Sega has announced that The Creative Assembly's next Total War game will be Rome 2, a sequel to its critically acclaimed 2004 strategy classic, Rome: Total War.
The game's due for release in 2013; at a recent preview event, The Creative Assembly
Total War: Rome 2 announced for 2013
Sega has announced that The Creative Assembly's next Total War game will be Rome 2, a sequel to its critically acclaimed 2004 strategy classic, Rome: Total War.
The game's due for release in 2013; at a recent preview event, The Creative Assembly told Eurogamer to expect it in the "second half" of next year.
After the narrow geographical focus of Shogun 2, the Total War series is returning to empire-building on a grand scale with Rome 2, which will feature the series' "most expansive turn-based campaign and the largest, most cinematic real-time battles". According to the developer, it's working with its biggest budget yet.
But there'll also be a new focus on the personal storylines and decisions of the player and key historical figures in the game, with family dilemmas and political plots playing an important part.
The first demonstration of the game featured the destruction of Carthage from the third Punic War. Multiplayer wasn't discussed, but lead designer James Russell said the studio was "planning something big".
Sounds good to me. They were always perfecting the animations and soldier models. The next logical step is obviously a more in-depth simulation of their reactions to shit going down.
I think I'll start another Rome marathon in the near future.
Last edited by zmed on Sat, 7th Jul 2012 22:14; edited 1 time in total
“We want to take steps to reduce some of the management burden. So, for instant, we have a province system where you’ve got several regions making up one province. That means you have all the benefits of extending that map and making it huge, increasing the area for you to conquer with your armies, but at the same time you don’t have hundreds of regions to manage with your tax and development.”
What management problem? With every series its getting simpler to manage you empire, you hardly need to do anything any more.
If I understood correctly, this also mean a Empire type of regions, which sucked.. conquering whole France with 2 turns
Last edited by Axeleration on Sun, 8th Jul 2012 00:34; edited 1 time in total
“We want to take steps to reduce some of the management burden. So, for instant, we have a province system where you’ve got several regions making up one province. That means you have all the benefits of extending that map and making it huge, increasing the area for you to conquer with your armies, but at the same time you don’t have hundreds of regions to manage with your tax and development.”
What management problem? With every series its getting simpler to manage you empire, you hardly need to do anything any more.
If I understood correctly, this also mean a Empire type of regions, which sucked.. conquering whole France with 2 turns [/code][/list]
I noticed that too, the game is losing its strategy and being more of an arcade.
I'll pass judgement once I see it. The management did get tedious once you controlled 1/3 of the map.
Quote:
The way they’re going to work is to have one ‘capital’ region at the centre of more agricultural and production-focused areas. Now, when invading a region, you can choose what you want to deny your opponent, rather than charging blindly at your opponent. The ultimate goal is to prevent the endless run of sieges of previous Total War games, and hopefully encourage more fighting in the open countryside.
The way they’re going to work is to have one ‘capital’ region at the centre of more agricultural and production-focused areas. Now, when invading a region, you can choose what you want to deny your opponent, rather than charging blindly at your opponent. The ultimate goal is to prevent the endless run of sieges of previous Total War games, and hopefully encourage more fighting in the open countryside.
This sounds awesome
It does, especially considering that siege AI has always suckes in previous TW games. I mean, there's still the infinite AI loop bug in Empire when besieging a castle and bringing down its walls, and it hasn't been fixed (nor will it ever be, it seems).
"human drama on a very-macro scale"... wtf does that even mean?
people dying in masses I guess? yeah, very dramatic.
I don't think I really need to see facial animations on these soldiers... I'd rather just have even more soldiers and more realistic combat and AI.
zooming in is nice once in a while but I don't really care for that stuff in a total war game. just my opinion of course.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
The industry is completely disconnected of what the market wants. Photorealism?! I have a window, i get to see that every day! Human drama?! In a macroscale RTS/TBS game?! WTF?! Who cares?! This type of games are not adventure games where you are focused on one character. The only drama that you care it's your own and the one of the people linked to you, not the drama of some unknown soldier that you never met and you never will.
They are losing it completely, those corporate types. The emo shit it's da rage right now: Hitman Absolution, Devil May Cry, Tomb Raider and so on. So, Sega thought wo go on the merry wagon and try the recipes where you can't actually apply it.
"human drama on a very-macro scale"... wtf does that even mean?
people dying in masses I guess? yeah, very dramatic.
I don't think I really need to see facial animations on these soldiers... I'd rather just have even more soldiers and more realistic combat and AI.
zooming in is nice once in a while but I don't really care for that stuff in a total war game. just my opinion of course.
From how I understood it, they'll probably introduce a "story" + cinematics, creating some kind of emotional connection between the player and certain characters .
From how I understood it, they'll probably introduce a "story" + cinematics, creating some kind of emotional connection between the player and certain characters .
An don't forget gay sex, everyone wants to see Romans pounding some Gaul poopers.
From how I understood it, they'll probably introduce a "story" + cinematics, creating some kind of emotional connection between the player and certain characters .
An don't forget gay sex, everyone wants to see Romans pounding some Gaul poopers.
Any nfohumper has the potential to become a brilliant corporate CEO in the gaming industry. That's because we assume the worst, until proven wrong. Or that proof presents itself so rarely....
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