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Posted: Mon, 24th Sep 2012 22:50 Post subject: |
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consolitis wrote: | If the controls trouble you, give it a try with a gamepad. Gamepads are not a console only input system.
If the gameplay troubles you, well that's another thing. |
Well, you can't figure out gameplay from this demo, so that's something for the full version.
And as far as the controls are concerned, it would feel weird playing a turn based tactical strategy game with a gamepad on PC...I guess the disappointment stems mainly from the fact the game is a console port. I hoped Firaxis would invest more time in PC gamers.
In any case, it's just first impressions and I hope the full game will impress more. Just glad I didn't preorder though.
i7 6700k @ 4.4 GHZ, 2060s, 16 GB RAM, SSD, Windows 10x64.
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Posted: Mon, 24th Sep 2012 22:57 Post subject: |
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No thanks, gamepad would just be slow and cumbersome.
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Posted: Mon, 24th Sep 2012 23:01 Post subject: |
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um took me 2 mins to adapt to the controls... Dont really have a big issue with them.
You can use space to activate a skill, click it, or simply press the "action button" twice. Its also easy to cycle through the enemies that are visible.
One thing i find strange, is how my squadmember gets to shoot stuff behind walls. I believe they are suppose to shoot a enemy that peeks around the corner, but doesnt work well when the enemy is actually peeking the otherway through a buildings window or such. Hopefully fixed in the finished product.
Imo these two tutorial mission in the demo are alright, however, I do agree that they dont show off alot of the xcom game mechanics that one might want to see.
Also some issues with the camera and the whole over the shoulder thing, but I can live with it.
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Posted: Mon, 24th Sep 2012 23:13 Post subject: |
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Epsilon wrote: | Tried the demo... what a piece of shit. It's made a mockery of X-Com.
Go here, now go here. Oh and commander? click this button, now click this button. Herp derp.
A rocket launcher is an ability now? what?!
What happened to having equipment?
Why is there bonuses to the placement of the base? this is some dumbed down shit. The only bonus there should be should be the location and the satisfaction of the country in which the base is placed. Not 50% cheaper and faster fighters or instant autopsy - how does an instant autopsy even make sense.
And I can't upgrade my radar and scan for ufo's I just go from mission to mission in a linear fashion. Doing what I'm told by the asshole in mission control.
Could find no way of turning off the action sequences either. |
Now that is what I call some hardcore spergin.
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Doh!
Posts: 1361
Location: Wellhigh DK
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Posted: Mon, 24th Sep 2012 23:52 Post subject: |
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MagicalCarpet wrote: | Epsilon wrote: | Tried the demo... what a piece of shit. It's made a mockery of X-Com.
Go here, now go here. Oh and commander? click this button, now click this button. Herp derp.
A rocket launcher is an ability now? what?!
What happened to having equipment?
Why is there bonuses to the placement of the base? this is some dumbed down shit. The only bonus there should be should be the location and the satisfaction of the country in which the base is placed. Not 50% cheaper and faster fighters or instant autopsy - how does an instant autopsy even make sense.
And I can't upgrade my radar and scan for ufo's I just go from mission to mission in a linear fashion. Doing what I'm told by the asshole in mission control.
Could find no way of turning off the action sequences either. |
Now that is what I call some hardcore spergin. |
Ya I agree with nothing up above - I played the old games, if I want to play the old games, I would just do that...And ya its a tutorial, like every other...
Just wanted to tell people that there is no reason to try both missions (they are the same sadly).
One thing I don´t like its that its either hit or miss when shooting. I would rather the number for a complete miss was lower (its elite soldiers shooting 5 meters from the enemy) and then how low successes would then make lesser wounds.
And I have a feeling that was the last heavy ive ever played with - I want ALL the goodies from those aliens!! Seeing that "plasma rifle is in fragments" is like nails on a chalkboard for me.
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VonMisk
Posts: 9418
Location: Hatredland
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Posted: Tue, 25th Sep 2012 00:00 Post subject: |
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Doh! wrote: | And I have a feeling that was the last heavy ive ever played with - I want ALL the goodies from those aliens!! Seeing that "plasma rifle is in fragments" is like nails on a chalkboard for me. |
Yeah... Well... The devs said in one of the interviews that all alien weapons are destroyed when the enemy soldier dies... so good luck with that.
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Doh!
Posts: 1361
Location: Wellhigh DK
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Posted: Tue, 25th Sep 2012 00:04 Post subject: |
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VonMisk wrote: | Doh! wrote: | And I have a feeling that was the last heavy ive ever played with - I want ALL the goodies from those aliens!! Seeing that "plasma rifle is in fragments" is like nails on a chalkboard for me. |
Yeah... Well... The devs said in one of the interviews that all alien weapons are destroyed when the enemy soldier dies... so good luck with that. |
Thanks - But you know, there are stunners in the game...
