Prototype 2 [NR]
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sepik




Posts: 188

PostPosted: Wed, 1st Aug 2012 13:00    Post subject:
Great game. FLT release works like a charm. SKID`s didnt even start up. Go figure then
Stealth consuming is too easy, maybe it is because I play at normal. Can evade a lot of messy situations thanks to that.
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pillermann




Posts: 2577

PostPosted: Wed, 1st Aug 2012 16:54    Post subject:
JBeckman wrote:
pillermann wrote:
Luma steam emu thingy

thx JB - but thats for 64bit windows only i take it?


No it works on any system, of course with a 32-bit OS there's a bit more risk involved since the program can now fully utilize the RAM instead of being limited to 2GB usage so you risk running low on overall memory.
(I think the new limit after LAA for any 32-bit program is ~3.5 GB and a 32-bit OS can - without config tweaks - only utilize 4 GB RAM.)


Ok ty gonna give it a try. Should prolly upgrade to win 7 64 already but I just cba reinstalling everything atm.
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potatoman




Posts: 153

PostPosted: Thu, 2nd Aug 2012 14:31    Post subject:
"Why Prototype 2 is a poor port"

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Aeon




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Location: Netherlands
PostPosted: Thu, 2nd Aug 2012 14:35    Post subject:
Your video?


Intel i7 6700K, EVGA GTX1070 FTW, Kingston HyperX Fury 32GB
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Pey




Posts: 5586
Location: Argentina
PostPosted: Thu, 2nd Aug 2012 14:42    Post subject:
telc wrote:
So no 2560 x 1440 support .... lame


You can manually set the parameters and it works. Make a shortcut like this:

"x:\Prototype2.exe" RESOLUTION=2560x1440@60


Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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FadeToBlack




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Location: Turdistan
PostPosted: Thu, 2nd Aug 2012 14:50    Post subject:
The game is a total disaster.Whatever i change the options makes no difference to performance.I set all of them to low and maybe 5 fps increase that's all...
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Overlord123




Posts: 2335

PostPosted: Thu, 2nd Aug 2012 15:06    Post subject:
FadeToBlack wrote:
The game is a total disaster.Whatever i change the options makes no difference to performance.I set all of them to low and maybe 5 fps increase that's all...

Then your CPU is probably the bottleneck, use MSI Afterburner or similar to check the GPU utilization and if it's <100% at max settings reducing them won't help.
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pillermann




Posts: 2577

PostPosted: Thu, 2nd Aug 2012 15:07    Post subject:
FadeToBlack wrote:
The game is a total disaster.Whatever i change the options makes no difference to performance.I set all of them to low and maybe 5 fps increase that's all...

That's true but the FLT crack really lowers performance. Try one of the others floating around; it's very playble on a midrange rig.
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sabin1981
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Posts: 87805

PostPosted: Thu, 2nd Aug 2012 15:08    Post subject:
Overlord123 wrote:
FadeToBlack wrote:
The game is a total disaster.Whatever i change the options makes no difference to performance.I set all of them to low and maybe 5 fps increase that's all...

Then your CPU is probably the bottleneck, use MSI Afterburner or similar to check the GPU utilization and if it's <100% at max settings reducing them won't help.


I don't have 100% GPU usage on my 570, so you're saying that my i5-2500k at over 4Ghz is a bottleneck too? Nope. It's a shit port that works fine for some and not others.

(I get 50-60 pretty much at all times)
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Overlord123




Posts: 2335

PostPosted: Thu, 2nd Aug 2012 15:21    Post subject:
sabin1981 wrote:
Overlord123 wrote:
FadeToBlack wrote:
The game is a total disaster.Whatever i change the options makes no difference to performance.I set all of them to low and maybe 5 fps increase that's all...

Then your CPU is probably the bottleneck, use MSI Afterburner or similar to check the GPU utilization and if it's <100% at max settings reducing them won't help.


I don't have 100% GPU usage on my 570, so you're saying that my i5-2500k at over 4Ghz is a bottleneck too? Nope. It's a shit port that works fine for some and not others.

