Dark Souls "Baka Gaijin Edition"
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 28th Sep 2012 20:04    Post subject:
fable2 wrote:
just defeated manus with it , no shield or anything , just a couple of jumping blows and AOE attacks and he was down , i couldn't defeat him with anything else, it hurt him to little

which brings me to this question why doesn't for ex the lightning zhwinder or any other weapon for that matter hurt enemies by the value it has except on rare cases ? but the dragon Axe does Confused
First, elemental weapons has to go through 2 defenses
Ex:
- Physical weapon: 1 defense, 10% reduction of damage
- Elemental weapon: 2 defenses, 10% reduction each = 20% reduction of damage (can go as high as 50-60% reduction depending on the mob/boss !)

Second, some mobs have really high elemental defense, which lessens the damage for elemental weapons a lot.
You're comparing weak elemental weapons with a high damage physical one Razz


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fable2




Posts: 6057

PostPosted: Fri, 28th Sep 2012 20:36    Post subject:
i see , thx for the assistance again
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me7




Posts: 3945

PostPosted: Fri, 28th Sep 2012 21:14    Post subject:
I'm getting close to the end of the game, I've found the Claymore to be the most useful sword so far and I think it's strange that I picked it up rather early in the game. Are there some better swords to be found that I missed? Or is this part of the game's "philosophy"?
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 28th Sep 2012 21:33    Post subject:
The zweihander can be brutal.
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pillermann




Posts: 2577

PostPosted: Fri, 28th Sep 2012 21:39    Post subject:
me7 wrote:
I'm getting close to the end of the game, I've found the Claymore to be the most useful sword so far and I think it's strange that I picked it up rather early in the game. Are there some better swords to be found that I missed? Or is this part of the game's "philosophy"?

The latter. You find a weapon with a moveset that suits your playstyle and build stick with it for the rest of the game. I tried a bunch over the course of the game, yet always returned to my trusty club in the end.
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dannofdawn




Posts: 2227

PostPosted: Fri, 28th Sep 2012 21:42    Post subject:
me7 wrote:
I'm getting close to the end of the game, I've found the Claymore to be the most useful sword so far and I think it's strange that I picked it up rather early in the game. Are there some better swords to be found that I missed? Or is this part of the game's "philosophy"?


The claymore is good all rounder in my opinion. Fairly fast for its damage. But then again it comes down to what stats you have and what build you are doing. The claymore's scaling is a bit weak, so while you can definitely finish the game with it, but then you can say the same for any weapon in game. Obsidian Greatsword is probably the best one in the Greatsword category, but I personally use Greatsword of Artorias or Abyss Greatsword.
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Ashok0




Posts: 1733
Location: Ohio
PostPosted: Fri, 28th Sep 2012 23:38    Post subject:
I use Quelaag's Furysword+4 and have been cruising through the game with it. My damage is buffed with 10 Humanity and 40 DEX. There might be better weapons out there, but with the Furysword+4 I pwned S&O, Sif, Nito, Seath, the Four Kings, and Bed of Chaos. All I have left is the DLC and the final boss. The Furysword is nice because it's fast and can stun multiple enemies, the Greatswords might do more damage when upgraded but they are too slow for my play style.
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Krest




Posts: 1961

PostPosted: Sat, 29th Sep 2012 00:12    Post subject:
Furysword sucks against DLC bosses. They all have high fire resistance so I was doing 70 dmg to Manus and 50 to the dragon. But it is great against normal enemies, just make sure to bring something else for those two bosses or prepare for a long fight.


Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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Torrik




Posts: 11

PostPosted: Sat, 29th Sep 2012 03:10    Post subject:
Quote:
*About the first boss in DLC, the guardian, that does lighting damage:

- you CAN avoid all the major (lightning based) attacks even with </=50% gear load, by dodging


Yup with Havel's ring you can use gear like +5 Silver Knight's set (i.e. probably a better lightning protection combo, but what I used), roll out of the way fine, and even take a hit or two of the lightning attacks at SL1 if necessary.

Quote:
Wait what is even the point of the shield, wouldn't you get 1 shot with default vitality? Does the Balder shield provide even stability to hold off Artorias? I figured your guard would get broken if you block, and he usually have a follow up swing.


