Tribes Ascend
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Shoshomiga




Posts: 2378
Location: Bulgaria
PostPosted: Mon, 2nd Jul 2012 15:24    Post subject: I have left.
I have left.
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tolanri




Posts: 3589

PostPosted: Mon, 2nd Jul 2012 15:32    Post subject:
Yeah, the launcher is pretty horrible. If it at least actually updated silently in background as intended I wouldn't mind it, but it's just crap that eats memory and does nothing... I wouldn't call it DRM though, it's just bloatware.


Intel Core i7 6700K @ 4.6 GHz | Asus Z170 Pro Gaming | Corsair Vengenace LPX 16GB DDR4 3200 MHz | MSI GeForce GTX 1080 FE | Samsung 850 EVO 500 GB + 250 GB | EVGA SuperNOVA 750 G2 | Fractal Design Define R5 | Noctua NH-D14
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Nidhogg




Posts: 490
Location: Old Europe
PostPosted: Tue, 3rd Jul 2012 14:22    Post subject:
70 MB of your RAM?! Good grief, that is so much when you have 8 gigs... Razz


http://steamcommunity.com/id/drakhor/games?tab=all
ASUS Maximus IV Gene-Z - i5 2500K - Thermalright Silver Arrow - 4x4GB DDR3 G.Skill RipjawsX- ASUS ENGTX570 DCII - Gigabyte M8000X - Logitech G15 v.2/Rumblepad 2 Refresh + Xbox 360 Controller- Iiyama B2403WS + ASUS VW191D - Sennheiser PC350 - Win7 Pro SP1 64-bit
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73219
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sat, 7th Jul 2012 06:26    Post subject:
So I played this for a few min after long long time since beta. On first match did with the light class a nice slide -> take flag -> nice slide -> to my flag twice. It was nice. Laughing I like it, will play from time to time.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 7th Jul 2012 10:42    Post subject:
What's your nickname in the game?
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Sat, 7th Jul 2012 12:01    Post subject:
The new maps are not half bad. I played this again a few nights ago, but it's boring on my own Very Happy
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MinderMast




Posts: 6172

PostPosted: Sat, 7th Jul 2012 12:21    Post subject:
Played it couple of days ago myself... is it just me, or did things get a bit.. "heavier"?
It feels harder to get off the ground and even gain speed sometimes.

I haven't played in quite a while, so I don't know if they changed things or I just have to get used to it again Smile
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vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Sat, 7th Jul 2012 13:14    Post subject:
MinderMast wrote:
Played it couple of days ago myself... is it just me, or did things get a bit.. "heavier"?
It feels harder to get off the ground and even gain speed sometimes.

I haven't played in quite a while, so I don't know if they changed things or I just have to get used to it again Smile



Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 7th Jul 2012 13:27    Post subject:
Yeah, I felt the same when I played yesterday. I think it's just how you feel if you don't play it for a while.
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MinderMast




Posts: 6172

PostPosted: Sat, 7th Jul 2012 14:39    Post subject:
vaifan1986 wrote:
MinderMast wrote:
Played it couple of days ago myself... is it just me, or did things get a bit.. "heavier"?
It feels harder to get off the ground and even gain speed sometimes.

I haven't played in quite a while, so I don't know if they changed things or I just have to get used to it again Smile


Laughing
I have made a terrible mistake!

Quote:
Yeah, I felt the same when I played yesterday. I think it's just how you feel if you don't play it for a while.

Well it seemed like it took half my energy just to take off from stand still let alone get someplace higher. I actually had to jump up and then hit the jetpack to get up to the flag stand on that snowy map Smile
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Ass_Issues




Posts: 295

PostPosted: Thu, 19th Jul 2012 05:55    Post subject:
The next patch is tentatively scheduled to be released sometime next week. We are close to locking the release, but it is possible that some things could fall out, or that the patch could be delayed, based on our testing. We could also decide from testing to change some items -- or abort them altogether. Or add some additional items.

You get the picture: Don't hold me to this.

That said, here are some of the things currently being considered for the patch.

Major Highlights

Three new weapons added: The Pathfinder’s Light Twinfusor, the Soldier’s Twinfusor and Juggernaut’s Heavy Twinfusor.

A new gametype, CTF Blitz, will be introduced for a limited time as a Special Event. In Blitz, the enemy flag base moves location each time your team scores, changing routes and requiring varied tactics to win. CTF Blitz is initially played on:
Arx Novena
Katabatic

Stonehenge has been added to the standard CTF map rotation.

A new CTF Map, Permafrost, has been added to the standard map rotation.

A new CTF Map, Dangerous Crossing, has been added to custom servers.

New Players joining the queue (under rank 6) will now play a smaller subset of maps more friendly
to learning the game. All maps will rotate for players rank 6 and over.

