Dark Souls "Baka Gaijin Edition"
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Ashok0




Posts: 1733
Location: Ohio
PostPosted: Sat, 22nd Sep 2012 17:46    Post subject:
sabin1981 wrote:
i5-2500k/4Ghz/GTX570 and the 60fps mod works perfectly here. What frequency is your Q6600 running at? The game seems to be CPU-heavy more than anything.


My Q6600 was running at 2.4Ghz, and the game ran in slow motion with the 60fps mod. I tried OC'ing the CPU to 3.2Ghz and the game runs fine without slowdowns, but all the animations are twice as fast which makes the game even worse and less playable. Oh well, back to 30fps for now.
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lolozaur




Posts: 26309

PostPosted: Sat, 22nd Sep 2012 22:43    Post subject:


cool Very Happy
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Sun, 23rd Sep 2012 05:19    Post subject:
sabin1981 wrote:
I only tested it for half hour or so, but yeah.. it's locked at 60.


In-game? I get 60fps till the loading screen and from there on it's 30 locked again. Sad
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 23rd Sep 2012 05:20    Post subject:
Yeah, I tested the title screen for half an hour... lol... Yes, in game Smile
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randir14




Posts: 4950

PostPosted: Sun, 23rd Sep 2012 05:32    Post subject:
Shawn_Hunter wrote:
sabin1981 wrote:
I only tested it for half hour or so, but yeah.. it's locked at 60.


In-game? I get 60fps till the loading screen and from there on it's 30 locked again. Sad


I have the same issue...except my game is sped up, like it's running in fast-forward while still being capped at 30.
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Sun, 23rd Sep 2012 06:17    Post subject:
randir14 wrote:
I have the same issue...except my game is sped up, like it's running in fast-forward while still being capped at 30.


What CPU are you using? Mine is an E8400 at stock settings and from the read-me it seems like this patch requires a beefy CPU, or so it states. I'll try to fiddle around with the other settings to see if it helps.
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mach1ne




Posts: 1042

PostPosted: Sun, 23rd Sep 2012 06:33    Post subject:
the way the engine handles fps is strange. my system (3930k/680top) can run anywhere at 60 fps, with max smaa and all that...but there is something that can spike it down sometimes. im not sure if its an effect (like the fog or waterfall in darkroot for example) that does it, or if its just stuttering for a moment as it loads something (next areas geometry, textures etc). i found that when it drops low enough, it will decide to drop all the way down to 30 and then stay there. i can get it back up to 60 by just looking at the sky/ground/wall or whatever will spike it back up high enough to convince the game it can sit at 60 again, and then run through the area that it dropped to 30 in at 60 for the rest of the night without a problem. it feels like you have to hit well over 60 to have it stick, and go closer to 40 to have it decide to drop you to 30.
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Sun, 23rd Sep 2012 06:41    Post subject:
For me, it doesn't budge above 30fps within the game at all, not even by a single digit. It's like the mod isn't even in effect, but I know it is, since the menu screen seems to be showing 60fps. I also looked at that MP4 video proof showing the game running at 60fps and man how I would long to have that kind of smoothness. Heck, I would even be fine with 40 frames. Razz
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randir14




Posts: 4950

PostPosted: Sun, 23rd Sep 2012 06:50    Post subject:
Shawn_Hunter wrote:
randir14 wrote:
I have the same issue...except my game is sped up, like it's running in fast-forward while still being capped at 30.


What CPU are you using? Mine is an E8400 at stock settings and from the read-me it seems like this patch requires a beefy CPU, or so it states. I'll try to fiddle around with the other settings to see if it helps.


Phenom II 955 @ 4.0 ghz, the weird thing is when I previously used DSfix 1.4 and the 60 fps patch separately I could sometimes get 60 fps. But with DSFix 1.5 it stays at 30 but plays too fast.
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Sun, 23rd Sep 2012 07:06    Post subject:
Can you PM me that 60fps patch separately randir?

Also, any idea what settings could have been used in that video which demonstrated 60fps? As the graphics looked amazing and very sharp.
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randir14




Posts: 4950

PostPosted: Sun, 23rd Sep 2012 07:17    Post subject:
Sent you a PM with the link. Not sure what the video settings are, but I use SweetFX which has a filter that makes the game sharper. You can download SweetFX here: http://forums.overclockers.com.au/showpost.php?p=14748222&postcount=1

Just extract the files to your Dark Souls\DATA directory.
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Sun, 23rd Sep 2012 08:04    Post subject:
randir14 wrote:
Sent you a PM with the link. Not sure what the video settings are, but I use SweetFX which has a filter that makes the game sharper. You can download SweetFX here: http://forums.overclockers.com.au/showpost.php?p=14748222&postcount=1

Just extract the files to your Dark Souls\DATA directory.


