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garus
VIP Member
Posts: 34197
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Posted: Mon, 26th Nov 2012 21:10 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:57; edited 1 time in total
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Aeon
Posts: 8700
Location: Netherlands
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Posted: Mon, 26th Nov 2012 21:15 Post subject: |
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demde wrote: | Thanks will use 0.4 only.
How to use it? Start Configurable_Injector.exe and game and press F9?
Sorry if its explained earlier. |
Start the .exe>Start Hitman>Press F9>You hear a sound>Happy days
Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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ixigia
[Moderator] Consigliere
Posts: 65096
Location: Italy
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Posted: Tue, 27th Nov 2012 00:58 Post subject: |
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Silent_Lurker wrote: | ixigia wrote: | Was testing several values for the ai_DisguiseDetectionDistanceMultiplier and I think that 0.3-0.4 is indeed the closer one to the "old" Hitman games (ie. Silent Assassin), people do detect you if stay in front of them for more than a couple of seconds whereas nobody notices you if you keep walking without hesitation (and following the right routes). |
Sounds good, thanks
Also still no contracts invitations so far what the hell are you doing guys ?  |
Haha *soon!*
I've been busy with the game since with the AI mod the fun factor has practically doubled.
Aside from the obvious limitations, smaller levels etc. now it feels definitely right (and more entertaining).
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Posted: Tue, 27th Nov 2012 01:00 Post subject: |
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So I see that "ai_DisguiseDetectionDistanceMultiplier" is the only thing we are altering.
No point in altering "ai_VisibilityDistanceMultiplier" or "ai_AttentionGainMultiplier"?
ASUS Maximus XII Formula | Core i9 10900k @ 5.2Ghz | 32GB G.Skill DDR4 4200Mhz | EVGA RTX 3080 Ti FTW3 Ultra Hydro Copper | ASUS ROG PG35VQ
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Posted: Tue, 27th Nov 2012 01:08 Post subject: |
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I played for 10+ hrs (Chinatown and Hotel) with these settings I posted before and they seem perfect to me (Expert/Purist)
ai_DisguiseDetectionDistanceMultiplier=0.7
ai_AttentionGainMultiplier=1.1
slightly slower attention gain helps when sneaking with suit and actually gives you a split second to react now. also change cover in front of people now works (barely) if they are further than 2.5m away from you.
Disguise detection of 0.7 is low enough, any lower and it gets too easy imo. (especially coupled with the slower reactions)
The ai_VisibilityDistanceMultiplier is a matter of taste, I got it at 0.9 now.
thats only about 1m less view distance for AI.
4GB i7 860 @3.0 GTX275 AMP
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Posted: Tue, 27th Nov 2012 01:29 Post subject: |
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The cvarlist says the range of "ai_AttentionGainMultiplier" is from -1 to 0
So 1.1 shouldn't make a difference. I will try -0.1
ASUS Maximus XII Formula | Core i9 10900k @ 5.2Ghz | 32GB G.Skill DDR4 4200Mhz | EVGA RTX 3080 Ti FTW3 Ultra Hydro Copper | ASUS ROG PG35VQ
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Posted: Tue, 27th Nov 2012 01:48 Post subject: |
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timechange01 wrote: | The cvarlist says the range of "ai_AttentionGainMultiplier" is from -1 to 0
So 1.1 shouldn't make a difference. I will try -0.1 |
lol if you dont believe me you can change values during gameplay and reload the trainer with F9.
negative values are useless unless they are -1.0 (default) then it scales according to difficulty
0.0 makes the AI oblivious and 1.5 is the default value used on Expert difficulty.
4GB i7 860 @3.0 GTX275 AMP
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Posted: Tue, 27th Nov 2012 01:52 Post subject: |
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Sedolf wrote: | timechange01 wrote: | The cvarlist says the range of "ai_AttentionGainMultiplier" is from -1 to 0
So 1.1 shouldn't make a difference. I will try -0.1 |
lol if you dont believe me you can change values during gameplay and reload the trainer with F9.
negative values are useless unless they are -1.0 (default) then it scales according to difficulty
0.0 makes the AI oblivious and 1.5 is the default value used on Expert difficulty. |
Hmm I see. So the lower the value, the slower the attention gain time? I think I might try 1.2 then
EDIT: FINALLY this game feels like a normal hitman game. I can play the missions at a more relaxed pace now instead of going from cover to cover. Im loving this game now 
ASUS Maximus XII Formula | Core i9 10900k @ 5.2Ghz | 32GB G.Skill DDR4 4200Mhz | EVGA RTX 3080 Ti FTW3 Ultra Hydro Copper | ASUS ROG PG35VQ
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Posted: Tue, 27th Nov 2012 02:46 Post subject: |
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Imo they should have implemented this as an option
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Posted: Tue, 27th Nov 2012 04:31 Post subject: |
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So everyone bought this? Did I miss something? Is it available for 12€ somewhere like Sleeping Dogs or what?
