Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Sat, 17th Nov 2012 20:05    Post subject:
vurt wrote:
yeah i got the trackir5 some time ago, in ARMA2

Do you also create mods for ArmA? Smile
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vurt




Posts: 13835
Location: Sweden
PostPosted: Sat, 17th Nov 2012 20:08    Post subject:
Roger_Young wrote:
vurt wrote:
yeah i got the trackir5 some time ago, in ARMA2

Do you also create mods for ArmA? Smile


Nope, havent done anything for ArmA.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 17th Nov 2012 21:13    Post subject:
http://www.robertsspaceindustries.com/final-countdown-final-stretch-goal/

Quote:

We’ve come along way! With 48 hours to go, we’re at well over $4 million and we’ve already set the record for crowd-funding games! The final few stretch goals are near… the campaign couldn’t have gone any better.

It’s time to reveal how the campaign is going to end. Over the next 24 hours you’re going to get a number of updates about all aspects of the Star Citizen project. Everything from art to music to team member introductions… the sort of things you’ve come to expect over the past month, released quickly! Then, at the 24 hour mark (1 PM CST on Sunday) the party really gets started.

We will be live-streaming the end of the campaign live from Cloud Imperium’s temporary offices in Austin, Texas! You’ll watch Chris and the team broadcast the final hours of the campaign telethon-style until this is all finally over. We’ll be answering fan questions, giving away prizes and generally having a great time… and since we’ll be in Austin we’ve arranged for some special guests from the old days of Origin and developing Wing Commander to stop by and swap war stories!

We’re also going to be offering several limited-time special-offer ship packages. We want to stress beforehand, though, that these are ONLY to support the game. Every single additional ship we offer for sale in the next 48 hours will never be sold for cash again… but they will be available through gameplay. If you decide to pick one up, it should be because you want to support Star Citizen and not because you’re worried it’s a ship you’ll never have otherwise. Check back soon to see the new ship options!

Wait, what’s this? Breaking news! A message bearing the golden seal of the Imperator himself: Congratulation Citizens! Your dedication to the cause is impossible to deny. Working with the imperial fleet shipyards, I have secured one final lofty stretch goal for you: if we can reach the previously impossible $5.5 million level, then the Bengal carrier will be playable in the finished game. It will be very difficult to earn a Bengal… but when you do, it will be an amazing base for clans, squadrons and guilds. Can we get there?

You heard the man! $5.5 million to fly the Bengal carrier in Star Citizen. Here’s to a great 48 hours!


FLYABLE CARRIER!!!! So Much Win Can we raise another $1.2m in 48 hours? Very Happy Very Happy Very Happy
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frogster




Posts: 2860

PostPosted: Sat, 17th Nov 2012 21:16    Post subject:
/jaw dropping.
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LeoNatan
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PostPosted: Sat, 17th Nov 2012 21:17    Post subject:
I doubt it will get to 5. :\
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 17th Nov 2012 21:29    Post subject:
Is it cynical of me to think that goal was set impossibly high to ensure it never comes to pass?


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

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LeoNatan
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PostPosted: Sat, 17th Nov 2012 21:31    Post subject:
Let's troll them. Cool Face
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 17th Nov 2012 22:29    Post subject:
BTW I just had a good look at TrackIR - wouldn't that just give you a real headache?


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Sun, 18th Nov 2012 00:30    Post subject:
Arrrrrrr





Quote:
Subscriptions

Over the past month we’ve had a lot of requests from users who simply want to support the game. Some can’t afford to spend $250 on a higher pledge tier right now but would like to help out every month for a small amount. Then there are those that have already backed for a good amount but believe so strongly in the project that they want help make sure we can deliver as much content and functionality as possible by adding a monthly contribution. We’re honored and humbled by this.

We welcome the support as every extra dollar allows us to flesh out the world with more ships, locations and features. If just 10% of the community helps out in this manner, we would be able to afford 6 additional team members. This would mean more artists to build ships and systems, game designers to flesh out missions and an additional person or two to service the community more effectively.

