Are Modern Games Being Dumbed Down?
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fable2




Posts: 6054

PostPosted: Thu, 18th Oct 2012 02:05    Post subject: Are Modern Games Being Dumbed Down?
http://www.gamespot.com/super-meat-boy/videos/are-modern-games-being-dumbed-down-6398401

interesting video from game devs, also lol at CliffyB, he knows how much he contributed to the games industry Laughing
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cheat2win




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PostPosted: Thu, 18th Oct 2012 02:12    Post subject:
A: Some of them. Razz
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Interinactive
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PostPosted: Thu, 18th Oct 2012 02:12    Post subject:
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4treyu




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PostPosted: Thu, 18th Oct 2012 02:55    Post subject:
It doesn't matter how easy Dishonored may get cause it lets you play it the way you want to play it. You want to ignore Blink completely for a challenge? You can certainly do so and still get everywhere in the game. You want to kill everybody without stopping time? Be my guest. It's just like the excellent Max Payne 3 where you weren't forced to play using cover. Sticking to bullet ime and good aiming makes it really challenging (and much more fun while we're at it).

Back to Dishonored, the AI isn't good only when alert, they even change or expand their usual routes when you take out a guard who was previously there, and you have to crefully choose where you leave the unconscious/dead bodies. Is it the best AI ever? certainly not, but it's very good by today's horrible standards. And that's just one more reason why Dishonored stands out in a sea of titles full of derpiness and constrained gameplay.
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Interinactive
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PostPosted: Thu, 18th Oct 2012 03:20    Post subject:
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ixigia
[Moderator] Consigliere



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Location: Italy
PostPosted: Thu, 18th Oct 2012 04:13    Post subject:
Does the pope shit in the woods?

Gaming is no longer niche as it used to be and nowadays almost everyone has at least a gaming device at home. The audience is incredibly bigger than before, hence the whole emphasis on providing the "universal recipe for fun", making things easier and more streamlined overall. Everything needs to be accessible to everyone.

Nothing is lost though, there are still talented and wise developers still able to make proper and fun games despite the inevitable "dumbing down" process; and I'm talking about CDProjekt, Eidos Montreal, Arkane, Rockstar, Obsidian, Valve, Rocksteady, Creative Assembly , Firaxis Games, Runic Games and many others (Indie gaming included).

We've got less 'hardcore' and easier games, but I still have plenty of fun, and that's what counts the most. Also, the Kickstarter boom is likely going to substantially improve the situation.
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sTo0z
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PostPosted: Thu, 18th Oct 2012 04:21    Post subject:
I still remember a game for the Sega Genesis called Phantasy Star II which was like, the pinnacle of difficulty for me. Even if it wasn't, that's the game that always sticks out for me as a memory of being difficult. The last two bosses were bitches! ;p


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4treyu




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PostPosted: Thu, 18th Oct 2012 04:40    Post subject:
Interinactive wrote:
4treyu wrote:
It doesn't matter how easy Dishonored may get cause it lets you play it the way you want to play it.


If that's how you want to define it, then no game is easy, none, because you can play them a way in which makes them hard. Congrats. You've just invalidated the entire topic and issue


I only replied and argued with what you said because I thought it was unfair on Dishonored. The way the game is made it gives you the power to decide how to play it. Can you say the same thing about many other games today? I even gave proof hinting at how you don't need the Blink power at all. Where as in many other modern titles you actually need the overpowered weapons/items/spells/mechanics in order to progress. If anything, the inclusion of a power like Blink actually improves the game because it makes it more variated (not to mention the misused "fun to play"). So no, the fact that this applies to Dishonored doesn't make it automatically apply to the rest of games, hence, no invalidated topic Wink

The dumbing down of games issue is not only about the higher or lower difficulties, but also about freedom of movement, choices, narrative, presence or absence of hand-holding, and many other factors you have to take into account for this kind of discussion.