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Raccoon
Posts: 3160
Location: Poland
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Posted: Tue, 27th Nov 2012 04:35 Post subject: |
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m3th0d2008 wrote: | So everyone bought this? Did I miss something? Is it available for 12€ somewhere like Sleeping Dogs or what? |
proekaan edition giveaway?
"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."
Fuck Polish government for oppressing women!
"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
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Posted: Tue, 27th Nov 2012 04:41 Post subject: |
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Posted: Tue, 27th Nov 2012 04:46 Post subject: |
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So whats the best cvar tweaks for the disguises?
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Posted: Tue, 27th Nov 2012 06:27 Post subject: |
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I use:
ai_DisguiseDetectionDistanceMultiplier=0.05
ai_VisibilityDistanceMultiplier=0.7
ai_AttentionGainMultiplier=1.0
Im having a blast
Anyways how do I increase enemy damage? As in I want to get more damaged when an enermy shoots at me. Otherwise I get the urge to just go on a rampage with a pipe from time to time
Is it "NPCDamageReceivedMultiplier"? The reason I want to increase the damage is because I decided I want to play through this game for the first time on Normal difficulty. I want to do this because instinct on Normal allows me to see the important triggers in the map (which reminds me of the actual map feature from Hitman games) and thus I can decide which option I want to use to eliminate a target
Or is there a way to enable instinct hints on Expert difficulty with the trainer?
ASUS Maximus XII Formula | Core i9 10900k @ 5.2Ghz | 32GB G.Skill DDR4 4200Mhz | EVGA RTX 3080 Ti FTW3 Ultra Hydro Copper | ASUS ROG PG35VQ
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chiv
Posts: 27530
Location: Behind You...
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Posted: Tue, 27th Nov 2012 08:33 Post subject: |
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i think ive been playing this way too much... ive started seeing growing yellow arrows as i walk down the street and people look at me, and im always looking for good cover :/
oh, and i no longer look at dumpsters with disgust..
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Tue, 27th Nov 2012 10:18 Post subject: |
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Seems I'm the only one who still gets annoyed. The tweak above at least makes disguises useful; I left mine on 0.3, which is just enough for me to walk past them at a distance without getting spotted, but I still have to watch my ass.
The limited "freedom" is still annoying me to hell and back, and I'm sorry, but anyone who says this has more than Dishonored or previous Hitman games really needs to go back and compare. Either you're counting all the small, locked instanced areas together as the whole area (which does not fucking count) or you've got something against other games/for this game. At most you get 3 ways to get in somewhere; one typically involves a vent, one involves an open window, one involves a basement. To get to these entry points, you follow a corridor of some kind, that maybe splits once if you're lucky. All the maps are really fucking small - where we now get loading times every 5-10 minutes because we're switching to the next area, that should all have been one map together. Had it been a PC game at least.
The game should've been an improvement over its predecessors and right now it just isn't, except for one front: ways to kill your target. Often plenty of options there, but considering they're all within 15 seconds of each other due to the small fucking maps, that only offers limited amusement (although the disco ball kill for example is highly amusing ). Weapons handle fine, as they did before as well (for the time), point shooting is something that's great for the action oriented retards that play this as a shooter.
Spoiler: | Another example that really fucking annoyed me yesterday: getting into the Vixen club.
Getting out of the sewers is fine. But then you get into a this small fucking parking lot (with 4 police cars that I don't know how the fuck got there, nor why, since there's no real access points), where you have no other options but to cross is to get to the door you need to lockpick. Right when you get out of the sewers (yay for just 1 exit, again) you can also take a right, crawl through a vent and from that area it looks like there's a roof you could climb up on. That SHOULD have been possible, was my first idea to avoid all those cops again. But nope, they don't want you doing that. |
Nope, sorry, the game's not cutting it for me. It's not better than its predecessors outside its graphics - which are an evolutionary result and not part of what should be improved in a sequel. I've stopped giving a shit at this point and I'll just go for the fastest way through just to finish the game (because I do want to finish the story at least), rather than trying to looking for more ways. There rarely are.
