Borderlands 2
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DeadByDawn




Posts: 271
Location: Australia
PostPosted: Sat, 22nd Sep 2012 07:49    Post subject:
@SpykeZ
I would say (IMO) the mod is more of a reference to the song at the start of Fallout 3 (or NV, can't remember).
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Amer_MerzZz




Posts: 776
Location: Russia, Msc
PostPosted: Sat, 22nd Sep 2012 08:33    Post subject:
2 questions - where do i get moxxis guns and can you activate slaughterdome?


No, we have no bears on the streets here in Russia.
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tolanri




Posts: 3589

PostPosted: Sat, 22nd Sep 2012 08:35    Post subject:
sausje wrote:
Had a fun evening co-op, tomorrow we continue our BL2 co-op weekend Very Happy

Some screenshots (non sweetfx vs sweetfx, both have outline disabled)

[...]


Looks great. Can you upload your sweetfx and game config please?
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 22nd Sep 2012 08:55    Post subject:
Amer_MerzZz wrote:
2 questions - where do i get moxxis guns and can you activate slaughterdome?
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tonizito
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Posts: 51422
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PostPosted: Sat, 22nd Sep 2012 09:00    Post subject:
JBeckman wrote:
sabin1981 wrote:
I don't believe it's possible, a few of us have tried and nothing seems to work Sad If you want to play the cracked version, simply copy your saves from the Random# folder in MyDocs\MyGames\Borderlands2 folder to the other Random# folder.


It doesn't work?

How strange, I'm using SMAA myself but the process is the same, D3D9.dll in the folder with the game exe, if it does give a log.txt file what does that say about it?
Yep, also using the SMAA "injector" here and it works like a charm.

I just deleted everything on the win32 folder except for the SMAA files (SMAA.fx, SMAA.h, log.log and d3d9.dll), copied the whole Borderlands folder to steam and let it complete the DL.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sat, 22nd Sep 2012 09:11    Post subject:
sabin1981 wrote:
If you have d3d9.dll in the .exe folder, the game doesn't start. No error, no messing about, just a microsecond hourglass icon and then nothing. log.log is empty too. It works perfectly on the cracked version though, just not the Steam legit.


JBeckman wrote:
That's really weird, I wonder what's causing that.
(Maybe some overlay, I have the Steam one disabled as I don't really use it but it still hooks up even so, can't be that problem then.)


Uhm, just an FYI, my sweetFX is actually working with legit, i got fraps AND overlay enabled Neutral

Tho in sweetFX there is an option to make it more compatible with the overlay.
Maybe setup sweetFX in the same way as the FXAA and see if that works then?

tolanri wrote:
sausje wrote:
Had a fun evening co-op, tomorrow we continue our BL2 co-op weekend Very Happy

Some screenshots (non sweetfx vs sweetfx, both have outline disabled)

[...]


Looks great. Can you upload your sweetfx and game config please?


Stock 1.1.5, can be found http://extreme.pcgameshardware.de/battlefield/233948-sweetfx-injector-fxaa-smaa-fuer-battlefield-3-download-update.html


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sausje
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Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sat, 22nd Sep 2012 09:50    Post subject:
http://www.computerandvideogames.com/368755/blog/londoners-bungee-jump-for-a-free-copy-of-borderlands-2/

between 10:00 a.m. and 4:00 p.m. at the Old Truman Brewery, London, on 23rd September


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Frantik




Posts: 183

PostPosted: Sat, 22nd Sep 2012 09:50    Post subject:
Well, that one works okay for me.
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stemot




Posts: 1886

PostPosted: Sat, 22nd Sep 2012 11:16    Post subject:
Tried with the original and B2 but just can't get into them. Guess it's because I think re-spawning enemies is a gameplay device of tools. Shame cos it runs nice and looks good.
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KGen




Posts: 1081

PostPosted: Sat, 22nd Sep 2012 11:41    Post subject:
stemot wrote:
Tried with the original and B2 but just can't get into them. Guess it's because I think re-spawning enemies is a gameplay device of tools. Shame cos it runs nice and looks good.


Re-spawning enemies is definitely something I really dislike in Borderlands games. The developers should have made it possible to avoid the same encounters unless the player chooses to do it intentionally for XP or loot.


i7 6700k @ 4.4 GHZ, 2060s, 16 GB RAM, SSD, Windows 10x64.
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Mister_s




Posts: 19863

PostPosted: Sat, 22nd Sep 2012 11:42    Post subject:
You learn to avoid those constantly respawning spots. Once you figure out how the respawning works, it's less irritating. It still sucks since you regularly revisit areas for SQs, but I can overlook it.
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Sat, 22nd Sep 2012 12:01    Post subject:
Dont know if posted (to lazy)..

