Dark Souls 2
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lambrox




Posts: 107

PostPosted: Sun, 9th Dec 2012 16:20    Post subject:
instabuy,DS is one of the best games EVER made.
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Boneleech




Posts: 1439

PostPosted: Sun, 9th Dec 2012 21:44    Post subject:
Im guessing Oct 2013
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remyleblau
Banned



Posts: 2039
Location: Poland
PostPosted: Mon, 10th Dec 2012 00:57    Post subject:
Kurosaki wrote:
Do we know anyhting about the release date? I guess It'll come out summer 2013.


i`d highly doubt that, but who knows - with dark souls how long it was between announcing the game and the release date?
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Janz




Posts: 13999

PostPosted: Mon, 10th Dec 2012 01:44    Post subject:
afaik they officially announced and renamed it from project dark to dark souls in early 2011, first release was september 2011 in japan. first trailer were shown in sep 2010 if i remember correctly
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dannofdawn




Posts: 2227

PostPosted: Mon, 10th Dec 2012 02:46    Post subject:
Took them 2 years to develop the game, which is why I said I expect DS2 to be out Fall 2013.
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Fever




Posts: 2745

PostPosted: Mon, 10th Dec 2012 09:15    Post subject:
http://www.businesswire.com/news/home/20121207005785/en/Hopelessness-Despair-Impending-Doom-Arrives-Dark-Souls

Quote:
Built upon the foundation established by Souls series creator and Dark Souls II Supervisor, Hidetaka Miyazaki with development helmed by FromSoftware Director Tomohiro Shibuya, Dark Souls II will feature a new hero, a new storyline, and an unfamiliar world for players to survive in while delivering its signature brand of unrelenting punishment that players hunger for. Epic battles with gruesome enemies and blood-thirsty bosses await adventurers as they traverse through a devastated world filled with death and despair; only those who are strong willed or cunning can survive this journey to achieve great glory. Players seeking to share their experience will discover a revamped server-based multiplayer mode that will put a distinct Dark Souls II twist on the concept of playing with others.
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Lokhart




Posts: 186
Location: Italy
PostPosted: Mon, 10th Dec 2012 10:18    Post subject:
Good news, reading about DS2 made me start replaying DS1...

My first thought was " Well I don't remember it being so easy"

After my first death to the dragon on the bridge and failing a couple encounters due to me trying to rush me I remembered why this game is so "hard".

If you arent careful you are going to die Very Happy
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lolozaur




Posts: 26310

PostPosted: Mon, 10th Dec 2012 11:38    Post subject:



interesting, its pure speculation ofc Razz


Last edited by lolozaur on Tue, 11th Dec 2012 23:51; edited 1 time in total
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lolozaur




Posts: 26310

PostPosted: Tue, 11th Dec 2012 23:49    Post subject:
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dannofdawn




Posts: 2227

PostPosted: Tue, 11th Dec 2012 23:57    Post subject:
Lokhart wrote:
Good news, reading about DS2 made me start replaying DS1...

My first thought was " Well I don't remember it being so easy"

After my first death to the dragon on the bridge and failing a couple encounters due to me trying to rush me I remembered why this game is so "hard".

If you arent careful you are going to die Very Happy


You can give yourself 99 attributes, unlimited humanities, unlimited burden and still get killed by the game if you are not careful. I really think that is the beauty of the game.
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fable2




Posts: 6054

PostPosted: Fri, 14th Dec 2012 01:01    Post subject:
meanwhile
Dark Souls II Wii U petition nets 10,000 signatures

imitating PC master race much? Laughing
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Dazz99




Posts: 7300

PostPosted: Fri, 14th Dec 2012 03:01    Post subject:
http://www.twitch.tv/cassieiyxa

streaming dark souls pvp


cockcockcockcockcockcockcockcockcockcockcockcock
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dannofdawn




Posts: 2227

PostPosted: Fri, 14th Dec 2012 10:49    Post subject:
fable2 wrote:
meanwhile
Dark Souls II Wii U petition nets 10,000 signatures

imitating PC master race much? Laughing


I wonder how bad of a port Wii U would get IF they decided to port it. Oh wait, this doesn't apply at current gen. Only PC gets screwed over. lol wut
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DV2




Posts: 5234

PostPosted: Fri, 14th Dec 2012 13:16    Post subject:
Now all we need is...

