Hitman: Absolution
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garus
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PostPosted: Mon, 26th Nov 2012 21:10    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:57; edited 1 time in total
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Divvy




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PostPosted: Mon, 26th Nov 2012 21:11    Post subject:
This tweak might just take my gameplay experience from shit to tolerable. Very Happy
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Mon, 26th Nov 2012 21:15    Post subject:
demde wrote:
Thanks will use 0.4 only.
How to use it? Start Configurable_Injector.exe and game and press F9?
Sorry if its explained earlier.

Start the .exe>Start Hitman>Press F9>You hear a sound>Happy days


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TheZor
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PostPosted: Mon, 26th Nov 2012 21:36    Post subject:
Cheers for the tweaks guys, after your troubles I can finally play the game without any of the vanilla issues Razz <3


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Silent_Lurker




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PostPosted: Mon, 26th Nov 2012 21:39    Post subject:
garus wrote:
I've got an invitation... to the tutorial mission Very Happy


Hey! Better than nothing Very Happy


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ixigia
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PostPosted: Tue, 27th Nov 2012 00:58    Post subject:
Silent_Lurker wrote:
ixigia wrote:
Was testing several values for the ai_DisguiseDetectionDistanceMultiplier and I think that 0.3-0.4 is indeed the closer one to the "old" Hitman games (ie. Silent Assassin), people do detect you if stay in front of them for more than a couple of seconds whereas nobody notices you if you keep walking without hesitation (and following the right routes).


Sounds good, thanks Wink

Also still no contracts invitations so far what the hell are you doing guys ? Twisted Evil

Haha *soon!* Wink

I've been busy with the game since with the AI mod the fun factor has practically doubled. Smile

Aside from the obvious limitations, smaller levels etc. now it feels definitely right (and more entertaining).
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timechange01
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PostPosted: Tue, 27th Nov 2012 01:00    Post subject:
So I see that "ai_DisguiseDetectionDistanceMultiplier" is the only thing we are altering.

No point in altering "ai_VisibilityDistanceMultiplier" or "ai_AttentionGainMultiplier"?



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Sedolf




Posts: 996

PostPosted: Tue, 27th Nov 2012 01:08    Post subject:
I played for 10+ hrs (Chinatown and Hotel) with these settings I posted before and they seem perfect to me (Expert/Purist)

ai_DisguiseDetectionDistanceMultiplier=0.7
ai_AttentionGainMultiplier=1.1

slightly slower attention gain helps when sneaking with suit and actually gives you a split second to react now. also change cover in front of people now works (barely) if they are further than 2.5m away from you.
Disguise detection of 0.7 is low enough, any lower and it gets too easy imo. (especially coupled with the slower reactions)
The ai_VisibilityDistanceMultiplier is a matter of taste, I got it at 0.9 now.
thats only about 1m less view distance for AI.


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timechange01
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PostPosted: Tue, 27th Nov 2012 01:29    Post subject:
The cvarlist says the range of "ai_AttentionGainMultiplier" is from -1 to 0

So 1.1 shouldn't make a difference. I will try -0.1



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lolozaur




Posts: 26310

PostPosted: Tue, 27th Nov 2012 01:32    Post subject:
restarted the campaign on easy to pewpew everybody Twisted Evil , damn its so relaxing Twisted Evil
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Sedolf




Posts: 996

PostPosted: Tue, 27th Nov 2012 01:48    Post subject:
timechange01 wrote:
The cvarlist says the range of "ai_AttentionGainMultiplier" is from -1 to 0

So 1.1 shouldn't make a difference. I will try -0.1


lol if you dont believe me you can change values during gameplay and reload the trainer with F9.
negative values are useless unless they are -1.0 (default) then it scales according to difficulty
0.0 makes the AI oblivious and 1.5 is the default value used on Expert difficulty.


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timechange01
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PostPosted: Tue, 27th Nov 2012 01:52    Post subject:
Sedolf wrote:
timechange01 wrote:
The cvarlist says the range of "ai_AttentionGainMultiplier" is from -1 to 0

So 1.1 shouldn't make a difference. I will try -0.1


lol if you dont believe me you can change values during gameplay and reload the trainer with F9.
negative values are useless unless they are -1.0 (default) then it scales according to difficulty
0.0 makes the AI oblivious and 1.5 is the default value used on Expert difficulty.


