Page 36 of 57 |
|
Posted: Mon, 5th Nov 2012 21:09 Post subject: |
|
 |
yeah removing the HUD is working. Found it some minutes ago too. But thanks!
But hiding the weapon.. seems like its not possible right now. You can only use the time between the weaponswitch (0,5 -1 sek where no weapon is shown).
|
|
Back to top |
|
 |
Aeon
Posts: 8700
Location: Netherlands
|
|
Back to top |
|
 |
Bigwood
Posts: 305
Location: Sweden.
|
Posted: Tue, 6th Nov 2012 02:45 Post subject: |
|
 |
There will be no more betakey giveaways, according to the people on twitter:( Goddamnit!
|
|
Back to top |
|
 |
jippyuk
Posts: 1507
Location: Malta
|
|
Back to top |
|
 |
|
Posted: Tue, 6th Nov 2012 12:18 Post subject: |
|
 |
i have one extra key too... pm if interested
sense no make what the fuck
|
|
Back to top |
|
 |
Aeon
Posts: 8700
Location: Netherlands
|
|
Back to top |
|
 |
|
Posted: Thu, 8th Nov 2012 10:16 Post subject: |
|
 |
what am i doing wrong? all the servers are unavailable for me?
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Thu, 8th Nov 2012 10:22 Post subject: |
|
 |
|
|
Back to top |
|
 |
jippyuk
Posts: 1507
Location: Malta
|
|
Back to top |
|
 |
Frant1c
Posts: 311
Location: Not here.
|
Posted: Thu, 8th Nov 2012 14:18 Post subject: |
|
 |
I'm interested in trying this out if anyone still got a key, only got a Dota 2 key if you want anything in exchange besides my gratitude. Cheers.
|
|
Back to top |
|
 |
|
Posted: Sun, 11th Nov 2012 06:32 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 11th Nov 2012 08:29 Post subject: |
|
 |
Yeah, same hee. I haven't played for few months, and just returned back to it few days ago. I must say I was blown away by how much better it got.
|
|
Back to top |
|
 |
ixigia
[Moderator] Consigliere
Posts: 65086
Location: Italy
|
Posted: Sun, 11th Nov 2012 17:40 Post subject: |
|
 |
Looks awesome
Every time I want to play it the launcher regularly starts to download 3-4GB updates which put me in the mode..but it's a good sign. It means that the game gets fixed and improved daily 
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 11th Nov 2012 18:33 Post subject: |
|
 |
Just a few more days for my new rig to arrive, and just a few more weeks for planetside 2 to launch. Life is good I tell ya!
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 11th Nov 2012 20:27 Post subject: |
|
 |
It's a shame they make the game more and more grindy with each update. Unlocking a different rifle for one of your classes is going to take you days of playing actively for hours at a time. Especially when they've made bases take even longer to take and give you less points.
|
|
Back to top |
|
 |
|
Posted: Sun, 11th Nov 2012 21:07 Post subject: |
|
 |
Wow damn you are right, I knew the date, but for some reason I thought it was a few weeks! My rig will be ready sometime next week so yay! Well if no parts are faulty, which tends to happen too often :<
I don't mind that at all, making things more expensive and not so easily obtainable makes sense to me, and is just more appealing. But I can see it being annoying if you have a very limited time to play, but I've always been a fan of those who spend the most time, gets the best shiat. Yes making skill a factor would be nice, but I don't really see how that would work.
|
|
Back to top |
|
 |
|
Posted: Sun, 11th Nov 2012 22:28 Post subject: |
|
 |
New patch today - they're making game changing sweeping updates with only a week till release.
My advice - don't spend a dime on this game until two or three months after release, after they're finished homogenizing all weapons/vehicles/factions to be exactly the same (at which point factions are pointless) - because that's exactly where it's headed.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
|
|
Back to top |
|
 |
|
Posted: Sun, 11th Nov 2012 22:37 Post subject: |
|
 |
|
|
Back to top |
|
 |
zmed
Posts: 9234
Location: Orbanistan
|
Posted: Mon, 12th Nov 2012 02:56 Post subject: |
|
 |
P9PTGDXZEAJMNA2ZNPXD
P94FJDFNTCJ4GA24E49E
C3GHDETGZGJGN3FT9JMJ
6MG446HFGZMJ7RR44NNP
ZC9HPZCF37MFZ2ATEGFX
|
|
Back to top |
|
 |
|
Posted: Mon, 12th Nov 2012 03:01 Post subject: |
|
 |
PHMCKZ2GMAJPHE4XRJGR
MM9EEREKD2223D2Z69GD
DJGD6233ANPKAANKK9TN
6HAD49P622TC2N3MR377
N96C2GXTG4HRDK72J996
|
|
Back to top |
|
 |
Badrien
Posts: 2118
Location: Netherlands
|
Posted: Mon, 12th Nov 2012 03:20 Post subject: |
|
 |
Immunity wrote: | New patch today - they're making game changing sweeping updates with only a week till release.
