Torchlight 2
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Werelds
Special Little Man



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PostPosted: Mon, 8th Oct 2012 09:43    Post subject:
Because you spent a lot of time in that one and it's the most direct comparison the game has right now, why wouldn't it be compared?

No need to get all hostile on me straight away, fucking hell.

@ Neon: yeah, that'll stop me from stating the truth Laughing
Fact is that this game does everything right that D3 didn't. It is much closer to a D2 sequel than we'll ever get.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 8th Oct 2012 09:47    Post subject:
Werelds wrote:
Because you spent a lot of time in that one and it's the most direct comparison the game has right now, why wouldn't it be compared?

No need to get all hostile on me straight away, fucking hell.

@ Neon: yeah, that'll stop me from stating the truth Laughing
Fact is that this game does everything right that D3 didn't. It is much closer to a D2 sequel than we'll ever get.



not trying to be hostile, i am really not, but i am tired of people making d3 references in anything when telling me something. Its just lazy.
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Neon
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Location: Poland
PostPosted: Mon, 8th Oct 2012 09:49    Post subject:
Yeah, it is entirely unreasonable to compare two recently released H&S games Laughing
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Werelds
Special Little Man



Posts: 15098
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PostPosted: Mon, 8th Oct 2012 09:50    Post subject:
Not why I did that though, it's just the most direct comparison to this game and I know that you know that game as well as I do. What else would I use for comparison?

TL1? Obviously does everything better than that one, it's a true sequel in that regard.
D2 then? Much more colourful than that of course, but very close in how you need to build your character, how you get loot. You can feel that it was made by the same people.
Sacred? Less pretty, more enjoyable gameplay for me (because this one's a lot faster and keeps you engaged with the charge bars).
Path of Exile? Less versatile, but combat feels a million times better. Neither is a graphical powerhouse, just completely different styles.

I can compare it to anything you want, D3 is just its most recent direct comparison; PoE is too different to be compared...IMO Razz
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 8th Oct 2012 09:56    Post subject:
maybe im just getting to old for this. Dunno. Last Hack n slash i enjoyed, was TQ. But the lack of MP support (i hate open mp with cheated chars) killed that one really quickly, leaving the last hack n slash i played extensivly (and i guess the only one i ever played extensivly lol) = Diablo 2.
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Tydirium




Posts: 601

PostPosted: Mon, 8th Oct 2012 09:57    Post subject:
[quote="Werelds"]
Smikis. wrote:
...
As for some Outlander woes: if you're playing solo, use Vortex Hex, works extremely well against most trash (ranged mobs not so much). Also make sure to give your pet Heal All + 3 summon spells, so you have your own little army and healer with you while you use passive spells on your own character (Dual Wielding if applicable, Marksmanship, Heal Self, Treasure Hunter).



Interesting idea!
Is that really working? I did all the conjuring and healing myself. Does the pet "conjure" and "heal" really when you need it? I noticed as an Outlander the timing is often critical.
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Werelds
Special Little Man



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PostPosted: Mon, 8th Oct 2012 10:06    Post subject:
Yep, it summons every time you go into combat. Assuming the spells aren't on cooldown. When I go into combat I get a whole fucking army; 8 skeleton archers, 4 zombies and a skeleton Laughing
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crackerbear




Posts: 748

PostPosted: Mon, 8th Oct 2012 10:24    Post subject:
Tydirium wrote:
Is that really working? I did all the conjuring and healing myself. Does the pet "conjure" and "heal" really when you need it? I noticed as an Outlander the timing is often critical.

Conjuring works ok-ish, my pet tends to summons stuff after I've killed them though (I guess I kill mobs too quick), but as for healing, the pet will cast that spell randomly even when your health is full. As you say, timing is important in some cases so you may want to learn a heal self or another heal all spell on your own character as well as having it on your pet.
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SpiderJerusalem




Posts: 129
Location: Middle of an Emerald
PostPosted: Mon, 8th Oct 2012 10:24    Post subject:
Werelds wrote:
Yep, it summons every time you go into combat. Assuming the spells aren't on cooldown. When I go into combat I get a whole fucking army; 8 skeleton archers, 4 zombies and a skeleton Laughing

