Then that's not the issue I thought it was, have you tried leaving the area (If possible.) and then returning, might have to rest to get things to reset first, I'll check if there's some other known issues, I only knew about the problem with custom races.
god, I just come to realize only now that you can kick every big dragon in their face with a counter-attack with your shield and the use of single-hand blades becomes then very easy, even with elder dragons. Maybe only Alduin can do soething against that. Have killed at least 50 dragons during the last 150 hours of gameplay and never thought it could be so easy, lol.
edit: just tried Vixen (from the Temptress race mod) with her seductive harmony power as a new main character, such a sweeeeeeet girl
I just restarted the game - playing one of those cat races and ive got 100 in sneak. Entertaining, but I pretty much onehit kill everything I see before they even see me abit silly that you can take out a full group with daggers before they even notice you lol!
Vampirecat - works good for me. When I fail with my weapons I just turn into vampire and take em out. Turning into mist is a good way to regain strength
shitloads of new stuff in my pc. Cant keep track of it all.
god, I just come to realize only now that you can kick every big dragon in their face with a counter-attack with your shield and the use of single-hand blades becomes then very easy, even with elder dragons. Maybe only Alduin can do soething against that. Have killed at least 50 dragons during the last 150 hours of gameplay and never thought it could be so easy, lol.
edit: just tried Vixen (from the Temptress race mod) with her seductive harmony power as a new main character, such a sweeeeeeet girl
Try having a high enchantment, with all the right perks. You would get magical immunity through Shield and certain pieces of armor + rings. Add to that a high regen amulet, maxed smithing that would give you legendary armors (right perks required also) and you have a one handed behemoth that no dragon can affect (or any friggin mage in the game).
Just finished playing both sides, vampires and dawnguard. A bit disappointed. They could have at least had different paths for each side, instead of having the same missions for each side with basically the same outcome. I sure hope their next DLC is a lot better!
Ok guys, stupid question:
I use NMM to install mods, and after updateing many mods I have list where i have mod:
mod v.1
mod v.1.1
mod v.1.2
Of course latest file(version of the mod) is activated, and rest is un-checked. Is it safe to use "delete selected mod" option? It will leave activated/latest version of mod intact ?
Thanks in advance.
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
Ok guys, stupid question:
I use NMM to install mods, and after updateing many mods I have list where i have mod:
mod v.1
mod v.1.1
mod v.1.2
Of course latest file(version of the mod) is activated, and rest is un-checked. Is it safe to use "delete selected mod" option? It will leave activated/latest version of mod intact ?
Thanks in advance.
I haven't used NMM myself - don't know if it'd know to keep the 1.2 files intact, since no doubt many of them would be shared between versions (so if you deleted 1.0, it might delete stuff that 1.2 needs, too). You can always manually delete the obsolete .esp's from your data files if it bothers you so much.
You get v1.1, if its full then you uninstall 1.0 and install 1.1; if its just an upgrade for 1.0 (i.e. smaller size or whatever) then you choose "upgrade" when you get asked by MM and keep both versions even if the first one is unchecked in MM. Common sense guys..
I am a bit behind with updating Skyrim to Dawnguard. BF3 took all limited free time.
What seems to be the proper path upgrade from Skyrim that has only been updated to RLD-update 9? Seeing lots of negative talk about latest updates (update 10 + Dawnguard).
I always hit upgrade and as inz said I worry about shared files.
Common sense.... after hit about 80mods loaded it vanished, sorry.
And thanks for info.
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
I only see it being useful if there is a point to it... what would the point of it be? Can you then defend your house against attacks and improve it or?
At the moment houses are next to useless for me. I use them to store stuff I've collected along the way. Blacksmiths + Mages have enough workbenches scattered around the place that I never need to go to a home for that... so unless they have some new use or focus, I don't get it
Honestly, I like this because it just adds more depth and brings you into the game in a more personal way. It's not essential to the game, it's just something extra to do, I'd certainly prefer to construct my own house than buying a premade one in town. This sort of thing would be GREAT for Skyrim's own "Day in the Life" series based around Nordrick
Mounted Mudcrabs!!!! Honestly, as pointless as it all seems; that's actually one of the better DLCs I've seen - I love that kind of interaction and customisation.
Vikerness wrote:
sabin1981 wrote:
I'd certainly prefer to construct my own house than buying a premade one in town.
I'd certainly prefer to mod my own house than buying one with real money
True enough, but if I'm being bluntly honest; nobody has done this yet... so meh... they had their chance. Fair play to Bethesda for doing something the modders didn't, which is usually the opposite - with Beth implementing idea from modders Besides - it's not like you have to buy it anyhow, just grab the BSA/ESM files
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