Thanks man! Applied the SweetFX files and it looks marvelous. But the 60fps patch is the 1.5 fix, which I had downloaded earlier and it doesn't seem to work for me. Tried dropping SMAA, SSAO and even the internal resolution, but still no joy. Does anyone have the alpha file which was released before this?
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sun, 23rd Sep 2012 08:06    Post subject:
From released 5 patches for their precious console version with at least 1 more coming.. they better patch the pc version too !!1


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tonizito
VIP Member



Posts: 51564
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 23rd Sep 2012 08:27    Post subject:
Vikerness wrote:
From released 5 patches for their precious console version with at least 1 more coming.. they better patch the pc version too !!1


From Software probably doesn't even know how to fucking code an update for the PC version(no experience and all that) so we're all fucking then Laughing Laughing Laughing

Or better yet, they'll release an update that will break all the fixes


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Ashok0




Posts: 1733
Location: Ohio
PostPosted: Fri, 28th Sep 2012 06:30    Post subject:
How difficult is "Artorias of the Abyss"? I'm SL87 (DEX/END/STR are 40/40/16) and have been using Quelaag's Furysword+4, I was curious if that was sufficient to get to the end of the DLC.
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Torrik




Posts: 11

PostPosted: Fri, 28th Sep 2012 07:41    Post subject:
Quote:
How difficult is "Artorias of the Abyss"? I'm SL87 (DEX/END/STR are 40/40/16) and have been using Quelaag's Furysword+4, I was curious if that was sufficient to get to the end of the DLC.


Overall it seems the goal with the DLC was to create some powerful bosses that can take you down very fast, but honestly aside from Chester's / Ciaran's armor nothing too exciting to collect yet (i.e. very heavy guardian armor). Currently I am a SL1 with only Kalameet, Manus, and Gywn to go. The Guardian is a pain if you don't have lightning resistance and Knight Artorias can be quite unrelenting in his attack string. I was able to take Knight Artorias using a +4 Lightning Reinforced Club, +15 Balder Shield, and a Pyromancy Flame +5, but it took a while since originally I was using a +15 Grass Crest Shield and some of Knight Artorias's attacks were getting through.

Dragon Kalameet on the other hand is a B*tch! BTW make sure you talk to Hawkeye Gough first in the Arena tower until he shoots Kalameet first, otherwise you'll just get roasted in the valley as the dragon strafes overhead. I am trying to take his tail first, but there is really only one animation that is very uncommon where the tail is exposed (i.e. tail smash). Supposedly you can also get a shot at it during the Telekinesis attack or Upright Fire attack, but he spins on a dime and I can't avoid the attack and get at the tail. Most of the time I get one-shotted by his heavy attack (i.e. un-blockable for me) or some variant of a cheap fire shot that I can't roll out of the way. Should be better for you since you can take at least one full hit. Take a look at any of the battles for his tail on Youtube and you will see a 15-20min battle of dodging and blocking to get in the ~5-8 tail hits (depending on the weapon) to take his tail. Should be much easier to kill once I take the tail since he is pretty vulnerable during the slow sweeping fire attack (i.e. race for his neck and hit it 1-2 times before rolling out or raising guard).

Supposedly if you manage the first two, Manus is really no problem. I can't confirm as I have cleared the way to Manos, but I have been trying different combos to try and get Kalameet's tail first. Most of the enemies are annoying since they really don't give many souls, but can take you down fast if they catch you in a group. Often best to only bother with the ones directly between you and your goal, as there are better places to collect souls than Oolacile.

Note: Given that I a SL1 I am screwed in terms of getting any help, but I am also immune from Darkwraith attacks since I haven't seen any SL1s except in the Undead Parish. That being said it seems like Oolacile Township is ripe for Darkwraith invasions, as I see lots of blood stains and orange warnings about Darkwraiths / taunts from Darkwraith PvP players about needing a tougher challenge.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 28th Sep 2012 10:33    Post subject:
Torrik wrote:
Take a look at any of the battles for his tail on Youtube and you will see a 15-20min battle of dodging and blocking to get in the ~5-8 tail hits
There's a trick to make him spam that flame (or telekinetic) attack and lower his tail, you need to place yourself at a certain distance, but i cant fkin remember more details..
trying to cut it at SL1 though.. good luck with that.. i wont even imagine the.. nightmares Smile)


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dannofdawn




Posts: 2227

PostPosted: Fri, 28th Sep 2012 10:46    Post subject:
Wait what is even the point of the shield, wouldn't you get 1 shot with default vitality? Does the Balder shield provide even stability to hold off Artorias? I figured your guard would get broken if you block, and he usually have a follow up swing.

The DLC was a breeze even at NG++ (SL120). I find being mobile is a lot easier to take on the NG++ DLC bosses. Especially against Manus as the evade window on some of his attack is a lot tighter than any of the bosses outside of the DLC.
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Fri, 28th Sep 2012 10:53    Post subject:
Use this topic for technical discussions!

http://www.nfohump.com/forum/viewtopic.php?t=79081

All other technical posts in here will be deleted without further notice.


