DayZ - An ARMA2 Zombie Apocalypse Survival Mod
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Rasmus




Posts: 462
Location: Pik Kozlova snipin' with voldY
PostPosted: Fri, 26th Oct 2012 12:14    Post subject:
m3th0d2008 wrote:
Holy crap, this guy's DayZ videos are amazing. First time I saw them.

http://www.youtube.com/user/FRANKIEonPCin1080p

But it's ridiculous how lucky this guy always gets with finding gear, cars, stupid people and hackers.


I have seen all hes dayz videos, they are truely amazing. at some points it almost looks like hes cheating Very Happy

kuro is talking about awa hive Smile
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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Sat, 27th Oct 2012 23:27    Post subject:
More news about the engine for DayZ standalone:
http://dayzdev.tumblr.com/

For the people who like live events: The Survivor Gamez
http://survivorgamez.com/home
http://www.twitch.tv/directory/game/DayZ


Formerly known as iconized
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Sun, 28th Oct 2012 00:52    Post subject:
iconized wrote:
More news about the engine for DayZ standalone:
http://dayzdev.tumblr.com/

Enough material to host endless Interviews again,hooray
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shole




Posts: 3363

PostPosted: Sun, 28th Oct 2012 02:38    Post subject:
that survivor gamez is great fun to follow
i almost feel quilty for shitting on people who follow football etc

for future watching the gamez and streams;
http://spiralnine.com/sg/
really useful
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Sun, 28th Oct 2012 02:45    Post subject:
BettyShikle wrote:
iconized wrote:
More news about the engine for DayZ standalone:
http://dayzdev.tumblr.com/

Enough material to host endless Interviews again,hooray

bah... and we are still waiting on the alpha-patch for the dogs.
yeah, right.


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shole




Posts: 3363

PostPosted: Sun, 28th Oct 2012 02:49    Post subject:
i kind of doubt the mod updates are coming
hive development has already been officially retired
they're encouraging players to move to private hives and people to focus development on the private stuff
at least until standalone comes
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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Sun, 28th Oct 2012 08:43    Post subject:
Yes don't expect big updates for the mod from now on. All development goes into the standalone, WarZ forced their hand I guess. Meanwhile others release new maps and lately we got a new map called Namalsk. DayZCommander shed its skin a couple of times and can install all the other maps:

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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sun, 28th Oct 2012 08:56    Post subject:
iconized wrote:
Yes don't expect big updates for the mod from now on. All development goes into the standalone, WarZ forced their hand I guess. Meanwhile others release new maps and lately we got a new map called Namalsk. DayZCommander shed its skin a couple of times and can install all the other maps:



Sorry but like I said in the thread earlier, it doesn't have to do anything with WarZ. It's just that the mod is a waste of time. And I agree with that. Let modders finish it. Private Hives are on the rise anway.


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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Sun, 28th Oct 2012 09:10    Post subject:
Hmm Rocket promised dogs for example. Wouldn't be surprised if the standalone will not even have them (initially). Something else besides giving many interviews must be pressing him. Wink
On the other hand it seems that some DayZ fans are running amok in WarZ with cheat programs. The WarZ might completely fail if that can't be countered. Most hacks for that game were already developed for War Inc. some years ago.
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huxanomaly2




Posts: 2261
Location: Bucharest
PostPosted: Sun, 28th Oct 2012 12:17    Post subject:
I'm gonna try out Namalsk, looks a lot better than those other custom maps.
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Shrako




Posts: 182

PostPosted: Sun, 28th Oct 2012 14:32    Post subject:
So... probably has been asked around a million times but, is there a way to play this with a non-legit version of ARMA?


AMD FX8350 @ 4.8 GHz/4x4GB Corsair Vengeance/HIS 7970
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huxanomaly2




Posts: 2261
Location: Bucharest
PostPosted: Sun, 28th Oct 2012 16:26    Post subject:
Yes, but it's really hard.. Search for tuts on the interwebs miracle called Google.
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Sun, 28th Oct 2012 16:49    Post subject:
Another Day at Church - A DayZ Cinematic


My first cinematic for DayZ.


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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ixigia
[Moderator] Consigliere



Posts: 65074
Location: Italy
PostPosted: Sun, 28th Oct 2012 17:41    Post subject:
Aeon wrote:
Another Day at Church - A DayZ Cinematic


My first cinematic for DayZ.

This video is making me reinstall DayZ after 3 months, mission accomplished. Razz
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BonerUK




Posts: 2496
Location: Liverpool UK
PostPosted: Sun, 28th Oct 2012 18:23    Post subject:
You guys still on the AWA server

got myself into a bit of a zombie cluster fuck and lost most my blood



i need some budies Forever Alone
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sun, 28th Oct 2012 18:58    Post subject:
I have my fair share of problems in using DayZ gear in the ARMA 2 editor, any idea on how to do that aeon?


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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Sun, 28th Oct 2012 19:01    Post subject:
Using DayZ gear in ArmA2 Editor? Like what gear?


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sun, 28th Oct 2012 19:04    Post subject:
Winchester, Lee Enfield and so on.

Or especially the DayZ flares!


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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 28th Oct 2012 19:05    Post subject:
Lee Enfield's not from DayZ Razz
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Sun, 28th Oct 2012 20:40    Post subject:
@Pumpy
Every weapon has its own code: http://community.bistudio.com/wiki/ArmA_2:_Weapons
Same for the animations: http://community.bistudio.com/wiki/Armed_Assault:_Moves_List#Basic


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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sun, 28th Oct 2012 21:15    Post subject:
Yeah but what about the DayZ stuff like winchester and flares? Smile And the DayZ animations?


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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Sun, 28th Oct 2012 22:00    Post subject:
Hmm, I should look if those things are in the editor as well.


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sun, 28th Oct 2012 22:16    Post subject:
I'd appreciate that Smile


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shole




Posts: 3363

PostPosted: Mon, 29th Oct 2012 13:45    Post subject:
new update soon...
http://dayzmod.com/forum/index.php?/topic/103211-pending-update-build-173-community-edition/
 Spoiler:
 
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Mon, 29th Oct 2012 14:34    Post subject:
Sounds too good to be true!


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Lopin18




Posts: 3359
Location: US
PostPosted: Mon, 29th Oct 2012 14:45    Post subject:
I think its about time i get back to Dayz...
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TheZor
VIP Member



Posts: 5991

PostPosted: Mon, 29th Oct 2012 14:50    Post subject:
Now that I got a new rig I could maybe give this a try.. If you guys plan on playing it a bit together I'd be more than happy to join and be the bait Very Happy - since I'll be the noob
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 29th Oct 2012 16:09    Post subject:
Quote:
New Combat System If you fire a weapon, someone fires a weapon near you, or a bullet/object impacts near you, then you go into combat. During combat, "ABORT" is disabled. If you ALT-F4/close anyway, your character is considered "combat logged" and instantly killed and leaves a body.


fuck yeah!


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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Mon, 29th Oct 2012 16:10    Post subject:
Just wait for it, you'll get stuck in combat Wink

I wish I was joking, but I can absolutely see that happening.
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Mon, 29th Oct 2012 16:27    Post subject:
Not played Dayz for months

Last time was with Pumpy... The above patch notes seems nice. Have they sorted out a lot of the general iffyness with the game / engine or is it much the same?

They had just introduced the hatchet when I last played (had an ammo counter of like 5000) or something.

Lot changed since then? Downloading now Smile


i5 -3570k
8GB DDR 3
Gigabyte GTX 980 Ti Gaming G1
32GB of terrible skill @ FPS games.
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