-A MAP
-OBJECTIVE LIST
-COMPASS
-Some kind of Guiding Line (We dont want it to happen like DS1 where you would head to the Cemetary INSTEAD OF THE MOUNTAIN PASS,WICH WAS THE RIGHT WAY,RIGHT?..else IIIITS RAPING TIME by Skeletons...)

-Better performance (60FPS?)
-BETTER GRAPHICS (NO BLURRYNESS BY DEFAULT)
-PC controls THE RIGHT WAY (NOT ANOTHER 360 PORT)

....Better gameplay/Actions/etc?...


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dannofdawn




Posts: 2227

PostPosted: Fri, 14th Dec 2012 14:58    Post subject:
DV2 wrote:
Now all we need is...

-A MAP
-OBJECTIVE LIST
-COMPASS
-Some kind of Guiding Line (We dont want it to happen like DS1 where you would head to the Cemetary INSTEAD OF THE MOUNTAIN PASS,WICH WAS THE RIGHT WAY,RIGHT?..else IIIITS RAPING TIME by Skeletons...)

-Better performance (60FPS?)
-BETTER GRAPHICS (NO BLURRYNESS BY DEFAULT)
-PC controls THE RIGHT WAY (NOT ANOTHER 360 PORT)

....Better gameplay/Actions/etc?...


I'll have to disagree with adding a map or objective list, or compass and especially guiding line. DS shows you right in the first area (Asylum Demon) that some enemies are not meant to be fought the first time you encounter it, there is no shame in running away or running pass them. I think a map will only work if it is covered in FoW until you explore the area yourself. You only have 1 objective at any given time in DS, so I don't think you need a list for that. The devs put a lot of hints in the world to warn players ahead of time as to what to expect, burnt corpses and marks, oddly placed fireplaces, chest and mimics are different if you pay attention, etc. That fits to the theme of the mechanics of the game very well, unless they decided to change that radically, I don't think players should be given more direction.
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Stormwolf




Posts: 23679
Location: Norway
PostPosted: Fri, 14th Dec 2012 15:04    Post subject:
Map is ok, but the rest i disagree with.
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fable2




Posts: 6054

PostPosted: Fri, 14th Dec 2012 15:06    Post subject:
Stormwolf wrote:
Map is ok, but the rest i disagree with.

only if it is revealed while you explore, just so you would know your way back.

edit: but then again DS wasn't that huge, i could go from anywhere in the game to the other without getting lost
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Stormwolf




Posts: 23679
Location: Norway
PostPosted: Fri, 14th Dec 2012 15:09    Post subject:
I forgot the way plenty of times Laughing especially the way to the depths and so on :/
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dannofdawn




Posts: 2227

PostPosted: Fri, 14th Dec 2012 15:10    Post subject:
fable2 wrote:
Stormwolf wrote:
Map is ok, but the rest i disagree with.

only if it is revealed while you explore, just so would know your way back.

edit: but then again DS wasn't that huge, i could go from anywhere in the game to the other without getting lost


I don't think anyone who have beaten DS would want to make the game easier, at least in terms of hand holder stuff (direction arrows), or a map that tells you the way back or around things. I still remember dying in Blighttown one after another and couldn't find the a single bonfire but the one close to Iaito. That was a special moment no games can produce for me, I would love to get those feelings back in DS2.
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vurt




Posts: 13811
Location: Sweden
PostPosted: Fri, 14th Dec 2012 15:10    Post subject:
Slightly worried now when Miyazaki isnt onboard, he did everything on the game almost from what i understand.. Instead we get the people who did Resident Evil Outbreak. :/ Not a good sign.
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fable2




Posts: 6054

PostPosted: Fri, 14th Dec 2012 15:19    Post subject:
he's still supervising though
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lambrox




Posts: 107

PostPosted: Fri, 14th Dec 2012 15:31    Post subject:
No map.
No objective list.
No compass.
No Elder scrolls.