Most annoying weapon

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SteamDRM




Posts: 2832

PostPosted: Sat, 22nd Sep 2012 12:05    Post subject:
no9999 wrote:






Last edited by SteamDRM on Sat, 22nd Sep 2012 12:37; edited 1 time in total
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Sin317
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Location: Geneva
PostPosted: Sat, 22nd Sep 2012 12:16    Post subject:


my new "tank" buster Smile
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Sat, 22nd Sep 2012 12:20    Post subject:
sweet fx 1.1.7 with different settings + instructions on how to remove the black borders:

https://dl.dropbox.com/u/97541577/kurwasakis%20sweet%20borderlands%202%20mod.rar
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sat, 22nd Sep 2012 12:36    Post subject:
1.1.7?
And shitty before and after, should make them on the same spot -.-'


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Kurosaki




Posts: 5673
Location: germany
PostPosted: Sat, 22nd Sep 2012 12:37    Post subject:
sausje wrote:
1.1.7?
And shitty before and after, should make them on the same spot -.-'


I was too lazy.

/edit: alright, alright... replaced the pics.

tried my best Razz



somehow the after pic looks edgy now... whatever. just try it and decide for yourself.
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madmax17




Posts: 19505
Location: Croatia
PostPosted: Sat, 22nd Sep 2012 13:08    Post subject:
gh.



"I like playing as the mushroom." | My Imdb ratings | My Best Games | Best actors | Best directors | Best musicians | Best women | Best Shows | Freak the Hump!


Last edited by madmax17 on Sat, 22nd Sep 2012 14:01; edited 1 time in total
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madmax17




Posts: 19505
Location: Croatia
PostPosted: Sat, 22nd Sep 2012 13:09    Post subject:
Immunity wrote:
Sin317 wrote:

Now thats a kickass sniper rifle. It shoots 3 bullets instantly (burst).


I think I've got ya beat on this one Very Happy

 Spoiler:
 


19 shot mag, either single shot or hold down to fire like a chain gun. If you're soloing you only need one (at max 2) head shots to pop a target. I've found sniper rifles with the three shot burst completely useless, they waste way too much ammo and have to be reloaded far too often.
This is a sniper rifle Cool



It basically fires like an automatic rifle, you just keep pressing. Although it's not needed they go down after one shot to the head, they also buuuuuurn.

Well basically it's the same model as yours, only better (higher level), Vladof ftw
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mach1ne




Posts: 1042

PostPosted: Sat, 22nd Sep 2012 13:19    Post subject:
no9999 wrote:
Dont know if posted (to lazy)..

Most annoying weapon



lol i love the subtitles
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 22nd Sep 2012 13:53    Post subject:
Screens pls

Is it possible to hide the GUI for better screenshots?

I tried putting those in the "my documents/../WilllowInput.ini"
Quote:
Bindings=(Name="F1",Command="showhud",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F2",Command="togglehud")

But both don't work.

Maybe i did something wrong?

They are said to work in BL1 Sad
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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Sat, 22nd Sep 2012 14:15    Post subject:
Here. Smile
http://forums.gearboxsoftware.com/showthread.php?t=148783

It was mentioned earlier and it works but as noted these are the only available console commands.
(And yeah it's that command but apparently you can't bind it like that.)
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sat, 22nd Sep 2012 14:24    Post subject:
DeadByDawn wrote:
@SpykeZ
I would say (IMO) the mod is more of a reference to the song at the start of Fallout 3 (or NV, can't remember).


Yeah and the Ink Spots were inspired by Fallout 3 to make the song. Poker Face


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 22nd Sep 2012 14:27    Post subject:
Thanks JB!

So it's not possible to bind that command ingame? Only with something like AutoIt yea?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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human_steel




Posts: 33269

PostPosted: Sat, 22nd Sep 2012 14:38    Post subject:
To hell with those moronic reconstruction fees! Mad Vomit
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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Sat, 22nd Sep 2012 14:38    Post subject:
Yeah unfortunately I've only managed to trigger it from the console prompt, it's a bit cumbersome to toggle it on and off that way while trying to take screens but it's something at least. Smile
(Also "Tiledshot" hides the gun model which is helpful.)
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 22nd Sep 2012 14:47    Post subject:
Just wanted to ask, if there is a way to hide the weapon, instead of stash it everytime Smile
But i want to take screenshots with Steam, so that Tiledshot is not helpful.

But i managed to make a macro now with my good old X4 sidewinder lol Sad

Will just switch to another weapon before screenshot, for about a second you won't see any weapon then.
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Mister_s




Posts: 19863

PostPosted: Sat, 22nd Sep 2012 15:01    Post subject:
I wonder why they chose to make the weapons so prominent in the field of view. It's literally right in your face. It becomes a bit ridiculous with RPGs.
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consolitis
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Posts: 27318

PostPosted: Sat, 22nd Sep 2012 15:24    Post subject:
I think I read the "bindings" UE3 system has been abandoned in this for their own. So it won't work.


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weakpoint




Posts: 463
Location: Giant Crab
PostPosted: Sat, 22nd Sep 2012 16:02    Post subject:
consolitis wrote:
I think I read the "bindings" UE3 system has been abandoned in this for their own. So it won't work.

That's right:
Quote:
Borderlands 2 does not support Epic's "Bindings" system to bind keys. None of the Bindings commands will work.

http://forums.gearboxsoftware.com/showthread.php?p=2765718#post2765718
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