The Elder Scrolls V: Skyrim
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LeoNatan
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Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sat, 9th Feb 2013 18:01    Post subject:
Rly o? Laughing
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ixigia
[Moderator] Consigliere



Posts: 65089
Location: Italy
PostPosted: Sun, 10th Feb 2013 00:15    Post subject:
Was about to re-configure the whole game for the Dragonborn experience when noticed that too many gameplay mods would need to be updated/changed..and I'm not sure that my old saves would survive after that. I think the best thing to do at this point is wait until the guys behind Requiem release the new version, so then I can slap some texture mods on it, and start a new sexy character from scratch Very Happy
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 10th Feb 2013 00:35    Post subject:
That boy in the video has a great viuce. Even gave me some goose bumps lol.
He also sounds a bit like Johnny Cash in the Hobbit cover Shocked
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si110




Posts: 334
Location: Hobart,Australia.
PostPosted: Mon, 11th Feb 2013 00:10    Post subject:
Tydirium wrote:
Damned... I installed all the unofficial patches and did put them in the correct loading order ... and still no success:
still no souls from killed dragons - slowly I am getting angry about this bugged Bethesda crap Evil or Very Mad


Same issue here, have not installed any new mods since putting DLC in.


BF3 = Stompya
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rampart




Posts: 866

PostPosted: Mon, 11th Feb 2013 02:47    Post subject:
Apparently its a issue the unofficial patch crew are still looking into judging by the comments.
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Claptonvaughn




Posts: 931

PostPosted: Mon, 11th Feb 2013 03:42    Post subject:
The game, even without any mods or dlc, was inconsistent w/ dragon souls. Dragons at specified locations (dragon icon on map) would only give souls the first time, and random spawned dragons would only give souls about 3/4 of the time. At least that's how it's been for me.

I now have the Dragonborn dlc and the first random dragon didn't give a soul, but the second did. I had to fast travel back and forth until they spawned.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Mon, 11th Feb 2013 05:10    Post subject:
Vikerness wrote:
Would someone please upload iskariot "whistle" mod? Cant get it through steam workshop..

http://steamcommunity.com/sharedfiles/filedetails/?id=10648
Why u no upload?? Y U No???? Sad


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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dannofdawn




Posts: 2227

PostPosted: Mon, 11th Feb 2013 05:34    Post subject:
Vikerness wrote:
Vikerness wrote:
Would someone please upload iskariot "whistle" mod? Cant get it through steam workshop..

http://steamcommunity.com/sharedfiles/filedetails/?id=10648
Why u no upload?? Y U No???? Sad


Or just get the convenient horse mod, much better.
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Stormwolf




Posts: 23718
Location: Norway
PostPosted: Mon, 11th Feb 2013 22:25    Post subject:
So i started playing dawnguard, but i haven't progressed all that far. I'm a werewolf now and i got into the castle of vampires and was asked a question which basically is be a vampire hunter or join the vampires. For those who have done the expansion, which part is more fun and rewarding? I'm not one to play a big game such as this twice, so i'd rather get the best out of this.
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dannofdawn




Posts: 2227

PostPosted: Mon, 11th Feb 2013 22:28    Post subject:
Stormwolf wrote:
So i started playing dawnguard, but i haven't progressed all that far. I'm a werewolf now and i got into the castle of vampires and was asked a question which basically is be a vampire hunter or join the vampires. For those who have done the expansion, which part is more fun and rewarding? I'm not one to play a big game such as this twice, so i'd rather get the best out of this.


