SimCity V
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Przepraszam
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Posts: 14488
Location: Poland. New York.
PostPosted: Sun, 3rd Mar 2013 05:12    Post subject:
Yup. It's beta. I cannot believe I kept watching it to the end.

As he progressed there were obviously issues with spacing and everything getting more cramped. Option that lets you modify/add additional things to the main building turns out to be quite challenging if you did not left room before. Who would have knew at that point it would be an issue at all, if there were bigger maps.

There was some poor planning on his part. The way his roads were crooked did not helped at all. But the game looks pretty promising despite always-online and small maps. But I guess even in SimCity 4. I remember having three different cities connected and one city was only residential, second one was commercial only and third was industry only, and they all were connected. I guess this is what they tried to incorporate more of working together with more cities.

It actually might turn out to be a good game despite always-online and tons of microtranscations from EA as time moves. I guess one will not know until people spend some 10-20 hrs of more in the City and see what is going on etc.


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scaramonga




Posts: 9800

PostPosted: Sun, 3rd Mar 2013 05:21    Post subject:
Przepraszam wrote:


I guess one will not know until people spend some 10-20 hrs of more in the City and see what is going on etc.


Replace '10-20 hrs' with '10-20 cash' per DLC/Online shop activity Wink Yup. They are on a 'winner', once again Smile

Thing is. They also have the 'brass neck' to charge one of the highest costs for the base copy (based upon other game costs). One would, maybe, not be so critical if, say, they gave the game for free, but charged for in-game content, but no, EA go the whole hog, and rip you off for both!
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DXWarlock
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Posts: 11422
Location: Florida, USA
PostPosted: Sun, 3rd Mar 2013 05:40    Post subject:
Przepraszam wrote:

It actually might turn out to be a good game despite always-online and tons of microtranscations from EA as time moves. I guess one will not know until people spend some 10-20 hrs of more in the City and see what is going on etc.


I get 230+ hours into the dev beta, And a few of my cities I got 20+ hours in (testing different aspects trying to break them)..it gets very hard to keep traffic, pollution, trash, waste, all down, people happy and moving in going up...etc.

Its definitely got the challenge 4 had once you start getting a lot of people still.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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CaptainLove




Posts: 577

PostPosted: Sun, 3rd Mar 2013 10:16    Post subject:
DXWarlock wrote:

I get 230+ hours into the dev beta, And a few of my cities I got 20+ hours in (testing different aspects trying to break them)..it gets very hard to keep traffic, pollution, trash, waste, all down, people happy and moving in going up...etc.

Its definitely got the challenge 4 had once you start getting a lot of people still.


Glad to hear an experienced opinion. Looking forward to fire it up!
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sun, 3rd Mar 2013 10:54    Post subject:
Quote:
Every bit of its DLC content is available as 3rd party mods in some form or another also (and much much MORE as mods).

Really? So there is 3rd party mods which add generations, seasons and pets? Because EA considers those DLC now. They're no longer expansion packs, just really big DLC.
The bulk of the buy it now DLC inside the sims are things like clothes and objects, and you're right that EA doesn't stop anyone from releasing those , but if someone wrote a mod to add generations to a game without the generations DLC, it wouldn't see the light of day, but why would anyone do that?

Larger cities will almost for sure be that kind of DLC, an expansion pack rebranded as DLC.
Most of the content players will make will be retextures, new buildings, that kind of stuff. If EA adds any DLC that adds brand new functionality to the game, it's extremely unlikely they'd just let a modder copy it and release for free.


intel ultra 7 265k, 64gb ram, 3070
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Theescapist




Posts: 4108
Location: Manchester U.K
PostPosted: Sun, 3rd Mar 2013 12:14    Post subject:
Imagine if they have the cheek to sell like 1 biulding the Eifel tower for 11 pounds as dlc?
Now that would take the piss Laughing


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Robbinc




Posts: 36

PostPosted: Sun, 3rd Mar 2013 12:29    Post subject:
Will it be some pre-download the game before release? Smile
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DXWarlock
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Posts: 11422
Location: Florida, USA
PostPosted: Sun, 3rd Mar 2013 13:08    Post subject:
crossmr wrote:
Quote:
Every bit of its DLC content is available as 3rd party mods in some form or another also (and much much MORE as mods).

