Pillars of Eternity by Obisidan
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griniaris
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Posts: 70

PostPosted: Sun, 14th Oct 2012 20:10    Post subject:
Roger_Young wrote:
griniaris wrote:

Not good enough. Not even close Wink
And how can we know, that the goals they put aren't in their first schedule?
For me, their goals are only a promotional tool. And in no way it's GUARANTEED that they make a better game, if they achieved.
And if they already have sell many units of their game know, they maybe have no real motivation to invest in ways they make a better game but are costly, as they allready cash the money and make bigger profit for themselves.

And besides we all know for a fact, that the the world will end in 21th December of 2012. Wink
People believe in what they want to believe. You've stated your beliefs. They are just that, you're no different.

Excuse me? Scratch Head
Can you translate in english please?!! Smug
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JackQ
Non-expret in Derps lagunge



Posts: 14117
Location: Kibbutznik, Israel
PostPosted: Sun, 14th Oct 2012 20:21    Post subject:
griniaris wrote:
And if they already have sell many units of their game know, they maybe have no real motivation to invest in ways they make a better game but are costly, as they allready cash the money and make bigger profit for themselves.


what? most people will buy if after kickstarter/the game will have accurate release window. and it's known that Kickstarter warned developers that abusing the serivce can lead to lawsuits,not only that, Obsidian are known developers for years and they can't just let down and hurt their name and trust. less known indiea like FLT and Raveaged did kickstarter and releasing their stuff already(FLT is out btw and it got good reviews)


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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griniaris
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Posts: 70

PostPosted: Sun, 14th Oct 2012 20:58    Post subject:
KeyserSoeze wrote:
griniaris wrote:
Roger_Young wrote:

Maybe I've watched many Pirate movies during my childhood. But everybody knows there's always a code of some sort involved. Razz
http://en.wikipedia.org/wiki/Pirate_code


This.

Not good enough. Not even close Wink
And how can we know, that the goals they put aren't in their first schedule?
For me, their goals are only a promotional tool. And in no way it's GUARANTEED that they make a better game, if they achieved.
And if they already have sell many units of their game know, they maybe have no real motivation to invest in ways they make a better game but are costly, as they allready cash the money and make bigger profit for themselves.


Who cares what they do with the money, really?

The only thing that matter is, will it be a good game or not. If they spend 1$ on the game and it turn out great and the rest 2 999 999$ they take in profit, so be it.

If they do that and the game suck, they will never sell a game again under the name obsidian. And tbh, i think that IP/name is worth more than 3 mil $ so why would they do that.

So why don't you take your trolling and ugly avatar and go hide under the rock you came from, k thx!

You have a point here, regardless your moronic remarks afterwards.
Only the name of the developer can give a clue for the quality they deliver.
But Obsidian is known for semifinished and baggy products.
If we were talking about S.E or CD Projekt RED, this will be a diferent matter.
But your references about the distibution of the founds are no good too. Because if with "1" they make a good game, with "1+2.999.999" will do a way better one. "Α good game" is an ambiguous notion and for a good game that realy costs 1, it's not very wise to pay way more..
And about your arrogant remarks in the end, if you speak ill of the people that you don't like their opinions, then you are the troll and you should Sh..t the f..k up.
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griniaris
Banned



Posts: 70

PostPosted: Sun, 14th Oct 2012 21:08    Post subject:
JackQ wrote:
griniaris wrote:
And if they already have sell many units of their game know, they maybe have no real motivation to invest in ways they make a better game but are costly, as they allready cash the money and make bigger profit for themselves.


what? most people will buy if after kickstarter/the game will have accurate release window. and it's known that Kickstarter warned developers that abusing the serivce can lead to lawsuits,not only that, Obsidian are known developers for years and they can't just let down and hurt their name and trust. less known indiea like FLT and Raveaged did kickstarter and releasing their stuff already(FLT is out btw and it got good reviews)