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VonMisk
Posts: 9418
Location: Hatredland
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Posted: Tue, 25th Sep 2012 00:09 Post subject: |
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Nope. Always destroyed. You just can't pick them up - genetically coded or something like this was the explanation. You will always get the pieces.
And as far as I remember you will have to capture some aliens to even start researching the weapons.
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Doh!
Posts: 1361
Location: Wellhigh DK
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Posted: Tue, 25th Sep 2012 01:14 Post subject: |
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Played the demo, and damn it's such a tease 2 weeks and 2 days
Interface works best with mouse + keyboard, once you get used to it, it actually saves on mouse moves across the screen. Edge scroll speed increases WASD scrolling too, I have put it to the max.
Second mission was different from the one in latest German preview video.
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Posted: Tue, 25th Sep 2012 02:47 Post subject: |
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If you stun the enemy, the weapon will not be destroyed. It gives you a research boost in weapons parts or such, so that u can build the human version of the weapon after the research is done. If I've understood it right, basically more materials = easier/faster research.
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Guyver
Posts: 2221
Location: Bunga-Bun... err Italy.
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Posted: Tue, 25th Sep 2012 02:52 Post subject: |
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Dm242 wrote: | If you stun the enemy, the weapon will not be destroyed. It gives you a research boost in weapons parts or such, so that u can build the human version of the weapon after the research is done. If I've understood it right, basically more materials = easier/faster research. |
this.
they explained that the alien weapons are linked with the wielder and if he get killed, the weapon itself self-destruct to prevent recovery.
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VonMisk
Posts: 9418
Location: Hatredland
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Posted: Tue, 25th Sep 2012 05:23 Post subject: |
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Guyver wrote: | Dm242 wrote: | If you stun the enemy, the weapon will not be destroyed. It gives you a research boost in weapons parts or such, so that u can build the human version of the weapon after the research is done. If I've understood it right, basically more materials = easier/faster research. |
this.
they explained that the alien weapons are linked with the wielder and if he get killed, the weapon itself self-destruct to prevent recovery. |
Ok. I might have misunderstood that part with stunning.
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Posted: Tue, 25th Sep 2012 06:34 Post subject: |
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glad i dint buy this piece of shit from gmg.
pos at least after i played the demo.
will see how iso demo will work out.
from my pov is a joke on all levels.
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Posted: Tue, 25th Sep 2012 10:35 Post subject: |
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Yeah i think the only way to make this game even more derpier would have been to just ditch the tb combat and all the other outdated mechanics altogether and make a shallow fps out of it ... oh wait...
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Posted: Tue, 25th Sep 2012 10:37 Post subject: |
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did anyone seriously expect this not to suck?
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Posted: Tue, 25th Sep 2012 11:34 Post subject: |
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pillermann wrote: | did anyone seriously expect this not to suck? |
I actually thought Firaxis could make a tolerable x-com. But this is just disgusting. Consolized bullshit. Its just one step above the GOW crap.
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Posted: Tue, 25th Sep 2012 11:45 Post subject: |
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cant download damn steam demo, anyway its almost 6 gigs and full "iso-demo" will be probably 7-8, doh. any other source to dl this?
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JBeckman
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Posts: 34544
Location: Sweden
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Posted: Tue, 25th Sep 2012 11:46 Post subject: |
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Ali213 has a rip available at 713 MB, unsure what they removed though it's probably just stuff like movies and localization data.
XCom.Enemy.Unknown.Demo.Rip.ali213
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Posted: Tue, 25th Sep 2012 11:52 Post subject: |
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Posted: Tue, 25th Sep 2012 12:01 Post subject: |
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sci-fi game=good stuff in my book 
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Frant
King's Bounty
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Ankh
Posts: 23237
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BLaM!
VIP Member
Posts: 13818
Location: Germany
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Posted: Tue, 25th Sep 2012 13:10 Post subject: |
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JBeckman wrote: | Ali213 has a rip available at 713 MB, unsure what they removed though it's probably just stuff like movies and localization data.
XCom.Enemy.Unknown.Demo.Rip.ali213 |
nice , tnx for the info JB..
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Posted: Tue, 25th Sep 2012 13:26 Post subject: |
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Shut the fuck up. This game is true succesor of XCOM! Stop bitching.
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Posted: Tue, 25th Sep 2012 13:29 Post subject: |
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best remake since Syndicate amirite
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Posted: Tue, 25th Sep 2012 13:30 Post subject: |
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IvanGrozny wrote: | Shut the fuck up. This game is true succesor of XCOM! Stop bitching. |
which xcom ? enforcer ?
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