Spec Ops: The Line
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 16th Jul 2012 04:28    Post subject:
Finally got around to finishing this and.... I enjoyed it. I really enjoyed it, in fact, I had an absolute blast and while I saw the ending coming (or at least the "twist") -- it was harrowing to see it actually play out the way it did. I'd say the game was as much a pleasant surprise to me as Binary Domain was. Some shoddy performance and lacklustre gameplay (no TPS will ever feel the same again, not after the glorious MP3, Rockstar has - once again - set the bar) but interesting nonetheless, it wasn't the worst TPS and it had a cracking story with great pacing.

Yeah, I enjoyed this a lot.

 Spoiler:
 
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Boneleech




Posts: 1439

PostPosted: Mon, 16th Jul 2012 04:59    Post subject:
I felt the game sucked, the cover mechanics felt like no matter what button you pressed the idiot would always run to the nearest wall, right next to the shotgunner and poof you died.

Always felt like the game was trying to act convincing, yet the story was mildly coherent, it never conveyed the message.

I uninstalled it, I felt like I was rubber banded to the fricking wall. Also the FOV was a complete failure, not only was it way too close to the npc, but it would break the zoom if the fov was modified.
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Whatsupdog




Posts: 1279
Location: Behind You!
PostPosted: Mon, 16th Jul 2012 05:30    Post subject:
sabin1981 wrote:
Finally got around to finishing this and.... I enjoyed it. I really enjoyed it, in fact, I had an absolute blast and while I saw the ending coming (or at least the "twist") -- it was harrowing to see it actually play out the way it did. I'd say the game was as much a pleasant surprise to me as Binary Domain was. Some shoddy performance and lacklustre gameplay (no TPS will ever feel the same again, not after the glorious MP3, Rockstar has - once again - set the bar) but interesting nonetheless, it wasn't the worst TPS and it had a cracking story with great pacing.

Yeah, I enjoyed this a lot.


Yea, I did not expect that much after playing the demo given the standard cover-shooter gameplay, but the mature story really surprised me - the spiral/descent into more "dark" territory and how it begins to affect the nature of the three characters for instance, how the events in the game changes them permanently. Wow. Amazing work by the developers. You have never played a military shoter such as this.

Just to be clear I am not talking about the gameplay, but rather how the game shows how war/combat can affect and transform a soldier.
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shadow_D




Posts: 718

PostPosted: Mon, 16th Jul 2012 20:52    Post subject:
Whatsupdog wrote:
sabin1981 wrote:
Finally got around to finishing this and.... I enjoyed it. I really enjoyed it, in fact, I had an absolute blast and while I saw the ending coming (or at least the "twist") -- it was harrowing to see it actually play out the way it did. I'd say the game was as much a pleasant surprise to me as Binary Domain was. Some shoddy performance and lacklustre gameplay (no TPS will ever feel the same again, not after the glorious MP3, Rockstar has - once again - set the bar) but interesting nonetheless, it wasn't the worst TPS and it had a cracking story with great pacing.

Yeah, I enjoyed this a lot.


Yea, I did not expect that much after playing the demo given the standard cover-shooter gameplay, but the mature story really surprised me - the spiral/descent into more "dark" territory and how it begins to affect the nature of the three characters for instance, how the events in the game changes them permanently. Wow. Amazing work by the developers. You have never played a military shoter such as this.

Just to be clear I am not talking about the gameplay, but rather how the game shows how war/combat can affect and transform a soldier.


This is a typical game that the demo scare people away instead of bringing people in. The game mechanic is not anything special, but the whole story makes the game worth playing. I'm still surprised how dark the game is. It's sad though. because the game could really be something different if the game mechanic was as good as the story.
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Werlii




Posts: 143

PostPosted: Mon, 16th Jul 2012 21:30    Post subject:
Found the story excellent and was pleasantly surpised, i could even have seen this as a good mindless actionflick, gameplaywise sure it could have used some polish, but overall it worked well enough.

