|
Page 98 of 142 |
demde
Posts: 6538
Location: Lake Karachay
|
Posted: Fri, 23rd Nov 2012 06:20 Post subject: |
|
 |
JBeckman you are with ATI right? Do you experience lag in Boston too?
12.10 + 12.11 CAP1 with vsync off and no matter what are the other settings i have 24-28 fps in Boston. Before Boston it was fine 40-60 fps.
And sorry to bring it again but please post your saves so we can try unlock dlc stuff offline.
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 35046
Location: Sweden
|
Posted: Fri, 23rd Nov 2012 06:32 Post subject: |
|
 |
Yes I get much lower FPS in both Boston and New York, I suspect that CPU issue is causing most of it.
(Frontier should be demanding too normally but apparently ambient occlusion is turned off there so maybe other effects are too.)
(Upwards of 90 FPS in some areas but rarely even 50 in the main parts of those two cities.)
EDIT:
JBeckman wrote: | That Pitcairn guy, you're supposed to chase him (And avoid tackling others as a bonus objective.) but we've run six laps around New York so far and he's still going in a circle, this can't be right can it?
(Still doing OK with the bonus objective but this is getting annoying.)
EDIT: Restarted the memory entirely and tried again but he's still doing it so I guess I'm stuck now. |
Was apparently called Hickey, anyway it seems you have to tackle him or he'll just keep doing that circle run.
(But pushing him fails the bonus objective so I've no idea what to do unless they mean some other way of stopping him.)
|
|
Back to top |
|
 |
demde
Posts: 6538
Location: Lake Karachay
|
Posted: Fri, 23rd Nov 2012 07:02 Post subject: |
|
 |
I guess i'll wait for the patch then.
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Fri, 23rd Nov 2012 08:21 Post subject: |
|
 |
Prefetian wrote: | Prefetian wrote: | FireMaster wrote: |
what ini file? |
It's a dead-end but the file can be found in your user folder under assassin's creed 3.
Turning off V-sync made the game feel less choppy but didn't solve any framerate issues I had. |
Stormwolf wrote: | FUCK SAKE. I paid for a deluxe edition from gmg and when i activated the key on uplay it doesn't say deluxe edition and i have the choice to pay for season pass and all that bullshit that was supposed to come with it. |
I enterted my key while in-game as well, this unlocked a fuckload of stuff for me. |
Ok, same with me, didn't know about ingame code redemption. I didn't get the benedict arnold dlc from that installer though.
|
|
Back to top |
|
 |
tonizito
VIP Member
Posts: 51460
Location: Portugal, the shithole of Europe.
|
Posted: Fri, 23rd Nov 2012 08:29 Post subject: |
|
 |
Newty182 wrote: | Does anyone else have problems with shadows on the snow flickering?
Edit: yay, it's an SLI issue..  | nVidia 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
|
|
Back to top |
|
 |
|
Posted: Fri, 23rd Nov 2012 08:45 Post subject: |
|
 |
jmd wrote: | Since when is 40 fps bad? I am actually happy with my performance. I am running an old Q6600 with a 460 gtx OC and having no issues using normal settings except the textures and shadows bumped up to 2, 1080p. I don't know my exact fps but rarely do I find a stuttering scene (I am into boston winter). |
There is nothing wrong if its 40fps. Its just how that fps looks on certain engines. Original crysis looked smooth with around 30 fps. AC3 with 40 looks like its running 20fps, very choppy and unresponsive.
|
|
Back to top |
|
 |
djvelho
Posts: 1262
Location: Finland
|
Posted: Fri, 23rd Nov 2012 09:08 Post subject: |
|
 |
sorry if repost:
http://www.dsogaming.com/news/assassins-creed-iii-thanksgiving-patch-is-now-available-for-download/#more-39912
Spoiler: | Multiplayer
Multiplayer Modes
- ASSASSINATE – Instances where it was possible for players to kill players that were not their target in Assassinate have been corrected.