Really? So there is 3rd party mods which add generations, seasons and pets? Because EA considers those DLC now. They're no longer expansion packs, just really big DLC.
The bulk of the buy it now DLC inside the sims are things like clothes and objects, and you're right that EA doesn't stop anyone from releasing those , but if someone wrote a mod to add generations to a game without the generations DLC, it wouldn't see the light of day, but why would anyone do that?

Larger cities will almost for sure be that kind of DLC, an expansion pack rebranded as DLC.
Most of the content players will make will be retextures, new buildings, that kind of stuff. If EA adds any DLC that adds brand new functionality to the game, it's extremely unlikely they'd just let a modder copy it and release for free.


Your right, No one one did that for sims, No one made mod that added pets, jobs, genertaions, Multi Cities etc... the same as no one made Multi Cities, Air shipment Trade, Air based police surveillance, New types of zoning, New region materials, New types of roads (the highway mods came AFTER rush hour added highway types to mod) or any other type of "new game depth element" for SC4 as a mod.
every mod for sc4 had to build off what was there, so again..you are making comparisons that actually match. No one made "expansion" like mods for Sim3..I agree, just as all the mods for sc4 are not "game mechanic and depth altering expansions types".

Unless you can point me to some 'complex to almost be called an expansion' mod for Sims 3/SC4 that was attempted to be made, and shut down by EA for it...then your argument would have some real world use.. and not some theorycrafting "well what IF someone did?".

SO it never once been that it wasn't done for them blocking it..it was for that no one ever did it. And I seriously doubt it will be an issue or bridge to cross in the his game. You can only mod whats there..not add to the engine. Dont you think if it was possible to just toss in a 'mod' to make SC4 understand new zoning types someone would have, or a larger city size than the largest? like an entire zone of just one MASSIVE city tile? Unless an 'expansion' comes out that adds new types..you cant just 'mod in new types' without altering the core of the game itself.

I think you are confusing what you 'want to see as mods' thinking "That would kick ass, but they would shut it down!" and what actually requires additions to the core game to do.

Your just grasping at straws now that aren't even there (giving hypotheticals that have never happened before) as examples of how sc 2013 will suck compared to other modded games...by making up examples even THEY never attempted to mod into..

And they are still expansions for Sims3...There is a defined line between DLC and expansion. For example you need the 'pets' expansion, to buy/use any of the pets DLC like dog types, toys, etc. They arent 'blurred' into one and the same.
You want a new type of dog? you need the expansion that supports pets to even be able to use your new dog in.

unless your on a console version of sims 3, then EVERYTHING other than what comes on your disk is a DLC from the market, but if your talking about consoles anyway, its a moot point as modding for games on console isn't a point to start with.
But for PC sims 3 is a game with like 10 'expansions' you can buy. How is it "Downloadable content" when it comes on a physical dvd to install it from out of a box, that's called 'expansion pack'. Razz There is no 'downloading' to match the "DL" of the 'DLC' and if you take out the DL of downloadable content, whats left to call it? content? Wink
Well i GUESS you could try to consider it really vague like, and say since you bought a digital copy of it online. And installed it..it was "DLC". But if we use that so your statement is right anything you buy off steam isnt a 'game' its ALL DLC...

DLC generally is accepted as meaning it does not add to the game any new functions or modes, it only adds to the existing content or modifies existing content. While expansion Packs adds new game mechanics, gameplay options, and content types.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.