But we needed to sit back and figure out how to do this in a way that doesn’t violate our core principals. To that end, we want to make clear that there will NEVER be a subscription needed to play Star Citizen. Once you have backed you should not be have to spend extra money to play the game. Similarly, Star Citizen will never be ‘pay to win,’ so we are not going to offer a subscription plan that gives some users special equipment or additional money or any kind of edge in combat. We feel strongly that everything that affects gameplay can be earned in game via your actions.

The only thing left is telling our story: letting you follow the development of the game. But here’s the thing: we’re already doing that. It was part of the promise we made when you pledged for your copy of Star Citizen in the first place and, again, we aren’t going to change any of our plans because it might mean more money. If you’ve paid for the game, everything at the site is yours for the next two years: the Comm-Link, the Spectrum Dispatches, the RSI Museum, the forums and the live chat… as is everything we haven’t rolled out yet, but will: engineering updates about the game mechanics, “holovids” of the gameplay as it takes shape, access to the Alpha and Beta and much more.

Instead, we’ve created an extra set of rewards and ways to follow our development for interested subscribers, divided into two levels: Centurion ($10/month) and Imperator ($20/month.) These are things that we’re confident we wouldn’t have done without the extra money and the time it allows us. Here’s the rundown:

Centurion:

The ability to participate in the live monthly team “show and tell.” We will answer twenty questions from subscribers (selected via voting system.) Subscribers will watch the update live as it is being recorded.
Jump Point, the monthly digital magazine of Star Citizen. A 4-6 page monthly newsletter which includes updates from the team and new in-universe Star Citizen fiction from the writing team.
Access to “The Vault,” a collection of Star Citizen artwork that would otherwise never be seen, including ‘paths not taken’ discarded concept art for the true collector.
An exclusive catalog of Star Citizen subscriber merchandise.
Your name in the game. We can’t tell you where you’ll find it, but if you subscribe for at least 12 months your name will be located somewhere in the Star Citizen world!
Centurion decal for your ship
Imperator:
Everything listed above, plus…
Visit Cloud Imperium and see how the game is made! Imperator-level subscribers will be allowed one visit per year (scheduled in advance) to the Star Citizen development offices in Austin or Los Angeles.
Three wishes – Chris Roberts will personally reply to three of your questions a year.
Your name on the wall-of-honor at Cloud Imperium HQ if you subscribe for at least 12 months.
Jump Point: Year One, a printed collection of Jump Point issues provided to anyone who subscribes for the entire first year of development.
Imperator decal for your Ship.
We’re excited about making these two development subscriptions available immediately, but once again our ambitions are a little bit ahead of our site’s capabilities. As such, we’re asking interested subscribers to purchase the Centurion or Imperator pledge from our main page. This will bill you for the first month. Once the crowd funding phase has ended we will then spend the time needed to properly implement a recurring charge through all our supported payment methods, which we will have up and running in time for your second month’s subscription payment.

We are eternally grateful for all the amazing support you’ve given us so far and we don’t expect any more from any of you. This is completely optional and is all about your desire to see that Star Citizen is the richest game possible from the outset.


Last edited by no9999 on Sun, 18th Nov 2012 00:32; edited 1 time in total
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sabin1981
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Posts: 87805

PostPosted: Sun, 18th Nov 2012 00:31    Post subject:
So Much Win
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human_steel




Posts: 33269

PostPosted: Sun, 18th Nov 2012 00:36    Post subject:
Shit, these look mighty delicious! So Much Win
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Acer




Posts: 3156

PostPosted: Sun, 18th Nov 2012 00:42    Post subject:
that pirate ship looks so sexy i wanna bite it. need game nauw!!!!!!


Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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JackQ
Non-expret in Derps lagunge



Posts: 14179
Location: Kibbutznik, Israel
PostPosted: Sun, 18th Nov 2012 07:57    Post subject:
Surpassed 4.5m with day and half to go. 5m is in the horizon


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Mikey5449
Superdad



Posts: 3407

PostPosted: Sun, 18th Nov 2012 08:22    Post subject:
sabin1981 wrote:
Sadly I don't think he'll get anywhere near the stretch goals, especially not that 4-6m stuff Sad

This is the only time I'm happy you were wrong, Sabin Smile. Let's hope it keeps going!


