Assassin's Creed 3
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Fri, 23rd Nov 2012 06:20    Post subject:
JBeckman you are with ATI right? Do you experience lag in Boston too?
12.10 + 12.11 CAP1 with vsync off and no matter what are the other settings i have 24-28 fps in Boston. Before Boston it was fine 40-60 fps.

And sorry to bring it again but please post your saves so we can try unlock dlc stuff offline.


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JBeckman
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Posts: 35046
Location: Sweden
PostPosted: Fri, 23rd Nov 2012 06:32    Post subject:
Yes I get much lower FPS in both Boston and New York, I suspect that CPU issue is causing most of it.
(Frontier should be demanding too normally but apparently ambient occlusion is turned off there so maybe other effects are too.)

(Upwards of 90 FPS in some areas but rarely even 50 in the main parts of those two cities.)


EDIT:
JBeckman wrote:
That Pitcairn guy, you're supposed to chase him (And avoid tackling others as a bonus objective.) but we've run six laps around New York so far and he's still going in a circle, this can't be right can it?
(Still doing OK with the bonus objective but this is getting annoying.)

EDIT: Restarted the memory entirely and tried again but he's still doing it so I guess I'm stuck now.


Was apparently called Hickey, anyway it seems you have to tackle him or he'll just keep doing that circle run.
(But pushing him fails the bonus objective so I've no idea what to do unless they mean some other way of stopping him.)
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Fri, 23rd Nov 2012 07:02    Post subject:
I guess i'll wait for the patch then.


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Newty182




Posts: 10812
Location: UK
PostPosted: Fri, 23rd Nov 2012 07:54    Post subject:
Does anyone else have problems with shadows on the snow flickering?

Edit: yay, it's an SLI issue.. Crying or Very sad


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Stormwolf




Posts: 23746
Location: Norway
PostPosted: Fri, 23rd Nov 2012 08:21    Post subject:
Prefetian wrote:
Prefetian wrote:
FireMaster wrote:


what ini file?


It's a dead-end but the file can be found in your user folder under assassin's creed 3.
Turning off V-sync made the game feel less choppy but didn't solve any framerate issues I had.


Stormwolf wrote:
FUCK SAKE. I paid for a deluxe edition from gmg and when i activated the key on uplay it doesn't say deluxe edition and i have the choice to pay for season pass and all that bullshit that was supposed to come with it.


I enterted my key while in-game as well, this unlocked a fuckload of stuff for me.


Ok, same with me, didn't know about ingame code redemption. I didn't get the benedict arnold dlc from that installer though.
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tonizito
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PostPosted: Fri, 23rd Nov 2012 08:29    Post subject:
Newty182 wrote:
Does anyone else have problems with shadows on the snow flickering?

Edit: yay, it's an SLI issue.. Crying or Very sad
nVidia LOL


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Breezer_




Posts: 10833
Location: Finland
PostPosted: Fri, 23rd Nov 2012 08:45    Post subject:
jmd wrote:
Since when is 40 fps bad? I am actually happy with my performance. I am running an old Q6600 with a 460 gtx OC and having no issues using normal settings except the textures and shadows bumped up to 2, 1080p. I don't know my exact fps but rarely do I find a stuttering scene (I am into boston winter).


There is nothing wrong if its 40fps. Its just how that fps looks on certain engines. Original crysis looked smooth with around 30 fps. AC3 with 40 looks like its running 20fps, very choppy and unresponsive.
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djvelho




Posts: 1262
Location: Finland
PostPosted: Fri, 23rd Nov 2012 09:08    Post subject:
sorry if repost:
http://www.dsogaming.com/news/assassins-creed-iii-thanksgiving-patch-is-now-available-for-download/#more-39912

 Spoiler:
 
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tonizito
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Posts: 51460
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 23rd Nov 2012 09:12    Post subject:
Nice, zero specific improvements for the PC version Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Newty182




Posts: 10812
Location: UK
PostPosted: Fri, 23rd Nov 2012 09:15    Post subject:
tonizito wrote:
Newty182 wrote:
Does anyone else have problems with shadows on the snow flickering?

Edit: yay, it's an SLI issue.. Crying or Very sad
nVidia LOL


This is no laughing matter, my friend.


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Newty182




Posts: 10812
Location: UK
PostPosted: Fri, 23rd Nov 2012 09:25    Post subject:
djvelho wrote:
sorry if repost:
http://www.dsogaming.com/news/assassins-creed-iii-thanksgiving-patch-is-now-available-for-download/#more-39912


Someone on the Ubi forums said this is for consoles only, and this patch was already included with the PC version.