But we aren't talking about not to deliver the game but if the developers will use the kickstarter money quality wise or pocket wise Cool
And the type of Obsidian's stretch coals are leaning more to pocket wise, if you take my point.. Wink
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 14th Oct 2012 21:13    Post subject:
Nobody cares. Get over it already.
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Sun, 14th Oct 2012 21:44    Post subject:
griniaris wrote:
Roger_Young wrote:
griniaris wrote:

Not good enough. Not even close Wink
And how can we know, that the goals they put aren't in their first schedule?
For me, their goals are only a promotional tool. And in no way it's GUARANTEED that they make a better game, if they achieved.
And if they already have sell many units of their game know, they maybe have no real motivation to invest in ways they make a better game but are costly, as they allready cash the money and make bigger profit for themselves.

And besides we all know for a fact, that the the world will end in 21th December of 2012. Wink
People believe in what they want to believe. You've stated your beliefs. They are just that, you're no different.

Excuse me? Scratch Head
Can you translate in english please?!! Smug


Sure, I'll try to. But you have to make an effort.

Quote:
And how can we know, that the goals they put aren't in their first schedule?

We can't. But how do you know they won't?

Quote:
For me, their goals are only a promotional tool.

It's just a belief. But I agree they are a promotional tool. So?

Quote:

And in no way it's GUARANTEED that they make a better game, if they achieved.

No it's not guaranteed. In life there's only thing which is guaranteed.
But you really need a guarantee? I mean it's only $25. I'm sure that those who can't afford will not back up. That's OK. But why make a big fuss about it?
I believe that they can make a better game.


Quote:

And if they already have sell many units of their game know, they maybe have no real motivation to invest in ways they make a better game but are costly, as they allready cash the money and make bigger profit for themselves.

Or they feel as a higher incentive to make a better game and feel the responsibility of dealing with a larger audience that can't be disappointed for future projects, if they don't deliver a good game.

We could go on, but you've stated your beliefs, that's OK. But why do you have the need to call the people who don't agree with you and who have a different kind of beliefs as sheep? Why do you think you're mentally superior? Why is that your posts, are mainly negative?
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griniaris
Banned



Posts: 70

PostPosted: Sun, 14th Oct 2012 22:26    Post subject:
Roger_Young wrote:
griniaris wrote:
Roger_Young wrote:

And besides we all know for a fact, that the the world will end in 21th December of 2012. Wink
People believe in what they want to believe. You've stated your beliefs. They are just that, you're no different.

Excuse me? Scratch Head
Can you translate in english please?!! Smug


Sure, I'll try to. But you have to make an effort.

Quote:
And how can we know, that the goals they put aren't in their first schedule?

We can't. But how do you know they won't?

Quote:
For me, their goals are only a promotional tool.

It's just a belief. But I agree they are a promotional tool. So?

Quote:

And in no way it's GUARANTEED that they make a better game, if they achieved.

No it's not guaranteed. In life there's only thing which is guaranteed.
But you really need a guarantee? I mean it's only $25. I'm sure that those who can't afford will not back up. That's OK. But why make a big fuss about it?
I believe that they can make a better game.


Quote:

And if they already have sell many units of their game know, they maybe have no real motivation to invest in ways they make a better game but are costly, as they allready cash the money and make bigger profit for themselves.

Or they feel as a higher incentive to make a better game and feel the responsibility of dealing with a larger audience that can't be disappointed for future projects, if they don't deliver a good game.

We could go on, but you've stated your beliefs, that's OK. But why do you have the need to call the people who don't agree with you and who have a different kind of beliefs as sheep? Why do you think you're mentally superior? Why is that your posts, are mainly negative?