Otherwise, I agree with what you and others have said.
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Vikerness




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Location: Brasov
PostPosted: Thu, 18th Oct 2012 05:59    Post subject:
4treyu wrote:
The dumbing down of games issue is not only about the higher or lower difficulties, but also about freedom of movement, choices, narrative, presence or absence of hand-holding, and many other factors you have to take into account for this kind of discussion.
True.. and the number one issue for me is the ability to save. You triggered the alarm? Went on careless and got killed? Made the wrong decision? Np just quickload your latest save and voilla.. boss too hard? quicksave just before the fight, or better yet.. quicksave in the middle of the fight as well. Now i know most people will disagree but limiting the ability to save and reload, replacing that with checkpoints maybe, like the ones in dead space maybe, or the typewriters in resident evil 4 or bonfires or whatever is imho the best way to a more meaningful experience; overall game balance, overpowered weapons, hp amounts or damage should be secondary, again, imho


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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4treyu




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PostPosted: Thu, 18th Oct 2012 06:14    Post subject:
Vikerness wrote:
4treyu wrote:
The dumbing down of games issue is not only about the higher or lower difficulties, but also about freedom of movement, choices, narrative, presence or absence of hand-holding, and many other factors you have to take into account for this kind of discussion.
True.. and the number one issue for me is the ability to save. You triggered the alarm? Went on careless and got killed? Made the wrong decision? Np just quickload your latest save and voilla.. boss too hard? quicksave just before the fight, or better yet.. quicksave in the middle of the fight as well. Now i know most people will disagree but limiting the ability to save and reload, replacing that with checkpoints maybe, like the ones in dead space maybe, or the typewriters in resident evil 4 or bonfires or whatever is imho the best way to a more meaningful experience; overall game balance, overpowered weapons, hp amounts or damage should be secondary, again, imho


Heh, yeah I got to admit that this might trigger a pretty intense discussion here Cool Face

Me personally, I'm all for finding a good compromise. There's a game I'm coincidentally playing right now for the first time, Hitman 2: Silent Assassin, in which there's the possibility to save, yes, but they're limited to only two per mission (at least on the difficulty level I'm playing), so you have to include that into your planning and time them well. I think that's a pretyy good system.

I'm sure other people can find some better examples.
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Interinactive
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PostPosted: Thu, 18th Oct 2012 06:28    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 03:52; edited 1 time in total
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fable2




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PostPosted: Thu, 18th Oct 2012 13:56    Post subject:
in dark souls you couldn't even pause Laughing ,I'd call that an unnecessary inconvenience and has nothing to do with difficulty.
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consolitis
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PostPosted: Thu, 18th Oct 2012 14:06    Post subject:
Somewhat related, read it yesterday and made me chuckle: http://www.doom3world.org/phpbb2/viewtopic.php?p=238697#p238697 Very Happy

 Spoiler:
 


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Roach_666




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PostPosted: Thu, 18th Oct 2012 14:16    Post subject:
Laughing
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Interinactive
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PostPosted: Thu, 18th Oct 2012 14:18    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 03:52; edited 1 time in total
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fable2




Posts: 6054

PostPosted: Thu, 18th Oct 2012 14:29    Post subject:
i loved the game though, my goty actually, followed by Dishonored and the Darkness 2

all of them start with "D" Laughing
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Neon
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PostPosted: Thu, 18th Oct 2012 14:31    Post subject:
What was so good about The Darkness 2? Neutral
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sabin1981
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PostPosted: Thu, 18th Oct 2012 14:36    Post subject:
Neon wrote:
What was so good about The Darkness 2? Neutral


Story, pacing, voice-acting. Hell.. the only thing that WASN'T good about it was the horrible FOV at launch. The rest of the game bloody brilliant, though still not as good as the first.
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Hfric




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PostPosted: Thu, 18th Oct 2012 14:38    Post subject:
Neon wrote:
What was so good about The Darkness 2? Neutral
its shit but guess he like this shit cell shaded esthetic's that are there to not get a AO rating but only a PG , 16 or M
Laughing

comic book violence for the Rating system is way different form real violence that you see daily on the news and thats FUCKED UP


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Hfric




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PostPosted: Thu, 18th Oct 2012 14:41    Post subject:
sabin1981 wrote:
Neon wrote:
What was so good about The Darkness 2? Neutral


Story, pacing, voice-acting. Hell.. the only thing that WASN'T good about it was the horrible FOV at launch. The rest of the game bloody brilliant, though still not as good as the first.
no it was not part 2 was made like part 1 did not exist ... it was like Dragon age 2


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madmax17




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Location: Croatia
PostPosted: Thu, 18th Oct 2012 14:49    Post subject:
Maybe it's the other way round, kids are getting more stupid by the year and the game companies are merely releasing the games they are able to digest considering their very limited IQ.
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Hfric




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PostPosted: Thu, 18th Oct 2012 15:07    Post subject:
madmax17 wrote:
Maybe it's the other way round, kids are getting more stupid by the year and the game companies are merely releasing the games they are able to digest considering their very limited IQ.