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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Werlii




Posts: 143

PostPosted: Sun, 18th Nov 2012 08:54    Post subject:
Just so you know even if we don´t hit the 5,5m the carrier will be ingame at some point this was just to ensure it would be possible to get it done for release.

Love info blowout that will be going on down this homestretch.
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sabin1981
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Posts: 87805

PostPosted: Sun, 18th Nov 2012 13:30    Post subject:
Mikey5449 wrote:
sabin1981 wrote:
Sadly I don't think he'll get anywhere near the stretch goals, especially not that 4-6m stuff Sad

This is the only time I'm happy you were wrong, Sabin Smile. Let's hope it keeps going!


Believe me Mikey, nobody is happier I'm wrong than I am Very Happy Well, except Jack, but even then.. I think it's a close call and I'm still happier to be wrong grinhurt

This is going to be hellish waiting TWO YEARS for this baby! ^_^
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pillermann




Posts: 2577

PostPosted: Sun, 18th Nov 2012 13:36    Post subject:
any word how much his mysterious investors will contribute? Should be able to at least double the funds
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PickupArtist




Posts: 9915

PostPosted: Sun, 18th Nov 2012 14:54    Post subject:
i really have a bad feeling you guys are falling into a trap, chris has not been doing games for 10 years ... and he has investers who are using you as proof of concept, investers who want their money back, aka micro trans pay to win.
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sabin1981
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Posts: 87805

PostPosted: Sun, 18th Nov 2012 14:56    Post subject:
PickupArtist wrote:
aka micro trans pay to win.


Have any proof to back that up? Roberts has said, several times now, that there is no micro-transactions in the game, no subscription, no pay to win, just one payment and done.
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PickupArtist




Posts: 9915

PostPosted: Sun, 18th Nov 2012 15:12    Post subject:
lol , have you looked at the offical page ? there is even a subscription model for backers already in place ... i think its a moneygrab to make one guys dream come true, who sold his soul to try and make it happen.

and nobody is investing 10 mill dollar if he isnt going to double his money.
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Ghos7




Posts: 139

PostPosted: Sun, 18th Nov 2012 15:22    Post subject:
"Not a subscription but not free-to-play; rather a hybrid of these two business models. Much like ArenaNet’s Guild Wars 2, you will purchase the PC game and pay no recurring subscription charges. Your purchase of the game will allow you to play in the universe for free, forever! The game will offer a variety of virtual items for purchase with in-game credits allowing you to spend money on items that offer more ways to express yourself, provide convenience, and customize your experience. But the cardinal rule regarding “in-game purchases” is: Players who spend money purchasing in-game credits will have no advantage over players who spend time!
Everything is bought with in-game credits. These purchases won’t offer any advantage over someone who puts in the “game-time” to earn the same amount of credits. You might ask, why have “in-game” purchases at all? This allows us the resources to support the game on an ongoing basis as well as continually add content."

From the official site Wink
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sabin1981
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Posts: 87805

PostPosted: Sun, 18th Nov 2012 15:22    Post subject:
@PickupArtist

Have YOU even looked at the page? The subscription plan was added last night and it isn't game-related, it's info-related. You can doomsay if you wish, going on about how it's a scam and the developer "sold out, lolzlolz" but I think you're dead wrong. Simple as that.
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Sun, 18th Nov 2012 15:33    Post subject:
Don't you know sabin, that sometimes people just read the parts which interests them.
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PickupArtist




Posts: 9915

PostPosted: Sun, 18th Nov 2012 15:36    Post subject:
we all know those things are not contracts... just look at how planetscape 2 changed one week ebfore launch. When the investers start breathing down this guys neck, your money matters very litte. Anyway just give it a little thought. Ill sit this one out. Just sounds all to good to be true and the stuff this guy is selling, djees its more then a flee market.

