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Posted: Thu, 18th Oct 2012 02:12 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:52; edited 1 time in total
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Posted: Thu, 18th Oct 2012 02:55 Post subject: |
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It doesn't matter how easy Dishonored may get cause it lets you play it the way you want to play it. You want to ignore Blink completely for a challenge? You can certainly do so and still get everywhere in the game. You want to kill everybody without stopping time? Be my guest. It's just like the excellent Max Payne 3 where you weren't forced to play using cover. Sticking to bullet ime and good aiming makes it really challenging (and much more fun while we're at it).
Back to Dishonored, the AI isn't good only when alert, they even change or expand their usual routes when you take out a guard who was previously there, and you have to crefully choose where you leave the unconscious/dead bodies. Is it the best AI ever? certainly not, but it's very good by today's horrible standards. And that's just one more reason why Dishonored stands out in a sea of titles full of derpiness and constrained gameplay.
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Posted: Thu, 18th Oct 2012 03:20 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:52; edited 1 time in total
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ixigia
[Moderator] Consigliere
Posts: 65073
Location: Italy
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Posted: Thu, 18th Oct 2012 04:13 Post subject: |
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Does the pope shit in the woods?
Gaming is no longer niche as it used to be and nowadays almost everyone has at least a gaming device at home. The audience is incredibly bigger than before, hence the whole emphasis on providing the "universal recipe for fun", making things easier and more streamlined overall. Everything needs to be accessible to everyone.
Nothing is lost though, there are still talented and wise developers still able to make proper and fun games despite the inevitable "dumbing down" process; and I'm talking about CDProjekt, Eidos Montreal, Arkane, Rockstar, Obsidian, Valve, Rocksteady, Creative Assembly , Firaxis Games, Runic Games and many others (Indie gaming included).
We've got less 'hardcore' and easier games, but I still have plenty of fun, and that's what counts the most. Also, the Kickstarter boom is likely going to substantially improve the situation.
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Thu, 18th Oct 2012 04:21 Post subject: |
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I still remember a game for the Sega Genesis called Phantasy Star II which was like, the pinnacle of difficulty for me. Even if it wasn't, that's the game that always sticks out for me as a memory of being difficult. The last two bosses were bitches! ;p
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Posted: Thu, 18th Oct 2012 04:40 Post subject: |
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Interinactive wrote: | 4treyu wrote: | It doesn't matter how easy Dishonored may get cause it lets you play it the way you want to play it. |
If that's how you want to define it, then no game is easy, none, because you can play them a way in which makes them hard. Congrats. You've just invalidated the entire topic and issue
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I only replied and argued with what you said because I thought it was unfair on Dishonored. The way the game is made it gives you the power to decide how to play it. Can you say the same thing about many other games today? I even gave proof hinting at how you don't need the Blink power at all. Where as in many other modern titles you actually need the overpowered weapons/items/spells/mechanics in order to progress. If anything, the inclusion of a power like Blink actually improves the game because it makes it more variated (not to mention the misused "fun to play"). So no, the fact that this applies to Dishonored doesn't make it automatically apply to the rest of games, hence, no invalidated topic
The dumbing down of games issue is not only about the higher or lower difficulties, but also about freedom of movement, choices, narrative, presence or absence of hand-holding, and many other factors you have to take into account for this kind of discussion.
Otherwise, I agree with what you and others have said.