Yeah I've been doing this as well. It's a solid strat for avoiding a lot of damage.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 8th Oct 2012 11:36    Post subject:
Smikis. wrote:
i didnt screw my character, i put all my talents into one tree, one could screw up by putting one point in every spell/passive and have nothing strong,but when you focus on one tree, how is that screw up ? this must be first ever rpg, who rewards talents in every spell instead of focusing in one direction , because there havent been one in last decade


You broke your character, just like you can break your character in D1, D2 or indeed any other action RPG with reliance on skill points and stats. You pumped all your points into a caster tree that is supposed to be used as an augment to your physical abilities,on a PHYSICAL class no less, and then you hop and skip back here to whine about how the game is broken because you fucked up. That's the simple end of it; you broke your character, not the game, as Paul said; you're not supposed to focus solely on one tree to the exclusions of everything else -- so YOU broke your character and I'll wager you did it deliberately so as to have more ammo to use against the game.

Sin is right () it's obviously not for everybody, if you can't be bothered to read the skill descriptions and plan your build accordingly, then it's obviously not for you either. Like I said; my wife schooled you. She played with passive abilities (from all trees...) on her Berserker and used solely default melee attacks and had zero trouble with the game.


Last edited by sabin1981 on Mon, 8th Oct 2012 11:44; edited 1 time in total
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Neon
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Posts: 18935
Location: Poland
PostPosted: Mon, 8th Oct 2012 11:43    Post subject:
With that said, embermage is madly OP with his Prismatic Bolt. I use it exclusively, everything else is just passives.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 8th Oct 2012 11:44    Post subject:
Neon wrote:
With that said, embermage is madly OP with his Prismatic Bolt. I use it exclusively, everything else is just passives.


Damn straight Very Happy That's why I never installed Update2 ... pfft.. nerfing the charge speed on my Prismatic Bolt Crying or Very sad
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Neon
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PostPosted: Mon, 8th Oct 2012 11:48    Post subject:
To be honest, it didn't change THAT much for my character, still owning everything in his sight, unless I forget to pop a potion or two. Very Happy
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sabin1981
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Posts: 87805

PostPosted: Mon, 8th Oct 2012 11:49    Post subject:
Well I already had 60% charge speed buffs from items and gems - I even found a glorious shield towards the end of the game with a SINGLE boost of 60% charge speed, but sadly it required Lv54 and I finished the game on Lv53 Very Happy Logically and realistically I can completely understand the charge speed nerf, it pretty much ended up being infinite mana 99.99% of the time with my Bolts ... but as a gamer, someone actively exploiting this delicious power? It annoyed me grinhurt
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Werelds
Special Little Man



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PostPosted: Mon, 8th Oct 2012 11:53    Post subject:
Tbh even without my glaives (which I used mostly to charge my charge bar before) I find that I still fill it quick enough (1-2 packs), no +Charge embers or anything. Can't imagine how quick you guys must be charging it

Although I'm sure Lathi would like me to charge even quicker, considering he gets 76% of my benefits (so that's 7.6% Crit+Dodge+IAS..and Cast speed, but that's only mildly interesting). Once mine is up, it's permanently up though, I can keep it up just by staying in combat Smile
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sabin1981
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PostPosted: Mon, 8th Oct 2012 11:54    Post subject:
Usually two blasts of Prismatic Bolt, as long as each bolt hits, you could watch the charge bar shoot up... teehee.
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Mister_s




Posts: 19863

PostPosted: Mon, 8th Oct 2012 11:58    Post subject:
IS transmute worth the effort? I never even tried it in the first game. Sacrificing three uniques for one does not seem all that great. And three potions for a potion one tier up? How is that useful?
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crackerbear




Posts: 748

PostPosted: Mon, 8th Oct 2012 12:00    Post subject:
Small tip/trick I don't know if you're aware, as an Outlander, just put 1 point into Bramble Wall and Glaive Sweep and then use Glaive Sweep on your own Bramble to gain charge extremely quickly.

You can do this prior to a boss battle or something if your charge meter is empty beforehand. Troll Dad

Mister_s wrote:
IS transmute worth the effort? I never even tried it in the first game. Sacrificing three uniques for one does not seem all that great. And three potions for a potion one tier up? How is that useful?

Before they fixed the gambler glitch, I transmuted loads of uniques and on average, it's not particularly worth it. From what I can tell, the item level of the transmuted unique is an average of the 4 items you used and since generally you find uniques fairly sporadically, the levels are all over the place. This then means when you go to transmute, the resulting unique is fairly low level. Also there's a high chance that you won't be able to use that unique as it's for another class.