(I get 50-60 pretty much at all times)

No, your bottleneck seems to be your monitor with 60Hz refresh rate.
Try disabling Vsync and then check if your GPU or your CPU is at 100%. Then you know what your bottleneck is.
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Aeon




Posts: 8692
Location: Netherlands
PostPosted: Thu, 2nd Aug 2012 15:24    Post subject:
Refresh rate is the bottleneck? Confused


Intel i7 6700K, EVGA GTX1070 FTW, Kingston HyperX Fury 32GB
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Overlord123




Posts: 2335

PostPosted: Thu, 2nd Aug 2012 15:26    Post subject:
Aeon wrote:
Refresh rate is the bottleneck? Confused

Due to vsync. It reduces the amount of rendered frames per second to whatever your refresh rate is.
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sabin1981
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PostPosted: Thu, 2nd Aug 2012 15:29    Post subject:
...... wat? Very Happy No, sir, vsync is not a "bottleneck" it's a feature, it's designed to make sure the machine doesn't render more frames than your monitor can update. That's not a bottleneck. It still doesn't answer why the performance drops down to 50s no matter what the settings Razz

Dodgy port. End of Smile


Last edited by sabin1981 on Thu, 2nd Aug 2012 15:31; edited 1 time in total
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Shoshomiga




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Location: Bulgaria
PostPosted: Thu, 2nd Aug 2012 15:31    Post subject: I have left.
I have left.
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Sin317
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PostPosted: Thu, 2nd Aug 2012 15:32    Post subject:
because in most games it reduces/removes tearing ?
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Aeon




Posts: 8692
Location: Netherlands
PostPosted: Thu, 2nd Aug 2012 15:32    Post subject:
People use it to avoid screen tearing, simple as that.
EDIT: Ninja Sin!


Intel i7 6700K, EVGA GTX1070 FTW, Kingston HyperX Fury 32GB


Last edited by Aeon on Thu, 2nd Aug 2012 15:33; edited 1 time in total
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sabin1981
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PostPosted: Thu, 2nd Aug 2012 15:32    Post subject:
Shoshomiga wrote:
vsync limits fps to your refresh rate that's what he means. Vsync is shit anyway, I can't understand who would use it because it introduces horrible input lag.


Try forcing triple-buffering to alleviate input lag Smile
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Overlord123




Posts: 2335

PostPosted: Thu, 2nd Aug 2012 15:34    Post subject:
sabin1981 wrote:
...... wat? Very Happy No, sir, vsync is not a "bottleneck" Very Happy

If you have vsync enabled the game CANNOT render more then your monitor can refresh, therefore the GPU and the CPU is not utilized as much because it sleeps after an amount of rendered frames. Try running the game with NoVSync command line and then check your fps.
Also I said your monitor is your bottleneck, it prevents you GPU from rendering more frames. That's the definition of bottleneck is it not?


Last edited by Overlord123 on Thu, 2nd Aug 2012 15:37; edited 1 time in total
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Thu, 2nd Aug 2012 15:36    Post subject:
Sin317 wrote:
because in most games it reduces/removes tearing ?

Right... here's one thing I don't understand. Do you people really get screen tearing in every game? I always wondered how it manifests because I never encountered it until I played Portal 2 with this new card. I was forced to enable vsync and play with the horrible camera smoothness or whatever it was.
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sabin1981
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PostPosted: Thu, 2nd Aug 2012 15:39    Post subject:
Overlord123 wrote:
sabin1981 wrote:
...... wat? Very Happy No, sir, vsync is not a "bottleneck" Very Happy

If you have vsync enabled the game CANNOT render more then your monitor can refresh, therefore the GPU and the CPU is not utilized as much because it sleeps after an amount of rendered frames. Try running the game with NoVSync command line and then check your fps.
Also I said your monitor is your bottleneck, it prevents you GPU from rendering more frames. That's the definition of bottleneck is it not?


You obviously don't know what the term "bottleneck" means so let's just drop it, okay? No I'm not disabling vsync, I make use of the vertical frame lock in order to make sure there's no screen tearing, the monitor isn't a bottleneck because I could disable vsync and have it running higher. I don't care about the upper limit of framerate, without vsync it could just as easily be running at 100 plus... but that doesn't answer why a lot of people are getting significant drops below 60.

Thus; bad port and I'm not going to continue debating it.