RPG in 89 meant spreed shit data with a 30x30 window to see what you are doing every decision counted
RPG in 2012 means you play are role in a script based game , in it you can buy a gun from 300000000000000000000 kills you made , none of your decisions count

the press A button for AWESOME mentality


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AnarchoS




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PostPosted: Thu, 18th Oct 2012 15:32    Post subject:
madmax17 wrote:
Maybe it's the other way round, kids are getting more stupid by the year and the game companies are merely releasing the games they are able to digest considering their very limited IQ.


And kids get stupider because games are made stupider, its a downward spiral.

To control u have to make everyone stupider than u. Stupification is started in primary schools. Knowledge can make people think and when people think they get ideas, Ideas can become subversive and sometimes revolutionary, young people tent to chose the revolutionary way, revolution can then down the government, and they don t want that, its a plan to make sheep out of people who cant use their brains and are easily controlled.


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madmax17




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PostPosted: Thu, 18th Oct 2012 15:40    Post subject:
Can't blame dumb games for kids getting stupider, what are they doing at school, playing Cod4 multi? Laughing
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sabin1981
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PostPosted: Thu, 18th Oct 2012 15:43    Post subject:
Hfric wrote:
sabin1981 wrote:
Neon wrote:
What was so good about The Darkness 2? Neutral


Story, pacing, voice-acting. Hell.. the only thing that WASN'T good about it was the horrible FOV at launch. The rest of the game bloody brilliant, though still not as good as the first.
no it was not part 2 was made like part 1 did not exist ... it was like Dragon age 2


No.
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AnarchoS




Posts: 2142
Location: An Archos
PostPosted: Thu, 18th Oct 2012 15:44    Post subject:
madmax17 wrote:
Can't blame dumb games for kids getting stupider, what are they doing at school, playing Cod4 multi? Laughing


To control u have to make everyone stupider than u. Stupification is started in primary schools. Knowledge can make people think and when people think they get ideas, Ideas can become subversive and sometimes revolutionary, young people tent to chose the revolutionary way, revolution can then down the government, and they don t want that, its a plan to make sheep out of people who cant use their brains and are easily controlled.
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Neon
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PostPosted: Thu, 18th Oct 2012 15:46    Post subject:
sabin1981 wrote:
Neon wrote:
What was so good about The Darkness 2? Neutral


Story, pacing, voice-acting. Hell.. the only thing that WASN'T good about it was the horrible FOV at launch. The rest of the game bloody brilliant, though still not as good as the first.


I don't agree. Apart from a really good segment in the asylum, the game was an average shooter for me Sad A thousand leagues lower than the first one was.
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Mister_s




Posts: 19863

PostPosted: Thu, 18th Oct 2012 15:57    Post subject:
AnarchoS wrote:
madmax17 wrote:
Can't blame dumb games for kids getting stupider, what are they doing at school, playing Cod4 multi? Laughing


To control u have to make everyone stupider than u. Stupification is started in primary schools. Knowledge can make people think and when people think they get ideas, Ideas can become subversive and sometimes revolutionary, young people tent to chose the revolutionary way, revolution can then down the government, and they don t want that, its a plan to make sheep out of people who cant use their brains and are easily controlled.

I didn't get that. Can you repeat it please?
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barash




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Location: Norway
PostPosted: Thu, 18th Oct 2012 16:13    Post subject:
S/He's saying that governments all over the world have banded together with the mission of making every generation dumber than the previous one (through education, no less...) so they'll be easier to control.

Yeah.. Rolling Eyes
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KeyserSoeze




Posts: 800

PostPosted: Thu, 18th Oct 2012 17:42    Post subject:
I know the answer!!

yes.
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