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Posted: Thu, 18th Oct 2012 05:59 Post subject: |
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4treyu wrote: | The dumbing down of games issue is not only about the higher or lower difficulties, but also about freedom of movement, choices, narrative, presence or absence of hand-holding, and many other factors you have to take into account for this kind of discussion. | True.. and the number one issue for me is the ability to save. You triggered the alarm? Went on careless and got killed? Made the wrong decision? Np just quickload your latest save and voilla.. boss too hard? quicksave just before the fight, or better yet.. quicksave in the middle of the fight as well. Now i know most people will disagree but limiting the ability to save and reload, replacing that with checkpoints maybe, like the ones in dead space maybe, or the typewriters in resident evil 4 or bonfires or whatever is imho the best way to a more meaningful experience; overall game balance, overpowered weapons, hp amounts or damage should be secondary, again, imho
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Thu, 18th Oct 2012 06:14 Post subject: |
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Vikerness wrote: | 4treyu wrote: | The dumbing down of games issue is not only about the higher or lower difficulties, but also about freedom of movement, choices, narrative, presence or absence of hand-holding, and many other factors you have to take into account for this kind of discussion. | True.. and the number one issue for me is the ability to save. You triggered the alarm? Went on careless and got killed? Made the wrong decision? Np just quickload your latest save and voilla.. boss too hard? quicksave just before the fight, or better yet.. quicksave in the middle of the fight as well. Now i know most people will disagree but limiting the ability to save and reload, replacing that with checkpoints maybe, like the ones in dead space maybe, or the typewriters in resident evil 4 or bonfires or whatever is imho the best way to a more meaningful experience; overall game balance, overpowered weapons, hp amounts or damage should be secondary, again, imho |
Heh, yeah I got to admit that this might trigger a pretty intense discussion here
Me personally, I'm all for finding a good compromise. There's a game I'm coincidentally playing right now for the first time, Hitman 2: Silent Assassin, in which there's the possibility to save, yes, but they're limited to only two per mission (at least on the difficulty level I'm playing), so you have to include that into your planning and time them well. I think that's a pretyy good system.
I'm sure other people can find some better examples.
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Posted: Thu, 18th Oct 2012 06:28 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:52; edited 1 time in total
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Roach_666
Posts: 1299
Location: Hell in its Alpha Build
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Posted: Thu, 18th Oct 2012 14:16 Post subject: |
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Posted: Thu, 18th Oct 2012 14:18 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:52; edited 1 time in total
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Neon
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Location: Poland
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Posted: Thu, 18th Oct 2012 14:38 Post subject: |
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Neon wrote: | What was so good about The Darkness 2?  | its shit but guess he like this shit cell shaded esthetic's that are there to not get a AO rating but only a PG , 16 or M
comic book violence for the Rating system is way different form real violence that you see daily on the news and thats FUCKED UP
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Posted: Thu, 18th Oct 2012 14:41 Post subject: |
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sabin1981 wrote: | Neon wrote: | What was so good about The Darkness 2?  |
Story, pacing, voice-acting. Hell.. the only thing that WASN'T good about it was the horrible FOV at launch. The rest of the game bloody brilliant, though still not as good as the first. | no it was not part 2 was made like part 1 did not exist ... it was like Dragon age 2
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Posted: Thu, 18th Oct 2012 14:49 Post subject: |
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Maybe it's the other way round, kids are getting more stupid by the year and the game companies are merely releasing the games they are able to digest considering their very limited IQ.
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Posted: Thu, 18th Oct 2012 15:07 Post subject: |
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madmax17 wrote: | Maybe it's the other way round, kids are getting more stupid by the year and the game companies are merely releasing the games they are able to digest considering their very limited IQ. |
RPG in 89 meant spreed shit data with a 30x30 window to see what you are doing every decision counted
RPG in 2012 means you play are role in a script based game , in it you can buy a gun from 300000000000000000000 kills you made , none of your decisions count
the press A button for AWESOME mentality
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AnarchoS
Posts: 2142
Location: An Archos
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Posted: Thu, 18th Oct 2012 15:32 Post subject: |
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madmax17 wrote: | Maybe it's the other way round, kids are getting more stupid by the year and the game companies are merely releasing the games they are able to digest considering their very limited IQ. |
And kids get stupider because games are made stupider, its a downward spiral.
To control u have to make everyone stupider than u. Stupification is started in primary schools. Knowledge can make people think and when people think they get ideas, Ideas can become subversive and sometimes revolutionary, young people tent to chose the revolutionary way, revolution can then down the government, and they don t want that, its a plan to make sheep out of people who cant use their brains and are easily controlled.
Last edited by AnarchoS on Thu, 18th Oct 2012 15:42; edited 1 time in total
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Posted: Thu, 18th Oct 2012 15:40 Post subject: |
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Can't blame dumb games for kids getting stupider, what are they doing at school, playing Cod4 multi? 
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AnarchoS
Posts: 2142
Location: An Archos
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Neon
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barash
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Location: Norway
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Posted: Thu, 18th Oct 2012 17:42 Post subject: |
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