- ASSASSINATE – Bodyguards no longer fail to stun when they are locked by the pursuer of the player they protect.
- DEATHMATCH – In Fort Wolcott, fixed a bug where players would remained stuck on warmup screen.
- MANHUNT – The cooldown boosts for loss streak bonus are not permanently active for all abilities during a manhunt round anymore.
Multiplayer Abilities
- Loss Streak now correctly triggers when players lose their contracts five times in a row.
- Disruption now breaks the hitting player’s lock.
- The Smoke Bomb’s drop behavior has been updated. It now drops at the user’s feet instead of dropping in front of them. However, if players drop it from a ledge, it will drop below them.
- Throwing Knives used against players hiding in haystacks will now make them get out of this haystack.
- Using Throwing Knives against a target now prevents the target from contesting the kill.
- Players are no longer stuck after using the Money Bomb from a ledge.
Multiplayer Ladders
- Several issues which occurred when players would quit a Manhunt pre-session lobby and join their friends the same session later have been corrected.
- After a session ends on a draw, both teams will now receive the same rate for Abstergo ladder, instead of one team getting a winning rate and the other getting a losing rate.
- Players are now granted Abstergo points normally even if one or several players get the idle state at the end of the session (The idle players do not get any Abstergo points)
Multiplayer Misc
- It is now possible for players to lock their target when their target has just stunned them.
- Changing the ability set three times during a game can no longer reset the ability’s cooldown.
- The X icon no longer inaccurately persistently displays.
- It is no longer possible for players to get up and perform a kill under certain conditions while they’re vulnerable.
- Transitions to join Multiplayer sessions after an invite now work correctly.
- Warm up games are no longer interrupted when the host player leaves.
- It is now possible to stun a vulnerable pursuer.
- The X icon no longer displays above the pursuer’s previous target when they have been stunned after being vulnerable.
Singleplayer
Platform: All
Location: Sequence 1 – 12
Mission – “A DEADLY PERFORMANCE” – Mission result screen could show an incorrect sync reward
Mission – “A DEADLY PERFORMANCE” – Players could be stuck in the opera if they backtracked in a certain way after killing the target.
Mission – “INFILTRATING SOUTHGATE” – Target would not be spawned if the player failed to perform a meat shield during the firing line tutorial
Mission – “INFILTRATING SOUTHGATE” – Fixed multiple bugs where the guard on the boat could walk in circles, stay stuck or jump on the railing.
Mission – “JOHNSON’S ERRAND” – Fixed floating muskets after a cinematic.
Mission – “JOHNSON’S ERRAND” – Moved HUD icon on the explosive barrel on the ground instead of above the cart, because that’s what the player needs to shoot.
Mission – “JOHNSON’S ERRAND” – prevent the player from using hide spots during part the mission to avoid a possible mission break.
Mission – “THE SOLDIER” – Fixed a missing audio line.
Mission – “THE SURGEON” – Fixed a bug where the eavesdropping tutorial couldn’t be completed if the mission was restarted.
Mission – “THE SURGEON” – Fixed NPC not reacting to the player’s presence during the steal tutorial.
Mission – “THE SURGEON” – Fixed optional objectives that could fail too easily.
Mission – “WELCOME TO BOSTON”- When replaying the mission, when asked to buy a sword and pistol, those items would already be purchased.
Mission – “WELCOME TO BOSTON” – Fixed Possible mission break if the player shoots the horse he’s supposed to ride.
Mission – “UNCONVINCED” – Fixed a bug where the player could enter the tavern too early and break the mission.
Mission – “UNCONVINCED” – Blocked accidental blending during the tavern fight, which could break the mission.
Mission – “FEATHERS AND TREES” – Fixed a bug where the optional objective “Do not touch the ground” could fail too easily.
Mission – “HUNTING LESSONS” – Fixed the issue where the bear could flee and eventually freeze.