Last edited by DXWarlock on Sun, 3rd Mar 2013 14:12; edited 14 times in total
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.Bole




Posts: 225

PostPosted: Sun, 3rd Mar 2013 13:21    Post subject:
Robbinc wrote:
Will it be some pre-download the game before release? Smile

No,it seems game is downloading from maxis servers like everyother MMO game
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srx47




Posts: 14
Location: Russia
PostPosted: Sun, 3rd Mar 2013 15:06    Post subject:
1) I'm playing BF3 ... so i have to use Origin.
2) I got BF3 premium for $30.
3) Like hell i pay $40 for city-building game with TONS of DLC.
4) Screw you EA. Fuck Yeah


Ci5, 8Gb, HD6930
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Areius




Posts: 14853

PostPosted: Sun, 3rd Mar 2013 15:19    Post subject:
I got Premium for what was it, 20$ on Indian Origin store Cool Face


PC: Yes. Console: No.
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Silent_Lurker




Posts: 7508
Location: France
PostPosted: Sun, 3rd Mar 2013 15:46    Post subject:
sausje wrote:
Those interested, TB is streaming this right now: http://www.twitch.tv/totalbiscuit


Immunity wrote:
Boy, his layout/play style is downright painful to watch! Very Happy


This stream should be called "How to not play Simcity" Laughing


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pillermann




Posts: 2577

PostPosted: Sun, 3rd Mar 2013 16:51    Post subject:
totalbisquit sucks at games, news at 11

I wonder how he gets that many subs, terrible as he is
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Immunity




Posts: 5626

PostPosted: Sun, 3rd Mar 2013 18:10    Post subject:
Yea I've noticed that. He's articulate, and has that easy to listen to voice, but his actual thought process and skill in most of the games he plays is fucking atrocious.


I can never be free, because the shackles I wear can't be touched or be seen.
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Yondaime
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PostPosted: Sun, 3rd Mar 2013 21:58    Post subject:
⁢⁢


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Styl3648




Posts: 54

PostPosted: Mon, 4th Mar 2013 00:43    Post subject:
What's the cheapest place to buy the game? Cheapest I've found so far is at a site called yuplay where the LE costs around $39. I've bought a few games here in the past without issue, but never any Origin games.
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Smikis.




Posts: 1994

PostPosted: Mon, 4th Mar 2013 01:17    Post subject:
yuplay is some Russian? publishers website ala origin/uplay/any onther big publisher online store so its legit
cant find simcity on it
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Mon, 4th Mar 2013 03:54    Post subject:
Quote:
the same as no one made Multi Cities, Air shipment Trade, Air based police surveillance, New types of zoning, New region materials, New types of roads (the highway mods came AFTER rush hour added highway types to mod) or any other type of "new game depth element" for SC4 as a mod.

SC4 was not an online always DRM integrated store game like TS3 or SC5 will be, is it?
The mods that people made for SC4 are irrelevant at this point. What's relevant is what EA is allowing today. SC4 was one expansion and done.
That was the end.
SC5 will be on-going. DLC will come for years over the life of the game. Which means if EA release some kind of special highway object or transit item, you can be sure that modders will not simply be allowed to just copy it and release it for free.
Does EA allow people to simply recolor EA made items from the store and give them away for free and have them work without the user having bought the original mesh with first item? I seem to recall in the TS2 era, they weren't allowed to simply recolor pre-release things like unique cars and release them.

Quote:
But for PC sims 3 is a game with like 10 'expansions' you can buy. How is it "Downloadable content" when it comes on a physical dvd to install it from out of a box, that's called 'expansion pack'. Razz There is no 'downloading' to match the "DL" of the 'DLC' and if you take out the DL of downloadable content, whats left to call it? content? Wink

So I assume steam and origin just send you physical copies when you buy them there?
the community and EA basically refers to them as DLC now, despite them being what we traditionally call expansion packs. In the not so distance future, you can be sure they probably will not be selling physical media for this at all. Why would they need to? If the game is always online, every potential customer must have an internet connection.
Have you ever looked at the TS3 page on steam? All the expansions are listed under "downloadable content"
http://store.steampowered.com/app/47890/


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DXWarlock
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Posts: 11422
Location: Florida, USA
PostPosted: Mon, 4th Mar 2013 03:59    Post subject:
All semantics..the word you use to refer to the content does not change the aspect of the content
And if you look at the actual sims3 page for it, compared to steam its still called expansion packs...
Im going with what the official site calls them, not a 3rd party distributor.