Only a better porting, only that.
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Fri, 14th Dec 2012 16:02    Post subject:
DV2 wrote:
Now all we need is...

-A MAP
-OBJECTIVE LIST
-COMPASS
-Some kind of Guiding Line (We dont want it to happen like DS1 where you would head to the Cemetary INSTEAD OF THE MOUNTAIN PASS,WICH WAS THE RIGHT WAY,RIGHT?..else IIIITS RAPING TIME by Skeletons...)

-Better performance (60FPS?)
-BETTER GRAPHICS (NO BLURRYNESS BY DEFAULT)
-PC controls THE RIGHT WAY (NOT ANOTHER 360 PORT)

....Better gameplay/Actions/etc?...


You're joking about the first 4 things, right? I hope you are.


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digitalpunk89




Posts: 81

PostPosted: Fri, 14th Dec 2012 16:05    Post subject:
DV2 wrote:
Now all we need is...

-A MAP
-OBJECTIVE LIST
-COMPASS
-Some kind of Guiding Line (We dont want it to happen like DS1 where you would head to the Cemetary INSTEAD OF THE MOUNTAIN PASS,WICH WAS THE RIGHT WAY,RIGHT?..else IIIITS RAPING TIME by Skeletons...)

-Better performance (60FPS?)
-BETTER GRAPHICS (NO BLURRYNESS BY DEFAULT)
-PC controls THE RIGHT WAY (NOT ANOTHER 360 PORT)

....Better gameplay/Actions/etc?...


If you're not joking about the first 4 points we sould call it Dark Fables Laughing

After you get knocked out/die nothing happens, you just get a new scar and get up Very Happy They sould add this too.

Come on guys, it's Dark Souls. It doesn't need a map, quest log and other hold my hand features.

The only "more accessible" features they should add are some better game mechanic explanations/tutorials. (upgrades, sorcery, pyromancy, miracles, etc)


Last edited by digitalpunk89 on Fri, 14th Dec 2012 16:14; edited 1 time in total
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dannofdawn




Posts: 2227

PostPosted: Fri, 14th Dec 2012 16:13    Post subject:
fable2 wrote:
he's still supervising though


That just sounds like some PR talk to keep fans from worries. Supervising usually means he won't get to make decisions, but only give opinions. So the direction of the game is now up to someone else, which is worrying to me, since I just can't see DS going another route and keeping its charm.
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vurt




Posts: 13811
Location: Sweden
PostPosted: Fri, 14th Dec 2012 16:22    Post subject:
dannofdawn wrote:
fable2 wrote:
he's still supervising though


That just sounds like some PR talk to keep fans from worries. Supervising usually means he won't get to make decisions, but only give opinions. So the direction of the game is now up to someone else, which is worrying to me, since I just can't see DS going another route and keeping its charm.


Yeah. We've seen this before a few times.. For example Deus Ex which was Spector's game, but on IW he was just an advisor.. being an advisor could mean anything really, that the person gets a pay check to be in the credits, for example Wink and if the game sucks he'll just say "well too bad, i was just the advisor, i had no real control of that game".
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Fri, 14th Dec 2012 16:26    Post subject:
Sadly, Scamco probably saw the potential in the Souls series and decided to "mainstream" it, so they sacked Miyazaki (that's how they do it in Japan).


ASUS GTX 660 2GB, AMD Phenom II X4 955 BE, MSI 870-G45, 4GB DDR3 1333, Plextor M5 Pro 128GB, WD Red 1TB

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vurt




Posts: 13811
Location: Sweden
PostPosted: Fri, 14th Dec 2012 16:35    Post subject:
They already have Dragon's Dogma though where they really went the mainstream route ala Skyrim, i think they're even working on a follow-up.. would there be much point in dumbing it down and basically making yet another TES clone?
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Fri, 14th Dec 2012 16:40    Post subject:
They won't go straight to Skyrim level of mainstream, they'll do it gradually and observe the sales.


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vurt




Posts: 13811
Location: Sweden
PostPosted: Fri, 14th Dec 2012 16:42    Post subject:
I guess. Dragons Dogma 2 is probably 2-3 years away at least too so maybe they dont feel its necessary to make it that much different either..
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