yeah, it seems the game engine is capable to support inertia and weights transfers after all.
cars look finally heavier and not attached on the ground, colin mcrae style.
Preview of EC Sim Hw's Advanced Physics Engine, ver. 0.5
After 15 days and more than 70 hours of of really hard research, development and testing, EC Sim Hardware is really proud to present the first version (0.5) of his http://ecsimhardware.com/?page_id=2108 for the WRC 3 (PC) title.
We really hope you apreciate our hard work and enjoy the new realistic data based physics engine.
Good to see that the game is moddable, but i have too say i drove the rs200 group b car with default physics and it almost felt as playing RBR, bloody hell....
Good to see that the game is moddable, but i have too say i drove the rs200 group b car with default physics and it almost felt as playing RBR, bloody hell....
I would love to play a proper RBR remake so much. And physics could be even better today! Because if I remember there was just one flaw with RBR: The cars turned around the center? Do I remember this correct?
@Kamikaze: But seriously, there is no resemblance to RBR physics
Played the campaign like crazy these last few days. It's at around 80% completion right now. I basically finished it, but I still have to unlock the Delta Integrale and some sponsors and paintjobs. Also get the rest of the stars in some races. This game is just so well put together (although I don't understand the cars limit in multiplayer). And that's amazing considering the previous games. Also, the stages in Greece are fucking brutal!
And now for my true opinion about this game. It's the worst game ever! I mean, look at this!
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