Hmm I see. So the lower the value, the slower the attention gain time? I think I might try 1.2 then

EDIT: FINALLY this game feels like a normal hitman game. I can play the missions at a more relaxed pace now instead of going from cover to cover. Im loving this game now Smile



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breeze1




Posts: 363

PostPosted: Tue, 27th Nov 2012 02:46    Post subject:
Imo they should have implemented this as an option
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m3th0d2008




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PostPosted: Tue, 27th Nov 2012 04:31    Post subject:
So everyone bought this? Did I miss something? Is it available for 12€ somewhere like Sleeping Dogs or what?


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Raccoon




Posts: 3160
Location: Poland
PostPosted: Tue, 27th Nov 2012 04:35    Post subject:
m3th0d2008 wrote:
So everyone bought this? Did I miss something? Is it available for 12€ somewhere like Sleeping Dogs or what?

proekaan edition giveaway?


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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 27th Nov 2012 04:41    Post subject:
Raccoon wrote:
m3th0d2008 wrote:
So everyone bought this? Did I miss something? Is it available for 12€ somewhere like Sleeping Dogs or what?

proekaan edition giveaway?


Now everything makes sense Laughing

I still fondly remember when Proekaan blessed me with a copy of Shogun2 back then. Very Happy
He's got a special place in my heart So Much Win

Skidrow it is then.


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MasterVampire




Posts: 122

PostPosted: Tue, 27th Nov 2012 04:46    Post subject:
So whats the best cvar tweaks for the disguises?
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timechange01
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PostPosted: Tue, 27th Nov 2012 06:27    Post subject:
I use:

ai_DisguiseDetectionDistanceMultiplier=0.05
ai_VisibilityDistanceMultiplier=0.7
ai_AttentionGainMultiplier=1.0

Im having a blast Very Happy

Anyways how do I increase enemy damage? As in I want to get more damaged when an enermy shoots at me. Otherwise I get the urge to just go on a rampage with a pipe from time to time Laughing

Is it "NPCDamageReceivedMultiplier"? The reason I want to increase the damage is because I decided I want to play through this game for the first time on Normal difficulty. I want to do this because instinct on Normal allows me to see the important triggers in the map (which reminds me of the actual map feature from Hitman games) and thus I can decide which option I want to use to eliminate a target

Or is there a way to enable instinct hints on Expert difficulty with the trainer?



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chiv




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Location: Behind You...
PostPosted: Tue, 27th Nov 2012 08:33    Post subject:
i think ive been playing this way too much... ive started seeing growing yellow arrows as i walk down the street and people look at me, and im always looking for good cover :/

oh, and i no longer look at dumpsters with disgust..


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termcan




Posts: 352

PostPosted: Tue, 27th Nov 2012 10:16    Post subject:
Info for Windows 8 users - I couldn't launch hitman before(said smth about buddha.dll)
before I tried launching exe file directly and it didn't work. Now I created a shortcut on desktop and it works! Don't know what's the difference though Mind Is Full Of Fuck
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Werelds
Special Little Man



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PostPosted: Tue, 27th Nov 2012 10:18    Post subject:
Seems I'm the only one who still gets annoyed. The tweak above at least makes disguises useful; I left mine on 0.3, which is just enough for me to walk past them at a distance without getting spotted, but I still have to watch my ass.

The limited "freedom" is still annoying me to hell and back, and I'm sorry, but anyone who says this has more than Dishonored or previous Hitman games really needs to go back and compare. Either you're counting all the small, locked instanced areas together as the whole area (which does not fucking count) or you've got something against other games/for this game. At most you get 3 ways to get in somewhere; one typically involves a vent, one involves an open window, one involves a basement. To get to these entry points, you follow a corridor of some kind, that maybe splits once if you're lucky. All the maps are really fucking small - where we now get loading times every 5-10 minutes because we're switching to the next area, that should all have been one map together. Had it been a PC game at least.

The game should've been an improvement over its predecessors and right now it just isn't, except for one front: ways to kill your target. Often plenty of options there, but considering they're all within 15 seconds of each other due to the small fucking maps, that only offers limited amusement (although the disco ball kill for example is highly amusing Razz). Weapons handle fine, as they did before as well (for the time), point shooting is something that's great for the action oriented retards that play this as a shooter.

 Spoiler:
 


Nope, sorry, the game's not cutting it for me. It's not better than its predecessors outside its graphics - which are an evolutionary result and not part of what should be improved in a sequel. I've stopped giving a shit at this point and I'll just go for the fastest way through just to finish the game (because I do want to finish the story at least), rather than trying to looking for more ways. There rarely are.

