Orcs Must Die! 2
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pxxxxg




Posts: 175

PostPosted: Thu, 2nd Aug 2012 20:40    Post subject:
I tried the coop here with my desktop and laptop, and the game is a joke. It is completly unsincroned. There are half minutes while the two player plays a completly different game. On my monitor, my partner was fireing on my left side, but on his monitor he was down below fighting the orcs. meh....
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Benn00




Posts: 157

PostPosted: Sat, 4th Aug 2012 08:43    Post subject:
Loving the game so far, getting close to needing a co-op partner to continue tho...seeing as I have zero friends on Steam............

Steam ID: Benn00
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JBeckman
VIP Member



Posts: 34976
Location: Sweden
PostPosted: Tue, 7th Aug 2012 18:19    Post subject:
A 45 MB patch downloaded, in total it updated about 1.8 GB of the game since it altered several large files, unsure what they changed.

EDIT:
http://forums.steampowered.com/forums/showthread.php?t=2860908

Quote:

Today we've released a new patch for Orcs Must Die! 2. The patch is available now on Steam. Full notes on what's been changed or fixed below. We wanted to thank everyone who's been on the forums helping us identify issues and find repro steps for various bugs. We've still got more fixes in the works, but this first patch should tackle a wide array of some of the most common problems and issues.
Patch Notes for 8-7-2012

Fix for baricades on MirrorImage
Trap grid/pathing adjustments in various levels
Fixed a conflict with Shield Orcs and Spring Traps that caused the orcs to not be thrown properly
Fixed the drop down menu for video options so that it wouldn't extend off the screen
Fix for kill amount bonus skulls getting regranted on level retry
Adjustments to the UI to address postgame hitches
Fixed the 100% CPU problems
Adjusted anti-aliasing options in menu to display an "Off" setting.
Fixed combo point bug with the Grinder. It now awards combo points properly.
Voice packet tweaks for in-game chat.
Fixed Bilebat perma-puke.
Various localization and string changes.
Adjustments to Mouse Sensitivity slider to broaden the range of sensitivity
Worked on a bug that would occasionally cause the Sorceress's charge attack to fizzle out inappropriately. There are still edge cases that we'll continue to investigate, but this should largely fix the issue.
Fix for special characters in leadboard display names
Fixed a bug that prevented Bilebats from shooting through Boulderchutes
Added an option to use the command "NoAlienFX" in user.cfg to de-activate keyboard light effects for the game. This also may fix some game launch issues for Alienware users.
Added an option to use the command "-voice" in user.cfg to disable in-game voice chat entirely. Once the game's Voice Chat is disabled, players can use Steam's voice chat options.


If you're unfamiliar with how to create a user.cfg file for your game, you can find the instructions here:
http://support.robotentertainment.co...cs-must-die-2-

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Robot Entertainment
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Wed, 8th Aug 2012 02:50    Post subject:
Damn, the last 3-4 levels definitely require some serious planning. My poor mouse has lost 5 years of life Laughing
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Thu, 9th Aug 2012 10:11    Post subject:
Orcs Must Die! 2 [Update 1 EN/RU] Fixed Files [Web]
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Whatsupdog




Posts: 1279
Location: Behind You!
PostPosted: Fri, 10th Aug 2012 15:27    Post subject:
Release name: Orcs.Must.Die.2.v1.0.0.264.update.cracked-THETA
Size: 6 MB
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Fugen




Posts: 2220

PostPosted: Sat, 11th Aug 2012 10:12    Post subject:
What is the difference betwen WEB Update 1, and the latest from THETA (1.0.0.264)

Web patch is 1.8 GB, but Theta is only few MB's.


chill out man, life is beautifull...
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pxxxxg




Posts: 175

PostPosted: Sat, 11th Aug 2012 11:06    Post subject:
Fakir wrote:
What is the difference betwen WEB Update 1, and the latest from THETA (1.0.0.264)

Web patch is 1.8 GB, but Theta is only few MB's.


I think the theta rebuilds the large files with new data. The web update replaces the large files with the updated ones.
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Fugen




Posts: 2220

PostPosted: Sat, 11th Aug 2012 11:17    Post subject:
Thanks mate!


chill out man, life is beautifull...
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Sat, 11th Aug 2012 11:20    Post subject:
Also the web update allows cracked MP, Theta doesn't. In the Theta release the MP is disabled.
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pxxxxg




Posts: 175

PostPosted: Sat, 11th Aug 2012 14:27    Post subject:
blackdochia wrote:
Also the web update allows cracked MP, Theta doesn't. In the Theta release the MP is disabled.

Multiplayer over steam with greenluma? Or something else?
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Sat, 11th Aug 2012 14:36    Post subject:
GreenLuma, yes!

The update web release works fine with the RG Origins release.
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Antigo




Posts: 31

PostPosted: Tue, 21st Aug 2012 19:41    Post subject:
guys, does someone know how to extract main theme - i want new ringtone
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Fri, 24th Aug 2012 19:07    Post subject:
Shit, I've been playing this with a friend with that web 'crack' of the update + greenluma, but we only have 4 levels left to finish. Is there a way to play the classic levels ?

Antigo wrote:
guys, does someone know how to extract main theme - i want new ringtone


http://www.youtube-mp3.org/
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Tue, 28th Aug 2012 07:43    Post subject:
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Fugen




Posts: 2220

PostPosted: Fri, 31st Aug 2012 06:22    Post subject:
Orcs.Must.Die.2.v1.0.0.294.update.cracked.READ.NFO-THETA


chill out man, life is beautifull...
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JBeckman
VIP Member



Posts: 34976
Location: Sweden
PostPosted: Tue, 25th Sep 2012 17:28    Post subject:
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Sat, 29th Sep 2012 10:19    Post subject:
Orcs.Must.Die.2.v1.0.0.316.update.cracked.READ.NFO-THETA
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 31st Oct 2012 23:53    Post subject:
Orcs Must Die! 2 is getting a third booster pack this Thursday, November 1 for $4.99. Puntastically titled 'Are We There Yeti?', it introduces three icy levels along with new enemies, costumes, and Endless Mode conversions. An extra trinket, trap, and weapon are also bundled in.
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Fugen




Posts: 2220

PostPosted: Sun, 4th Nov 2012 03:53    Post subject:
Orcs.Must.Die.2.v1.0.0.346.update.cracked.READ.NFO-THETA


chill out man, life is beautifull...
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Thu, 31st Jan 2013 21:31    Post subject:
Anyone with a legit version up for a coop match soon ?Razz


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Thu, 31st Jan 2013 21:36    Post subject:
I would be up for that if I would have it, but I don't. Laughing
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Thu, 31st Jan 2013 22:11    Post subject:
Le fu Razz


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Thu, 31st Jan 2013 23:23    Post subject:
DarkRohirrim wrote:
I would be up for that if I would have it, but I don't. Laughing


Same here. Lost the winter sale for the franchise and they've sold everything at 10 euro. Sad
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 1st Feb 2013 01:32    Post subject:
I have the legit game if some bitches wanna coop Smile

actually got both.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 24th Mar 2013 15:30    Post subject:
anyone knows how to play DLCs in Prophet version? Can see DLCs in menu but no maps there
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