I´ll just have to agree on what sabin1981, whatsupdog and shadow_D said, hopefully these guys get it completly right next time they got my attention atleast.
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shadow_D




Posts: 718

PostPosted: Mon, 16th Jul 2012 22:27    Post subject:
I dare to say that this game could had been the Apocalyps now of gaming if they had polished more. But as you say Werlii, hopefully it sells enough so they can get another shoot to make it right next time.
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Sertorius




Posts: 1652

PostPosted: Thu, 19th Jul 2012 05:50    Post subject:
the game is not convincing at all for me. Bad scenario (but that's still OK anyway, who needs a story in this kind of game), keyboard reacts always very slowly, awful loading times, bad remake of "beat them all" gameplay style, and so on.
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4treyu




Posts: 22985

PostPosted: Thu, 19th Jul 2012 06:04    Post subject:
Actually, the game needed the story element as its only "redeeming" value, and it got it. If it wasn't for the story and the original setting (at least they didn't copy the types of location from the book and the film this game inspired on) many people (including me) wouldn't even have bothered to download it, as it suffers from all the rest of gameplay related problems you mentioned.
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Thu, 19th Jul 2012 09:49    Post subject:
Spec Ops: Apocalypse Now (just in case that people did actually miss the whole story). I mean, those guys took tons of the story from there. But, I'm not complaining. It turned out to be a nice game.
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ixigia
[Moderator] Consigliere



Posts: 64941
Location: Italy
PostPosted: Thu, 19th Jul 2012 15:46    Post subject:
4treyu wrote:
Actually, the game needed the story element as its only "redeeming" value, and it got it. If it wasn't for the story and the original setting (at least they didn't copy the types of location from the book and the film this game inspired on) many people (including me) wouldn't even have bothered to download it, as it suffers from all the rest of gameplay related problems you mentioned.

This was the main problem in my case, when it comes to videogames the gameplay has always a primary importance for me, no matter how good or bad the story is.

There are some exceptions though (To The Moon, for example, had basically no gameplay in it, but the story was so amazing that I could easily ignore the lack of "interaction"), but this time..the magic didn't happen, the game simply bored me to death. :S
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 19th Jul 2012 15:51    Post subject:
have that promised coop patch a date yet?


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Yuri




Posts: 11000

PostPosted: Fri, 20th Jul 2012 20:16    Post subject:
Oh my god.... for people who have finished the game you must read this:
 Spoiler:
 


The rest of the article should be read as well:
http://arstechnica.com/gaming/2012/07/spec-ops-the-lines-lead-writer-on-creating-an-un-heroic-war-story/



1 and 2 are still amazing.
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OLime




Posts: 599

PostPosted: Sat, 21st Jul 2012 07:20    Post subject:
Yuri wrote:
Oh my god.... for people who have finished the game you must read this:
 Spoiler:
 


The rest of the article should be read as well:
http://arstechnica.com/gaming/2012/07/spec-ops-the-lines-lead-writer-on-creating-an-un-heroic-war-story/


Here's more on the hidden subtext and subtle details: http://www.ign.com/articles/2012/07/20/the-story-secrets-of-spec-ops-the-line
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MinderMast




Posts: 6172

PostPosted: Sat, 21st Jul 2012 08:24    Post subject:
Interesting. I did start thinking along the same lines when the chopper scene played out for the second time, but I expected it to be confirmed in the end. I guess I just didn't expect such subtlety from a shooter Smile

They did some great work with the story in this game. I hope we get to see more of something similar in the future.
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KillerCrocker




Posts: 20488

PostPosted: Sat, 21st Jul 2012 09:46    Post subject:
wow. too hidden for me


3080, ps5, lg oled

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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JBeckman
VIP Member



Posts: 34544
Location: Sweden
PostPosted: Sat, 21st Jul 2012 12:04    Post subject:
There's a SO_DLC1 listing in Steam for this, unsure what it might be, there's also room for five others going by the App number.
(203180 for this up to 203184 and then 203185 for the game exe.)
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ixigia
[Moderator] Consigliere



Posts: 64941
Location: Italy
PostPosted: Sat, 21st Jul 2012 15:05    Post subject:
MinderMast wrote:
Interesting. I did start thinking along the same lines when the chopper scene played out for the second time, but I expected it to be confirmed in the end. I guess I just didn't expect such subtlety from a shooter Smile

They did some great work with the story in this game. I hope we get to see more of something similar in the future.

Same Razz. For I moment I thought "what if everything is..." and then some seconds later "nah, it can't be possible". Laughing
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Pey




Posts: 5586
Location: Argentina
PostPosted: Sat, 21st Jul 2012 17:07    Post subject:
u$s 18 at intkey, dont know how they managed to get that price.

http://www.intkeys.com/index.php?main_page=product_info&cPath=74&products_id=363&zenid=496081ethi87um01q32efp5t23


Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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Yuri




Posts: 11000

PostPosted: Sat, 21st Jul 2012 17:38    Post subject:
Amazing. Now I'm depressed about the endings even more. Nolan North should definitely win an award for his voice work in the game.

I hope we can start seeing games which balance both gameplay and story well. The gameplay-story segregation really needs to lessen.