Fine translation. Wink
1. They should described in the begining their project more accurate, so it would be obvious if they are honest in their pleads for more money for quality, or they are inclined in pocketry Wink
2. The promotional tools are manipulating tools and this isn't in par with the TRUST that is essential to projects prepayed like this.
3. We don't speak about 25$ only. People pay 100 and more for this. I think that, if you manipulate them you aren't honest and they are sheeps Wink
4. The people that use marketing tools like that, in my belief aren't very trustworthy to be sportsmanlike.
5. I'm a grouchy old man
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Sun, 14th Oct 2012 22:40    Post subject:
Well if you excuse me I'll not comment the first 4 points, I lack the energy for debating them and soon we were arguing other things besides this specific case. That's not wrong, but I feel this is not the proper place for that.
Besides I would probably would have to make double posts one in English and another in a different English. Wink
About point number 5... well certainly in some of your posts you sound like that. Pehraps it's just an alter ego. Maybe with time we will see your "lighter" side. Wink
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griniaris
Banned



Posts: 70

PostPosted: Sun, 14th Oct 2012 22:54    Post subject:
Roger_Young wrote:
Well if you excuse me I'll not comment the first 4 points, I lack the energy for debating them and soon we were arguing other things besides this specific case. That's not wrong, but I feel this is not the proper place for that.
Besides I would probably would have to make double posts one in English and another in a different English. Wink
About point number 5... well certainly in some of your posts you sound like that. Pehraps it's just an alter ego. Maybe with time we will see your "lighter" side. Wink

OK.
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The_Zeel




Posts: 14922

PostPosted: Sun, 14th Oct 2012 23:41    Post subject:
jesus fuck, people are actually complaining about the stretch goals now, because in their "highly educated expert opinion" the development costs should be less than 10% of what the stretch goals imply?
to whom it may concern, kindly go fuck a goat before shitting up this thread or even better, go code some simple shit like a reversi game in c++ with a standard "ai" routine, multiply the time you needed for it by 10000 and you may have an inkling of what it takes to create a full-fledged crpg capital city with everything included.
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madmax17




Posts: 18347
Location: Croatia
PostPosted: Sun, 14th Oct 2012 23:50    Post subject:
Yeah, I'm trying to do a simple 2d shooter in SDL/c++ right now where there is one screen and you're standing and teh enemies are coming form the right and it's a bitch, so much work Laughing
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Interinactive
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Posts: 29296

PostPosted: Sun, 14th Oct 2012 23:58    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:53; edited 1 time in total
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Mercostol




Posts: 132

PostPosted: Mon, 15th Oct 2012 00:02    Post subject:
please dont feed the troll
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griniaris
Banned



Posts: 70

PostPosted: Mon, 15th Oct 2012 00:32    Post subject:
Interinactive wrote:
griniaris wrote:
We don't speak about 25$ only. People pay 100 and more for this. I think that, if you manipulate them you aren't honest and they are sheeps Wink


Who's making this game, door to door knife salesmen or developers with a lot of credibility?

Laughing

GTFO

Whistle me elmo
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Interinactive
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Posts: 29296

PostPosted: Mon, 15th Oct 2012 00:44    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:53; edited 1 time in total
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Mon, 15th Oct 2012 01:03    Post subject:
No Feed Troll

Had to bring it up! Very Happy
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griniaris
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Posts: 70

PostPosted: Mon, 15th Oct 2012 01:29    Post subject:
blackdochia wrote:
No Feed Troll

Had to bring it up! Very Happy
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The_Zeel




Posts: 14922

PostPosted: Mon, 15th Oct 2012 02:20    Post subject:
i think griniaris is dryan/radge´s new account, this type of lame trolling is certainly his trademark.
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Roach_666




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Location: Hell in its Alpha Build
PostPosted: Mon, 15th Oct 2012 11:49    Post subject:
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griniaris
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Posts: 70

PostPosted: Mon, 15th Oct 2012 12:19    Post subject:
The_Zeel wrote:
i think griniaris is dryan/radge´s new account, this type of lame trolling is certainly his trademark.

