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Posted: Fri, 2nd Nov 2012 11:17 Post subject: |
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peter980 wrote: | With gold version you'll miss last two dlcs (korea, wonders) as well as gods&kings expansion. |
And if I buy only Gods & Kings expansion, and install it on "iso" version, will it fine?
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Fri, 2nd Nov 2012 16:24 Post subject: |
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it does work, maybe not online, but it works. i didnt use gods and kings though, i thought that might be pushing it too far
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Posted: Tue, 6th Nov 2012 09:54 Post subject: |
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Tungsten wrote: | it does work, maybe not online, but it works. i didnt use gods and kings though, i thought that might be pushing it too far |
Please explain where did you copied dlc files & how did you enabled dlc.
I have legal CiV + G&K. I copied Korea DLC to:
...\Steam\SteamApps\common\sid meier's civilization v\assets\DLC\DLC_05\
Launched the game (in steam offline mode). In the DLC window Korea was listed but I was unable to enable this (game auto-disables DLC the moment you click "ok" after enabling the DLC in the menu).
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Posted: Tue, 6th Nov 2012 10:45 Post subject: ***** |
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*****
Last edited by Areius on Fri, 19th Sep 2025 16:10; edited 1 time in total
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Posted: Tue, 6th Nov 2012 11:02 Post subject: |
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The 1.0.1.674 3DM fix (their crackfix for that release)
The 1.0.1.705 3DM cracked patch.
Those two files should be available on tehparadox and warezbb.
If your game updated to 10.0.2.13 (official patch name), you are out of luck. That patch it's not cracked yet. Probably will take a while.
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kumkss
Posts: 4835
Location: Chile
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DXWarlock
VIP Member
Posts: 11422
Location: Florida, USA
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Posted: Wed, 7th Nov 2012 18:50 Post subject: |
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Go into tactic map mode before you hit 'next turn' I hear helps.
Also turn off combat and movement animations. they don't 'lag' the game as so..but if the AI is moving 10 units, and there is 2-3 AI.. that's time its taking to actually show you them moving..or fighting.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Posted: Wed, 7th Nov 2012 19:04 Post subject: |
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Both of those sites (and many of the resellers they list) are new to me. It's a shame though that they don't include cddiski.ru though as I've found them to consistently be the cheapest for any key I looked up.
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kumkss
Posts: 4835
Location: Chile
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Posted: Thu, 15th Nov 2012 11:29 Post subject: |
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JB, any chance for the files from the fall patch(provided that you still have it installed)?
Thanks in advance.
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JBeckman
VIP Member
Posts: 34995
Location: Sweden
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Posted: Thu, 15th Nov 2012 12:32 Post subject: |
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I do not have it installed, was planning on trying the game again with the expansion but never got around to getting it, will probably do so eventually but it might be a while.
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Posted: Thu, 15th Nov 2012 12:56 Post subject: |
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Thanks, anyway. When you have time, remember us.
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Posted: Wed, 21st Nov 2012 10:19 Post subject: |
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Hot Fix Patch Notes
Hey Civ Community,
The hot fix patch is en route and will resolve some of the issues created on the Fall Patch. Here are the notes for your viewing pleasure.
Thanks for your patience on this one and have a good Thanksgiving!
Hot-Fix Patch Notes
[CRASH]
DX9 Range-strike crash. A city-strike or ranged unit could cause the game to crash when playing in the DX9 version, mainly in full-screen, but could occur in windowed mode as well.
DX9 Cascading graphics failure crash. On certain video cards, after playing for a short amount of time (or across a number of short games), the game could exhibit strange graphical behavior (rapidly blinking graphics, terrain unloading, etc.), which could eventually lead to a driver failure or hang.
DX9 multiple start crash. Fixed an issue where the DX9 version of the game could become unstable or crash if started multiple times in the same session.
[BUG]
Auto-Annex, no pop-ups bug. Fixed an issue that was causing the pop-up queue to stop displaying in-game pop-ups until the game was reloaded. NOTE: The cause of this could also exist in existing mods. Please see our note at the bottom of the change-list on how modders can correct this.
Mod constant reload. Fixed an issue causing mods to constantly reload each time the user visited the mods area. Could also cause modded saves to be corrupted or crash on load.
Denmark Trait not working. Fixed an issue causing Denmark’s trait (allows disembarked units to have an extra move after landing) to not function correctly.
Inefficient Pathfinder issue. Fixed multiple issues with the pathfinder that was causing units to exhibit inefficient movement choices.
Exploding workboat graphic. Fixed an issue where the Workboat model exhibited graphical corruption.
Grey terrain/checker-boarding. Fixed an issue on slower video cards where terrain displayed in large quantities, or with rapid draws (like clicking rapidly around the mini-map), could cause the game to unload the terrain system, resulting in large amounts of checkerboards.
[OPTIMIZATION]
Multiple Terrain optimizations.
[MODDING NOTE]
Modders need to ensure they are calling the SerialEventGameMessagePopupProcessed event immediately with pop-ups.
Here's an example from the ReligionOverview.lua, changes are in red.
Code:
function ShowHideHandler( bIsHide, bInitState )
if( not bInitState ) then
if( not bIsHide ) then
UI.incTurnTimerSemaphore();
Events.SerialEventGameMessagePopupShown(g_PopupInfo);
TabSelect(g_CurrentTab);
else
if(g_PopupType ~= nil) then
Events.SerialEventGameMessagePopupProcessed.CallImmediate(g_PopupInfo.Type, 0);
end
UI.decTurnTimerSemaphore();
end
end
end
ContextPtr:SetShowHideHandler( ShowHideHandler );
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Posted: Tue, 27th Nov 2012 14:17 Post subject: |
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I don't suppose a cracked version of this latest patch is floating around somewhere?
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Posted: Tue, 27th Nov 2012 14:32 Post subject: |
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First we need the updated files. Waiting for JB to reinstall the game (hopefully, he purchased the Gods&Kings on sale too)
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Posted: Tue, 27th Nov 2012 15:37 Post subject: |
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What files do you need, I have steam installed fully updated & all DLCs.
Lutzifer wrote: | and yes, mine is only average |
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Posted: Tue, 27th Nov 2012 15:44 Post subject: |
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The patched files. JB was usually the one that provided them. Afterwards, either the russians or the chinese were developing the crack.
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Posted: Tue, 27th Nov 2012 15:56 Post subject: |
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Well I didn't list which ones are updated..
Lutzifer wrote: | and yes, mine is only average |
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Posted: Tue, 27th Nov 2012 17:51 Post subject: |
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StrEagle wrote: | Well I didn't list which ones are updated.. |
I can make a list of updated files but for that latest acf and manifests for the game are required:
Steam\steamapps\appmanifest_8930.acf
and all .manifest files specified inside the .acf file, for ex.:
Code: | "ActiveDepots"
{
"8931" "4207070235359000443"
"8932" "3616181885644528978"
...
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The manifests would be:
Steam\depotcache\8931_4207070235359000443.manifest
Steam\depotcache\8932_3616181885644528978.manifest
etc.
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Posted: Tue, 27th Nov 2012 21:24 Post subject: |
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Note that updated files should not include just base game, or god&kings assets, but any updates done to DLC files too.
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Posted: Wed, 28th Nov 2012 14:10 Post subject: |
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So there was a huge Fall patch that fixed tons of shit, then a small hotfix to the Fall patch that fixed some tiny shit?
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Posted: Wed, 28th Nov 2012 20:35 Post subject: |
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anyone else their workers seems to get stuck in their work animation and you have to manualy click on them to free them up again ?
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