Dishonored (Arkane + Harvey Smith + Viktor Antonov!)
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jewbagel




Posts: 795

PostPosted: Wed, 10th Oct 2012 00:18    Post subject:
tonizito wrote:
Just got to the sewers.

Stupid question but... the game completely opens up after that, right?
The world, the gameplay, etc.

Because so far I'm not that impressed Poker Face


Also the graphics (mostly the environment/space) remind me a little too much of RAGE Poker Face Poker Face


Think Thief when it comes to the missions, each one is its own closed area but it's basically open world within it. The sewers are definitely not indicative of the rest of the game.

(Thief except for hiding in shadows Sad still a bit bummed about that... lol)
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Mister_s




Posts: 19863

PostPosted: Wed, 10th Oct 2012 00:21    Post subject:
tonizito wrote:
Just got to the sewers.

Stupid question but... the game completely opens up after that, right?
The world, the gameplay, etc.

You basically didn't even properly started the game yet. It's just the tut area.
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ixigia
[Moderator] Consigliere



Posts: 64971
Location: Italy
PostPosted: Wed, 10th Oct 2012 00:22    Post subject:
sausje wrote:
ixi, the sweetfx that you linked, is that a modified one by yourself or is it one of the ones posted on that site i linked?

It's an old version that I use in several games, with just the sharpening+SMAA enabled Smile

4treyu wrote:
crackerbear wrote:
4treyu wrote:
Believe me Waldo, it's very subtle Very Happy At first I wasn't noticing either. Hit the Scroll Lock key while in game and there you sould see the light Razz

It's so subtle that it's not worth using, at least on the settings ixigia uploaded.

If anyone's familiar with Photoshop, it's basically like applying an unsharp mask of about 30% - which is basically nothing, especially when you're going to be moving around.


Hmmm you might have a point as I'm actually using the latest version of sweetfx (which is not the same as Ixigia's) with default settings, and those settings include a "vibrance" that is enabled by default, and is disabled on ixigia's one. It applies a suble increase in color saturation that I really like more than the default, as it's not overdone, imo.

Yep I disabled the vibrance because I don't like to change the look of a game too much, lowering the gamma already does the job fine when it comes to have more vivid colors, imo. Very Happy

About the sharpening, the #define sharp_strength is set on 1.0 by default, you might try a higher value <2 if you like. Smile
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Karmeck




Posts: 3341
Location: Sweden
PostPosted: Wed, 10th Oct 2012 00:22    Post subject:
Newty182 wrote:
WHEATTHlNS wrote:
Is there no way to get the save states to update times other than creating a shit ton of save games?


v5 3DM crack fixes that problem. I would guess the Skidrow crack also fixes it.

v3 Save files are at C:\ProgramData\3DMGAME\3DMGAME\205100\storage

The new saves location for v5 is here: C:\Users\USERNAME\AppData\Local\SKIDROW\205100\Storage

Just copy and paste the old save file(s) to there. The time and date will only appear on new saves and wont work if you overwrite the old ones.


Well i have only used v5 but the stamps went away after sweetfx were added.


Last edited by Karmeck on Wed, 10th Oct 2012 01:03; edited 2 times in total
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human_steel




Posts: 33269

PostPosted: Wed, 10th Oct 2012 00:23    Post subject:
Finished it. Almost all day playing. Decent game, but nothing quite extraordinary.

Definitely props to offering different play styles and nicely structured levels having more than 1 or 2 paths of achieving your goals. I used to alternate between stealth and pure action between missions as well.

But will give it somewhere around 6.5-7/10. The story was a downside for me and I couldn't quite get soaked in the atmosphere of Dunwall.
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tonizito




Posts: 51172
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 10th Oct 2012 00:25    Post subject:
jewbagel wrote:
(Thief except for hiding in shadows Sad still a bit bummed about that... lol)
Yep, same here.
Pretty lame when a guard can spot you while hiding in the shadows Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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blackeyedboy




Posts: 9744
Location: Transylvania
PostPosted: Wed, 10th Oct 2012 00:28    Post subject:
tonizito wrote:
Just got to the sewers.

Stupid question but... the game completely opens up after that, right?
The world, the gameplay, etc.

Because so far I'm not that impressed Poker Face


No, areas won't open and levels are similar to Deus Ex HR, as in there are loading times between certain level areas and missions are based around one single "level", which, for my personal taste, is anything but completely open...