Content can either expand on functions there, or add new functions not there before.

either way, I fail to see how arguing what we call things effects the game. Or what modders are able to do. We are getting off track just because you want to win against me. Fine..we will call every bit of data a game contains DLC..it makes no difference.

DLC or expansions, whatever word you wish to call it. None of the "what if someone did this for SC2013, they would reject it!" situations can be compared, since they never was done in either of the games you are using as a basis to compare them to to start with.
I still want proof of example of EA rejecting/coding around/making it unusable with a patch, for a mod based on what it offers as where you are getting your basis of "they have proven they will".

You just dislike EA, dislike this game, and with valid reasons Im sure..
But you are just tossing feces now in on speculative, never before proven, theories of what will happen..so you can give negative feedback of how you say it will play out.

Wait until they actually have a situation of doing it, THEN bitch about it....not just making up random "what if's" to bitch about....really.

I mean this is the simcity Thread, you have anything to actually put into it about the game? and not what you speculate on hunches that EA will do in situations that have never occurred before? If you want to shit on EA, make an EA hate thread..it was recommended before to you. We can all go there and bitch about EAs business model.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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DXWarlock
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Posts: 11422
Location: Florida, USA
PostPosted: Mon, 4th Mar 2013 04:13    Post subject:
crossmr wrote:

SC5 will be on-going. DLC will come for years over the life of the game. Which means if EA release some kind of special highway object or transit item, you can be sure that modders will not simply be allowed to just copy it and release it for free.


This is the point I'm making...People cant just grab the Rush hour Highway coding in SC4, make it a mod to work with vanilla SC4 and release it. Find me a highway mod for vanilla that uses any rushhour code packaged into the mod that DOESN'T require someone to buy rushhour to use it..And I will stand corrected.

crossmr wrote:
Does EA allow people to simply recolor EA made items from the store and give them away for free and have them work without the user having bought the original mesh with first item?

Does the majority of game publishers allow this? what game company will allow someone to take coding added into an expansion, reverse engineer it, add it as a mod to the vanilla game that will run without that expansion?
Why are you pointing out the evil of only EA for a basic concept that 99% of game companies uphold?

Again Im not sure how bitching about general game publisher practices relates to the topic of this thread. Other than EA does it also, you dislike EA, and EA is making this game that you also dislike, so you can wedge in your general dislike for EA, using this game title as a springboard to fit it into the subject matter of the thread.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Mon, 4th Mar 2013 08:43    Post subject:
Quote:
Does the majority of game publishers allow this? what game company will allow someone to take coding added into an expansion, reverse engineer it, add it as a mod to the vanilla game that will run without that expansion?

No, that's the point.
So what if they all do it? It's a shit practice.
That's the point.
SC4 was offline, one expansion, people could mod it and do everything they wanted to it, however they wanted it.

Many people complained about mods, but you have repeatedly brought up the point that SC5 is "made to be modded", my point is that that doesn't fucking matter because it doesn't invalidate their complaint.
The users had complete and utter free reign to mod what they wanted, for free, how they wanted with SC4.
That simply does not exist with SC5.
Because of the integrated store, because of the on-going nature of DLC and things EA will be doing for the game, some things which modders may have done for free before won't be allowed in SC5. You can try and bury your head in the sand all you want, but that doesn't make it any less true.

Here is an example, in SC4 bus stops had to be buildings originally, some modder released a mod which made them part of a special street upgrade. So you didn't have to waste valuable land space on over sized bus stops. Great mod, free, really improved the game.

In SC5 if the same scenario were around and EA instead said hey we're going to make a "curb side bus stop DLC for $.99" guess what happens? You don't get that unless you pay for it. Because if a modder made it independently, EA would send out a cease and desist and since they have utter control over your game would probably also make sure that if you installed that mod it was ignored. This also applies if the DLC that EA releases is flawed in some way. Modders wouldn't be able to release a better/different/fixed version. If you think it would go down any other way, just slap yourself, because there is no point in any further conversation with you.

Quote:
Wait until they actually have a situation of doing it, THEN bitch about it....not just making up random "what if's" to bitch about....really.