The one thing that I'm most pleased with? Nixxes' job. The game runs flawless for me, it looks pretty decent with what's considered above-average textures these days (Sad), no mouse acceleration, fully rebindable keys. They did a fine job, just a shame the game underneath is so shit.


Last edited by Werelds on Tue, 27th Nov 2012 10:20; edited 1 time in total
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Interinactive
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PostPosted: Tue, 27th Nov 2012 10:20    Post subject:
⁢⁢


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JBeckman
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Posts: 35015
Location: Sweden
PostPosted: Tue, 27th Nov 2012 10:24    Post subject:
The Vixen club has a vent (How surprising.) you should be able to utilize to get behind the front desk and then further into the club.

But that doesn't change much.


Another example would be the shooting range / gun store where there indeed is much like you said one window to climb through, one vent and one side section you can take that leads to a little bunker thing. Very Happy

 Spoiler:
 


(So again like you said there's a number of different ways to accomplish the missions but also like you said they are right next to each other.)


EDIT: Dexter's Death Lab or whatever it was called was a bit different though as it's a larger level but it's still fairly linear and it's then split into two separate levels instead of just being divided into smaller sections as you go through the various areas though it has those too.
(Wonder if it's due to how the game streams data, thus why it's usually a short cutscene and why you can't go back and forth.)


Last edited by JBeckman on Tue, 27th Nov 2012 10:28; edited 4 times in total
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Tue, 27th Nov 2012 10:24    Post subject:
my only real problem with this game is the walk paths. just for fun i go read some walkthroughs AFTER ive finished a level to see what kind of things people do to kill their targets, and fuck me theyre saying some awesome things... but in my game, the target walks the same shitty simple loop and never goes near all these awesome traps, no matter what i do. makes the game pretty frustrating that 50% of the time i just simply have to SHOOT them because theres nothing else i can do.

you have no idea how frustrating it is to watch someones movements, looking for the perfect spot to get them or to set a trap, wondering what the fuck ive missed, and then wondering if i SHOULD be looking for something, or if the targets walk path has just glitched again into the same shitty single loop Sad




Last edited by chiv on Tue, 27th Nov 2012 10:26; edited 1 time in total
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Tue, 27th Nov 2012 10:25    Post subject:
chiv wrote:
i think ive been playing this way too much... ive started seeing growing yellow arrows as i walk down the street and people look at me, and im always looking for good cover :/

oh, and i no longer look at dumpsters with disgust..




Change cvar to ai_DisguiseDetectionDistanceMultiplier=0.4
Laughing


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Frolsa84




Posts: 1733

PostPosted: Tue, 27th Nov 2012 10:33    Post subject:
Finished the 4th mission on purist, no KO's, no Instinct and suit-only. The train section is fucking redonkulous, it is Nintendo Hard. I would draw a paralel with Death to Spies: Moment of Truth on Saboteur difficulty (no disguises) trying to infiltrate the submarine without getting spotted only without having the ability to save every few centimeters.

 Spoiler:
 


Also, I noticed that when 47 is wearing a disguise and sprints in a so-called "restricted area", if the guards hear him, they don't give a shit. If he does it in suit, they get distracted. LOL


Last edited by Frolsa84 on Tue, 27th Nov 2012 10:37; edited 1 time in total
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JBeckman
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Location: Sweden
PostPosted: Tue, 27th Nov 2012 10:37    Post subject:
Well the challenges stack or stay or how to say it so you can always replay the section later, shoot everyone, grab the evidence and it should unlock that challenge as well. Very Happy
(While at it dress up in every available outfit and you get that challenge unlocked too, ha ha.)

EDIT: Oh right the ratings, yeah those will be affected so that's going to be a bit tricky.


Last edited by JBeckman on Tue, 27th Nov 2012 10:39; edited 1 time in total
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Frolsa84




Posts: 1733

PostPosted: Tue, 27th Nov 2012 10:38    Post subject:
But I want Shadow rating with the suit-only. Cool Face
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Werelds
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PostPosted: Tue, 27th Nov 2012 10:38    Post subject:
You just described all the frustrations I had with that one as well. Only way is to grab the disguise right at the start and then it becomes very easy. Again, absolutely no freedom.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Tue, 27th Nov 2012 10:56    Post subject:
heh, just going through my screenshots...




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