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JackQ
Non-expret in Derps lagunge



Posts: 14117
Location: Kibbutznik, Israel
PostPosted: Mon, 15th Oct 2012 17:55    Post subject:
it already surpassed 3.2M alone,around 3.3m with paypal Wink


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Your personal opinions != the rest of the forum
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Mon, 15th Oct 2012 18:09    Post subject:
I think they just might reach the 3.5 mil goal.
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JackQ
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Posts: 14117
Location: Kibbutznik, Israel
PostPosted: Mon, 15th Oct 2012 18:18    Post subject:
they will end this current day with less then 100k to go at minimum,and last day tend to be one of the fastest Wink


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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griniaris
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PostPosted: Mon, 15th Oct 2012 20:26    Post subject:
They will c$$$sh 3.5M plus paypal. Idea
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JackQ
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Posts: 14117
Location: Kibbutznik, Israel
PostPosted: Mon, 15th Oct 2012 21:26    Post subject:
Update #24:

Quote:
http://www.youtube.com/watch?feature=player_embedded&v=hxDpewmig9g


By the time this update is posted, we'll have only about 30 hours or so before the end of our Project Eternity Kickstarter campaign. You've helped us make amazing progress over the weekend, easily surpassing the $3.0 Million Stronghold stretch goal -- and it looks like we may, in fact, Dream the Impossible Dream of Big City #2 at $3.5 Million.

Physical Audio CD of the Project Eternity Soundtrack

For the last final hours of the Kickstarter, we have a limited run add-on of the Project Eternity Soundtrack in a physical audio CD format for $20. You need to be at a physical tier ($65, $100, $140, $250+) to add-on the audio CD soundtrack.


Tonight, don't forget to tune in and watch some Obsidian dungeon-delvers tackle a one-shot D&D 3.5E Forgotten Realms adventure in a live stream of BLOOD IN THE BRINE (there will be weresharks). Check out the live stream on USTREAM starting at 5PM PST. A recording of the play session will be made and released later for those that miss it.

Life and Death in the Dyrwood

For today's update, I was supposed to do a lore update, but I decided that I wanted to talk about a specific subject and how lore and mechanics tie into that subject. Today's subjects are LIFE AND DEATH. Project Eternity is a fantasy RPG inspired by several A/D&D-based settings in which death is, for those with means, a temporary setback (for the Nameless One, it's even less problematic). The priests of the Forgotten Realms run around with boatloads of cure x wounds spells, the ability to banish disease, and even the power to bring the dead back to life.

In Project Eternity, prospects are not so bright. And when death comes, some try to stay, some choose to go, but most people believe that once they make the trip to the other side, there is only one way back: to begin a new life.

Common Mortality
Project Eternity's world is one with limited medicine and medical understanding. Unlike many fantasy settings, there is very little access to curative magic. Remedies for health problems often have only a palliative or placebo effect at best, owing their continued use more to folk beliefs and tradition than any basis in scientific methodology. Though soul-based magic has helped the great exploring cultures from suffering massive pandemics and has helped some individuals overcome illness over the long-term, there is no quick magical "cure" for disease or illness. Most people go through life and death in the ordinary way -- unless they put themselves in harm's way, that is.

Stamina and Health
In Project Eternity's combat, players need to be concerned with two elements of a character's vitality: Stamina and Health. The majority of damage a character takes is subtracted from his or her Stamina. Stamina represents how much general abuse a character can take before falling unconscious. Characters lose it quickly and regain it relatively rapidly, even without assistance. Soul-based abilities are able to help replenish or regenerate Stamina and are often used on the battlefield to turn the tide of combat. If a character hits 0 Stamina, he or she is knocked out. Intervention from another character can bring an unconscious character back into a fight.

For players, the Health of their party members is a tether that makes them consider how far they are willing to venture from a safe resting spot. Though Health is typically lost at a lower rate, when the PC or a companion hits 0 Health, he or she is maimed (in standard play) or killed (in Expert mode or as an option in standard play). Magic may help mitigate damage to Health and slow the tide, but once characters have died (in Expert mode), there is no known magic that can bring them back.

A Lottery of Souls
The world belongs to mortals. As time has progressed, mortals have lifted themselves out of ignorance and into ages of increased self-awareness, harnessing the power of their own souls to amazing effect. So... why worship the gods, anyway? For many mortals, worship is a matter of respect and tradition. They consider their gods (or, in some cases, all gods) to be their creators. They follow the guidelines of religion because history tells them that the gods have punished individuals -- and entire nations -- for ancient episodes of religious disrespect and dismissal.

