Final Fantasy VII
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russ80




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Location: Romania
PostPosted: Thu, 5th Jul 2012 15:00    Post subject:
So is it out yet? cracked and shit?


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sabin1981
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PostPosted: Thu, 5th Jul 2012 15:02    Post subject:
So if this is exclusively available via SE's own store, where does that leave the Steam CDR stuff that was updated recently? Purchased from SE, get a Steam key?
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scouse




Posts: 272

PostPosted: Thu, 5th Jul 2012 15:28    Post subject:
Really ? this is definately coming out ? honestly ? fuck me this was my introduction to RPG and it was one of the first games i "fell in love with" i hope they stay as close to the original as possible with the Weapon battles.





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sabin1981
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PostPosted: Thu, 5th Jul 2012 15:29    Post subject:
It's not just going to stay close to the original... IT IS THE ORIGINAL Very Happy No, really, it's the same game - all SE are doing is re-releasing it for modern machines/OSes since the original doesn't play too well. It's not the remake everyone wants, it's the same game with achievements and Insta9999 mode.
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russ80




Posts: 4679
Location: Romania
PostPosted: Thu, 5th Jul 2012 16:13    Post subject:
So, it's released yet? Or not?


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JBeckman
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PostPosted: Thu, 5th Jul 2012 16:14    Post subject:
It was just announced, only release date so far is that it'll be out sometime this year, I guess Autumn or such, maybe Winter sometime?
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scouse




Posts: 272

PostPosted: Thu, 5th Jul 2012 17:42    Post subject:
sabin1981 wrote:
It's not just going to stay close to the original... IT IS THE ORIGINAL Very Happy No, really, it's the same game - all SE are doing is re-releasing it for modern machines/OSes since the original doesn't play too well. It's not the remake everyone wants, it's the same game with achievements and Insta9999 mode.


bollocks Sad
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KaSssss




Posts: 2136

PostPosted: Tue, 10th Jul 2012 08:47    Post subject:
http://www.vg247.com/2012/07/10/final-fantasy-viis-character-booster-wont-cost-anything/

Quote:
“The Character Booster will not cost real money to use. We’ll have final pricing info on the game to share soon, but we can confirm that there will be no microtransactions for the upcoming rerelease of Final Fantasy VII on PC,” a Square Enix representative told Kotaku. The RPG, which is expected some time this year, will pack in a number of new features like cloud saves alongside the shortcut Character Booster, which many had speculated would cost a few dollars on top of the cover price.
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Phil2003




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Location: Austria
PostPosted: Tue, 10th Jul 2012 09:43    Post subject:
Best game ive ever played, but... dunno if the old gfx and mechanics will be fun again.
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Paintface




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PostPosted: Tue, 10th Jul 2012 09:47    Post subject:
i never could get into turn based rpg Sad
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The_Zeel




Posts: 14922

PostPosted: Tue, 10th Jul 2012 10:02    Post subject:
its not really turn based per se, most ff games have the atb system which is real time, makes the battles a bit faster and more intense than most jrpgs as you cant sit back for 10 minutes and think of your next move.
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DaLexy




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Location: Germany
PostPosted: Tue, 10th Jul 2012 10:09    Post subject:
FF was all the time turn based till EP 11 !


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The_Zeel




Posts: 14922

PostPosted: Tue, 10th Jul 2012 10:13    Post subject:
as i said, its not classic turn based gameplay, atb is REAL TIME, there is a difference.

PS: ff 10 was the first main series ff game with classic turn based gameplay.
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scouse




Posts: 272

PostPosted: Tue, 10th Jul 2012 14:40    Post subject:
I reinstalled ff7 and ff8 , got to be honest , quite a few glitches graphics wise and they did freeze a bit , unfortunately it didnt look too good on my monitor ( boohoo poor me i know ) and i am definately not a graphics whore , gameplay and immersion everytime wins.

Think ill buy a PS1 again and play it on an old portable.


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The_Zeel




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PostPosted: Tue, 10th Jul 2012 14:43    Post subject:
does this release feature the psx sound format or the original midi one from the old pc version that requires the yamaha soundboard?
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sabin1981
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PostPosted: Tue, 10th Jul 2012 14:45    Post subject:
The_Zeel wrote:
its not really turn based per se, most ff games have the atb system which is real time, makes the battles a bit faster and more intense than most jrpgs as you cant sit back for 10 minutes and think of your next move.