The potion one is good because you will quickly out level the use of lower end potions, so turning them into the bigger, better versions is handy. Although I just tend to sell mine since I pick up enough potions through my runs.

Transmuting embers and getting sockets onto items is totally worth it though.


Last edited by crackerbear on Mon, 8th Oct 2012 12:20; edited 5 times in total
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sabin1981
Mostly Cursed



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PostPosted: Mon, 8th Oct 2012 12:01    Post subject:
Mister_s wrote:
IS transmute worth the effort? I never even tried it in the first game. Sacrificing three uniques for one does not seem all that great. And three potions for a potion one tier up? How is that useful?


It's very useful for adding sockets to items, you get a random addition between 1-5 sockets (though realistically it's 1 socket Razz), merging four uniques for one is definitely not worth it. Potions though, that's worth it for trading up your old stock of potions for new ones, especially as you progress through the game and collect newer versions which make your old stock obsolete. That's really about it though.
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Mon, 8th Oct 2012 12:01    Post subject:
Mister_s wrote:
IS transmute worth the effort? I never even tried it in the first game. Sacrificing three uniques for one does not seem all that great. And three potions for a potion one tier up? How is that useful?

It's 4 uniques for one and what else are you going to do with all those uniques you won't use yourself? Vendor? Best to transmute and hope for one that suits you (just watch the item levels, make sure they're all close to each other) Smile
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Mister_s




Posts: 19863

PostPosted: Mon, 8th Oct 2012 12:03    Post subject:
I tried it two times and both times I got crap. Four uniques for one just seems a bit iffy. I tried to keep the items at the same level since the outcome is an average, no luck.


Last edited by Mister_s on Mon, 8th Oct 2012 12:04; edited 1 time in total
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sabin1981
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Posts: 87805

PostPosted: Mon, 8th Oct 2012 12:04    Post subject:
I got unlucky with the uniques, I transmuted twice and ended up with even worse unique results... so I just stopped. I put a few into shared stash and simply sold the rest. The loot in this game is awesome, they just kept throwing great stuff at me anyhow Very Happy
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Tydirium




Posts: 601

PostPosted: Mon, 8th Oct 2012 12:23    Post subject:
By far the best way to get uniques is the "lucky vendor" (or shadow vendor or however ou may call it) selling unidentified items in the camp.

By choosing the one with the highest price in the category and maybe the one where you dont meet (yet) the requirements (red x) you have a good change to get a unique. Worked about ten times for me in my playthrough.
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JBeckman
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Posts: 34994
Location: Sweden
PostPosted: Mon, 8th Oct 2012 14:11    Post subject:
Every single item not for your class seems to be a set or unique so for transfering items via the shared stash to other characters that pretty much guarantees a decent item.


Although a lot of them seem to be above average quality, not exactly the Gheed gambler from Diablo 2 ha ha. Very Happy
(Unless he was improved later on in a patch, never got any decent stuff from that guy.)
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shroom




Posts: 240

PostPosted: Thu, 11th Oct 2012 23:16    Post subject:
Torchlight.II.Update.3-RELOADED
Torchlight.2.v1.13.5.12.update.cracked-THETA

 Spoiler:
 
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Mon, 15th Oct 2012 11:31    Post subject:
Man finished the game at level 52. Fuck this was really really great Very Happy

And I don't feel as if it is over and nothing left. Pretty much the opposite, there is still epic loot to find, I MUST GET IT!

A game for the whole family Very Happy (even my wifes mom played with us lol)


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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Mister_s




Posts: 19863

PostPosted: Mon, 15th Oct 2012 11:33    Post subject:
I wish my fiancee was into gaming Sad
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moosenoodles




Posts: 18411

PostPosted: Mon, 15th Oct 2012 14:14    Post subject:
shroom wrote:
Torchlight.II.Update.3-RELOADED
Torchlight.2.v1.13.5.12.update.cracked-THETA

 Spoiler:
 



1.1gb :O
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Yondaime
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PostPosted: Mon, 15th Oct 2012 17:07    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:41; edited 1 time in total
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Mister_s




Posts: 19863

PostPosted: Wed, 17th Oct 2012 13:19    Post subject:
This game is sooooo addicting. I finally have a berserker build which doesn't die whenever an enemy farts! Much more fun this way.
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