1 and 2 are still amazing.
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richardfun




Posts: 157

PostPosted: Thu, 26th Jul 2012 01:25    Post subject:
So I just started the game, and I'm at the point where I have to give the attack command to my guys to get the guy behind the billboard. However, when I hit the appointed key (mouse 4 in my case), my teammates just kind of flicker shortly, with a white edge around them. Nothing else happens though.

Anybody what the problem is?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 26th Jul 2012 01:47    Post subject:
You have to HOLD the button until you select the enemy target you want your team to take on.
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richardfun




Posts: 157

PostPosted: Thu, 26th Jul 2012 02:09    Post subject:
sabin1981 wrote:
You have to HOLD the button until you select the enemy target you want your team to take on.


I know it says hold. I tried holding it. However, when I press it, the shimmering happens. After that, nothing, no matter how long I hold it.

It does seem to show a little red laser pointer from the weapon.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 26th Jul 2012 02:17    Post subject:
Are you holding the button and then placing the cursor/reticule over an enemy target? If that still doesn't work.. try quickly tapping the button once instead, that should active the context option.
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richardfun




Posts: 157

PostPosted: Thu, 26th Jul 2012 02:19    Post subject:
Yeah, holding it while aiming at the shadow behind the billboard. And tapping, sadly, doesn't work either.

I was hopig someone else here had had the same problem. Guess I'm shit out of luck...
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JBeckman
VIP Member



Posts: 34544
Location: Sweden
PostPosted: Thu, 26th Jul 2012 07:37    Post subject:
Have you tried defaulting the keys?

It should change the reticule color if I remember correctly, you then drag it over the enemy and release and a little orange triangle appears above and depending on context one of several things will happen with one or both of your team members from sniping (In this case.) to storming a area to using smoke grenades and so on. Smile
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Breezer_




Posts: 10747
Location: Finland
PostPosted: Sun, 5th Aug 2012 16:14    Post subject:
So i started playing this... So far the game itself is pretty good, actually enjoying it. But what the fuck, the game runs like average of 30fps? Can drop sometimes even to 16fps... Nice optimization, doesnt really make sense, considering how crap the game looks apart from the very nice textures.

Guess this is more demanding at 2560x1440 than Battlefield 3 on ultra which runs 60fps Very Happy
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fable2




Posts: 6038

PostPosted: Sun, 5th Aug 2012 16:18    Post subject:
works perfectly here , faster than most games actually
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 5th Aug 2012 16:21    Post subject:
Breezer_ wrote:
So i started playing this... So far the game itself is pretty good, actually enjoying it. But what the fuck, the game runs like average of 30fps? Can drop sometimes even to 16fps... Nice optimization, doesnt really make sense, considering how crap the game looks apart from the very nice textures.

Guess this is more demanding at 2560x1440 than Battlefield 3 on ultra which runs 60fps Very Happy


It's a very piss-poor optimised game, but not THAT bad! Shocked There's definitely something interfering and causing some issues for you.. I had 60 most the time (4Ghz i5-25k and a 570) but any kind of dust/cloud/sandstorm used to cause the framerate to chug and drop down to 40s. It was irritating.
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Breezer_




Posts: 10747
Location: Finland
PostPosted: Sun, 5th Aug 2012 16:40    Post subject:
sabin1981 wrote:
Breezer_ wrote:
So i started playing this... So far the game itself is pretty good, actually enjoying it. But what the fuck, the game runs like average of 30fps? Can drop sometimes even to 16fps... Nice optimization, doesnt really make sense, considering how crap the game looks apart from the very nice textures.

Guess this is more demanding at 2560x1440 than Battlefield 3 on ultra which runs 60fps Very Happy


It's a very piss-poor optimised game, but not THAT bad! Shocked There's definitely something interfering and causing some issues for you.. I had 60 most the time (4Ghz i5-25k and a 570) but any kind of dust/cloud/sandstorm used to cause the framerate to chug and drop down to 40s. It was irritating.


Those dust/cloud/sandstorm effects are very heavy. Particle effects arent usually that demanding, hello CS 1.6 smoke sprites? Very Happy

EDIT: So this is first game that actually brings 670 to the knees when using native 2560x1440 resolution. Dropped it to 1920x1440 and fps is now like 70-100 all the time -.- Those dust effects are probably so badly optimized. Every other game runs 60fps solid all the time maxed out.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 5th Aug 2012 17:05    Post subject:
Well I guess resolution also plays a huge part heh.. I'm running at 1680x1050, which is hilariously low in comparison to 2560x1440 Laughing
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