Umm, ATB is still turn-based mate. You can switch enemy actions from "Active" to "Recommended" which is basically the same as switching from real-time to turn-based. In Active, enemies attack and perform actions constantly, as in real-time, no matter what you're doing but Recommended (or Wait, as it's called in some titles) pauses enemy actions while you are selecting items, spells, actions, etc -- the only exception is when you're selecting enemies, in that case they continue as normal.

It's a cross between TB and RT and it works well. FF1-3 were all TB, every title from thereon used the new ATB system but they *all* still worked on the same "you, me, you, me" turns.

The_Zeel wrote:
does this release feature the psx sound format or the original midi one from the old pc version that requires the yamaha soundboard?


We don't know yet, SE have been annoyingly tightlipped. If it DOES have the same old MIDI release, then they can KMA because I'm not buying Razz That MIDI was the foulest thing to ever happen to an FF title. It was ghastly beyond words.. that XG software synthesizer was awful Sad Luckily the original PC versions of 7/8 can be modded to replace MIDI with MP3 or even the actual PSF "Playstation Sound Format" files.
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The_Zeel




Posts: 14922

PostPosted: Tue, 10th Jul 2012 15:45    Post subject:
sabin1981 wrote:

Umm, ATB is still turn-based mate. You can switch enemy actions from "Active" to "Recommended" which is basically the same as switching from real-time to turn-based.


imo, active setting is definitely not turn-based as you have to make your choices in real time and through buffs and debuffs it isnt a simple "your turn-my turn" endeavor anymore since eventually you could land a few attacks before the enemy even gets a chance to act. me and most people i know play ff games on active setting, but i guess not everyone does.

sabin1981 wrote:
We don't know yet, SE have been annoyingly tightlipped. If it DOES have the same old MIDI release, then they can KMA because I'm not buying Razz That MIDI was the foulest thing to ever happen to an FF title. It was ghastly beyond words.. that XG software synthesizer was awful Sad Luckily the original PC versions of 7/8 can be modded to replace MIDI with MP3 or even the actual PSF "Playstation Sound Format" files.


the MIDI on a normal soundcard was awful, also with the software synthesizer, but the game´s soundtrack was composed by Uematsu originally on a Yamaha DB50XG sound board.
yes, the psx version is not the original version of the soundtrack, the original one can only be experienced on the pc version with the necessary yamaha hardware, the software synthesizer is crap.
many tracks sound better in the original yamaha version (not all, probably due to nostalgia) so someone with the proper hardware uploaded them some time ago:

http://www.mediafire.com/?8kh270uovziig
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sabin1981
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PostPosted: Tue, 10th Jul 2012 15:56    Post subject:
The_Zeel wrote:

imo, active setting is definitely not turn-based as you have to make your choices in real time and through buffs and debuffs it isnt a simple "your turn-my turn" endeavor anymore since eventually you could land a few attacks before the enemy even gets a chance to act. me and most people i know play ff games on active setting, but i guess not everyone does.


Yes, thank you for confirming what I just said in the very post you quoted Razz Active = real-time, Wait/Recommended = pseudo turn-based. The ATB system still applies, so if you're Hasted, or had high SPD, you can still attack more often than the opponent.. but that was always the way in FF titles. Setting to Wait/Recommended basically meant you could take all the time you wanted when it was your turn, the enemy wouldn't attack you while you're in menus. I know some people who play with Wait and some who play with Active.. it depends on the mood, I guess. I prefer Wait most of the time, since I dislike being attacked while scrolling through item/magic menus grinhurt

Also, FFX wasn't the first fully TB system. Like I said; the first three FF titles were all TB. The ATB didn't come in until FFIV, and the system was revised to be more like Grandia in FFX with the CTB (Conditional Turn-Based)

http://finalfantasy.wikia.com/wiki/Battle_System

Though I definitely prefer the ATB system used in IV-IX Very Happy

Quote:

yes, the psx version is not the original version of the soundtrack, the original one can only be experienced on the pc version with the necessary yamaha hardware, the software synthesizer is crap.
many tracks sound better in the original yamaha version (not all, probably due to nostalgia) so someone with the proper hardware uploaded them some time ago:


I strongly disagree on the notion that the PC MIDI is the original and that "nostalgia lolol" is the reason why the PS1 version had superior audio and I'm really tired of hearing that "nostalgia!" excuse for everything. I'm listening to the original PSF "Ahead on our Way" right now and it sounds better than the Yamaha MIDI FLAC you just put up. The fact is, the bundled OST with the PC version - using the XG software synthesiser, sounded shit in comparison and I'm not even going to waste my time arguing about it. Having the XG hardware might well have made it sound better, but still not in comparison to the PSF original.

