Sometimes games like this could do with having all there resources put into making the SP as great as it can be..
Far Cry 3 is another culprit for this sort of "tacked" on MP which in all fairness it didn't need it imo .. although in all fairness its becoming the norm now.
Sometimes games like this could do with having all there resources put into making the SP as great as it can be..
Far Cry 3 is another culprit for this sort of "tacked" on MP which in all fairness it didn't need it imo .. although in all fairness its becoming the norm now.
having tacked on MP is the only way to get CoD kiddies even remotely interested in your game. publishers just want more sales, but in the end it comes to bite them as SP is not as good as it could have been due to resources sacrificed for MP, and MP ends up shit anyway.
Last edited by rgb#000 on Fri, 11th Jan 2013 22:15; edited 1 time in total
Sometimes games like this could do with having all there resources put into making the SP as great as it can be..
Far Cry 3 is another culprit for this sort of "tacked" on MP which in all fairness it didn't need it imo .. although in all fairness its becoming the norm now.
having tacked on MP is the only way to get CoD kiddies even remotely interested in your game. publishers just want more sales, but in the end it comes to bite them as SP is not as good as it could have been due to resources sacrificed for MP, which ends up shit anyway.
But do they become interested? Or do they keep playing CoD? I think it's the latter.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Sometimes games like this could do with having all there resources put into making the SP as great as it can be..
Far Cry 3 is another culprit for this sort of "tacked" on MP which in all fairness it didn't need it imo .. although in all fairness its becoming the norm now.
having tacked on MP is the only way to get CoD kiddies even remotely interested in your game. publishers just want more sales, but in the end it comes to bite them as SP is not as good as it could have been due to resources sacrificed for MP, and MP ends up shit anyway.
I would also add that having MP means that online passes can be implemented, so the Devs at least get some $$ from second hand sales. Not sure if TR will have Online Pass, just making a point about seemingly unneeded MP in games.
sometimes game developers amuse me with their ignorance.
most of the people never cared if they played with Lara, Indie or Plank from Ed Edd and Eddy.
its the particular gameplay that made the game popular and that made me replay them over and over again. to tell you the truth, there were times that i preferred Lara was gone and i played with another character, but its the GAMEPLAY of the series that has put the game among the most popular games ever.
Now they are taking out the original style of play and replacing it with the most generic type of 3rd person action game and expect that since the main character is the same most of the fans of the series will like this new approach which is straight up stupid!
and even if we say for a second that a reboot was inevitable and the style of play had to be altered, they have chosen the most generic piece of crap gameplay available, so now the game has to compete with almost every other title there is. and even though the style is crap IMO, there are developers who will do it better, because their style was the same from the beginning.
i remember that there was a time when i played RE2 and TR3, if im not mistaking, at the same time. and when i was starting to get bored by one of the games i switched to the other so that i could change the style of the game for a while and experience different emotions. now they are the same fucking game. and they call it progress. i can't believe this shit.
i remember that there was a time when i played RE2 and TR3, if im not mistaking, at the same time. and when i was starting to get bored by one of the games i switched to the other so that i could change the style of the game for a while and experience different emotions. now they are the same fucking game. and they call it progress. i can't believe this shit.
I have to agree, and the same happens with music now, sadly.
Crystal Dynamics confirms no Tomb Raider demo, no Online or Season Pass
Quote:
There won't be a Tomb Raider demo, Crystal Dynamics has confirmed.
Nor will there be an Online or Season Pass.
Tomb Raider global brand director Karl Stewart took to Twitter to say the development team didn't want to release a demo because "we don't want to spoil the story".
He continued: "We've weaved such an personal story we don't believe spoiling it by having you wait a week or so to play on, delivers on our promise."
News that there won't be a Season or Online Pass comes as some surprise given the inclusion of multiplayer for the first time in the action adventure series.
Martin went hands-on with the Tomb Raider multiplayer and had a chat with Crystal Dynamics and multiplayer developer Eidos Montreal about it. Turns out you weren't the only one confused by Tomb Raider's multiplayer.
OF COURSE there isn't going to be a demo. If they release a demo and people see what they have turned the game into, at least one third of the sales will drop.
IMO right now the only thing that is surely going to grant them income is the hype of the fact that there is a new TR game.
DX11, character tesselation, displacement mapping, MLAA, HDAO, plus one top secret DX11 effect (nude Lara?)