I am not that impressed either, but I play along and enjoy the Thief/BioShock low vibe I get from this.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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jewbagel




Posts: 795

PostPosted: Wed, 10th Oct 2012 00:29    Post subject:
I'd say it's more realistic, but then I'm teleporting around the city and turning into rats. There's nothing like the thrill of hiding in shadows with a guard walking not even a foot away, alas, I won't understand that decision. It's my only real gripe so far.
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danger1911




Posts: 430
Location: BrightFalls
PostPosted: Wed, 10th Oct 2012 00:30    Post subject:
DISHONORED.MULTI5-POSTMORTEM
 Spoiler:
 




Last edited by danger1911 on Wed, 10th Oct 2012 00:31; edited 1 time in total
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bxrdj




Posts: 1469
Location: Far from Home
PostPosted: Wed, 10th Oct 2012 00:30    Post subject:
ixigia thanks it works well and I notice the difference Smile


fuck ...
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dog-god




Posts: 524

PostPosted: Wed, 10th Oct 2012 00:40    Post subject:
Newty182 wrote:
WHEATTHlNS wrote:
Is there no way to get the save states to update times other than creating a shit ton of save games?


v5 3DM crack fixes that problem. I would guess the Skidrow crack also fixes it.

v3 Save files are at C:\ProgramData\3DMGAME\3DMGAME\205100\storage

The new saves location for v5 is here: C:\Users\USERNAME\AppData\Local\SKIDROW\205100\Storage

Just copy and paste the old save file(s) to there. The time and date will only appear on new saves and wont work if you overwrite the old ones.


Im using the Skidrow release and have no timestamps ? It just says
Hours Minutes Seconds

update
Replaced the Skidrow crack with the v5 0-3DM and timestamps are now working properly
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SubV




Posts: 151

PostPosted: Wed, 10th Oct 2012 01:02    Post subject:
Mister_s wrote:
I stealthed all the way, didn't kill anyone, but apparently I killed one hostile Scratch Head

Maybe the rats eaten him. Or you dropped the unconscious body into the water.
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Karmeck




Posts: 3341
Location: Sweden
PostPosted: Wed, 10th Oct 2012 01:03    Post subject:
Karmeck wrote:
Newty182 wrote:
WHEATTHlNS wrote:
Is there no way to get the save states to update times other than creating a shit ton of save games?


v5 3DM crack fixes that problem. I would guess the Skidrow crack also fixes it.

v3 Save files are at C:\ProgramData\3DMGAME\3DMGAME\205100\storage

The new saves location for v5 is here: C:\Users\USERNAME\AppData\Local\SKIDROW\205100\Storage

Just copy and paste the old save file(s) to there. The time and date will only appear on new saves and wont work if you overwrite the old ones.


Well i have only used v5 but the stamps went away after sweetfx were added.


And now i noticed something new, save files are crated but not listed in the save/load menu before i fully restart the game. odd
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inz




Posts: 11914

PostPosted: Wed, 10th Oct 2012 01:03    Post subject:
^^ Dropping them from a decent height will kill them as well.
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Mister_s




Posts: 19863

PostPosted: Wed, 10th Oct 2012 01:17    Post subject:
I nicely stowed all the bodies I knocked out, strange. Great game which seems to reward exploration. The blink ability opens up a lot of possibilities. I don't quite understand the heart though. Do I hear the secrets/thoughts of the person I am holding it at?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 10th Oct 2012 01:20    Post subject:
Mister_s wrote:
I don't quite understand the heart though. Do I hear the secrets/thoughts of the person I am holding it at?


The heart's whispers are basically just for backstory and exposition, it doesn't reveal secrets that are used in the game. Equip it, aim at a character and press r-mouse to hear info about them Smile You also equip the heart to see indicators on the screen as to where Bones/Runes are located.
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smocc




Posts: 163

PostPosted: Wed, 10th Oct 2012 01:31    Post subject:
Mission 4 question:

 Spoiler:
 


Last edited by smocc on Wed, 10th Oct 2012 02:34; edited 1 time in total
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Karmeck




Posts: 3341
Location: Sweden
PostPosted: Wed, 10th Oct 2012 01:36    Post subject:
Karmeck wrote:
Karmeck wrote:
Newty182 wrote:


v5 3DM crack fixes that problem. I would guess the Skidrow crack also fixes it.

v3 Save files are at C:\ProgramData\3DMGAME\3DMGAME\205100\storage

The new saves location for v5 is here: C:\Users\USERNAME\AppData\Local\SKIDROW\205100\Storage

Just copy and paste the old save file(s) to there. The time and date will only appear on new saves and wont work if you overwrite the old ones.