Uematsu composed the soundtrack on MIDI but using the PS1's SPU as the targeted output. That was how he composed the music - that was the original. You might as well say that none of the music you listen to is original unless you listen to it on headphones in a recording booth at the back of a studio, since that's effectively what you're saying by stating that the PS1 (original platform....) isn't original because the music was composed on a keyboard/piano >_>

DB50XG:
PSF:

I know which one I prefer Very Happy
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The_Zeel




Posts: 14922

PostPosted: Tue, 10th Jul 2012 16:55    Post subject:
again, the argument was about most ff games being turn-based, which they are not, you also confirmed my point with
Quote:
Active = real-time, Wait/Recommended = pseudo turn-based"


Quote:
The fact is, the bundled OST with the PC version - using the XG software synthesiser, sounded shit in comparison and I'm not even going to waste my time arguing about it.

thats what i said as well about the software synthesizer, but i am talking about the yamaha soundboard - there is a big difference. but without the proper hardware, it sounds like shit yes.

as for the links, i do admit i prefer the psf one too, but i cannot quite discern whether it is due to nostalgia or anything else, as the yamaha one sounds clearer while the psf one sounds more muffled. in the end it comes down to personal preference, i cant decide myself which soundtrack i prefer more, since each has their pros and cons.
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sabin1981
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PostPosted: Tue, 10th Jul 2012 16:58    Post subject:
Honestly, just read the wiki since you won't take my word for it. ATB is an evolution of the the turn-based system and since you have an IN-GAME OPTION called "Wait" then you can have it running as close to turn-based as it can be. So yes, they are turn-based games - the only difference is turn frequency is decided on by the speed stat/status. The FF series has always been considered a "turn-based jRPG" and the only exceptions are FFXI/XII/XIV, which are all based around a more real-time system.

Secret of Mana = real time.
Final Fantasy = turn based.

You are right about the music though, in the end it does come down to personal preference over which one people would like. I prefer the oomph and warmth of the PSF version, always have and always will, same goes for the SNES SPC and C64 SID... I just love those three chips.


(oh and sorry for sounding so contentious >_<)
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The_Zeel




Posts: 14922

PostPosted: Tue, 10th Jul 2012 17:47    Post subject:
i m not arguing what you said about the atb system, anyway i ll leave it at that.

it would be nice though to have the option to switch between the psf and a remastered yamaha ost (not simple midi crap), but i doubt that will be the case. anyway lets see...
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sabin1981
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PostPosted: Tue, 10th Jul 2012 17:52    Post subject:
The_Zeel wrote:

it would be nice though to have the option to switch between the psf and a remastered yamaha ost (not simple midi crap), but i doubt that will be the case. anyway lets see...


Well the original PC ports could be modded to hell and back and, indeed, a lot of hardcore fans actually seem to prefer the PC version simply due to the extensive modding capabilities ... so yes, you can switch between MIDI, MP3, PSF (actual PSF via inPSF.dll WinAMP plugin) and no doubt the XG Remaster stuff in either FLAC or MP3 format, as well as the standard DB50XG MIDI if you've got the particular hardware. Hopefully SE's upcoming release retains that kind of modding functionality.

~edit~

Oh and by the way, this is what a decently modded FF7PC looks like;



Very Happy
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The_Zeel




Posts: 14922

PostPosted: Wed, 11th Jul 2012 08:53    Post subject:
yea i know, looks and sounds great, never got around to replay it modded, i guess some of the original game´s charm is lost on having the battle models in the field, but i should definitely play it that way one day Smile
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H4wkeye




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Location: CTU
PostPosted: Wed, 11th Jul 2012 16:29    Post subject:
Will the Square Enix re-release have those sharper textures and all?
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sabin1981
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PostPosted: Wed, 11th Jul 2012 16:33    Post subject:
Honestly mate, we don't know. SE haven't said anything except for "Character Booster" and "Achievements" -- though the higher system requirements give some hope. The original game required a P1-166, 32MB of RAM and a 2MB 3D card or Voodoo accelerator, this new re-release requires a 2Ghz proc, 1GB of RAM and a DX9-class GPU. So perhaps SE will have some tidying of the assets, upscaling most likely, but I doubt it will look anywhere near as good as FF7PC modded.
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Wed, 11th Jul 2012 16:40    Post subject:
Let's hope they did some improvements, cause otherwise, it's not worth buying, when you can have the old modded version that looks tons better.
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JBeckman
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PostPosted: Wed, 11th Jul 2012 16:42    Post subject:
Was the game even using actual textures?

Wasn't it just solid shaded block/box models (Mostly for characters.) and pre-made static 2D backgrounds?
(EDIT: And some particle effects for spells and such.)

