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Posted: Fri, 18th Jan 2013 19:14 Post subject: I have left. |
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Il_Padrino
Posts: 7605
Location: Greece by the North Sea
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Mon, 21st Jan 2013 04:53 Post subject: |
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Finally! After lots of tries, I managed to successfully dock two crafts together. At first, I sent up a very basic craft (one on the left) and parked it in a 100 km orbit. Then started experimenting with fuel amounts, so I have enough to reach the same altitude and have enough to make all the corrections and adjustments to sync the two orbits. Firs tI reached the same orbit, but ran out of RCS fuel to make a successful dock, then I added another RCS tank, but that raised the weight, so I had to add more liquid propellant, etc. Was fun.
I guess all my years of playing around in Orbiter paid off, understanding basic orbital mechanics is quite important to find my way around this maneuver.

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Posted: Mon, 21st Jan 2013 05:35 Post subject: |
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I tried to dock over 20 times, i understood the theory but i never got to get close to the other aircraft..... gave up, maybe ill pick it up again in some months xD
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Tue, 22nd Jan 2013 01:07 Post subject: |
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Tue, 22nd Jan 2013 01:36 Post subject: |
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wow.. they sure added a SHITLOAD of stuff to this game since i last tried it last year. Worth picking up again I reckon
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Posted: Tue, 22nd Jan 2013 01:41 Post subject: I have left. |
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zmed
Posts: 9234
Location: Orbanistan
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Badrien
Posts: 2118
Location: Netherlands
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Tue, 22nd Jan 2013 14:15 Post subject: |
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Not as of yet, but there's already foundations for it. There is an amount counter for parts (stands at 999 IIRC) and even cost. Only sandbox is available right now, but there is a campaign option greyed out. I would love to see that in order to save money, we would need to put parachutes on stages so we could recover and reuse them.
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zmed
Posts: 9234
Location: Orbanistan
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Tue, 22nd Jan 2013 16:56 Post subject: |
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Well, I did it. Went to the Mun, landed and did some EVA with the two kerbals on board. I don't think I have enough fuel to even make it to Mun orbit, let alone get back home. That's for later.
Mods used are the KW Rocketry for realistic looking...rockets (none of the parts are OP, everything is proportional to size and power), and MechJeb since I already know how to get to orbit, so might as well leave it to the auto-pilot (the only part where I used it, after that it was off the whole time).
Initial launch vehicle.
First stage separation, getting rid of dead weight.
On our way to a 100km high orbit.
Revealing the Lander module.
Ejecting the module from the now empty fuel tank with mini-rockets for the separation.
Bit of fuel wasted, but still a decent trajectory. Should have used the maneuver planner.
Mun in sight.
In circular Mun orbit.
Descending.
Waving goodbye to Kerbin, as it goes below the horizon (should have started the descent sooner to keep it in sight).
Getting close.
Almost there.
Final burns.
Wheee!

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Posted: Tue, 22nd Jan 2013 19:03 Post subject: |
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i think im doing it all wrong xD
Spoiler: | |
Per aspera ad astra
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Posted: Tue, 22nd Jan 2013 20:44 Post subject: I have left. |
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Posted: Tue, 22nd Jan 2013 20:44 Post subject: |
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Posted: Wed, 23rd Jan 2013 10:56 Post subject: |
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that.. was me being in rage mode about wasting way too much fuel every single time i lift of to somewhere xD. For me it's accomplishment to even make it into earth's orbit with enough fuel left xD
btw. That covered up landing module from the pics above, is the casing from a mod ? Im using unmoded 0.18.2
Also im yet to try out the whole station refuel, but how does it work. I must somehow send/build a station or there is a mod/scenario where i can just orbit and refuel.
it would be great if there is a mod or something to be able to send parts and construct outposts/stations around planets :>
Per aspera ad astra
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Wed, 23rd Jan 2013 11:25 Post subject: |
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Yeah, it's a mod called KW rocketry. It's mostly just new fuel tanks and engines (all well balanced for weight/fuel/power to stay true to the vanilla ratios as far as I can tell). The real attraction is that stage separation, it serves no other purpose than to look nicer when you release the actually useful payload.
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Posted: Wed, 23rd Jan 2013 18:40 Post subject: I have left. |
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Posted: Wed, 23rd Jan 2013 19:13 Post subject: I have left. |
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Wed, 23rd Jan 2013 21:47 Post subject: |
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played it for a few hours last night. quite hard to get into but very fun. Think ill check back in when they have the career mode implemented, kind of lacked a purpose now
RTX ON
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Il_Padrino
Posts: 7605
Location: Greece by the North Sea
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Posted: Wed, 23rd Jan 2013 22:33 Post subject: |
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You have to set purposes yourself
Mines are: satellite orbit, docking, moon landing, space station with refueling capabilities, base on other planets, etc. Hopefully by the time I get to the bases, there will be some cool mods available for that (didn't seem to find any currently?)
I finally got my satellite into orbit. It was shaky and fuel consuming and I had lots of adjusting to do to make my orbit more symmetric. Unfortunately, after I detached my return vehicle, the satellite got marked 'junk' for some reason. So now the orbit line doesn't show up properly in the map
Maybe I needed an additional, unmanned pod or something. Would make sense, something has to control it 
There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Posted: Thu, 24th Jan 2013 11:42 Post subject: |
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| Il_Padrino wrote: | You have to set purposes yourself
Mines are: satellite orbit, docking, moon landing, space station with refueling capabilities, base on other planets, etc. Hopefully by the time I get to the bases, there will be some cool mods available for that (didn't seem to find any currently?)
I finally got my satellite into orbit. It was shaky and fuel consuming and I had lots of adjusting to do to make my orbit more symmetric. Unfortunately, after I detached my return vehicle, the satellite got marked 'junk' for some reason. So now the orbit line doesn't show up properly in the map
Maybe I needed an additional, unmanned pod or something. Would make sense, something has to control it  |
This, you need at least a unmaned probe POD in order to control it. If not it will be called xxxx_debris. You can still activate it by double clicking on its icon when in map view (not in the flight tracker).
I assume you have a docking port on it ? So just launch a probe POD with a dockingport and dock it to your launched "dead" sattellite to regain control of it.

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Posted: Thu, 24th Jan 2013 15:03 Post subject: I have left. |
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Wed, 30th Jan 2013 21:12 Post subject: |
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Are there any must have mods to install before i'm going to play this game.
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Posted: Wed, 30th Jan 2013 21:35 Post subject: |
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Cheers for the info will install these mods before i start playing.
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Grale
Banned
Posts: 3321
Location: Invert
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Posted: Wed, 30th Jan 2013 21:48 Post subject: |
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I'd recommend playing for a while to familiarize yourself with the game, then add things as you get more experience.
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