Following reveal of Crysis 3′s system requirements over the weekend, I’ve received confirmation from EA and Crytek of which precious secondary settings we’ll be able to tweak in the game. If you remember, Crysis 2 launched with an anemic four tweakable options: v-sync, game resolution, HUD bobbing, and a general quality setting. A patch after release expanded these, and fan-made utilities helped out, but the good news is that EA and Crytek aren’t shipping Crysis 3 in the same state.
Here’s what you’ll see if you click on “Advanced Graphics Options” in Crysis 3.
Game Effects
Object
Particles
Post Processing
Shading
Shadows
Water
Anisotropic Filtering
Texture Resolution
Motion Blur Amount
Lens Flares
Quote:
PCG: Why did you launch Crysis 2 on PC with only a handful of graphics settings?
Marco Corbetta: On Crysis 2, a decision was made to focus on console, launching the title on all platforms simultaneously and bringing the same console UI menu experience to PC, but with a plan to release a dedicated DX11 PC version right after launch of the multiplatform version. Although most PC settings were already available at launch, just not directly exposed through the menu, the DX11 PC-focused version had all settings available directly in the menu and additional features like hi-res textures, tessellation etc. However, getting out the DX11 version with all the features included that we didn’t have time to develop while working on the console versions, took much longer than expected.
Quote:
Is there any specific technical area of the game that’s been enhanced since C2?
Corbetta: As I mentioned, Crysis 3 will already ship with hi-res textures, advanced graphics settings, tessellation and DX11 support. Additional tech areas that have been enhanced since Crysis 2 are: AI navigation system, animation system, water, fog volumes, cloud shadows, POM, AA, cloths, vegetation, particles, lens flares and grass.
For Crysis 3, the past year has involved a lot of performance and memory optimization work on many areas and for all platforms, as well as work on the rendering side. One of our big goals was to improve image quality, and a lot of work went into developing several DX11 based anti-aliasing techniques for PC, which means gamers will now be able to pick their favorite—this is relatively involved on a deferred-based engine, since it involves selecting every technique and accessing multi-sampled buffers, versus the usual “flip the switch” approach. On top of an improved tessellation system we’ve also introduced character/vegetation tessellation—and since tessellation performance was still not optimal for the level of detail we wanted to achieve, we also did research into different areas and introduced what we called “Pixel Accurate Displacement Mapping” for macro details with nice real-time self-shadowing.
PCG: Why did you launch Crysis 2 on PC with only a handful of graphics settings?
Marco Corbetta: On Crysis 2, a decision was made to focus on console, launching the title on all platforms simultaneously and bringing the same console UI menu experience to PC, but with a plan to release a dedicated DX11 PC version right after launch of the multiplatform version. Although most PC settings were already available at launch, just not directly exposed through the menu, the DX11 PC-focused version had all settings available directly in the menu and additional features like hi-res textures, tessellation etc. However, getting out the DX11 version with all the features included that we didn’t have time to develop while working on the console versions, took much longer than expected.
So pc going to have it later anyway
Or they first release the "dx9 console version" and then provide a DX11 "dedicated" patch
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Yes the first part is related to what happened with Crysis 2 and what they tried to do to fix it.
(Focus primarily on console and then launch a update for the PC version with the full capabilities, however they seem to have been a bit rushed and it still took a while to finalize.)
EDIT: That grass technology sounds really interesting, nice to see that they've taken more time to optimize the game although I am not expecting miracles or anything, enabling all those features will hit performance hard, not much that can be done about it.
Coming 12/12/12, in collaboration with Albert Hughes.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Don't they use those backwards compatibility feature level settings?
If it can't do 11_1 it does 11_0 and if it can't do that it does 10_1 or 10_0 and then 9_3 down to 9_0 or what the lowest was, I'm not quite sure.
(I don't think they have DX9 functionality though but it probably can handle DX10 and DX10.1 backwards compatibility albeit with all DX11 specific functionality disabled.)
Not likely, lowest requirement is a dx11 card and the alpha didn't work on anything but dx11 cards.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Players get to prowl through the inaccurately named Nanodome in a literal New York jungle from February 19th in North America, and February 22nd in Europe.
I guess my system wont be able to handle this game at max settings..
I7 930 @ 4.01ghz, 6gb 1600mhz ddr3, 2x 470gtx.
I was hoping it would last another year, oh well.
lolwut?
Well I haven't had and trouble running any game so far except Witcher 2 with ubersampling. Crysis 3 is gonna be a problem. At least with their terrible solutions (water rendering under the entire level anyone?) and bad optimizations at release.
Nope. If old systems like the amiga or the dreamcast haven't been maxed out yet, Yerli hasn't done that either.
But it may very well be the one that maxes consoles the most for now.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
So he maxed out a 7 year old computer? Congratulations.
"Maxing out" a computer is a pretty pointless term, anyways. It doesn't mean you're doing anything worthwhile with all that consumption. Or that it's optimized.
" he thinks that the current high cost of memory and processors means that it's "impossible" for next-gen consoles to make an impact similar to that of the previous generation"
wait wut? memory is expensive? I just got a 8gb dual channel kit for <40$ what the hell is he talking about... remember paying 60+ for a 1gb stick not too many years ago
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