Dark Souls "Baka Gaijin Edition"
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W123




Posts: 2531
Location: USA
PostPosted: Fri, 31st Aug 2012 00:01    Post subject:
sabin1981 wrote:
It's not just the dogs that make the fight so difficult, it's the insanely claustrophobic, tight, area in which you're supposed to fight... made worse by loads of hanging vines and greenery that throws the camera in Tomb Raider Spastic mode. Just cheat. Climb the stairs, kill the dogs, then when Capra climbs after you; drop down. He drops and it takes a while to recover, letting you wail on him.


Thats not cheating. the devs put those stairs there for a reason.
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tonizito
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PostPosted: Fri, 31st Aug 2012 00:04    Post subject:
sabin1981 wrote:
It's not just the dogs that make the fight so difficult, it's the insanely claustrophobic, tight, area in which you're supposed to fight... made worse by loads of hanging vines and greenery that throws the camera in Tomb Raider Spastic mode. Just cheat. Climb the stairs, kill the dogs, then when Capra climbs after you; drop down. He drops and it takes a while to recover, letting you wail on him.
For me it was just the dogs, really.

After I dispatched them I ran up the stairs and sniped the shit out of the guy with my shortbow+5.
11-12 large arrows and 2-3 "laps" up the stairs and the guy was toast. Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
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PostPosted: Fri, 31st Aug 2012 00:14    Post subject:
Mister_s wrote:
ixigia wrote:
After ~9 hours of play (just reached Blighttown) I decided that it was enough. I've had my dose of fun but the situation was getting scarily repetitive and generic (aside from the bosses, definitely inspired, although artificially built to be annoying. Yes Capra, I'm looking at you Laughing).

The game is rewarding, basically a constant challenge, and can be damn satisfying at times, but I don't like the whole endless try-die-repeat mechanics and the lack of a proper narrative structure able to hold all the parts together. Guess it's simply not my kind of game. Razz

This is the second time I try this game, I still can't get into it Sad I've put in five hours, for some reason it just bores me. I don't experience the hardcore stuff or the "awesome exploration". Mostly it's irritating and repetitive to me, I think I'm getting old Crying or Very sad

Haha no mate it has nothing to do with the age, actually I'm pretty sure that 5-6 years ago I would have disliked it even more xD

It's just a very peculiar experience, very marmite-sque with its love-it-or-hate-it qualities. Razz
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Nui
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PostPosted: Fri, 31st Aug 2012 01:21    Post subject:
As I said before, Capra went down very fast with the Dark Knight Sword. Including two dogs who happened to get hit as well. Smile

This game really shares a lot of qualities with Castlevania.
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Neon
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PostPosted: Fri, 31st Aug 2012 01:33    Post subject:
I played it a bit, I'll probably end up buying it, but seriously, anyone who says that game is hard obviously didn't play "Old Granite Hotel" mission in SWAT 4.
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ixigia
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PostPosted: Fri, 31st Aug 2012 01:44    Post subject:
Neon wrote:
I played it a bit, I'll probably end up buying it, but seriously, anyone who says that game is hard obviously didn't play "Old Granite Hotel" mission in SWAT 4.

It surely was less repetitive and definitely more thrilling Razz. Plus having the trusty mouse easily granted a +100 on dexterity Laughing
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Neon
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PostPosted: Fri, 31st Aug 2012 01:46    Post subject:
And the random enemy placement + deadly accuracy of the AI + the time limit because of the bombs + actual consequences for being shot granted a +10000000000 for rage and +100000 for buttfuckery Laughing
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ixigia
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Posts: 65110
Location: Italy
PostPosted: Fri, 31st Aug 2012 01:51    Post subject:
Neon wrote:
And the random enemy placement + deadly accuracy of the AI + the time limit because of the bombs + actual consequences for being shot granted a +10000000000 for rage and +100000 for buttfuckery Laughing

That also Laughing
Swat is not for
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djaoni




Posts: 8061

PostPosted: Fri, 31st Aug 2012 01:56    Post subject:
Neon wrote:
I played it a bit, I'll probably end up buying it, but seriously, anyone who says that game is hard obviously didn't play "Old Granite Hotel" mission in SWAT 4.


Did you at least beat Blighttown? Before Blighttown I'd say the game is very easy(post curse nerf) as long as you have any patience.