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JBeckman
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PostPosted: Fri, 23rd Nov 2012 09:27    Post subject:
tonizito wrote:
Nice, zero specific improvements for the PC version Laughing


That's 1.02 for the console version which you probably noticed, if we take that into account the PC version if it followed with the update would then be version 1.03 (Though as it only had one update it is of course called 1.01 since they called the release version 1.00 which included all of the above already.)
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Frolsa84




Posts: 1733

PostPosted: Fri, 23rd Nov 2012 09:30    Post subject:
Interesting pythons. Interesting choice of music. Cool Face
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Fri, 23rd Nov 2012 09:31    Post subject:
Got to Boston, with 460GTX, 1280x1024 everything max, aa normal, no issues Confused


Lutzifer wrote:
and yes, mine is only average
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trashci




Posts: 922
Location: Izmir, Turkey
PostPosted: Fri, 23rd Nov 2012 10:35    Post subject:
I'm at the part which we take control of Connor...

I... I just... Miss Haytham...


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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Fri, 23rd Nov 2012 10:42    Post subject:
JBeckman wrote:
tonizito wrote:
Nice, zero specific improvements for the PC version Laughing


That's 1.02 for the console version which you probably noticed, if we take that into account the PC version if it followed with the update would then be version 1.03 (Though as it only had one update it is of course called 1.01 since they called the release version 1.00 which included all of the above already.)


So no patch coming for now Crying or Very sad

@Jonas
Did you noticed any performance difference between yarr version and legit version? I'm sure this speculations from ubi that performance issues are due to the crack are wrong, but still its good to know.


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prudislav
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PostPosted: Fri, 23rd Nov 2012 10:51    Post subject:
demde wrote:

Did you noticed any performance difference between yarr version and legit version? I'm sure this speculations from ubi that performance issues are due to the crack are wrong, but still its good to know.

same bad framerate in my case
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trashci




Posts: 922
Location: Izmir, Turkey
PostPosted: Fri, 23rd Nov 2012 10:55    Post subject:
prudislav wrote:
demde wrote:

Did you noticed any performance difference between yarr version and legit version? I'm sure this speculations from ubi that performance issues are due to the crack are wrong, but still its good to know.

same bad framerate in my case


Here, too. Try lowering Envoirement quality, it makes the game playable at least(Console FPS, but Sad )
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Kem0sabe




Posts: 283

PostPosted: Fri, 23rd Nov 2012 11:00    Post subject:
Something i don´t understand about the story, Haytham´s buddies didn´t seem too bad during the first 3 hours, especialy in regard to the indians.

Then when you start with Connor and all that shit happens... doesn´t make any sense, including the cruelty shown by that one guy who used the indian sash and nocked Connor out with the rifle.


Last edited by Kem0sabe on Fri, 23rd Nov 2012 11:15; edited 1 time in total
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Saner




Posts: 6877
Location: Uk
PostPosted: Fri, 23rd Nov 2012 11:06    Post subject:
I have just got to new york and I am finding this game to be so fucking dull I really enjoyed the Ezio series I finished all three of them, but this iI am just finding boring Sad


i am also getting fed the fuck up with the "AMERICA FUCK YEAHHHHHHHHHHHHH! all the time.


It would be nice to, you know actually be going after some of the "Patriots" too, you would think being a Native American he would hate both equally, but no AMERICAAAAA FUCK YEAHJHHHHHHHHHH EVEN THE NATIVE AMERICANS LOVE US!!!!!!


I am sure a patch will be out soon that will put the star spangled banner over every flag raising I do in a fort.


ragnarus wrote:

I saw things like that in here and in other "woman problems" topics so...... Am I the only one that thinks some authorities needs to be alerted about Saner and him possibly being a rapist and/or kidnapper ?Smile

Saner is not being serious. Unless its the subject of Santa!


Last edited by Saner on Fri, 23rd Nov 2012 12:06; edited 1 time in total
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Fri, 23rd Nov 2012 11:24    Post subject:
trashci wrote:
prudislav wrote:
demde wrote:

Did you noticed any performance difference between yarr version and legit version? I'm sure this speculations from ubi that performance issues are due to the crack are wrong, but still its good to know.

same bad framerate in my case

Here, too. Try lowering Envoirement quality, it makes the game playable at least(Console FPS, but Sad )


Well i don't get big difference on Normal or High settings. Its using only 40% of my GPU and about 90% of my CPU so CPU still has some room.


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consolitis
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PostPosted: Fri, 23rd Nov 2012 12:27    Post subject:
http://www.geforce.co.uk/whats-new/articles/assassins-creed-iii-launches-on-the-pc-with-impressive-tech-and-txaa

Quote:
In Assassin’s Creed III, the engine had to be held back on consoles, simply because their ageing last-gen tech lacks the necessary oomph. On the PC that’s not a problem, so say hello to textures as originally designed by Ubisoft’s artists, without any kind of downscaling or compression. That means environmental textures that are twice as detailed, character and object textures that are up to four times as detailed, and animal textures that are up to sixteen times as detailed. Furthermore, higher-quality models reveal extra detail on characters, most visibly in cutscenes where the extra polygons improve the realism of facial expressions.


