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Posted: Mon, 16th Jul 2012 04:28 Post subject: |
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Finally got around to finishing this and.... I enjoyed it. I really enjoyed it, in fact, I had an absolute blast and while I saw the ending coming (or at least the "twist") -- it was harrowing to see it actually play out the way it did. I'd say the game was as much a pleasant surprise to me as Binary Domain was. Some shoddy performance and lacklustre gameplay (no TPS will ever feel the same again, not after the glorious MP3, Rockstar has - once again - set the bar) but interesting nonetheless, it wasn't the worst TPS and it had a cracking story with great pacing.
Yeah, I enjoyed this a lot.
Spoiler: |
It was a shame the way the WP>civvies strike played out, I *knew* those people milling around weren't soldiers.. you could see which people carried guns and who didn't, yet the game forced you to fire any way.. which, to me, lessened the impact of napalming the very people you were sent to rescue. Though it was still powerful regardless.
I finished the game the "good" way, I guess, "killing" Konrad and thus shattering the psychosis and then dropping the gun when the cavalry arrived.
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Posted: Mon, 16th Jul 2012 04:59 Post subject: |
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I felt the game sucked, the cover mechanics felt like no matter what button you pressed the idiot would always run to the nearest wall, right next to the shotgunner and poof you died.
Always felt like the game was trying to act convincing, yet the story was mildly coherent, it never conveyed the message.
I uninstalled it, I felt like I was rubber banded to the fricking wall. Also the FOV was a complete failure, not only was it way too close to the npc, but it would break the zoom if the fov was modified.
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Posted: Mon, 16th Jul 2012 05:30 Post subject: |
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sabin1981 wrote: | Finally got around to finishing this and.... I enjoyed it. I really enjoyed it, in fact, I had an absolute blast and while I saw the ending coming (or at least the "twist") -- it was harrowing to see it actually play out the way it did. I'd say the game was as much a pleasant surprise to me as Binary Domain was. Some shoddy performance and lacklustre gameplay (no TPS will ever feel the same again, not after the glorious MP3, Rockstar has - once again - set the bar) but interesting nonetheless, it wasn't the worst TPS and it had a cracking story with great pacing.
Yeah, I enjoyed this a lot.
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Yea, I did not expect that much after playing the demo given the standard cover-shooter gameplay, but the mature story really surprised me - the spiral/descent into more "dark" territory and how it begins to affect the nature of the three characters for instance, how the events in the game changes them permanently. Wow. Amazing work by the developers. You have never played a military shoter such as this.
Just to be clear I am not talking about the gameplay, but rather how the game shows how war/combat can affect and transform a soldier.
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Posted: Mon, 16th Jul 2012 20:52 Post subject: |
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Whatsupdog wrote: | sabin1981 wrote: | Finally got around to finishing this and.... I enjoyed it. I really enjoyed it, in fact, I had an absolute blast and while I saw the ending coming (or at least the "twist") -- it was harrowing to see it actually play out the way it did. I'd say the game was as much a pleasant surprise to me as Binary Domain was. Some shoddy performance and lacklustre gameplay (no TPS will ever feel the same again, not after the glorious MP3, Rockstar has - once again - set the bar) but interesting nonetheless, it wasn't the worst TPS and it had a cracking story with great pacing.
Yeah, I enjoyed this a lot.
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Yea, I did not expect that much after playing the demo given the standard cover-shooter gameplay, but the mature story really surprised me - the spiral/descent into more "dark" territory and how it begins to affect the nature of the three characters for instance, how the events in the game changes them permanently. Wow. Amazing work by the developers. You have never played a military shoter such as this.
Just to be clear I am not talking about the gameplay, but rather how the game shows how war/combat can affect and transform a soldier. |
This is a typical game that the demo scare people away instead of bringing people in. The game mechanic is not anything special, but the whole story makes the game worth playing. I'm still surprised how dark the game is. It's sad though. because the game could really be something different if the game mechanic was as good as the story.
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Posted: Mon, 16th Jul 2012 21:30 Post subject: |
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Found the story excellent and was pleasantly surpised, i could even have seen this as a good mindless actionflick, gameplaywise sure it could have used some polish, but overall it worked well enough.
