no matter what they put in this game, it automatically fails since it only runs @ 30 fps.
being a dmc fan who played through all the games countless times (and bayonetta),
i have to say this is unacceptable.
one of the greatest thing about this series were always the ultra responsive controls, that allow
split second reactions if your reflexes are up to the task.
for this to work as well as it did, the game needs the 60 fps smoothness, 30 fps may be enough for console shooters, but for a dmc game its ridiculous...
adding salt to the wound, all ninja theory games so far had terrible, terrible input lag,
so goodbye dmc franchise.
Difficulty levels, of note is the two last ones where the first of those makes everything (Including Dante.) die in one hit and lastly one where only Dante dies after one hit.
looking forward to this, early reviews are coming in. all above 8.5, oxm gave it a 9. expecting a early release seeing as reviewers are getting it 15 days early.
and i really can give 2 shits about how dante looks as long as its a awesome game
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