Legend of Grimrock
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OLime




Posts: 599

PostPosted: Sat, 14th Jul 2012 14:37    Post subject:
Drowning_witch wrote:
in game stats are completely different then steam stats.

this is just before i finished of the boss, so 13 hours of pure playtime, but according to steam i spent 25 hours in game.


Steam's clock was always completely useless. Whoever programmed it madeit count the whole time that the game is running, disregarding whether you are actually playing or alt-tabbed to desktop to browse, watch porn or whatever .
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sat, 14th Jul 2012 14:47    Post subject:
well ye, but in game clock isnt correct ither. its somewhere in between. the ingame clock only records the time you spend progressing. every time you quickload or die, the clock resets to the last time you were alive. so it basically counts as if you never died or replayed a section. just a pure playthrough without any mistakes, which isn't what I would call correct time keeping.

i've already deducted 3 hours from the steam counter, because i did spend a few hours idling, but i've played the game above 20 hours no doubt.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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OLime




Posts: 599

PostPosted: Sat, 14th Jul 2012 17:19    Post subject:
Drowning_witch wrote:
well ye, but in game clock isnt correct ither. its somewhere in between. the ingame clock only records the time you spend progressing. every time you quickload or die, the clock resets to the last time you were alive. so it basically counts as if you never died or replayed a section. just a pure playthrough without any mistakes, which isn't what I would call correct time keeping.

i've already deducted 3 hours from the steam counter, because i did spend a few hours idling, but i've played the game above 20 hours no doubt.


Isn't that how every ingame clock works, due to you saving frequently? When you load a save where the clock stands at 15 hours, then play for two more, die and reload, then it makes sense to me that it still shows 15 hours. You would need a different measure to count the actual time played and store that in a specific file, maybe a profile file or something similar. I know what you mean but I have enver seen an ingame clock adcting the way you described.
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Overlord123




Posts: 2335

PostPosted: Sun, 15th Jul 2012 10:59    Post subject:
There is a beta available in Steam, right-click on game -> Properties -> Betas. Dunno what it does.
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JBeckman
VIP Member



Posts: 34997
Location: Sweden
PostPosted: Sun, 15th Jul 2012 11:14    Post subject:
There's a few of those for the games I currently have installed, even for older games like Supreme Commander 2, I assume it's mostl Q&A private beta tests since some are even named as such but I don't know, they normally always require a password.
(Unsure why they're even visible in the first place but they appeared after some client update a while ago.)
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sun, 15th Jul 2012 11:43    Post subject:
OLime wrote:

Isn't that how every ingame clock works, due to you saving frequently?


yep in game clocks work that way. althiguh i don't consider that correct personally. the actual time spent playing, not just a pure playthrough is what i consider actual time spent on the game. so for someone who doesn't idle much when in game, the steam overlay timer works better, when its properly working Smile
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JBeckman
VIP Member



Posts: 34997
Location: Sweden
PostPosted: Wed, 12th Sep 2012 17:09    Post subject:
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pillermann




Posts: 2577

PostPosted: Wed, 12th Sep 2012 17:15    Post subject:
Quote:
Initially available only on Steam

gtfo
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JxD




Posts: 392

PostPosted: Wed, 12th Sep 2012 18:37    Post subject:
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WaldoJ
VIP Member



Posts: 32678

PostPosted: Wed, 12th Sep 2012 18:50    Post subject:
\o/ now bring on ios version that compatible with mods and So Much Win


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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Prandur




Posts: 2685

PostPosted: Wed, 3rd Oct 2012 14:15    Post subject:
The dungeon editor is supposed to be released tomorrow... wonder when we will see some really epic adventures
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Bendi




Posts: 3398

PostPosted: Fri, 5th Oct 2012 14:41    Post subject:
Editor was released yesterday, if you've missed it.
Tried the beta.

The editor is easy to learn, a bit harder to master, but it' still really promising for ambitious projects. You can build and populate a dungeon in a matter of minutes, and people are already building new tilesets, tweaking the scripts and creating their own. All or most of the tech brehind it is homemade I think, so it's quite a powerful tool.


There are already some cool dungeons using vanilla textures and monsters.


sin317 wrote:

typical jew comment
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Overlord123




Posts: 2335

PostPosted: Fri, 5th Oct 2012 15:06    Post subject:
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lolozaur




Posts: 26310

PostPosted: Mon, 24th Dec 2012 15:18    Post subject:
damn this game is so fucking awesome Very Happy
is there any mod for showing mobs hp
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lolozaur




Posts: 26310

PostPosted: Mon, 24th Dec 2012 15:44    Post subject:
and got a game breaking bug Sad
im at level 4, when im standing on the X plate, after 3 seconds the teleporter A pops and must throw something while its active that will land on plate B, but every shit i throw it goes where C is wtf Confused

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dodger2020




Posts: 3537

PostPosted: Mon, 24th Dec 2012 23:25    Post subject:
Bug? Or are you just not doing it right? Smile
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 25th Dec 2012 01:19    Post subject:
I'm pretty sure that's not a bug. Can't remember exactly how you do it though.
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Hfric




Posts: 12017

PostPosted: Tue, 25th Dec 2012 03:28    Post subject:
this one is a... how do you call it ... a homage to one puzzle in Stonekeep a fantastic Dos Rpg from Interplay Wink


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consolitis
VIP Member



Posts: 27317

PostPosted: Thu, 17th Jan 2013 20:20    Post subject:
http://www.neogaf.com/forum/showpost.php?p=46554454&postcount=1

Legend of Grimrock sold over 600,000 copies. Expansion hinted


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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WaldoJ
VIP Member



Posts: 32678

PostPosted: Thu, 17th Jan 2013 21:11    Post subject:
Where's their iOS port????


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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human_steel




Posts: 33269

PostPosted: Sat, 23rd Feb 2013 14:26    Post subject:
Legend.of.Grimrock.Update.2.0.1.19-COGENT
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human_steel




Posts: 33269

PostPosted: Thu, 20th Jun 2013 15:05    Post subject:
Legend_Of_Grimrock_v1.3.7-VACE
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Mchart




Posts: 7314

PostPosted: Thu, 20th Jun 2013 15:09    Post subject:
WaldoJ wrote:
Where's their iOS port????


I think they are skipping it. They've shifted focus to Grimrock 2 it seems.

Which i'm kind of pissed about. They said they were going to add in level packs / expand on Grimrock but instead of doing that are making the new game. They dumped support for Grimrock just way to fast IMO.
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lolozaur




Posts: 26310

PostPosted: Thu, 19th Dec 2013 18:47    Post subject:
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Pixieking




Posts: 3452
Location: UK
PostPosted: Thu, 19th Dec 2013 21:05    Post subject:
lolozaur wrote:
http://www.kickstarter.com/projects/waysidecreations/legend-of-grimrock-the-series Reaction


Quote:

Chris Avellone from Obsidian Entertainment (Fallout: New Vegas, Knights of the Old Republic 2) is attached to the series as a writer.


Iiiiiiiiiiiiiinteresting.

Don't think I can afford the funds to pledge, but I'd be curious about it if it succeeds.


Pixieking
----------
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dodger2020




Posts: 3537

PostPosted: Sat, 25th Jan 2014 18:12    Post subject:
tentacle faced grim reaper looking bastards are tough.
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