Many players have complained about two things: Not being able to move the bodies (ala Splinter Cell) and choosing a dialogue option which doesn’t really match what the player was expecting Thorton to say. Was that a design choice to streamline the game, or were there other reasons? Do you think those two aspects could be improved in a sequel?
Sure, we had a lot of items we took from game reviews and feedback and had them in a doc for AP2 – and those two elements definitely could be refined and improved on a second iteration of the game.
Improving upon the faults and other weaknesses in the sequel is always a good thing, of course listening to what the reviews and fans say is also important but it tends to work out in unpredictable ways as some of this years sequels have shown pretty clearly.
(That said I liked Alpha Protocol though Obsidian has been a bit all over in these recent games, heh that's not exactly new though and overall I enjoyed most of them but they certainly had flaws and other issues.)
And yet another game Obsidian works on along with the other 3000, this one is for a "leading animation franchise"
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
"I really feel that 2013 and 2014 are gonna be great years for Obsidian," he said. "For gaming in general."
He's even got a dream project: Knights of the Old Republic III. On next-gen consoles.
"I think doing something like that on [Orbis and Durango] and things like that might be—I would be disappointed as a gamer if that never got made," Urquhart said. "I think a lot of gamers would be disappointed as well."
Quote:
"We would love to work on Fallout again," Urquhart said. "Hell, we would love to work in the Elder Scrolls universe. Nothing is going on at this point in time, but we talk about it all the time... I'd love to do a Fallout: New Vegas 2. I think a Fallout: New Vegas 2 would kick ass.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
That article is a nice read, it covers Obsidian's entire history + future plans
Also this is interesting :
Quote:
"We as a company got into a big room and we said, ‘We are not gonna make buggy games anymore,'" Urquhart said.
So they designed an entirely new bug-tracking system—a computerized program that automatically sends crash reports to their engineers. Their last bug-recording system, Urquhart said, involved pens and paper.
"I think that's what people are gonna see from us from now on—they're not gonna see buggy products," he said. "I dunno what the exact count is, but we're a ways away from being done on South Park and we've already fixed 10,000 bugs."
"We would love to work on Fallout again," Urquhart said. "Hell, we would love to work in the Elder Scrolls universe. Nothing is going on at this point in time, but we talk about it all the time... I'd love to do a Fallout: New Vegas 2. I think a Fallout: New Vegas 2 would kick ass.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
"We would love to work on Fallout again," Urquhart said. "Hell, we would love to work in the Elder Scrolls universe. Nothing is going on at this point in time, but we talk about it all the time... I'd love to do a Fallout: New Vegas 2. I think a Fallout: New Vegas 2 would kick ass.
Before jumping around and declaring they'd like to do everything, why don't they concentrate and focus on
finishing up their current workload properly without any chopped content and making it bug-free?
Before jumping around and declaring they'd like to do everything, why don't they concentrate and focus on
finishing up their current workload properly without any chopped content and making it bug-free?
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