My advice - don't spend a dime on this game until two or three months after release, after they're finished homogenizing all weapons/vehicles/factions to be exactly the same (at which point factions are pointless) - because that's exactly where it's headed. |
Got any details on the update couldnt find patch notes on the forum
|
|
Back to top |
|
 |
|
Posted: Mon, 12th Nov 2012 03:23 Post subject: |
|
 |
Last edited by Interinactive on Tue, 5th Oct 2021 03:48; edited 1 time in total
|
|
Back to top |
|
 |
|
Posted: Mon, 12th Nov 2012 03:32 Post subject: |
|
 |
Badrien wrote: |
Got any details on the update couldnt find patch notes on the forum |
Spoiler: |
Quote: |
General:
The first phase of the new player experience has been added.
Base facility ownership bonuses have been added.
Tug of War capture mechanics have replaced the ticket system.
Infantry jump height has been reduced slightly.
Shields should now regenerate in a vehicle.
Pain fields have been reimplemented at spawn points.
Notable Bug Fixes:
The southwest Heyoka Tech Plant landing pad will now resupply friendly aircraft.
Ikanam Bio Lab terminals will now spawn MBTs.
Litchcorp Secure Mine now has AV and AA Phalanx turrets as intended.
Players should now receive resources while in Phalanx turrets.
Ikanam Bio Lab Teleporters and Forward Spawns should now change empire when captured.
Known Issue:
Adjustments have been made to stats which may provide unexpected behavior. We anticipate this to be completely resolved with the next character wipe.
Music may play unexpectedly and at inopportune times during base capture.
Weapons:
New weapons are now available for certifications.
Sniper Rifles now have additional attachments.
The grenade warning indicator radius has been increased slightly.
The Strong Arm and Pitcher certifications have been removed.
Explosives and mines will now be persistent even when a class is changed.
Grenades should now explode even after death.
The MANA Turret certifications are now available. Each rank will decrease overheat time.
Classes:
Resist Shield now has a movement penalty when active.
The MAX certifications trees have been renamed. Ammo storage Canisters is now under utilities.
MAX Kinetic Armor will now only resist small arms fire.
Heavy Assault AA weapons now do less damage.
World:
A number of facilities have additional defenses such as turrets, gates, cover, and more restrictive vehicle access added to them.
Ownership of certain facilities will provide bonuses to empires on each continent:
Biolab - Ownership of a biolab will provide health regeneration.
Tech Plant - A Tech Plant is now required to spawn the Main Battle Tank (Vanguard, Prowler, Magrider).
Amp Station - An Amp station reduces the time to overheat Phalanx turrets.
Capturing all contested territories in a continent will provide a temporary bonus to the controlling empire:
Indar - Reduction of cost for items purchased with Infantry resources.
Esamir - Reduction of cost for vehicles purchased with mechanized resources.
Amerish - Reduction of cost for aircraft purchased with aerospace resources.
Capture mechanics have changed. Please see this thread for specifics on Tug of War capture.
Vehicles:
Landing should be improved for aircraft with landing gear, it should be much easier to land and take no damage.
Skyguard magazine size has been increased from 40 to 50.
The recoil on the 120mm Prowler cannons has been reduced.
Tanks are now more resistant to aircraft machines guns.
Sunderer:
AMS terminals now work on the sides. Terminals have been removed from the back.
Visuals have been added for AMS and Ammo attachments.
Galaxy:
The Galaxy is now more resistant to Flak damage.
Liberator:
The resistance to most damage has been increased.
The cone of the fire on the Tank Buster Cannon has been improved.
The 105mm cannon has increased damage, projectile speed, and a lower reload time.
The projectile speed of the 150mm cannon has been increased.
The Shredder has increased damage.
Fighters
Air to Air missiles now have increased damage and lock on range.
Rotary cannons now do less damage.
Rocket Pods now have reduced damage and increased reload speed.
|
|
|
|
Back to top |
|
 |
Badrien
Posts: 2118
Location: Netherlands
|
Posted: Mon, 12th Nov 2012 03:50 Post subject: |
|
 |
4treyu wrote: | Badrien wrote: |
Got any details on the update couldnt find patch notes on the forum |
Spoiler: |
Quote: |
General:
The first phase of the new player experience has been added.