Obviously it is best to not be there when his attack hits, but yes the Balder shield at +14 - 15 and default SL1 stats can block at least one hit. Don't stand around during the chain of 3 air rolling slams though since that will usually get through, but it is nice to have a chance to block the sliding lunge in a pinch. Smile

Quote:
There's a trick to make him spam that flame (or telekinetic) attack and lower his tail, you need to place yourself at a certain distance, but i cant fkin remember more details..
trying to cut it at SL1 though.. good luck with that.. i wont even imagine the.. nightmares Smile)


OK, I will pay more attention to that and try to find the optimum distance, but I haven't had much luck yet. When I beat the PS3 (e.g. non-P2D) version I was ~SL35-40 and prefer to use light armored swordsman with pyro backup and honestly aside from the poor weapon choices (dagger, hand axe, battle axe, club, reinforced club, mace, and morning star) the game at SL1 plays very similar. Since the pyro glove can be fully upgraded you can compensate for the poor weapons with maxed pyro (I know the true l33t don't even use that), assuming the boss isn't resistant to fire (Kalameet isn't immune, but IS resistant to the point a lightning weapon is better). BTW I miss my +5 Lightning Uchigatana and I forget why the hell I decided to try beating it all at SL1! Overall I am good at avoiding attacks, but generally at SL1 a single mistake is all but fatal. Evil or Very Mad
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blackeyedboy




Posts: 10307
Location: Transylvania
PostPosted: Sat, 29th Sep 2012 08:16    Post subject:
With a STR/END/DEX build I found that for me the best weapon, both in moves, style and damage is the Abyss Greatsword. Beats the hell out of the Claymore (+5 Lighting) on all bosses. Backstab is splendid (~880 damage without ring).

Had the Claymore +5 Lighting for most part of the game and it served me honorably, but at some point I got capped and had to switch. At SL127 the Abyss Greatsword still upgrades consistently via the lesser stat, which is DEX right now.

Abyss Greatsword, Greatshield of Artorias and tons of END kinda "broke" the game for me. On NG+ I am very powerful and started to lose interest. Smile Well it might be this or... the fact that I have a little over 100 hours in the game. Razz


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sat, 29th Sep 2012 09:07    Post subject:
Claymore +15 is way better than the Abyss; the lighting upgrade is what holds it back!


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blackeyedboy




Posts: 10307
Location: Transylvania
PostPosted: Sat, 29th Sep 2012 09:14    Post subject:
Well I have the second Claymore from NG+. I might put the the test your claiming. Razz


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sat, 29th Sep 2012 09:16    Post subject:
Why not downgrade your lighting claymore to claymore +10 and upgrade from there? you wont be needing a lightning weapon in ng+ anyway.. they're pretty useless after a certain level
blackeyedboy wrote:
On NG+ I am very powerful and started to lose interest. Smile

I did too.. bosses hp remain the same and you kill them in 2 hits.. not fun, i started over


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pillermann




Posts: 2577

PostPosted: Sat, 29th Sep 2012 09:21    Post subject:
Thought boss hp would at least double in NG+ fromw hat I've seen on the wiki
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sat, 29th Sep 2012 09:34    Post subject:
Nop, they may get a damage buff but not a hp buff. Only minibosses and regular mobs get increased hp


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pillermann




Posts: 2577

PostPosted: Sat, 29th Sep 2012 09:49    Post subject:
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me7




Posts: 3945

PostPosted: Sat, 29th Sep 2012 12:31    Post subject:
I'm a single Titanite Chunk shy of upgrading my Claymore to +15. Is there a way to farm Titanite Chunks?
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dsergei




Posts: 4064
Location: Moscow, Russia
PostPosted: Sat, 29th Sep 2012 12:44    Post subject:
You need a Titanite Slab to go from +14 to +15

http://darksoulswiki.wikispaces.com/Titanite+Slab
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me7




Posts: 3945

PostPosted: Sat, 29th Sep 2012 12:48    Post subject:
I have a slab. I'm currently at +13 with two chunks and a slab. I just miss a third chunk to get the most out of the sword.
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fable2




Posts: 6057

PostPosted: Sat, 29th Sep 2012 13:19    Post subject:
you can feed kingseeker frampt a titanite slab to get 2xchunks

you can farm slabs this way
Darkwraiths in New Londo Ruins ; Defeating Stray Demon in Undead Asylum ; Siegmeier of Catarina quest line reward. The Crystal Lizards in Great Hollow (not 100%). In a chest near where you face Kalameet (PTDE).