Players may now create a party of their friends before joining the Quick Match queues (Limit 4). You may still use the Join Friends functionality to join a player in a match in progress.

Access through the popout tab on the Play Now option.

The Leader may send invites to friends and others by name.

Members can chat together in and out of game, and are notified when the Leader joins or leaves a queue.

Members are removed from the party automatically if they leave the queue or game.

Three new skins have been added:
Pathfinder Freerunner
Brute Crusher
Sentinel Specter

Voicepacks are now available to purchase. Three are available, two female and one male.
Players may now add a Clan Tag in front of their player name. Tags may be purchased under the Store menu.

Some changes have been made to the underlying system for putting players into matches, and for matching players of similar levels.

Additional load out slots have been added.

News Items now display in the main game lobby as a ticker at the bottom of the screen.


Weapon/Balance Items


Three new weapons have been added: The Pathfinder’s Light Twinfusor, the Soldier’s Twinfusor and Juggernaut’s Heavy Twinfusor.

Increased self-knockback (“disk-jumping” or “rocket-jumping”) on all explosive projectile weapons by 20%.

Increased projectile collision size on all Spinfusors, Bolt Launchers, and Thumpers to 10 (as a reference, Plasma Guns are 35). This will make mid-airs and direct hits more forgiving.

Decreased the extra delay between bursts on Pathfinder’s LAR from 0.16s to 0.072s.

Increased damage by 8% on Doombringer’s Titan Launcher.

Increased radius on each explosion sequence of Brute’s Gladiator.

Increased damage 33% on final explosion sequence of Brute’s Gladiator.

Decreased starting AOE range on Brute’s Fractal Grenade and Extended Fractal by 10%.

Decreased damage on Brute’s Fractal Grenade and Extended Fractal by 10%.

Reduced duration of Brute’s Fractal Grenade and Extended Fractal by 1s.

Reduced damage on Infiltrator’s Jackal so it can no longer 1 shot an upgraded medium from
stealth. This is a 16% reduction.

Reduced knockback on Infiltrator’s Jackal by half for each explosion.

Increased starting ammo counts on Infiltrator’s Smoke Grenade and Prism Mine from 1 to 2.

Infiltrator now starts with all belt options having an ammo count of 2.

Reduced knockback from Pathfinder’s Impact Nitron and Compact Nitron’s by 23% to be more in line with the amount of damage being done, and to favor using the increased values on spinfusors
and other projectile weapons.

Reduced knockback from Raider’s White Out grenade, Grenade Launcher, Arx Buster and Dust
Devil to be more appropriate for the number of shots and amount of damage being done.

Reduced reload time on Doombringer’s Titan Launcher from 1.8 to 1.7.

Reduced reload time on Doombringer’s Heavy Bolt Launcher from 1.8 to 1.7.

Increased damage on Soldier's Proximity Grenade by 16%.

Reduced damage 4% on Doombringer's Chain Cannon.

Reduced damage 5% on Doombringer's Chaingun.

Reduced starting ammo from 280 to 200 and upgrades from 50 to 25 ammo (each) on
Doombringer’s Chaingun and Chain Cannon.

Reduced damage 5% on Technician’s Rockwind SMG.

Increased damage 14% on Doombringer's Defective Frag Grenade.

Increased damage 13% on Doombringer’s Frag Grenade.

The Close Combat perk’s backstab bonus has been increased to double damage, and is now the first unlock for the perk.

The Looter Perk has been increased to provide a base 50% ammo bonus, and upgrades to 100%.

The Sonic Punch Perk has had its shockwave distance increased by 23%.

The Stealthy Perk now reduces base sensor detection by 50%, upgraded to 90%, and the upgrade for turret targeting delay has been increased to 30%.

The Safefall perk now starts at 50% falling and splat damage reduction, and is upgraded to immunity from all falling and splat damage. In addition, its final unlock has been increased from 80% vehicle run over damage reduction to immunity from vehicle run over damage.

Additional Items


Fixed an issue where mines could be indestructible by AOE blasts if placed in certain places in various maps.
Flag model no longer shows in first-person spectate mode.
Spectators can now zoom in and out when viewing a vehicle.
Fixed an issue where the camera could look strange if spectating in first-person mode and the view target entered a vehicle.
Fixed an exploit where the Pathfinder’s Thrust Pack could have unlimited thrust energy.
Fixed an issue where shotguns would only reload one ammo when performing an inactive reload.
Fixed an issue where the sound on the Pathfinder’s Light Assault Rifle would cut out when firing repeatedly.
Fixed an issue where guns that deal multiple damage per shot, such as shotguns, properly display damage numbers when shooting objectives and vehicles. Before the fix, the numbers would draw on top of each other making it seem like there was only a single instance of damage.
In the VGS menu, the labels for “Turrets” and “Sensors” were swapped under the upgrade commands.
Fixed an issue where the detection radius of a Base Radar Sensor was not increasing as it upgrades.
Base XP is now earned on Custom Servers at all times. “Performance XP” is earned once 6 people join the server.
Several other miscellaneous bug fixes.