Last edited by sabin1981 on Thu, 2nd Aug 2012 15:41; edited 1 time in total
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Sin317
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PostPosted: Thu, 2nd Aug 2012 15:40    Post subject:
i have it a lot without vsync, yes.

And for the whole bottleneck blabla, if his fps drops below 60, like he said, then it surely isnt in any way related to vsync. Vsync caps max fps, but nothing else (wouldn't be involved in any drops, unless it drops to 30 ^^)
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 2nd Aug 2012 15:40    Post subject:
DarkRohirrim wrote:

Right... here's one thing I don't understand. Do you people really get screen tearing in every game?


you always get scree tearing unless you enable v-sync. its just how rendering works, no way around it. its just that if you constantly play games without vysnc, you kinda become oblivious to it. also some game engines have more noticeable tearing then others.

you are never forced to play with vsync. if you are getting insanely high fps and you don't want to overheat your gpu, but also, don't want vsync input lag, then you need to use a framerate limiter.

either nvinspector for nvidia cards has it, or you use msi afterburner,evga precison for ati.


steam: Drowning witch
uplay: Haxeety
game completion log:
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sabin1981
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Posts: 87805

PostPosted: Thu, 2nd Aug 2012 15:44    Post subject:
DarkRohirrim wrote:
Right... here's one thing I don't understand. Do you people really get screen tearing in every game?


Pretty much yes, if playing without vsync. As Witch said; it's part of the way the GPU renders frames compared to how many times the monitor refreshes itself per second. If the GPU renders more frames per second than the monitor can update, they overlap and show the "tearing" effect. Some games are more noticeable, but I always notice it myself - which is why I use vsync and why I force triple-buffering to alleviate the input lag.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Thu, 2nd Aug 2012 15:44    Post subject:
I knew what it was before too, but I never had it. That's why I always saw vsync as something even less important than pointless. With Portal 2 on the new card though there was so much tearing that it was unplayable so I had to play with vsync and shitty camera movement if I wanted to play it at all.
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Shoshomiga




Posts: 2378
Location: Bulgaria
PostPosted: Thu, 2nd Aug 2012 15:45    Post subject: I have left.
I have left.
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sabin1981
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Posts: 87805

PostPosted: Thu, 2nd Aug 2012 15:46    Post subject:
Shoshomiga wrote:
sabin1981 wrote:
Shoshomiga wrote:
vsync limits fps to your refresh rate that's what he means. Vsync is shit anyway, I can't understand who would use it because it introduces horrible input lag.


Try forcing triple-buffering to alleviate input lag Smile

Triple buffering wont fix the thing that causes input lag from vsync, which is the fact that what you see becomes decoupled from what the game state is


Yes it will and yes it does .. it's always made input lag feel slighter for me, not worse.


Last edited by sabin1981 on Thu, 2nd Aug 2012 15:49; edited 1 time in total
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Overlord123




Posts: 2335

PostPosted: Thu, 2nd Aug 2012 15:46    Post subject:
sabin1981 wrote:
You obviously don't know what the term "bottleneck" means so let's just drop it, okay? No I'm not disabling vsync, I make use of the vertical frame lock in order to make sure there's no screen tearing, the monitor isn't a bottleneck. I don't care about the upper limit of framerate, without vsync it could just as easily be running at 100 plus... but that doesn't answer why a lot of people are getting significant drops below 60.

And that' exactly what a bottleneck does, it prevents other parts of a system from running at maximum capacity.
But our discussion is completely different from my original post, I was just stating that if you change the graphics settings and nothing happens performance wise, then your GPU is not the bottleneck but some other component (CPU most likely).


Last edited by Overlord123 on Thu, 2nd Aug 2012 15:52; edited 1 time in total
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sabin1981
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PostPosted: Thu, 2nd Aug 2012 15:48    Post subject:
I'm not arguing with you any more Smile
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Overlord123




Posts: 2335

PostPosted: Thu, 2nd Aug 2012 15:53    Post subject:
sabin1981 wrote:
I'm not arguing with you any more Smile

See my edit.
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sabin1981
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Posts: 87805

PostPosted: Thu, 2nd Aug 2012 15:54    Post subject:
Once again "changing settings doesn't affect my performance whatsoever, the framerate still drops" -- which you then blamed on my monitor. So no, I'm not arguing with you Smile
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