I predict he will start selling ships for real money in no time after launch. Like eve plex. Star trek online going in the same direction.


Last edited by PickupArtist on Sun, 18th Nov 2012 15:37; edited 1 time in total
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sabin1981
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Posts: 87805

PostPosted: Sun, 18th Nov 2012 15:36    Post subject:
@Ghos7:

Actually, I had misread that myself - I saw where it was talking about everything being purchasable only with in-game credits .. but didn't really twig on the last part about being able to buy in-game credits with real money. That's a bit more worrisome, someone can plunk down $50 and buy 500,000,000 credits and brorape the galaxy with uber gear. Definitely not fun to think of someone kicking my ass in a Cruiser that they just paid $50 for, while I'm busting my ass in-game to earn enough credits to earn one legitimately.

I have no doubt we'll get more info as development progresses, so hopefully there's safeguards in place to prevent that Smile

@Roger_Young:

As above.. guilty Sad


@PickupArtist:

If you want to doomsay about anyone, go do it about David Braben and Elite: Dangerous. There's a guy that was in Microsoft's pocket, making casual and Kinect games, who is now asking for over a million quid to make a game based solely on the name and nostalgia (god how I hate using that word, thanks internet) alone despite the fact that the company looks to be in very real trouble of bankruptcy. That sets off loud, clanging, bells in my head - not the Chris Roberts' campaign.

Am I fanboying over this? Most definitely, I count Freelancer in my top10 PC games of all time, and at least Roberts has shown - and continues to show - enormous amounts of information. Frontier is also in my top10, yet Braben has done nothing to convince me that the project is anything but a cash grab... and that hurts to say Sad
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Ghos7




Posts: 139

PostPosted: Sun, 18th Nov 2012 15:47    Post subject:
Well as it's said, they aim for Guild Wars 2 like cash shop, so I'm not worried. There is nothing falliing in the pay2win category in GW2 shop, and yes you can buy gold with real money but the price is pretty high and someone must dish a lot more then 50$ to actually be able to buy something.

So I'm not worried if it's GW2 like cash shop with cosmetic stuff. Smile
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skytzu




Posts: 195

PostPosted: Sun, 18th Nov 2012 16:47    Post subject:
Ghos7 wrote:
Well as it's said, they aim for Guild Wars 2 like cash shop, so I'm not worried. There is nothing falliing in the pay2win category in GW2 shop, and yes you can buy gold with real money but the price is pretty high and someone must dish a lot more then 50$ to actually be able to buy something.

So I'm not worried if it's GW2 like cash shop with cosmetic stuff. Smile



you are right to a certain point. In guild wars there is exotic and further than that is no gear progression. So trading real money for coins will only allow you to get exotics wich is easy obtainable.

In this game if there is progression of ships or parts or even enhance the previous and it requires alot of credits... hell yea it will be a pay to win. (Not saying it will be..)

about the game it seems to good to be true.. i am really hypped and if this awesome kickstarter projects deliever we might going in the direction of a awesome pc gamming era!
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JackQ
Non-expret in Derps lagunge



Posts: 14179
Location: Kibbutznik, Israel
PostPosted: Sun, 18th Nov 2012 17:13    Post subject:
LeoNatan wrote:
I doubt it will get to 5. :\

the question now is the 5.5M,which I believe will happen to


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Ghos7




Posts: 139

PostPosted: Sun, 18th Nov 2012 17:27    Post subject:
I doubt it is possible to get that much in a day, but I'll be happy to be proven wrong Razz
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sabin1981
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Posts: 87805

PostPosted: Sun, 18th Nov 2012 17:29    Post subject:
Ghos7 wrote:
I doubt it is possible to get that much in a day, but I'll be happy to be proven wrong Razz


Another million? If you'd have asked me a month ago, I'd have said "no way" too, but to be honest? I'm actually cautiously optimistic about this Very Happy It's probably too late now anyhow, but TotalBiscuit could run a WTF video and bring even more exposure.
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