People definitely overrate how hard the game is, though. It just isn't as forgiving as the vast majority of modern games.
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lametta




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PostPosted: Fri, 31st Aug 2012 02:01    Post subject:
Project I.G.I > SWAT4 in terms of difficulty
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Interinactive
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PostPosted: Fri, 31st Aug 2012 02:04    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:00; edited 1 time in total
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 31st Aug 2012 02:43    Post subject:
So I just strolled through some DS related forums and it seems that the PC version infact has many changes over the console versions which makes it infact harder and also more balanced in PvP. (Will propably change when the DLC hits the consoles too)

Well, it absolutely felt harder in many encounters than it was back then when I played it on PS3. I know that there were patches for the console versions but even those don't have all the changes the PC version has. Some Bosses were absolutely buffed, many items/weapons were nerfed and they added/moved stuff you can pick up in the world.

So, be careful if you read on the Wikis and Guides. Many of those aren't accurate for the PC version. Be especially careful about the weapons, rings and armor when you want to upgrade them. (For example, someone mentioned how good the Claymore is. Well, careful, they slowed it down quite a bit. It's still good, but not as good as it was before.)
And they nerfed Elemental weapons quite a bit too.

Crocker and his ezmode console version talking big in here Cool Face


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HAT3R




Posts: 33

PostPosted: Fri, 31st Aug 2012 03:23    Post subject:
Interinactive wrote:
Raven Shield on the hardest setting without anyone dying > all of theml


i have to quote this, I wasnt able to finish the airport mission with hostages at hardest difficulty. Insane Shocked
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Fri, 31st Aug 2012 04:50    Post subject:
I fucking hate Blighttown! Rage

When I first got there, I thought it was cool and people overrate its difficulty. Well, not anymore. I just died there for the 6th time in a row. Evil or Very Mad Fucking platforms and performance issues!

Nevertheless, the game is great. Razz I simply can't play anything else at the moment because everything feels so cheap, shallow and easy comparing to this. Neutral


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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 31st Aug 2012 06:26    Post subject:
Raccoon wrote:
I simply can't play anything else at the moment because everything feels so cheap, shallow and easy comparing to this. Neutral

Very Happy exactly
m3th0d2008 wrote:
But since I dicked around with the Trainer on a fresh char now... I'm pretty sure this works without problems in MP which is sad. Fucking GFWL... just like GTA4... Sad

?? Are you serious? Trainer works while playing online?? ??? ???????? OMG


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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 31st Aug 2012 07:07    Post subject:
Vikerness wrote:
m3th0d2008 wrote:
But since I dicked around with the Trainer on a fresh char now... I'm pretty sure this works without problems in MP which is sad. Fucking GFWL... just like GTA4... Sad

?? Are you serious? Trainer works while playing online?? ??? ???????? OMG


I don't know for sure. I obviously didn't test it.
I only used the trainer to test some stuff out. Like how fast you could join the Darkwraith covenant with a very low SL.
Didn't work out too well though. It's possible to do this very fast, with shitty weapons and low stats but encounters like Fatboy&Slim and especially the Four Kings will give you a very hard time. And I'm not good enough to pull this off and I don't want to dedicate that much time into the game that would be needed to reach that level of play. So, nope! No scaring the fuck out of new low level players with the badass Darkwraith Amor and Darkhand humanity sucking for me Sad

Anyways since this is a GFWL game and I remember that the trainers for GTA4 worked for the MP too. So I guess it will also for Dark Souls. Would explain why there are so many hackers, like people are stating. Dipshit X just needs to download one of them and there you go... and there is some pretty nasty stuff in there. It gives you godmode, unlimited stamina, one hit kills, souls and so on. Totally breaks the game. But honestly.. nothing new and that shocking on PC Gaming MP front if you're honest. You have to depend on the honesty of the other players.


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Last edited by m3th0d2008 on Fri, 31st Aug 2012 07:11; edited 1 time in total
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JBeckman
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PostPosted: Fri, 31st Aug 2012 07:09    Post subject:
Any cheat works online in this game due to how it's set up, oddly enough even basic memory editing via CheatEngine works which otherwise usually causes a exception error and crash due to LIVE detecting that things are being edited, seems it has no protection whatsoever which is quite weird.

EDIT: If you wish to be human and avoid online interference you'd either have to block outgoing connections (So none can connect to you but otherwise everything works fine.) or you'd have to use a offline profile.