I´ll just have to agree on what sabin1981, whatsupdog and shadow_D said, hopefully these guys get it completly right next time they got my attention atleast.
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Posted: Mon, 16th Jul 2012 22:27 Post subject: |
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I dare to say that this game could had been the Apocalyps now of gaming if they had polished more. But as you say Werlii, hopefully it sells enough so they can get another shoot to make it right next time.
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Posted: Thu, 19th Jul 2012 05:50 Post subject: |
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the game is not convincing at all for me. Bad scenario (but that's still OK anyway, who needs a story in this kind of game), keyboard reacts always very slowly, awful loading times, bad remake of "beat them all" gameplay style, and so on.
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Posted: Thu, 19th Jul 2012 06:04 Post subject: |
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Actually, the game needed the story element as its only "redeeming" value, and it got it. If it wasn't for the story and the original setting (at least they didn't copy the types of location from the book and the film this game inspired on) many people (including me) wouldn't even have bothered to download it, as it suffers from all the rest of gameplay related problems you mentioned.
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Posted: Thu, 19th Jul 2012 09:49 Post subject: |
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Spec Ops: Apocalypse Now (just in case that people did actually miss the whole story). I mean, those guys took tons of the story from there. But, I'm not complaining. It turned out to be a nice game.
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ixigia
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Posted: Thu, 19th Jul 2012 15:46 Post subject: |
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4treyu wrote: | Actually, the game needed the story element as its only "redeeming" value, and it got it. If it wasn't for the story and the original setting (at least they didn't copy the types of location from the book and the film this game inspired on) many people (including me) wouldn't even have bothered to download it, as it suffers from all the rest of gameplay related problems you mentioned. |
This was the main problem in my case, when it comes to videogames the gameplay has always a primary importance for me, no matter how good or bad the story is.
There are some exceptions though (To The Moon, for example, had basically no gameplay in it, but the story was so amazing that I could easily ignore the lack of "interaction"), but this time..the magic didn't happen, the game simply bored me to death. :S
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 19th Jul 2012 15:51 Post subject: |
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have that promised coop patch a date yet?
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Posted: Fri, 20th Jul 2012 20:16 Post subject: |
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Oh my god.... for people who have finished the game you must read this:
Spoiler: |
Hidden Subtext
Near the end of our interview, Williams felt the need to point out a couple of hidden elements to Spec Ops story that most players seem to have missed entirely. The first deals with the helicopter-based firefight that serves as the game's prologue, and is reprised near the end of the game. (Warning: MAJOR spoilers)
"When you get to it the second time, Walker directly calls out that you've done this before," Williams said. "It's specifically designed so you would maybe read it as the prologue is the only part of the game where you're really alive, and you die in that chopper crash, and everything after that is Walker kind of working through his guilt and forcing him to go through with what he has done and face up to it. This is his own personal hell he is creating for himself."
While Williams knows of one player who picked up on that possibility, he's relatively sure no one has caught the subtler subtext suggested by the game's cut scene transitions. "Every time the game is doing a normal transition, it fades to black. Whenever Walker is hallucinating, it fades to white. In the epilogue, it fades to white. The soldiers are in his head... Walker is basically sitting there waiting to die. But if you go with the Walker is dead theory, the entire thing is a hallucination anyway..."
Williams said he enjoyed stories where there's "a level of things that you can read into it that aren't necessarily confirmed. I think it gives a richness to people who want to dig deeper. The top-level story needs to make sense, you don't want people who play through it to just say 'I don't get it.' If you can't understand the main story without understanding the subtext, that's my fault as a writer." |
The rest of the article should be read as well:
http://arstechnica.com/gaming/2012/07/spec-ops-the-lines-lead-writer-on-creating-an-un-heroic-war-story/
1 and 2 are still amazing.
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Posted: Sat, 21st Jul 2012 07:20 Post subject: |
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Yuri wrote: | Oh my god.... for people who have finished the game you must read this:
Spoiler: |
Hidden Subtext
Near the end of our interview, Williams felt the need to point out a couple of hidden elements to Spec Ops story that most players seem to have missed entirely. The first deals with the helicopter-based firefight that serves as the game's prologue, and is reprised near the end of the game. (Warning: MAJOR spoilers)
"When you get to it the second time, Walker directly calls out that you've done this before," Williams said. "It's specifically designed so you would maybe read it as the prologue is the only part of the game where you're really alive, and you die in that chopper crash, and everything after that is Walker kind of working through his guilt and forcing him to go through with what he has done and face up to it. This is his own personal hell he is creating for himself."
