THORVALLA an RPG by Guido Henkel
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Wed, 21st Nov 2012 21:30    Post subject:
In RoA you had to make sure you had basic supplies or your adventure would quickly come to an end, such as food, rope, medicine etc.
After each day you assigned your party's adventurers to task that they had to do.

For instance one stands watch over sleeping party members, one brews potion before sleeping and one prays to their chosen god.
When travelling the world you had random encounters with multiple choice outcomes that would sometimes affect the story or your party itself, some in larger ways than others.

Theres some things that are repetitive as well, such as only being able to find certain quests if you stay in certain inns at certain times. Which is just silly hardcore.
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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Wed, 21st Nov 2012 22:09    Post subject:
Epsilon wrote:
In RoA you had to make sure you had basic supplies or your adventure would quickly come to an end, such as food, rope, medicine etc.
After each day you assigned your party's adventurers to task that they had to do.

For instance one stands watch over sleeping party members, one brews potion before sleeping and one prays to their chosen god.

Now that sounds like fun, a bit of a hunger game theme in a RPG. Very Happy

Epsilon wrote:
When travelling the world you had random encounters with multiple choice outcomes that would sometimes affect the story or your party itself, some in larger ways than others.

Theres some things that are repetitive as well, such as only being able to find certain quests if you stay in certain inns at certain times. Which is just silly hardcore.

Hmm it would always be nice to be able to shape your own destiny, however like real life lots of things can come along and completely ruin that. A couple of those encounters too many and you might say: Fuck this shit!

Missing out on certain interesting quests, hmm not such a biggie. I only played through BG1 once (tried it again but quit after the Nashkel Mines), I missed tons of stuff. You could easily sink 300+ hours in BG1, so much for replayability. But PS:T I played 6 times, the last two runs with a walk through to figure out what I missed, like the Modron Maze for example.

I really would like to give this game the benefit of the doubt. There are 3 things I don't like so far: Top-down view, a $30 exclusive bonus dungeon (prepaid DLC?), customisable NPCs.
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SpY_RoS
Banned



Posts: 95
Location: Skyland
PostPosted: Tue, 4th Dec 2012 18:11    Post subject:
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 4th Dec 2012 18:55    Post subject:
SpY_RoS wrote:
This great project will never be with us.

http://www.kickstarter.com/projects/g3studios/thorvalla-an-rpg-by-guido-henkel/posts/361617


So according to them:
Bad or no PR at all = lack of interest



Seriously, it got barely mentioned anywhere. Hell, I only knew about it because of the Hump and a single German PC gaming website.


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pillermann




Posts: 2577

PostPosted: Tue, 4th Dec 2012 21:14    Post subject:
Pity
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dannofdawn




Posts: 2227

PostPosted: Tue, 4th Dec 2012 21:56    Post subject:
Also they are asking for 1 million, and have little to nothing that gives people confidence and interest. Look at Obsidian's page, they put all their past work out, and it is not only impressive, but recent as well. I think they really should have put up something like a tech demo, or a story trailer. Chris Roberts was smart enough to put out a very, very impressive trailer to show his ambitions and plans. All in all, it was not a very smart and well thought out kickstarter, which is a shame, I love RPGs.
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