Setting soul level to say 9999 could also help but certain Covenants invade up so you'd still get a invasion on occasion plus other cheaters might find you easier if you do so.
(Stats don't scale above 99 by the way so there's some protection there as a soul level 1 guy in decent equipment can have a fair chance against a bad max level player.)
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 31st Aug 2012 07:16    Post subject:
Yup. But maybe he's lucky like me. I encountered only two hackers in my playthrough which never ran out of stamina. And ofc the obvious 1shot when they've finally hit me. Laughing


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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 31st Aug 2012 07:25    Post subject:
ixigia wrote:
After ~9 hours of play (just reached Blighttown) I decided that it was enough. I've had my dose of fun but the situation was getting scarily repetitive and generic (aside from the bosses, definitely inspired, although artificially built to be annoying. Yes Capra, I'm looking at you Laughing).

The game is rewarding, basically a constant challenge, and can be damn satisfying at times, but I don't like the whole endless try-die-repeat mechanics and the lack of a proper narrative structure able to hold all the parts together. Guess it's simply not my kind of game. Razz


9 hours and into blight town Laughing no wonder you got annoyed. i was 35 hours into the game when i first went there Razz
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lolozaur




Posts: 26310

PostPosted: Fri, 31st Aug 2012 08:33    Post subject:
Lol after 9 hours didnt even left parish Laughing
feel sorry fot those that dont like this game, definitely one of the best rpgs and definitely goty for me Very Happy
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neeger93




Posts: 917

PostPosted: Fri, 31st Aug 2012 10:17    Post subject:
Has anyone received the key from cdiski? Ordered yesterday and still nothing.
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gromar




Posts: 696
Location: Neverland
PostPosted: Fri, 31st Aug 2012 11:05    Post subject:
@ neeger93

same here grinhurt
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 31st Aug 2012 11:28    Post subject:
lolozaur wrote:

definitely one of the best rpgs and definitely goty for me Very Happy


yep same here. goty material definitely. i am playing 5+ hours a day. i see crazy poeple on steam forums with double my hours already, which means they're playing 10+ hours a day lol.

i was just exploring blight town when i found an illusory wall(thx to whoever left the msg there), which had another illusory wall behind it Cool Face leading to some crazy hollow tree. then those weird eyed bastards cursed me and made me retrace my steps all the way to the sewer lady that has the curse stones... i raged hard.

then i wanted to get my estus flasks up to +2 since i found another one of those estus flask boosters, but somebody murdered my fire keeper. now im gonna have to invade the world of the offender and reclaim her soul. definitely didn't expect this to happen. i wonder what await there. then ill be going back to the hollow tree to reach the bottom and see whats there, and to clear out the spider den that i still haven't done.

the game just keeps on delivering the gaming goodness that makes being a gamer so awesome. So Much Win

50 hours later, and im still cluless about so much in the game, no wonder there is a 400mb pdf guide. to learn everything by yourself takes a lot of time. imagine this game before the internet. the hair pulling and rage inducing effects would have been exponentially higher Cool Face
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sausje
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Location: Limboland, Netherlands
PostPosted: Fri, 31st Aug 2012 11:30    Post subject:
lolozaur wrote:
Lol after 9 hours didnt even left parish Laughing
feel sorry fot those that dont like this game, definitely one of the best rpgs and definitely goty for me Very Happy


Not for me, just for the fact that they where too lazy to make a proper port and used pity excuses as to why they didn't.
Unless they repay that guy in some way, i don't think they should be credited one single bit for this game on pc.


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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neeger93




Posts: 917

PostPosted: Fri, 31st Aug 2012 11:32    Post subject:
gromar wrote:
@ neeger93

same here grinhurt


Asked the question in the sites feedback section and the admin said that the keys should arrive today around 17.00 Moscow time.

Also I was wondering if it is at all possible to transfer saves between GFWL accounts so I wouldn't lose the progress I made on my offline account?
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gromar




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Location: Neverland
PostPosted: Fri, 31st Aug 2012 11:37    Post subject:
Thanks for info. Hope we can get at last the keys
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Interinactive
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PostPosted: Fri, 31st Aug 2012 11:43    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:59; edited 1 time in total
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lolozaur




Posts: 26310

PostPosted: Fri, 31st Aug 2012 11:44    Post subject:
well knights arent for dodging Laughing
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Interinactive
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PostPosted: Fri, 31st Aug 2012 11:48    Post subject:
⁢⁢


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sabin1981
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PostPosted: Fri, 31st Aug 2012 11:50    Post subject:
neeger93 wrote:
Also I was wondering if it is at all possible to transfer saves between GFWL accounts so I wouldn't lose the progress I made on my offline account?


Not usually no, the last time I checked "local profiles" can't be merged into "online" profiles. This is why I NEVER create a local profile like people suggest, I use my normal GFWL/XBL account and simply cancel sign-in ... et voila, offline Smile
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