While Williams knows of one player who picked up on that possibility, he's relatively sure no one has caught the subtler subtext suggested by the game's cut scene transitions. "Every time the game is doing a normal transition, it fades to black. Whenever Walker is hallucinating, it fades to white. In the epilogue, it fades to white. The soldiers are in his head... Walker is basically sitting there waiting to die. But if you go with the Walker is dead theory, the entire thing is a hallucination anyway..."
Williams said he enjoyed stories where there's "a level of things that you can read into it that aren't necessarily confirmed. I think it gives a richness to people who want to dig deeper. The top-level story needs to make sense, you don't want people who play through it to just say 'I don't get it.' If you can't understand the main story without understanding the subtext, that's my fault as a writer." |
The rest of the article should be read as well:
http://arstechnica.com/gaming/2012/07/spec-ops-the-lines-lead-writer-on-creating-an-un-heroic-war-story/ |
Here's more on the hidden subtext and subtle details: http://www.ign.com/articles/2012/07/20/the-story-secrets-of-spec-ops-the-line
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Posted: Sat, 21st Jul 2012 09:46 Post subject: |
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wow. too hidden for me
3080, ps5, lg oled
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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JBeckman
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Location: Sweden
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Posted: Sat, 21st Jul 2012 12:04 Post subject: |
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There's a SO_DLC1 listing in Steam for this, unsure what it might be, there's also room for five others going by the App number.
(203180 for this up to 203184 and then 203185 for the game exe.)
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ixigia
[Moderator] Consigliere
Posts: 64941
Location: Italy
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Posted: Sat, 21st Jul 2012 15:05 Post subject: |
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MinderMast wrote: | Interesting. I did start thinking along the same lines when the chopper scene played out for the second time, but I expected it to be confirmed in the end. I guess I just didn't expect such subtlety from a shooter
They did some great work with the story in this game. I hope we get to see more of something similar in the future. |
Same . For I moment I thought "what if everything is..." and then some seconds later "nah, it can't be possible". 
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Pey
Posts: 5586
Location: Argentina
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Posted: Sat, 21st Jul 2012 17:38 Post subject: |
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Amazing. Now I'm depressed about the endings even more. Nolan North should definitely win an award for his voice work in the game.
I hope we can start seeing games which balance both gameplay and story well. The gameplay-story segregation really needs to lessen.
1 and 2 are still amazing.
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Posted: Thu, 26th Jul 2012 01:25 Post subject: |
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So I just started the game, and I'm at the point where I have to give the attack command to my guys to get the guy behind the billboard. However, when I hit the appointed key (mouse 4 in my case), my teammates just kind of flicker shortly, with a white edge around them. Nothing else happens though.
Anybody what the problem is?
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Posted: Thu, 26th Jul 2012 01:47 Post subject: |
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You have to HOLD the button until you select the enemy target you want your team to take on.
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Posted: Thu, 26th Jul 2012 02:09 Post subject: |
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sabin1981 wrote: | You have to HOLD the button until you select the enemy target you want your team to take on. |
I know it says hold. I tried holding it. However, when I press it, the shimmering happens. After that, nothing, no matter how long I hold it.
It does seem to show a little red laser pointer from the weapon.
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Posted: Thu, 26th Jul 2012 02:17 Post subject: |
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Are you holding the button and then placing the cursor/reticule over an enemy target? If that still doesn't work.. try quickly tapping the button once instead, that should active the context option.
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Posted: Thu, 26th Jul 2012 02:19 Post subject: |
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Yeah, holding it while aiming at the shadow behind the billboard. And tapping, sadly, doesn't work either.
I was hopig someone else here had had the same problem. Guess I'm shit out of luck...
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JBeckman
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Posted: Sun, 5th Aug 2012 16:18 Post subject: |
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works perfectly here , faster than most games actually
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Posted: Sun, 5th Aug 2012 16:40 Post subject: |
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