Mission – “A BOORISH MAN” – After the mission, the candelabra would display an interaction effect while the secret door to the basement was already opened.
Mission – “RIVER RESCUE” – Blocked the player from diving in the river too early which could break the mission.
Mission – “STOP THE PRESSES” – Cinematic could sometimes not trigger, breaking the mission.
Mission – “THE HARD WAY” – Fixed the optional objective “Do not take any damage” that would fail if the player hits rocks even if it doesn’t deal damage to the ship
Mission – “ON JOHNSON’S TRAIL” – Fixed issue where Chapheau could become inactive if the player dragged the fight far from where it started.
Mission – “THE ANGRY CHEF” – Fixed issue where the “limit health loss” optional objective would wrongly fail if the player reloads a checkpoint or dies. Also fix the displayed limit to 33% as that’s what’s actually used.
Mission – “THE ANGRY CHEF” – fixed missing butcher hatchet during cinematic if blood option is turned off
Mission – “BRIDEWELL PRISON” – Closed the cell doors while being escorted to prevent the player from getting stuck in them
Mission – “BRIDEWELL PRISON” – fixed voices becoming muffled mid-eavesdropping
Mission – “SOMETHING ON THE SIDE” – Fixed missing ocean during the chase
Mission – “SOMETHING ON THE SIDE” – Made the chase part easier
Mission – “A BITTER END” – Fixed a camera glitch if the player reloads last checkpoint during a certain cinematic
Mission – “A BITTER END” – Fixed a glitch that could happen if the player restarted the mission during a specific cinematic
Mission – “FATHER AND SON” – Fixed a bug where the guard you’re supposed to kill would not reappear if the player starts fighting him and then runs away.
Mission – “FATHER AND SON” – The mission could not be completed if the guard the player kills the target he’s supposed to steal using a stealth kill from bench or a rope-dart hanging move.
Mission – “MISSING SUPPLIES” – Disabled a patrol that would almost guarantee failing the mission if they detected and started fighting Haytham
Mission – “ALTERNATE METHODS” – Made the chase section easier
Mission – “BROKEN TRUST” – fixed a bug where the player could be stuck on a horse if he exited and re-entered the Animus at a specific moment
Mission – “LEE’S LAST STAND” – removed a destructible barrel that could cause problems if used as part of a contextual counter-attack.
Mission – “CHASING LEE” – Adjusted difficulty on the Charles Lee chase
Mission – “LAID TO REST” – Fixed a bug where the mission could be failed if redcoats start fighting the mission targets
Location: Side Quest
- BOSTON BRAWLERS – Mission “PETER BUNYON”, prevent the player from hiding, which would break the mission
- BOSTON BRAWLERS – Mission “THE TOURNAMENT”, fixed a bug where the player could blend with spectators and break the mission
- BOSTON BRAWLERS – Prevent using anything else than the fists during all fistfights
- Boston Liberation Missions, North District – fixed an issue where some events would not complete properly if the player used an assassin recruit to kill the target.
- COLLECTIBLES – fixed some chests that were not properly aligned when lock picking
- COLLECTIBLES – removed the glow effect from chests during lock picking
- COURIER MISSIONS – fixed a bug where mission update popup messages could be missing or wrong when delivering letters
- FORT ST-MATHIEU – fixed a bug where the player could respawn inside the fort’s reset zone, which could break the fort’s logic
- FRONTIERSMEN – Challenge 3, fixed a bug where objective “visit every tavern” would complete after visiting only 1 tavern
- FRONTIERSMEN – mission “MONSTER OF THE SEA”, fixed a bug where sometimes eavesdroppings could not be completed
- HUNTING SOCIETY – mission “THE MAN-EATER”, fixed a bug where the smaller locate zone would disappear if the player scans all clues outside of it
- HUNTING SOCIETY – mission “THE PATRIARCH”, fixed a where the search zone could disappear from the map after interacting with the 1st clue
- New York Liberation Missions – mission “PROTECT THE CLINIC”, fixed the mission not failing if the player goes too far from the area to protect.