I like the Vampire side better. It's nice to be "close" to the final boss for the most of the questline. And the choices to make a more interested as a vampire in the situations.
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Tydirium




Posts: 601

PostPosted: Tue, 12th Feb 2013 09:06    Post subject:
Well, far close to the end of "Dragonborn" DLC now I have to admit: Its a pretty good experience. Lots and lots of quests, locations, items, NPC on the relative small area. Dungeon design is above the original game and the reminders to good old Morrowind are very nice.
But it shares one main weakness with the main game: the fighting system
Since I started original Skyrim I quickly found out one combination of methods is always working against almost every enemy: conjuration and bow.
That has not changed. Conjure creature to keep enemies busy and kill from behind with bow. Adding companions or pets (dog) makes it even easier. I mean, why did they not add enemies with "special abilities", for example enemies able to turn the pets/creatures against you or banish them, deflect missiles or something like that. Its very rare that you are surprised by an enemies behaviour. You have the feeling its always the same script running.
They should have added something like in "Dark Souls": using the inventory should not stop the game or the fight. But so you can take all the time in the world, search for healing potions (if necessary) or change weapons... man, how boring. Really not exactly staggering an adrenaline rush.
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dsergei




Posts: 4059
Location: Moscow, Russia
PostPosted: Tue, 12th Feb 2013 09:34    Post subject:
Tydirium wrote:

But it shares one main weakness with the main game: the fighting system
Since I started original Skyrim I quickly found out one combination of methods is always working against almost every enemy: conjuration and bow.


Correction - ANY combination of methods works against all enemies. The combat is just too easy and unengaging. The only enemies that have any chance of killing you are high level mages that oneshot you. But they are squishy and don't even have to see you.
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Tue, 12th Feb 2013 12:19    Post subject:
Yeah, if Skyrim had Dark Messiah of Might and Magics combat I would be in heaven.
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Tue, 12th Feb 2013 12:46    Post subject:
Okay, guys! Quick question: if i use the unofficial patches in which order they should be loaded?
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garus
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Posts: 34197

PostPosted: Tue, 12th Feb 2013 12:47    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 22:02; edited 1 time in total
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Tue, 12th Feb 2013 12:51    Post subject:
garus wrote:
blackdochia wrote:
Okay, guys! Quick question: if i use the unofficial patches in which order they should be loaded?


Don't they have READMEs?


Downloading them now. So i still have to check that:P
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JBeckman
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Location: Sweden
PostPosted: Tue, 12th Feb 2013 13:12    Post subject:
It's the Unofficial Patch, then the Dawnguard one and then the Hearthfire one and after that the Dragonborn one (The DLC can be in any order, just make sure they load after the Skyrim Unofficial patch.) and after those comes the unofficial high res patch. (It has to load after those to override the packed textures from their bsa files.)
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fable2




Posts: 6054

PostPosted: Tue, 12th Feb 2013 13:31    Post subject:
i see that in the high res patch they corrected typos in folder name and such does that mean that they have to pack the corrected textures in their corrected folder name or what? or just fix the typo with some magic Razz
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JBeckman
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Posts: 34997
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PostPosted: Tue, 12th Feb 2013 13:40    Post subject:
No you don't have to alter anything, the high-res BSA files got a few path (And file.) names wrong and thus those textures have no effect, here they packed the same files but with the correct paths so they work as intended but you don't need to change anything, just make sure the unofficial high resolution patch loads after the other unofficial patches.
(And after the three default high res .ESP files, those are all empty but are used to load the BSA archive into the game.)
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Tue, 12th Feb 2013 13:42    Post subject:
JBeckman wrote:
It's the Unofficial Patch, then the Dawnguard one and then the Hearthfire one and after that the Dragonborn one (The DLC can be in any order, just make sure they load after the Skyrim Unofficial patch.) and after those comes the unofficial high res patch. (It has to load after those to override the packed textures from their bsa files.)


Thanks, JB. In their readme it says topmost, but that's a bit ambiguous. Could mean that they should be loaded even before the game's main files...

To make sure i've got it right:

1. unofficial Skyrim patch and DLC's patches
2. DLC's
3. unofficial texture pack patch
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JBeckman
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Location: Sweden
PostPosted: Tue, 12th Feb 2013 13:48    Post subject:
Skyrim.esm, Dawnguard.esm, Hearthfires.esm, DragonBorn.esm

The three HighResTexture01,02,03 .ESP files.

And then the unofficial Skyrim patch followed by the unofficial DLC patches and the texture patch, since the DLC and the Skyrim file (And the Update file.) are ESM's they'll always load earlier than any ESP file.