Quote:
On ‘Normal’, players receive the same LOD settings as console users; on ‘High’ the maximum visible distance of objects, characters and shadows is increased; and on ‘Very High’ LOD quality is ramped up, meaning the lowest-quality LOD elements of a scene are of a significantly higher quality than on ‘Normal’ and ‘High’, drastically improving the detail level of the game, even in areas with short and mid-range views.

‘Very High’ also enables DirectX 11 tessellation in the snow-filled woodlands of colonial America, adding extra, realistic detail to voids created by characters and animals, as shown in our video further down the page. It’s a subtle effect, sure, but now that we have graphics of such a high caliber, the push to photorealism will rely on the tiny details that we rarely notice in day to day life. In this particular instance, the game’s protagonist wades through the snow, displacing it and leaving non-uniform tracks that don’t fade away like the generic footprint decals of old.


Quote:
The shadowing and shading system, represented in the options menu as ‘Shadow Quality’, has received some major love on the PC. On ‘High’, the resolution of the game’s many shadows is increased by a factor of two, and on ‘Very High’ the shadows are further enhanced by a Hexagonal filter, which is itself enhanced by cross-cascade blending, resulting in high-quality LOD’d shadowing that has few of the visible joints seen in other games where shadows of two different LOD qualities meet.

On ‘Very High’, a custom Ambient Occlusion (AO) technique is also enabled, overriding the console-quality shadowing and shading effect that is seen on ‘Normal’ and ‘High’. Utilizing a combination of Multi-Resolution Screen Space Ambient Occlusion (MSSAO) and Horizon-Based Ambient Occlusion (HBAO), Ubisoft’s custom-made AO effect boasts an unprecedented level of precision, creating one of the most realistic and immersive implementations of the effect we’ve seen to date.


Quote:
Assassin’s Creed III tackled its aliasing on consoles through the use of NVIDIA’s low-cost, high-performance FXAA post-process anti-aliasing technique. It is this same implementation that is used for ‘Normal’ Anti-Aliasing in the PC version, giving players a good level of fidelity.

Switching up to ‘High’ enables a superior version of FXAA that does a far better job at removing aliasing, and stepping up to ‘Very High’ adds 4xMSAA (Multisample Anti-Aliasing) to the mix, in addition to High’s FXAA. This eliminates the majority of aliased pixels on objects and surfaces and also removes aliasing from alpha textures, such as those used for plants and bushes. This maximizes fidelity, but if you’ve equipped your system with a GeForce GTX 600 Series Kepler graphics card, there’s one final Anti-Aliasing option that produces an even higher level of fidelity, unmatched by any other technique.

Called TXAA
, this new form of advanced anti-aliasing utilizes a custom anti-aliasing resolve, a temporal filter, and Multisample MSAA hardware anti-aliasing to remove almost all jagged edges from a scene, in addition to eliminating temporal aliasing, the distracting movement of aliased lines when the player’s viewpoint is in motion in-game.


The "best" thing about all those GPU enhancements is that they don't lower your framerate.. because it's already low due to the shit CPU optimization Laughing


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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 23rd Nov 2012 12:34    Post subject:
I still didn't receive my copy or anything else (email) from Ubisoft for that matter. I contacted support yesterday, but they haven't responded yet. There's still a day for that, so maybe, just maybe...


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Divvy




Posts: 1459

PostPosted: Fri, 23rd Nov 2012 12:45    Post subject:
StrEagle wrote:
Got to Boston, with 460GTX, 1280x1024 everything max, aa normal, no issues Confused


"No issues" is pretty vague. Go to the location illustrated in my screenshot a few pages back and post us a screenshot of your FPS.
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Gobass




Posts: 224

PostPosted: Fri, 23rd Nov 2012 12:55    Post subject:
bugs in this game are killing me !!!!! where is the fucking patch !!!!!!! Rage
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Fri, 23rd Nov 2012 12:59    Post subject:
Incoming! Very Happy

But there is no fixed date. Probably it will be next year Troll Dad
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Fri, 23rd Nov 2012 13:03    Post subject:
Consoles got their patch on thanksgiving so with the usual pc delay somewhere around Xmas Cool Face


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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Fri, 23rd Nov 2012 13:05    Post subject:
And the XMas patch will be released on PC on the Easter week. Very Happy Troll Face
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Stormwolf




Posts: 23746
Location: Norway
PostPosted: Fri, 23rd Nov 2012 13:31    Post subject:
Gobass wrote:
bugs in this game are killing me !!!!! where is the fucking patch !!!!!!! Rage


What kind of bugs have you encountered?

I've encountered one so far. My character locked up, i could run, but i couldnt use any weapons. My only solution was to force some movement and i did that by climbing something.
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Newty182




Posts: 10812
Location: UK
PostPosted: Fri, 23rd Nov 2012 13:34    Post subject:
From a " UK Forum Manager" at the official forums..

Quote:
Those wondering if they have the latest patch - have you thought about an easy check?

The patch adds in the 'skip' button on cinematic - if you have that - you have the patch..

Location: Global
- A text message is now visible on-screen at all times while a skippable cinematic is playing


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