Well i have only used v5 but the stamps went away after sweetfx were added.


And now i noticed something new, save files are crated but not listed in the save/load menu before i fully restart the game. odd


well now, seem the game remember my last save if i restart it but no time stamps, but then i start saving again the game put my saves at the bottom of the save game list with time stamps. Odd error indeed
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 10th Oct 2012 01:41    Post subject:
SweetFX OFF and ON. Definitely an improvement ^_^







I'd have taken more comparisons, but I've been too busy playing... heh. 10hrs solid today. I've not done that for quite some time! I think it's fair to say I am completely nuts about this game \o/
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 10th Oct 2012 01:41    Post subject:
Can you kick people like in Dark Messiah?


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 10th Oct 2012 01:41    Post subject:
m3th0d2008 wrote:
Can you kick people like in Dark Messiah?


No, sadly, which really is a shame as it would have opened another avenue of non-lethal takedowns.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 10th Oct 2012 01:42    Post subject:
sabin1981 wrote:
m3th0d2008 wrote:
Can you kick people like in Dark Messiah?


No, sadly, which really is a shame as it would have opened another avenue of non-lethal takedowns.


Sad That's disappointing. Oh, btw, I was thinking about very lethal takedowns. I think you know what I mean Very Happy (Dark Messiah <3 firing it up at least twice every year, just too much fun)


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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lolozaur




Posts: 26310

PostPosted: Wed, 10th Oct 2012 01:54    Post subject:
oh those screens are fcking ugly Laughing
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 10th Oct 2012 01:56    Post subject:
lolozaur wrote:
oh those screens are fcking ugly Laughing


If you say so.
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Radicalus




Posts: 6417

PostPosted: Wed, 10th Oct 2012 02:00    Post subject:
Werelds wrote:
For those complaining about textures: as a ton of people have already said, the game has this water/oil painting style, they're not meant to be super crisp. And if you're not convinced that they aren't in fact shit textures, just look at any sign. It's all readable; in most games nowadays you can't read any. I've not come across any that weren't readable. They're not amazing quality, but for the most part it fits the style of the game.

As for the rest of the game for me so far, this just about sums it up: So Much Win

Loading times are just ridiculous, it's done loading before I even see a "Loading..." blink. It's got a crapton of options (more so than DX:HR, its closest competitor), proper controls, good combat mechanics, huge attention to detail. Particularly all the conversations going on and such are pretty brilliant; although thanks to one of the early NPCs I constantly hear the same damn song in my head now. What shall we do with the drunken sailor...Laughing

As for the bad? I don't like having to choose between jaggies, low vaseline or high vaseline. I'm not a fan of the injector sharpen shit either, so fuck that. Fortunately, the game itself is so good so far that I really couldn't care less about how shit looks Very Happy


Man, that song is evil, damn it! I was whistling it for a while, then I found its text ... then the singing began. Now you just reminded me, so fuck you, too Very Happy
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 10th Oct 2012 02:04    Post subject:
lolozaur wrote:
oh those screens are fcking ugly Laughing


Pretty sure the gameplay makes up for it. I'm not exactly fond of the artstyle myself... it's clearly Antonov and I didn't like his influence on HL2 either (highly overrated imo.. but I don't like Steampunk in general, so don't mind me guys)... but who gives a damn if the core essence rocks.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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breeze1




Posts: 363

PostPosted: Wed, 10th Oct 2012 02:11    Post subject:
Quote:
What shall we do with the drunken sailor..


it's whaler in the game though, not sailor Very Happy
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lolozaur




Posts: 26310

PostPosted: Wed, 10th Oct 2012 02:12    Post subject:
xcom players 25k
this 11k
hahah wtf Laughing
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4treyu




Posts: 23005

PostPosted: Wed, 10th Oct 2012 02:18    Post subject:
XCOM has a really old and loyal fanbase, it's an established franchise. Something similar to when Diablo 3 released (hundreds of thousands playing) regardless of the quality of the game (though I hear this XCOM is pretty good).

Dishonored on the other hand, is a completely new franchise. But given the great quality of the product, should become a very successful one.
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CompuGeek




Posts: 610

PostPosted: Wed, 10th Oct 2012 02:31    Post subject:
BettyShikle wrote:
Game is funky & enjoyable,well made.
Am i the only one thinking that everyone in this game seems to have a small head but gigantoid hands? Confused


Noticed that right away
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