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Posted: Sat, 14th Jul 2012 14:47 Post subject: |
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well ye, but in game clock isnt correct ither. its somewhere in between. the ingame clock only records the time you spend progressing. every time you quickload or die, the clock resets to the last time you were alive. so it basically counts as if you never died or replayed a section. just a pure playthrough without any mistakes, which isn't what I would call correct time keeping.
i've already deducted 3 hours from the steam counter, because i did spend a few hours idling, but i've played the game above 20 hours no doubt.
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Posted: Sat, 14th Jul 2012 17:19 Post subject: |
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Drowning_witch wrote: | well ye, but in game clock isnt correct ither. its somewhere in between. the ingame clock only records the time you spend progressing. every time you quickload or die, the clock resets to the last time you were alive. so it basically counts as if you never died or replayed a section. just a pure playthrough without any mistakes, which isn't what I would call correct time keeping.
i've already deducted 3 hours from the steam counter, because i did spend a few hours idling, but i've played the game above 20 hours no doubt. |
Isn't that how every ingame clock works, due to you saving frequently? When you load a save where the clock stands at 15 hours, then play for two more, die and reload, then it makes sense to me that it still shows 15 hours. You would need a different measure to count the actual time played and store that in a specific file, maybe a profile file or something similar. I know what you mean but I have enver seen an ingame clock adcting the way you described.
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Posted: Sun, 15th Jul 2012 10:59 Post subject: |
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There is a beta available in Steam, right-click on game -> Properties -> Betas. Dunno what it does.
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JBeckman
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Posts: 34997
Location: Sweden
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Posted: Sun, 15th Jul 2012 11:14 Post subject: |
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There's a few of those for the games I currently have installed, even for older games like Supreme Commander 2, I assume it's mostl Q&A private beta tests since some are even named as such but I don't know, they normally always require a password.
(Unsure why they're even visible in the first place but they appeared after some client update a while ago.)
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JBeckman
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Posts: 34997
Location: Sweden
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Posted: Wed, 12th Sep 2012 17:09 Post subject: |
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Posted: Wed, 12th Sep 2012 17:15 Post subject: |
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Quote: | Initially available only on Steam |
gtfo
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Posted: Wed, 12th Sep 2012 18:37 Post subject: |
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WaldoJ
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Posts: 32678
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Posted: Wed, 12th Sep 2012 18:50 Post subject: |
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\o/ now bring on ios version that compatible with mods and 
Sin317 wrote: | I win, you lose. Or Go fuck yourself. |
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Posted: Wed, 3rd Oct 2012 14:15 Post subject: |
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The dungeon editor is supposed to be released tomorrow... wonder when we will see some really epic adventures
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Posted: Fri, 5th Oct 2012 14:41 Post subject: |
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Editor was released yesterday, if you've missed it.
Tried the beta.
The editor is easy to learn, a bit harder to master, but it' still really promising for ambitious projects. You can build and populate a dungeon in a matter of minutes, and people are already building new tilesets, tweaking the scripts and creating their own. All or most of the tech brehind it is homemade I think, so it's quite a powerful tool.
There are already some cool dungeons using vanilla textures and monsters.
sin317 wrote: |
typical jew comment
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Posted: Fri, 5th Oct 2012 15:06 Post subject: |
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Posted: Mon, 24th Dec 2012 15:44 Post subject: |
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Posted: Tue, 25th Dec 2012 01:19 Post subject: |
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I'm pretty sure that's not a bug. Can't remember exactly how you do it though.
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Posted: Tue, 25th Dec 2012 03:28 Post subject: |
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this one is a... how do you call it ... a homage to one puzzle in Stonekeep a fantastic Dos Rpg from Interplay 
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WaldoJ
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Posts: 32678
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Posted: Thu, 17th Jan 2013 21:11 Post subject: |
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Where's their iOS port????
Sin317 wrote: | I win, you lose. Or Go fuck yourself. |
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Posted: Sat, 23rd Feb 2013 14:26 Post subject: |
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Legend.of.Grimrock.Update.2.0.1.19-COGENT
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Posted: Thu, 20th Jun 2013 15:05 Post subject: |
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Legend_Of_Grimrock_v1.3.7-VACE
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Posted: Thu, 20th Jun 2013 15:09 Post subject: |
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WaldoJ wrote: | Where's their iOS port???? |
I think they are skipping it. They've shifted focus to Grimrock 2 it seems.
Which i'm kind of pissed about. They said they were going to add in level packs / expand on Grimrock but instead of doing that are making the new game. They dumped support for Grimrock just way to fast IMO.
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Posted: Thu, 19th Dec 2013 18:47 Post subject: |
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Posted: Sat, 25th Jan 2014 18:12 Post subject: |
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tentacle faced grim reaper looking bastards are tough.
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