Nixxes involvement not confirmed yet? Hm.
Here's hoping for proekaan GOLD access.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
haha nice marketing bullshit there-- GEAR GATING--so they took some basic game "mechanic" that is even in lego games(gain new character to access new stuff on old areas) and named it something fancy and market it as if it is so cool and new.
I haven't watched the video at all (so no idea how they implemented it), but in general, I like fast travel. nothing is more boring than constantly going through the same area's over and over again.
Developers investing precious time and money in this kind of crap makes my heart ache.
Judging from the commentator (the game's own multiplayer producer Joe Khoury), he doesn't exactly sounds thrilled to show off the multiplayer made me think how creating the multiplayer mode, was to Yager with Spec Ops: The Line
Quote:
Spec Ops: The Line lead designer Cory Davis slammed his game's multiplayer in a recent interview, describing it as a "low-quality Call of Duty clone in third-person" and a "waste of money." Davis told The Verge the outsourced mode was just a financially motivated "checkbox" for publisher 2K Games, and that the low number of multiplayer users, coupled with the mode's distinct tone and feel, casts "cancerous" aspersions on the whole game.
Davis revealed 2K insisted on the shooter having multiplayer, but the mode was far from a priority for developer Yager, and went against Davis' vision for the game. Nonetheless, the mode was greenlighted and then outsourced to Darkside Studios. Darkside is a small developer most notable for designing Borderlands' fourth add-on, "Claptrap's New Robot Revolution." Davis is clearly furious with the results.
"It sheds a negative light on all of the meaningful things we did in the single-player experience," Davis said. "The multiplayer game's tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No one is playing it, and I don't even feel like it's part of the overall package. It's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating."
And the best part is that their intention is likely to be having the MP as something for which to produce and sell more content throughout the game's lifespan.
Only for the MP to be seen as tacked on as it is and completely ignored by the fanbase
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
yeah but the problem with THAT is that all the other RE games were shit..
...
Can only disagree there. For me, RE1, 2 and 3 were scary and very great horror games while RE4 and RE5 didn't have an ounce of scariness. The only tense moment in any of those two games was the beginning of both games but then it just turned into a normal action game. They're fun but they're not scary or tense.
RE1-3 kept me scared and tense the whole time. You of course have the right to your opinion but man oh man, I'm so inclined to say "you're wrong".
RE 1-3 were a different breed, indeed. They belonged to a long gone genre: survival-horror. And they still scare me when i decide to replay them. Games like Alone in the Dark 4 (no not the one made recently), Nocturne, Undying or Silent Hill 1-4 were quite something. Gave you shivers if you dared to play them in the deep of th night.
So, what happened after RE3, wasn't good for me. An excellent survival horror series turned into action series. Thanks, but, no, thanks.
Developers investing precious time and money in this kind of crap makes my heart ache.
Judging from the commentator (the game's own multiplayer producer Joe Khoury), he doesn't exactly sounds thrilled to show off the multiplayer made me think how creating the multiplayer mode, was to Yager with Spec Ops: The Line
Quote:
Spec Ops: The Line lead designer Cory Davis slammed his game's multiplayer in a recent interview, describing it as a "low-quality Call of Duty clone in third-person" and a "waste of money." Davis told The Verge the outsourced mode was just a financially motivated "checkbox" for publisher 2K Games, and that the low number of multiplayer users, coupled with the mode's distinct tone and feel, casts "cancerous" aspersions on the whole game.
Davis revealed 2K insisted on the shooter having multiplayer, but the mode was far from a priority for developer Yager, and went against Davis' vision for the game. Nonetheless, the mode was greenlighted and then outsourced to Darkside Studios. Darkside is a small developer most notable for designing Borderlands' fourth add-on, "Claptrap's New Robot Revolution." Davis is clearly furious with the results.
"It sheds a negative light on all of the meaningful things we did in the single-player experience," Davis said. "The multiplayer game's tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No one is playing it, and I don't even feel like it's part of the overall package. It's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating."
Multiplayer is the rage, consuming resources that would be better put in some other place (you know: story, music, gameplay - not necessarily in that order). And damn, i'm tired, if i didn't noticed that i've replied to a very old post...
And what publishers will always learn is to dump anything that doesn;t bring the projected amount of money (just recently: Prince of Persia and Medal of Honor).
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