For others, religious worship is a matter of karmic self-interest. Often, people believe that if an individual's soul arrives in the realm of a pleased god, the god will place that soul into the body of someone who will have a good life. To such believers, choosing to not worship or is to risk spiritual confusion and aimlessness in the afterlife. They speculate that the faithless are entered into a "lottery of souls" from which many will wind up no better -- or much worse -- than they did in their last life. Some of the same faiths also believe that religious apostasy or lax observance is a cause of soul splintering upon death, which many consider to be an even worse fate.

Gods for All Seasons
People worship many gods, but usually the ones who are most associated with their way of life. Farmers may worship gods of light, growth, or storms. Warriors worship gods of battle and fortune. Though some faiths are exclusionary, most people will say a prayer to any god when the circumstances are right -- farmers praying to a god of battle when their lands are invaded, warriors praying to a god of growth when they're starving in the wilderness.

Sometimes the same god -- or gods -- may have a different identity in a different part of the world. The most notable is one of the most widely honored, if not warmly embraced. Called Berath in Aedyran and Cirono in Vailian, it is the god of cycles, of doors, and of life and death itself. People commonly place or carve the figure of Berath in doorways, windows, and other "portals" from one place to another, figurative or literal.

In Eír Glanfath's ruins, explorers have discovered two common figures, Caoth i Bhád and Bád i Caothaí (Life in Death and Death in Life, respectively), semi-skeletal female and male figures who occupy positions opposite each other in doorways -- like a twinned display of the split aspects of Berath/Cirono.

Necromancy
Despite the assumed natural cycle of things, there are individuals in the world of Project Eternity who either want to know more about that cycle or who choose to alter that cycle. Broadly speaking, "necromancy" refers to any attempt to do either, whether that involves speaking with the soul of a dead mortal, attempting to tap into the unconscious past lives of a living soul, or to bind soul energy or a complete soul inside of a dead body.

These acts are viewed with differing levels of criticism depending on the culture. Many folk share the interest of necromancers and would like to understand more about the eternal cycle, but are also afraid of what they might learn. Some extremists are opposed to any and all necromancy, and tales say that a quiet and powerful cult that has worked for centuries to discredit, trap, and even murder necromancers for their efforts. To the people who oppose necromancy with such violent passion, mortal understanding should have limits, and they fear the consequences for the world should those limits be unraveled.
 Spoiler:
 


http://www.kickstarter.com/projects/obsidian/project-eternity/posts


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griniaris
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PostPosted: Mon, 15th Oct 2012 22:11    Post subject:
We have to admit that their creativity, in the marketing methods they use, is amazing Bouncy Gal' Bouncy Gal' Bouncy Gal'
They nearly create hype --> CAsh from the void. Shifty Fellar
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Stormwolf




Posts: 23243
Location: Norway
PostPosted: Mon, 15th Oct 2012 22:12    Post subject:
I hope they include the stuff for those who pledged for boxed editions earlier and not just those who pledge now.
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The_Zeel




Posts: 14922

PostPosted: Mon, 15th Oct 2012 22:12    Post subject:
griniaris wrote:
We have to admit that their creativity, in the marketing methods they use, is amazing Bouncy Gal' Bouncy Gal' Bouncy Gal'
They nearly create hype --> CAsh from the void. Shifty Fellar

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griniaris
Banned



Posts: 70

PostPosted: Mon, 15th Oct 2012 22:17    Post subject:
The_Zeel wrote:
griniaris wrote:
We have to admit that their creativity, in the marketing methods they use, is amazing Bouncy Gal' Bouncy Gal' Bouncy Gal'
They nearly create hype --> CAsh from the void. Shifty Fellar


How imaginative and original..
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The_Zeel




Posts: 14922

PostPosted: Mon, 15th Oct 2012 22:19    Post subject:
griniaris wrote:
The_Zeel wrote:
griniaris wrote:
We have to admit that their creativity, in the marketing methods they use, is amazing Bouncy Gal' Bouncy Gal' Bouncy Gal'
They nearly create hype --> CAsh from the void. Shifty Fellar


How imaginative and original..

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