Also ther is new matchmaking which I dont like im level 37 but im not a serious player now i can only play high ranked games and feel pigeonholed
Discuss....
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velum




Posts: 1106

PostPosted: Thu, 19th Jul 2012 06:55    Post subject:
Well I hope the things about fractal grenade's makes it into the patch I cannot stand those fucking things.


Reality is merely an illusion, albeit a very persistent one
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Thu, 19th Jul 2012 10:03    Post subject:
Most of those things are good. I don't like that they reduced the knockback on nitrons though. And no, increasing the self-knockback on those weapons doesn't make it a good thing. They should have let the nitrons alone and only increase it, but whatever. I'm curious about the new twinfusors, mostly the one for the Pathfinder. I was also hoping for a new pack item for the technician so I can complete my saboteur loadout (don't know how well it will work though).


NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Thu, 19th Jul 2012 12:51    Post subject:
I tried it..shit performance and shit servers. Even using the japan server, I got constantly disconnected, could barely get through a map. Even the menu felt sluggish and awful.
It took me 20 joins before I could even stay in a map more than 10 seconds, finally got in one, finished the map, 10 seconds in the next one disconnected. I got to play through 2 more or less full rounds in like 40 tries or something.


intel ultra 7 265k, 64gb ram, 3070
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Areius




Posts: 14860

PostPosted: Thu, 19th Jul 2012 13:57    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:10; edited 1 time in total
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Wed, 25th Jul 2012 20:28    Post subject:
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 25th Jul 2012 21:00    Post subject:
new patch ruined hit detection for me again (some may remember i had this issue couple months ago). 100% hits won't detect (and yes, if you see someone engulfed in an explosion you caused and you dont do any damage, something is broken).

Very frustrating.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Wed, 25th Jul 2012 21:02    Post subject:
Fuck this... they screwed the nitrons. It feels so wrong now when I boost myself with them. As I thought... they really shouldn't have reduced the knockback on them.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 25th Jul 2012 23:36    Post subject:
bah i hate this patch. It seems like everybody is using hitscan weapons again and hits stuff across the map with them .... again ...
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velum




Posts: 1106

PostPosted: Thu, 26th Jul 2012 03:06    Post subject:
Sin317 wrote:
bah i hate this patch. It seems like everybody is using hitscan weapons again and hits stuff across the map with them .... again ...


witch weapons are "hitscan"?

n/m i googled


Reality is merely an illusion, albeit a very persistent one
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EyePatchLives




Posts: 5710
Location: Israel.
PostPosted: Thu, 26th Jul 2012 14:32    Post subject:
What the fuck happened to this game? It's laggy, hit detection is off and I'm glitching more often than not.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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JahLux
Banned



Posts: 3705

PostPosted: Thu, 26th Jul 2012 15:45    Post subject:
Agreed wtf? runs even worse now... should be the opposite Mad
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Mon, 30th Jul 2012 21:35    Post subject:
http://store.steampowered.com/app/17096/

That raider DLC is out now.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 30th Jul 2012 21:44    Post subject:
got used to it all again, its fun again Smile


oh and finally people of the same ranks are put together on servers. No more low ranked beginners, now games are actually challenging, somewhat.
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sun, 17th Feb 2013 20:07    Post subject:
Time to bump, GotY has been released Smile




Honestly, i see it as a quick cash-in before the game totally "dies"...


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sun, 17th Feb 2013 20:16    Post subject:
The game's far from dead from what I see. I installed it again a few days ago and it's still quite active. And I'm enjoying the game again since there's quite a lot of new stuff and the community isn't as bad as it was when I dropped the game. TB talked about this and he too said, that yes, it could mean that, but at the same time it could mean that they're releasing this for the people that don't like how MP games are these days, with the progression system I mean.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sun, 17th Feb 2013 20:49    Post subject:
sausje wrote:
Time to bump, GotY has been released Smile




Honestly, i see it as a quick cash-in before the game totally "dies"...


dies ? Rofl, its very much alive and kicking.
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sun, 17th Feb 2013 20:55    Post subject:
Compared to how the userbase was? Not really Laughing

Anyway, don't bother to reply, not going into another mmo discussion with you sin, those are pointless.


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sun, 17th Feb 2013 21:10    Post subject:
oO, you're just bashing at everyone lately, aren't ya ? Smile
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sun, 17th Feb 2013 21:24    Post subject:
And we'll add being blind to the list Laughing
Or the inability not to understand what you read Laughing


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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