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Posted: Sun, 1st Jul 2012 19:23 Post subject: |
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Can anyone who has played a good while comment about opponent AI? Does diplomacy still consist of peace-war-peace-war sequences with the same civ?
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Posted: Sun, 1st Jul 2012 21:02 Post subject: |
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Played two games on huge small continents with low sea level maps. King level, achieved space victory and culture victory. Maya soundtrack is amazing
Early rushes from close neighbors AI is almost guaranteed. With distant civs it's posible to maintain peace for many years if you don't spy on each other, and you use denounce tool with surgical precision.
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Posted: Mon, 2nd Jul 2012 21:31 Post subject: |
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Civilization V Hotfix Today - fixes savegame incompatibility
Hey everyone,
Later this afternoon, we'll be releasing a small patch to Civilization V to address several issues that have been reported since the big patch.
Code: | [PREVIOUS SAVES]
Older saves with DLC leaders (including Genghis) will no longer "shift" when loaded into the patched game.
[CRASH FIXES]
If a user does not have a religion, and receives a religion from another Civ, setting the "automated faith purchase" option could previously cause a crash when the purchase tries to fire for either the player, or the AI.
Fixed an issue where a user could click on a city banner during the AI turn, and the game could crash depending what AI process is happening at the time of the "click".
Into the Renaissance
If an AI player has open borders and a friendly relationship with another Civ, they would sometimes send a Great Admiral to park in their city. If the city tries to purchase a civilian unit while the Great Admiral is parked there, the game could crash. This is corrected.
Scenario hang
There was a chance that when you won a scenario, the game could hang. This has been corrected
Fixed an issue where any user with special characters in their Windows name will be unable to load saves.
If a player has Steam in "offline mode", and clicks on Mods, into the modding area and then backs out, the game could crash. This is now corrected.
Game Hang on turn 0
After patching, many have reported being unable to interact with units or end the first turn. This is now corrected.
Game could previously hang on "Unit Needs Orders" after the player clicks next turn. This has been corrected, and the camera snap has been fixed.
A crash that could occur in Hot Seat if the game core threading had been disabled is fixed.
[BUG FIXES]
Fall of Rome Scenario
Golden Ages were switched to providing bonus culture earlier in project. We've removed the culture bonus from Golden Ages for the scenario.
Open Borders that do not exist
If the AI is trying to renew an open borders agreement, but has something more important to talk about in the queue, the system would still record the Open Borders agreement as being active (even though it is not actually in place). This has been corrected.
Military Caste (+2 culture from garrison) was not working correctly. Whenever a civilian unit embarks, bulbs, or is deleted, it subtracted 2 culture, and kept adding up each time this happened, leaving the city at permanent negative culture. This has been corrected.
The "Peace Loving" belief was not functioning. This has been corrected.
When cities bombard attacking units, death animations would now play correctly. |
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Posted: Tue, 3rd Jul 2012 00:13 Post subject: |
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Doh!
Posts: 1361
Location: Wellhigh DK
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Posted: Wed, 4th Jul 2012 00:28 Post subject: |
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Getting attacked depends largely on what level you are playing and which opponents you live close by. I switch between play-styles - but if I have enough money I can easily bribe nearly all other nations to war eachother. Scout your surroundings and if you see an army marching against you, just see what they want to attack your nabour instead.
In peacefull games I always just have the weakest army and its no problem (I normally play on emperor (peacefull) or immortal (aggressive). Its gotten alot easier to deal with happiness, so now an aggressive game can be ok fun - where I found in earlier versions, that the spoils of war, just spoiled your empire. It still sucks that all future diplomacy is out the window, when playing the conqueror tho.
There are two kinds of people I can't stand in this world. People who are intolerant of other people's cultures, and the Dutch.
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Posted: Wed, 4th Jul 2012 00:46 Post subject: |
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The problem is not really aggressive AI, it's indecisive AI. The last time I played (prioir to the expansion and some patches), I was constantly micro-managing my army because the AI kept doing "war-peace-peace-peace". It completely ruined the endgame for me.
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Posted: Wed, 4th Jul 2012 06:58 Post subject: |
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New patch should be out (1.0.1.705):
Quote: | Hey everyone,
Later this afternoon, we'll be releasing a small patch to Civilization V to address several issues that have been reported since the big patch.
[PREVIOUS SAVES]
Older saves with DLC leaders (including Genghis) will no longer "shift" when loaded into the patched game.
[CRASH FIXES]
If a user does not have a religion, and receives a religion from another Civ, setting the "automated faith purchase" option could previously cause a crash when the purchase tries to fire for either the player, or the AI.
Fixed an issue where a user could click on a city banner during the AI turn, and the game could crash depending what AI process is happening at the time of the "click".
Into the Renaissance
If an AI player has open borders and a friendly relationship with another Civ, they would sometimes send a Great Admiral to park in their city. If the city tries to purchase a civilian unit while the Great Admiral is parked there, the game could crash. This is corrected.
Scenario hang
There was a chance that when you won a scenario, the game could hang. This has been corrected
Fixed an issue where any user with special characters in their Windows name will be unable to load saves.