The one thing that I'm most pleased with? Nixxes' job. The game runs flawless for me, it looks pretty decent with what's considered above-average textures these days ( ), no mouse acceleration, fully rebindable keys. They did a fine job, just a shame the game underneath is so shit.
Last edited by Werelds on Tue, 27th Nov 2012 10:20; edited 1 time in total
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Posted: Tue, 27th Nov 2012 10:20 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:46; edited 1 time in total
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JBeckman
VIP Member
Posts: 35015
Location: Sweden
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Posted: Tue, 27th Nov 2012 10:24 Post subject: |
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The Vixen club has a vent (How surprising.) you should be able to utilize to get behind the front desk and then further into the club.
But that doesn't change much.
Another example would be the shooting range / gun store where there indeed is much like you said one window to climb through, one vent and one side section you can take that leads to a little bunker thing.
Spoiler: |
(Though then you can opt to actually compete and then if doing that be fair and use a standard weapon or "cheat" and grab the Ultramax machine gun or the custom revolver, or you can shoot your way through or sneak into the side areas and get the key to the monitor that way.)
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(So again like you said there's a number of different ways to accomplish the missions but also like you said they are right next to each other.)
EDIT: Dexter's Death Lab or whatever it was called was a bit different though as it's a larger level but it's still fairly linear and it's then split into two separate levels instead of just being divided into smaller sections as you go through the various areas though it has those too.
(Wonder if it's due to how the game streams data, thus why it's usually a short cutscene and why you can't go back and forth.)
Last edited by JBeckman on Tue, 27th Nov 2012 10:28; edited 4 times in total
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chiv
Posts: 27530
Location: Behind You...
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Posted: Tue, 27th Nov 2012 10:24 Post subject: |
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my only real problem with this game is the walk paths. just for fun i go read some walkthroughs AFTER ive finished a level to see what kind of things people do to kill their targets, and fuck me theyre saying some awesome things... but in my game, the target walks the same shitty simple loop and never goes near all these awesome traps, no matter what i do. makes the game pretty frustrating that 50% of the time i just simply have to SHOOT them because theres nothing else i can do.
you have no idea how frustrating it is to watch someones movements, looking for the perfect spot to get them or to set a trap, wondering what the fuck ive missed, and then wondering if i SHOULD be looking for something, or if the targets walk path has just glitched again into the same shitty single loop 

Last edited by chiv on Tue, 27th Nov 2012 10:26; edited 1 time in total
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demde
Posts: 6538
Location: Lake Karachay
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Posted: Tue, 27th Nov 2012 10:25 Post subject: |
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Posted: Tue, 27th Nov 2012 10:33 Post subject: |
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Finished the 4th mission on purist, no KO's, no Instinct and suit-only. The train section is fucking redonkulous, it is Nintendo Hard. I would draw a paralel with Death to Spies: Moment of Truth on Saboteur difficulty (no disguises) trying to infiltrate the submarine without getting spotted only without having the ability to save every few centimeters.
Spoiler: | Didn't get evidence in the library. Can't get the evidence at the train station suit-only without knocking somebody out... and even then. Too many damn cops. The SWAT team doesn't even fucking go in the elevator, the only purpose they serve is to annoy you at the exit and stroll through the lobby. All 47 has to do is climb the sofa and grab it, but no.  Should be possible with one pacification + cop uniform and without Instinct, but haven't done it yet. Involves explosives from the safe at "Shangri La" and a light item to throw...
Some highlights from the train section:
-getting spotted through a moving train (12 Angry Men style), across the platform and a couple of people in the crowd
-cop bumping into civilian and then bumping into me, discovering me while my back is turned on him
-getting spotted through the bilboard, no way to see my face, just the waist/chest through a gap that is a couple of centimeters wide
-getting spotted with the back turned, through 2 crowds, while the cop is talking from some 20 meters |
Also, I noticed that when 47 is wearing a disguise and sprints in a so-called "restricted area", if the guards hear him, they don't give a shit. If he does it in suit, they get distracted. 
Last edited by Frolsa84 on Tue, 27th Nov 2012 10:37; edited 1 time in total
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JBeckman
VIP Member
Posts: 35015
Location: Sweden
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Tue, 27th Nov 2012 10:38 Post subject: |
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You just described all the frustrations I had with that one as well. Only way is to grab the disguise right at the start and then it becomes very easy. Again, absolutely no freedom.
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chiv
Posts: 27530
Location: Behind You...
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Posted: Tue, 27th Nov 2012 10:56 Post subject: |
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heh, just going through my screenshots...

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