You might want to try using BOSS to set up a organized nearly automated load-order, it works really well but it can take up to a week or so for lesser known plugins to be added and they have something like ~3000 plugins left to sort.
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Tydirium




Posts: 601

PostPosted: Tue, 12th Feb 2013 13:55    Post subject:
rampart wrote:
Apparently its a issue the unofficial patch crew are still looking into judging by the comments.


OMG... I just noticed that this bug even makes the final quest of the DLC unsolvable. Since the final fight requires that soul absorbing is working correctly (Miraak takes souls of killed dragons) now Miraak is just standing there because the first killed dragon wont give him the soul either (as it doesnt work for me earlier). So the script stops... and according to the elderscrolls-wiki no solution is known until now.... Crying or Very sad

man, what a crap... that Bethesda gets away with this bug-fest is incredible. the main game had this mainquest-stopping bug with the speechless NPC in Riften and this is even worse Mad
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JBeckman
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Location: Sweden
PostPosted: Tue, 12th Feb 2013 13:59    Post subject:
That absorb bug was fixed by the unofficial dragonborn patch just a day or so after the DLC was released. Smile
(It was a script conflict, Dragonborn added to the script whereas the unofficial patch fixed something in it.)

(Now with yesterdays update to the Creation Kit the script sources are available and thus the unofficial dragonborn patch can be updated again with a proper script file which also has the bug fixes.)
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Interinactive
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PostPosted: Tue, 12th Feb 2013 14:00    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:38; edited 1 time in total
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JBeckman
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Location: Sweden
PostPosted: Tue, 12th Feb 2013 14:01    Post subject:
Yes. Smile
(Thankfully it's possible to update existing scripts without too much problems, some script fragment updates from ESP files however can require a new game to take effect properly.)
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Tydirium




Posts: 601

PostPosted: Tue, 12th Feb 2013 14:25    Post subject:
JBeckman wrote:
That absorb bug was fixed by the unofficial dragonborn patch just a day or so after the DLC was released. Smile
(It was a script conflict, Dragonborn added to the script whereas the unofficial patch fixed something in it.)

...


So? I had the newest version of the unofficial dragonborn patch installed, nevertheless the "absorb bug" was there during the complete playtime.
So I have to wait for a fix or update for the unofficial dragonborn patch before continuing ?

by the way: are only dragons in Solstheim affected by the absorb bug or does absorbing no longer work in Skyrim either? Confused
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JBeckman
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Posts: 34997
Location: Sweden
PostPosted: Tue, 12th Feb 2013 14:46    Post subject:
That's strange it should have fixed it, how odd.

It's a script conflict since Bethesda altered the content for that sequence when Miraak interferes and steals the dragon soul and the Unofficial Patch fixed some bug with the original script still present in the Dragonborn version.

The fix in the unofficial dragonborn patch (Latest version is 1.0a or some such.) was simply to re-use the Dragonborn script and override the changes in the unofficial patch as to restore the absorb functionality.
(Now with the script sources present they can update it properly and include the bug fix part too.)
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fable2




Posts: 6054

PostPosted: Tue, 12th Feb 2013 14:48    Post subject:
did you try loading a somewhat earlier save?
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Tydirium




Posts: 601

PostPosted: Tue, 12th Feb 2013 15:01    Post subject:
fable2 wrote:
did you try loading a somewhat earlier save?


Yes, I tried everything: reload, console using, deactivating the patches in the mod start manager - no success. Even if you use the console it does not work. Miraak continues after every re-surrection to fire at an imaginary place where the third dragon should be - but he isnt there. since he does not land but only attack from the air. I have no idea why this happens - maybe another bug. I am getting tired Sad
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Stormwolf




Posts: 23718
Location: Norway
PostPosted: Thu, 14th Feb 2013 21:39    Post subject:
Finally finished with the 2 DLC's. Brilliant both of them IMO. On another note, how fucking useless are the developers? All games at least since Morrowind has had save file size issues, and they still haven't done anything about it. What the hell are they doing? I reached almost 16mb in size now, and i'm worried i'll run into issues soon. Tried resting in a building for 30 days as people say that will purge the world, but it reduced the size by a few hundred kb, so it didn't help much.
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