Base facility ownership bonuses have been added.
Tug of War capture mechanics have replaced the ticket system.
Infantry jump height has been reduced slightly.
Shields should now regenerate in a vehicle.
Pain fields have been reimplemented at spawn points.
Notable Bug Fixes:
The southwest Heyoka Tech Plant landing pad will now resupply friendly aircraft.
Ikanam Bio Lab terminals will now spawn MBTs.
Litchcorp Secure Mine now has AV and AA Phalanx turrets as intended.
Players should now receive resources while in Phalanx turrets.
Ikanam Bio Lab Teleporters and Forward Spawns should now change empire when captured.
Known Issue:
Adjustments have been made to stats which may provide unexpected behavior. We anticipate this to be completely resolved with the next character wipe.
Music may play unexpectedly and at inopportune times during base capture.
Weapons:
New weapons are now available for certifications.
Sniper Rifles now have additional attachments.
The grenade warning indicator radius has been increased slightly.
The Strong Arm and Pitcher certifications have been removed.
Explosives and mines will now be persistent even when a class is changed.
Grenades should now explode even after death.
The MANA Turret certifications are now available. Each rank will decrease overheat time.
Classes:
Resist Shield now has a movement penalty when active.
The MAX certifications trees have been renamed. Ammo storage Canisters is now under utilities.
MAX Kinetic Armor will now only resist small arms fire.
Heavy Assault AA weapons now do less damage.
World:
A number of facilities have additional defenses such as turrets, gates, cover, and more restrictive vehicle access added to them.
Ownership of certain facilities will provide bonuses to empires on each continent:
Biolab - Ownership of a biolab will provide health regeneration.
Tech Plant - A Tech Plant is now required to spawn the Main Battle Tank (Vanguard, Prowler, Magrider).
Amp Station - An Amp station reduces the time to overheat Phalanx turrets.
Capturing all contested territories in a continent will provide a temporary bonus to the controlling empire:
Indar - Reduction of cost for items purchased with Infantry resources.
Esamir - Reduction of cost for vehicles purchased with mechanized resources.
Amerish - Reduction of cost for aircraft purchased with aerospace resources.
Capture mechanics have changed. Please see this thread for specifics on Tug of War capture.
Vehicles:
Landing should be improved for aircraft with landing gear, it should be much easier to land and take no damage.
Skyguard magazine size has been increased from 40 to 50.
The recoil on the 120mm Prowler cannons has been reduced.
Tanks are now more resistant to aircraft machines guns.
Sunderer:
AMS terminals now work on the sides. Terminals have been removed from the back.
Visuals have been added for AMS and Ammo attachments.
Galaxy:
The Galaxy is now more resistant to Flak damage.
Liberator:
The resistance to most damage has been increased.
The cone of the fire on the Tank Buster Cannon has been improved.
The 105mm cannon has increased damage, projectile speed, and a lower reload time.
The projectile speed of the 150mm cannon has been increased.
The Shredder has increased damage.
Fighters
Air to Air missiles now have increased damage and lock on range.
Rotary cannons now do less damage.
Rocket Pods now have reduced damage and increased reload speed.
|
|
|
Tyvm. No small change idd, does sound good though
|
|
Back to top |
|
 |
|
Posted: Mon, 12th Nov 2012 07:32 Post subject: |
|
 |
JKG7GX9N396K23KKM9XF
RF332RNPHXXTD4GJ22JN
6D94HJ43X99TK2GAK6NT
GAZKKGP7D6DA2NAXCJNJ
H6XFPR4TCHFK37XPN2MJ
|
|
Back to top |
|
 |
|
Posted: Mon, 12th Nov 2012 07:39 Post subject: |
|
 |
4T3T72C47KM7R7KGC6N3
TE4XFFZ4E43NK6G2ETX6
M2CDJPC7TKNRHJAF477M
6GEXATH47A9DCEJEPFJA
AMHAZGRKM7T73RGX7H6G
|
|
Back to top |
|
 |
|
Posted: Mon, 12th Nov 2012 08:14 Post subject: |
|
 |
Another batch:
MAE6E69TMFG7ACFZ69J2
X33GK9GKP77MFRDXNNG3
G6X3AM9TDARKGTH6K6DT
R6H9D34RJHA4XA66CHT4
PECNCJCTNHMC923F4CHC
|
|
Back to top |
|
 |
Page 36 of 57 |
All times are GMT + 1 Hour |