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blackeyedboy




Posts: 10304
Location: Transylvania
PostPosted: Fri, 28th Sep 2012 12:06    Post subject:
Ashok0 wrote:
How difficult is "Artorias of the Abyss"? I'm SL87 (DEX/END/STR are 40/40/16) and have been using Quelaag's Furysword+4, I was curious if that was sufficient to get to the end of the DLC.


Just as the rest of the game, the DLC is centered around the same idea of gameplay: patience and skill. So, in theory (and for some even in practice), even above gear, personal skill and understanding each encounter and/or each monster's attack patterns might actually be the key. Yes, certain armor or a specific type of weapon/damage might help in some situation. So, once you understand the mechanics of the gameplay, of the enemies and of the items, well... you have won the game. Smile

*About the first boss in DLC, the guardian, that does lighting damage:

- you CAN avoid all the major (lightning based) attacks even with </=50% gear load, by dodging

*About Artorias:

- at NG+ he's a breeze for me, as I discovered that standing right next to him is the key to smack him more often, to interrupt more swiftly his "enrage", and to visualize and predict more easily his attacks and moves
- I have the Greatshield of Artorias since I am STR/END/DEX centered and he can't pass though it (except his jumping attacks - which he doesn't quite use as I am always near him)

One thing that I'd like in Dark Souls is for bosses to re-spawn too, so that one can take them out optionally, for fun, practice and... well... more souls. ^.^


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fable2




Posts: 6057

PostPosted: Fri, 28th Sep 2012 15:12    Post subject:
i am having trouble cutting the tale of the black dargon , it can't seem to be able to reach his tale even when he does the standing breath attack i can't seem to pass underneath him to reach the tail even if i roll .

what if i use the Dragon king great axe and try to do the Heavy "AOE" attack near his tail? could that work?
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blackeyedboy




Posts: 10304
Location: Transylvania
PostPosted: Fri, 28th Sep 2012 16:02    Post subject:
Any type of damage should work, as long as the tail is in the AoE range.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 28th Sep 2012 16:09    Post subject:
fable2 wrote:
i am having trouble cutting the tale of the black dargon , it can't seem to be able to reach his tale even when he does the standing breath attack i can't seem to pass underneath him to reach the tail even if i roll .
You're not supposed to pass underneath him, you need to get around his right or left food and hit the tail right after; and since camera's a bitch and you (at least i didnt) wont have time to adjust it, you basically need to hit it blindly right after you get around the foot; halberd helps;
also hits around the tail's base doesnt count so your hit needs a certain angle if you dont have time to position yourself corectly -.-
 Spoiler:
 


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fable2




Posts: 6057

PostPosted: Fri, 28th Sep 2012 16:43    Post subject:
thx, gonna try again tonight but i wanna know his weaknesses , my lightning weapons don't do shit Crying or Very sad
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 28th Sep 2012 17:07    Post subject:
What build are you using ?


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fable2




Posts: 6057

PostPosted: Fri, 28th Sep 2012 18:32    Post subject:
sl71 iirc str build , haven't got the chance to work on end yet , i am aiming to wield the dragon king great axe one handed (2 handed right now) , it's a beast.

i got all sorts of weapons really , lightning zhewinder and the scythe , the fury sword
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 28th Sep 2012 18:38    Post subject:
str build, good, get your hands on the black knight halberd, farm some twinkling titanite at seath bone fire to make that +5 and you get the best pve weapon in the game imo !
If you have all the souls and can reach <Kiln Of The First Flame>, a black knight halberd has 100% drop chance in there, get one and dont kill the last boss of the game, just warp back and continue your playthrough with one of these

edit: as for dragon king greataxe.. i hate it.. the great club is a much better weapon esp with high str imo..
edit2: is that axe even fast enough to hit the tail on time? by the time you swing it that dragon tail will be up in the air again : ))


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fable2




Posts: 6057

PostPosted: Fri, 28th Sep 2012 18:58    Post subject:
it is because if you do a running attack the animation is much faster , albeit not as fast as other weapons though , i mean it was working well for me , i owned artorias with it , the AOE attack does about 750-800 damage and the heavy non AOE attack does like 650 dmg, i just wanna reach 50 str so i can pair it with the great shield of arotorias and be unstoppable Laughing

as for the halberd unfortunately i haven't reach that part yet , i got the twinkling titanite though
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 28th Sep 2012 19:11    Post subject:
Was just saying that a great club at +15 does much more damage than a dragon king greataxe at +5, not to mention you can buff the great club for even more damage !
But that aoe attack the axe has is nice, and esp usefull if you wanna farm the slimes in the painted world of ariamis in 1 hit for ex.. up to you


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fable2




Posts: 6057

PostPosted: Fri, 28th Sep 2012 19:42    Post subject:
just defeated manus with it , no shield or anything , just a couple of jumping blows and AOE attacks and he was down , i couldn't defeat him with anything else, it hurt him to little

which brings me to this question why doesn't for ex the lightning zhwinder or any other weapon for that matter hurt enemies by the value it has except on rare cases ? but the dragon Axe does Confused
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