If a player has Steam in "offline mode", and clicks on Mods, into the modding area and then backs out, the game could crash. This is now corrected.
Game Hang on turn 0
After patching, many have reported being unable to interact with units or end the first turn. This is now corrected.
Game could previously hang on "Unit Needs Orders" after the player clicks next turn. This has been corrected, and the camera snap has been fixed.
A crash that could occur in Hot Seat if the game core threading had been disabled is fixed.
[BUG FIXES]
Fall of Rome Scenario
Golden Ages were switched to providing bonus culture earlier in project. We've removed the culture bonus from Golden Ages for the scenario.
Open Borders that do not exist
If the AI is trying to renew an open borders agreement, but has something more important to talk about in the queue, the system would still record the Open Borders agreement as being active (even though it is not actually in place). This has been corrected.
Military Caste (+2 culture from garrison) was not working correctly. Whenever a civilian unit embarks, bulbs, or is deleted, it subtracted 2 culture, and kept adding up each time this happened, leaving the city at permanent negative culture. This has been corrected.
The "Peace Loving" belief was not functioning. This has been corrected.
When cities bombard attacking units, death animations would now play correctly.
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Flagship
Posts: 333
Location: ... . -.-. .-. . -
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Posted: Fri, 6th Jul 2012 18:39 Post subject: |
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Posted: Sat, 7th Jul 2012 14:45 Post subject: |
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Have the latest patch been cracked yet?
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Posted: Mon, 16th Jul 2012 15:03 Post subject: |
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Bought this game of the year edition for 8 pounds nice but hardly anyone online which sucks bad.
Ryzen 5 3600 cpu@3.60 Mhz.
hyper x 32 gb ddr 4 memory.
Msi Carbon gaming pro ac motherboard.
Evga 600 psu.
Msi Armour rx 8 gb 5700 Graphic card.
Ps4 Standard 500gb.
Lg 4k 42 inch tv.
Oculus Quest 2.
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Posted: Mon, 16th Jul 2012 15:18 Post subject: |
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This game series has never been much for online play unless you have a friend you are playing with/against. Just takes to long to make playing with random people be worth it.
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Posted: Mon, 16th Jul 2012 17:07 Post subject: |
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grabbed g&k, and korea wonders pack. This will entertain me for a good while
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Posted: Mon, 16th Jul 2012 17:22 Post subject: |
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Mchart wrote: | This game series has never been much for online play unless you have a friend you are playing with/against. Just takes to long to make playing with random people be worth it. |
i remember playing a lot of civ4 online
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dethy
Posts: 3076
Location: Conclave of Shadows
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Posted: Mon, 16th Jul 2012 20:07 Post subject: |
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I got this stupid bug that I can't seem to find a fix for. Game launches fine, I can start a new game and play forever without any problems. If I press the Load Game button, game automatically crashes. In order to bypass this, I have to put steam into offline mode. Goddamnitsomuch.
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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Posted: Mon, 16th Jul 2012 21:17 Post subject: |
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Posted: Mon, 16th Jul 2012 23:45 Post subject: |
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Im looking for someone to make epic games, saving the game and loading later when we are free again.
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dethy
Posts: 3076
Location: Conclave of Shadows
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Posted: Tue, 17th Jul 2012 00:09 Post subject: |
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WhiteBarbarian wrote: | Do you use mods ? |
Not really. All I do is change a few entries in the .xml files to make the game last MUCH longer in Marathon mode.
But I restored those files to default and it still does it. I hear it's steam related, but I can't seem to pin point the issue. When I put steam in offline mode, it works fine.
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Posted: Sat, 4th Aug 2012 19:34 Post subject: |
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Hmm... there does seem to be 3dmgame version of 1.0.1.705 patch...
EDIT:
Note that 3dmgame update does not contain updates to all pre-expansion DLCs!!!
So I would suggest getting full patch (with updated dlcs) from other source and then apply 3dgame crack.
Last edited by peter980 on Sat, 4th Aug 2012 20:27; edited 1 time in total
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Posted: Sat, 4th Aug 2012 20:26 Post subject: |
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Posted: Sat, 4th Aug 2012 20:52 Post subject: |
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nos wrote: |
I need to ban myself from this game just so I can play something else, until the expansion comes down to a reasonable price, obviously |
I bought a steam key for $10 two days ago. I don't know if that would've been a good enough price for you though.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 4th Aug 2012 20:56 Post subject: |
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peter980 wrote: | Hmm... there does seem to be 3dmgame version of 1.0.1.705 patch...
EDIT:
Note that 3dmgame update does not contain updates to all pre-expansion DLCs!!!
So I would suggest getting full patch (with updated dlcs) from other source and then apply 3dgame crack. |
so we need all v1.0.1.705 updated DLCs
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Posted: Sat, 4th Aug 2012 21:04 Post subject: |
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hint:
try one of steam warez communities...
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 4th Aug 2012 23:54 Post subject: |
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Yep, some files in dlc folders are updated with the patch. Not many, just few for each dlc.
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