- New York Liberation Missions – West District, fixed a bug where the NPCs guarding the infected blankets could sometimes not be there.
Location: Boston
- Removed map icon on the door of Molyneux Tavern in Boston, until it is required by a specific mission
Location: DLC
- Fixed a bug where the wrong language could be selected even if the proper language DLC is installed
Location: Epilogue
- Animus Synching tutorial, forced subtitles on off-camera voice, so that the player doesn’t think the game is frozen
Location: Frontier
- Fixed a bug where players could respawn and desync immediately in a loop if he died in the Valley Forge region before unlocked. Also patches players which savegame are already stuck
- Fixed a bug where the player could respawn under the ground in a loop, in two different places
- Plugged a hole in the ground where players could fall through the map
Location: Global
- A text message is now visible on-screen at all times while a skippable cinematic is playing
- Added a failsafe to the animals navigation, to prevent them from getting stuck
- After the end credits, put the hood back up when not in Homestead
- Disabled special attacks with heavy weapons on animals
- Fixed a bug where the player could not equip a color change on the normal outfit from a shop if they are currently wearing a special outfit.
- Fixed a bug where the player could not finish enemies on ground if they were thrown in deep snow
- Fixed a bug where there wouldn’t be any reticle when precision aiming if the SSI option was turned off
- Fixed a few rare bugs where the player could fall through the map while swimming or diving
- Fixed various rare crashes
- Greatly reduced the probability of animals to get stuck inside an object
Location: Homestead
- Fixed a rare bug where the Homestead upgrade progress could be lost after fast-travelling to the homestead
- Mission “BOWLS BEGINNER” – Removed possibility to quit the bowls game after a reload, which would fail the mission.
- Mission “CUTTING TIES”, fixed a bug where the NPC could react to fights or dead bodies and flee away, breaking the mission
- Mission “NORRIS GOES COURTING”, fixed a bug where Norris would not reappear if the player goes too far from him.
- Mission “THE PROPER TOOLS”, fixed multiple glitches where the Quest Log could become inconsistent
- Mission “THE WEDDING”, fixed a missing audio line
- Mission “THOUSAND-POUND IDEA”, fixed a bug where NPCs required for the mission could disappear and break the mission
- Mission “TOOLS OF THE TRADE”, fixed mission not failing if Lance falls in the water
- Mission “WHITE TROPHY”, make the cougar immune to explosions to prevent a possible mission break
- Side-quest “ENCYCLOPEDIA OF THE COMMON MAN”, fixed a bug where the quest could sometimes not be completed
Location: Menus
- Added a wait message for some cases where the game could appear frozen if some servers are unresponsive
- Animus Database, fixed updates of Kaniehtí:io entry that would be unlocked too early and spoil the fact that… [censored]
- Fixed a bug where the player’s friends’ Uplay wall would get spammed by previously completed missions and sequences when the player reloads his game
- Fixed leaderboards ranking the player as #1 when he’s actually alone on it
- Homestead mission icons are now displayed on the map when selecting the “Missions” filter
- Present pause menu, fixed a possible glitch if the player enters the controls section and leaves it very fast
Platform: PS3
- Fixed wrong message after purchasing a DLC and leaving the store
- Westpoint DLC – mission “A SPY AMONG US”, fixed a bug where required characters would disappear and not come back if the player went too far from them
- Westpoint DLC – fixed a bug where the player could fall through the map by going through the gate while in conflict
Platform: Xbox 360
Location: Menus
- Removed Benedict Arnold icon from the map legend |
|
|
Back to top |
|
 |
tonizito
VIP Member
Posts: 51460
Location: Portugal, the shithole of Europe.
|
Posted: Fri, 23rd Nov 2012 09:12 Post subject: |
|
 |
Nice, zero specific improvements for the PC version 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Fri, 23rd Nov 2012 09:25 Post subject: |
|
 |
Someone on the Ubi forums said this is for consoles only, and this patch was already included with the PC version.
Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 35046
Location: Sweden
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Fri, 23rd Nov 2012 09:31 Post subject: |
|
 |
Got to Boston, with 460GTX, 1280x1024 everything max, aa normal, no issues 
Lutzifer wrote: | and yes, mine is only average |
|
|
Back to top |
|
 |
trashci
Posts: 922
Location: Izmir, Turkey
|
Posted: Fri, 23rd Nov 2012 10:35 Post subject: |
|
 |
I'm at the part which we take control of Connor...
I... I just... Miss Haytham...
|
|
Back to top |
|
 |
demde
Posts: 6538
Location: Lake Karachay
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
Posted: Fri, 23rd Nov 2012 10:51 Post subject: |
|
 |
demde wrote: |
Did you noticed any performance difference between yarr version and legit version? I'm sure this speculations from ubi that performance issues are due to the crack are wrong, but still its good to know. |
same bad framerate in my case
|
|
Back to top |
|
 |
trashci
Posts: 922
Location: Izmir, Turkey
|
|
Back to top |
|
 |
|
Posted: Fri, 23rd Nov 2012 11:00 Post subject: |
|
 |
Something i don´t understand about the story, Haytham´s buddies didn´t seem too bad during the first 3 hours, especialy in regard to the indians.
Then when you start with Connor and all that shit happens... doesn´t make any sense, including the cruelty shown by that one guy who used the indian sash and nocked Connor out with the rifle.
Last edited by Kem0sabe on Fri, 23rd Nov 2012 11:15; edited 1 time in total
|
|
Back to top |
|
 |
Saner
Posts: 6877
Location: Uk
|
Posted: Fri, 23rd Nov 2012 11:06 Post subject: |
|
 |
I have just got to new york and I am finding this game to be so fucking dull I really enjoyed the Ezio series I finished all three of them, but this iI am just finding boring
i am also getting fed the fuck up with the "AMERICA FUCK YEAHHHHHHHHHHHHH! all the time.
It would be nice to, you know actually be going after some of the "Patriots" too, you would think being a Native American he would hate both equally, but no AMERICAAAAA FUCK YEAHJHHHHHHHHHH EVEN THE NATIVE AMERICANS LOVE US!!!!!!
I am sure a patch will be out soon that will put the star spangled banner over every flag raising I do in a fort.
ragnarus wrote: |
I saw things like that in here and in other "woman problems" topics so...... Am I the only one that thinks some authorities needs to be alerted about Saner and him possibly being a rapist and/or kidnapper ? |
Saner is not being serious. Unless its the subject of Santa!
Last edited by Saner on Fri, 23rd Nov 2012 12:06; edited 1 time in total
|
|
Back to top |
|
 |
demde
Posts: 6538
Location: Lake Karachay
|
|
Back to top |
|
 |
|
Posted: Fri, 23rd Nov 2012 12:27 Post subject: |
|
 |
http://www.geforce.co.uk/whats-new/articles/assassins-creed-iii-launches-on-the-pc-with-impressive-tech-and-txaa
Quote: | In Assassin’s Creed III, the engine had to be held back on consoles, simply because their ageing last-gen tech lacks the necessary oomph. On the PC that’s not a problem, so say hello to textures as originally designed by Ubisoft’s artists, without any kind of downscaling or compression. That means environmental textures that are twice as detailed, character and object textures that are up to four times as detailed, and animal textures that are up to sixteen times as detailed. Furthermore, higher-quality models reveal extra detail on characters, most visibly in cutscenes where the extra polygons improve the realism of facial expressions. |
Quote: | On ‘Normal’, players receive the same LOD settings as console users; on ‘High’ the maximum visible distance of objects, characters and shadows is increased; and on ‘Very High’ LOD quality is ramped up, meaning the lowest-quality LOD elements of a scene are of a significantly higher quality than on ‘Normal’ and ‘High’, drastically improving the detail level of the game, even in areas with short and mid-range views.