Unless they re-do that (Which I doubt they will.) it won't hold up to third party modified assets currently available for FF7 will it?
(Which I assume use both higher poly models and proper textures instead of flat shades in a 256 bit palette or what it was, heh.)

They have a UE3 license though or such I think, whenever they feel like making a proper remake of the game that's probably what they will be using.
(Or UE4 or whatever, I don't think anything will happen any time soon, especially with this already being one re-release of the game.)

EDIT: I see, interesting info.
(I'm not really sure what FF7 is using for engine but if they've updated from DX5 or whatever to DX9 it's probably been changed around a bit.)


Last edited by JBeckman on Wed, 11th Jul 2012 16:45; edited 3 times in total
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sabin1981
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PostPosted: Wed, 11th Jul 2012 16:42    Post subject:
A lot of Qhimm members are waiting and hoping this is the same PC release SE once put out, so that they can mod this one as well. If it's a new, from scratch, version then meh. It's definitely not going to be worth buying again just for achievements. My only complaint about mods such as Bootleg is that even though they improved the combat textures, the player models and the UI ... enemy models are still the same and the comparison between the new player stuff and the old enemy ones is pretty jarring.

@JB

Aye, there were textures - mostly in battle and on character models - but it was also combined with pre-rendered visuals for backdrops other than the world map.
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sabin1981
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PostPosted: Sun, 22nd Jul 2012 13:47    Post subject:
I decided not to bother waiting for SE's re-release, I just don't think it's going to be worth it. It will be the same PC version it always was, only patched to support recent HW and OS .. just like the community did. You can add items just by editing scene.bin/kernel.bin/kernel2.bin files, so this "Character Booster" isn't all that impressive, and achievements? Squarepusher did the same thing to his PS3 emulators, making in-game actions change external data, so that's not impressive either. I've decided to playthrough using the new Bootleg conversion from Qhimm.

http://forums.qhimm.com/index.php?topic=13212.msg183581

And the end result looks and sounds like this;



Granted it's an 11GB download but still... Laughing The game looks and feels fantastic now, the visuals are improved significantly and the enhancements to the audio and UI are great. High res textures, better NPC/Character models, remixed soundtrack, improved enemy AI, better loot tables, upscaled and cleaned videos (originals are 320x240), full support for new hardware and software, the new OpenGL driver offers some really impressive enhancements too. Yeah - this is definitely worth getting if you want the definitive FF7 experience.

~edit~

I've also installed the Hardcore mod and holy shit! They weren't kidding Very Happy Even the early fights against the normal Shin-Ra soldiers can really kick your ass if you're not prepared. Case in point; The VERY first boss has had his AI and skillset tweaked, now "Search Scope" not only locks onto you for the Rifle attack, but also STUNS you too, and Tail Laser? It does so much damage that, at this stage of the game, it's an instant death attack. This should be fun(!)

Jesus.... the first boss, Guard Scorpion, has THOUSANDS of HP now. That's just absurd! Friggin' "Sweeper" enemies now have DEATH SENTENCE curse added to Smoke Shot. Okay, that's just fucking insane. It's just pretentious crap - adding stuff to make it as difficult as possible just for the sake of it. I don't care if HC adds new bosses/enemies/materia, I think I'll stick with Vanilla >_> Start-game enemies shouldn't be hitting you with DEATH SENTENCE FFS! There seems to be a far greater array of status inflicting attacks from enemies, as well as tweaked attack patterns and even entirely new enemy rosters. If you can get around the obscene difficulty curve, this could easily be incredibly impressive.

On the plus side; experience, gil and item rewards are increased - as well as the potency of items. Grenades and Bolt Plumes, one-shot items that people used to mostly ignore, are enormously powerful now --- for example, standard Bolt spell will hit an enemy for around 250, Bolt Plume will do 750.

~edit~

It turns out this HC mod also changes the Materia system, effectively doubling the AP requirements and - more often than not - significantly weakening the effects of magic/summons, not to mention outright REMOVING the "Master" collections. No Master Magic, Summon, Command. It even removes the upgrades "Coin" (removed from Throw) and "Flash" (removed from Slash-All) and made them into individual Materia on their own. Man, this dude has a real hard-on for ridiculous difficulty hikes. I just spent an HOUR editing kernel.bin to fix all that. If I'm fighting quicker, stronger, harder enemies.. then god damn it don't penalise me with magic and commands too! Have a heart! grinhurt
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Interinactive
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PostPosted: Mon, 6th Aug 2012 03:33    Post subject:
⁢⁢


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