http://darksoulswiki.wikispaces.com/Titanite+Slab
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sat, 29th Sep 2012 13:50    Post subject:
Farming a slab may even take up to 4 hours, chuncks however drop a lot from the Darkwraith in New Londo, you'll probably get some in your first run


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me7




Posts: 3945

PostPosted: Sat, 29th Sep 2012 16:12    Post subject:
Yes, the Darkwraiths did the trick. Thanks.
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proutprout75




Posts: 129

PostPosted: Sat, 29th Sep 2012 16:41    Post subject:
DSfix 1.6
http://blog.metaclassofnil.com/?p=236

Quote:
- Option to unlock the framerate. Thanks to the hard work of Clément Barnier, the framerate can now be unlocked completely. This means that if your system can’t maintain 60 FPS, it will drop down gracefully to 55 instead of going directly to 30. There are some issues with this, look into the .ini files for details.
- Fixed the SMAA issue introduced in 1.5 (with edges touching the skybox)
- Fixed the major HUD modification issues with damage numbers and subtitles (other HUD issues remain, including boss health bars)
- Various small performance tweaks
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Ashok0




Posts: 1733
Location: Ohio
PostPosted: Sat, 29th Sep 2012 16:59    Post subject:
I haven't kept up with DSfix, is it "safe" to use this with the built in 60fps fix w/o getting banned?
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paxsali
Banned



Posts: 18338

PostPosted: Sat, 29th Sep 2012 17:10    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:08; edited 1 time in total
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tonizito
VIP Member



Posts: 51565
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 29th Sep 2012 17:12    Post subject:
paxsali wrote:
http://www.youtube.com/watch?v=ZfOSXIJybNc

Hope it's not a repost. Smile
Damn... that kickass bow makes me want to play again Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sat, 29th Sep 2012 23:06    Post subject:
Dsfix 1.7 out. Still no word on proper UI scaling.. shame Sad


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mach1ne




Posts: 1042

PostPosted: Sat, 29th Sep 2012 23:11    Post subject:
proutprout75 wrote:
DSfix 1.6
http://blog.metaclassofnil.com/?p=236

Quote:
- Option to unlock the framerate. Thanks to the hard work of Clément Barnier, the framerate can now be unlocked completely. This means that if your system can’t maintain 60 FPS, it will drop down gracefully to 55 instead of going directly to 30. There are some issues with this, look into the .ini files for details.
- Fixed the SMAA issue introduced in 1.5 (with edges touching the skybox)
- Fixed the major HUD modification issues with damage numbers and subtitles (other HUD issues remain, including boss health bars)
- Various small performance tweaks


and two quick bugfix releases put us to 1.7. anyone tried it yet? i unlocked fps and set a limit of 90 in the cfg and i havnt seen it go below 72 anywhere yet (usually sits at 92). seems kind of odd because on the previous 60 fps mod, i would still occasionally (randomly) get locked down to 30. i guess it determined where to lock you based on a pretty wide range (it seems that it would lock you at 30 unless you could get over 75 or so and stay there for a few seconds). i imagine a lot of the people who were still stuck at 30 using the old 60 fps mod will be able to get much higher fps now.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sun, 30th Sep 2012 01:40    Post subject:
So i finally lvled up my dex/int char and decided its time to invade..
90% of the fights: spend 10 minutes to bow, buff weapon, pop a grass and cast pursuers, after that 1hit the enemy and win in 5 seconds.. that pursuers crap is so frikin cheap ..


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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Sun, 30th Sep 2012 04:24    Post subject:
proutprout75 wrote:
DSfix 1.6
http://blog.metaclassofnil.com/?p=236

Quote:
- Option to unlock the framerate. Thanks to the hard work of Clément Barnier, the framerate can now be unlocked completely. This means that if your system can’t maintain 60 FPS, it will drop down gracefully to 55 instead of going directly to 30. There are some issues with this, look into the .ini files for details.
- Fixed the SMAA issue introduced in 1.5 (with edges touching the skybox)
- Fixed the major HUD modification issues with damage numbers and subtitles (other HUD issues remain, including boss health bars)
- Various small performance tweaks


Oh thank you!

I can now manage 45fps on an average in the game. Heavenly! Very Happy

Bless the modding community and thank you From Software for porting the game (even if it was half-arsed). Smile
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