‘Very High’ also enables DirectX 11 tessellation in the snow-filled woodlands of colonial America, adding extra, realistic detail to voids created by characters and animals, as shown in our video further down the page. It’s a subtle effect, sure, but now that we have graphics of such a high caliber, the push to photorealism will rely on the tiny details that we rarely notice in day to day life. In this particular instance, the game’s protagonist wades through the snow, displacing it and leaving non-uniform tracks that don’t fade away like the generic footprint decals of old. |
Quote: | The shadowing and shading system, represented in the options menu as ‘Shadow Quality’, has received some major love on the PC. On ‘High’, the resolution of the game’s many shadows is increased by a factor of two, and on ‘Very High’ the shadows are further enhanced by a Hexagonal filter, which is itself enhanced by cross-cascade blending, resulting in high-quality LOD’d shadowing that has few of the visible joints seen in other games where shadows of two different LOD qualities meet.
On ‘Very High’, a custom Ambient Occlusion (AO) technique is also enabled, overriding the console-quality shadowing and shading effect that is seen on ‘Normal’ and ‘High’. Utilizing a combination of Multi-Resolution Screen Space Ambient Occlusion (MSSAO) and Horizon-Based Ambient Occlusion (HBAO), Ubisoft’s custom-made AO effect boasts an unprecedented level of precision, creating one of the most realistic and immersive implementations of the effect we’ve seen to date. |
Quote: | Assassin’s Creed III tackled its aliasing on consoles through the use of NVIDIA’s low-cost, high-performance FXAA post-process anti-aliasing technique. It is this same implementation that is used for ‘Normal’ Anti-Aliasing in the PC version, giving players a good level of fidelity.
Switching up to ‘High’ enables a superior version of FXAA that does a far better job at removing aliasing, and stepping up to ‘Very High’ adds 4xMSAA (Multisample Anti-Aliasing) to the mix, in addition to High’s FXAA. This eliminates the majority of aliased pixels on objects and surfaces and also removes aliasing from alpha textures, such as those used for plants and bushes. This maximizes fidelity, but if you’ve equipped your system with a GeForce GTX 600 Series Kepler graphics card, there’s one final Anti-Aliasing option that produces an even higher level of fidelity, unmatched by any other technique.
Called TXAA, this new form of advanced anti-aliasing utilizes a custom anti-aliasing resolve, a temporal filter, and Multisample MSAA hardware anti-aliasing to remove almost all jagged edges from a scene, in addition to eliminating temporal aliasing, the distracting movement of aliased lines when the player’s viewpoint is in motion in-game. |
The "best" thing about all those GPU enhancements is that they don't lower your framerate.. because it's already low due to the shit CPU optimization 
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
|
|
Back to top |
|
 |
|
Posted: Fri, 23rd Nov 2012 12:34 Post subject: |
|
 |
I still didn't receive my copy or anything else (email) from Ubisoft for that matter. I contacted support yesterday, but they haven't responded yet. There's still a day for that, so maybe, just maybe...
NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
demde
Posts: 6538
Location: Lake Karachay
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Fri, 23rd Nov 2012 13:34 Post subject: |
|
 |
From a " UK Forum Manager" at the official forums..
Quote: | Those wondering if they have the latest patch - have you thought about an easy check?
The patch adds in the 'skip' button on cinematic - if you have that - you have the patch..
Location: Global
- A text message is now visible on-screen at all times while a skippable cinematic is playing |
Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
|
|
Back to top |
|
 |
Page 98 of 142 |
All times are GMT + 1 Hour |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group
|
|
 |
|