Why should those complaining have to wait for the "actual situation"? You are using hypotheticals and maybes to defend the game. If you're going to use the fact that modding is built into the game to defend it, why don't you have to wait until EA has actually released that to the users as a defense? Why can use the fact the fact that EA has said that the game will be expanded later at some vague unknown time as a defense for the map size? is it reality? is it the actual situation? no it isn't.
Hypocritical is another fine strong debate position to take. You're really hitting the highlights.

EA hasn't won worst company in America because they make great decisions that benefit their customers.


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Mchart




Posts: 7314

PostPosted: Mon, 4th Mar 2013 08:48    Post subject:
I really doubt SC5 has any real modding potential. It's going to be locked down heavily IMO. Partially due to the fact that being as online centric as it is they don't want people putting stuff into the game that would allow them to scam the leaderboards, but mostly because DLC.

At best they'll have a system like TF2 where you can submit artwork/models/whatever to EA and then they approve it to be distributed and they take the lions share of the profits and give the creator like 1/4 of the profit.
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DXWarlock
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Posts: 11422
Location: Florida, USA
PostPosted: Mon, 4th Mar 2013 08:49    Post subject:
I'm just stating your bringing you hate of the company and game, into a discussion of things that's never happened, or hasn't happened yet in a game not out yet. For a game your complaining about its DLC, that you aren't even buying to deal with anyway Razz
You are using hypotheticals and maybes to defend the game.
Just as you are using hypotheticals and maybes to dismiss it. Dont complain to me about what I'm doing, by doing it in return.

And I never said I wasn't a hypocritical, arrogant, self centered, opinionated person.. I've admitted it before..pointing out to me I'm being that way is like pointing out to a Fish it can swim.

Think of it this way, a purely balancing stand point of the thread. A yin/yang of harmony.
You are bring nothing but your biased opinion of the game and blanketing the hate for the publisher onto it as a cover.

So to keep the thread on an even keel, I am bringing my positively biased opinion in return. Harmony of the thread restored.

For every post you make tossing what remaining rocks you can find over the fence hoping your hail mary tosses hits something of substance. I will be hypocritically tossing mine blindly over the fence also..


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.


Last edited by DXWarlock on Mon, 4th Mar 2013 08:53; edited 1 time in total
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Mchart




Posts: 7314

PostPosted: Mon, 4th Mar 2013 08:53    Post subject:
I think SC5 will be a great game IMO. The DLC rape is going to be bleh. Hoping for any modding potential is just stupid though. Expect no modding.

I had read somewhere that every 'build' action in the game is sent back to the server for authorization. So all the objects/plots you can build and drawn from a list on EA's server, and when you go to build them it has to get a response back from the server first. It sort of operates like a MMO would, but it isn't.
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DXWarlock
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Posts: 11422
Location: Florida, USA
PostPosted: Mon, 4th Mar 2013 08:56    Post subject:
Mchart wrote:
I think SC5 will be a great game IMO. The DLC rape is going to be bleh. Hoping for any modding potential is just stupid though. Expect no modding.

I had read somewhere that every 'build' action in the game is sent back to the server for authorization. So all the objects/plots you can build and drawn from a list on EA's server, and when you go to build them it has to get a response back from the server first. It sort of operates like a MMO would, but it isn't.


Long as they don't take the path SC4 did, of just disappearing with no updates after launch...and me NEEDING mods to fix problems that needing fixing. I don't really care if it has mods myself.
Only reason I used mods in SC4 Like NAM and such, was to fix the traffic, work levels, and such that should have been fixed in the game to start with.

So if they can get patched the problems that may show up, I wont need mods to fix bugs Razz
Which the devs are doing a better job of, they had HUGE discussions on the dev beta forums with members about issues. feedbacks tweaks needed, Ive seen more direct communication about this before launch, than Ive seen from sc4 total.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.


Last edited by DXWarlock on Mon, 4th Mar 2013 08:58; edited 1 time in total
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Mchart




Posts: 7314

PostPosted: Mon, 4th Mar 2013 08:57    Post subject:
DXWarlock wrote:
Mchart wrote:
I think SC5 will be a great game IMO. The DLC rape is going to be bleh. Hoping for any modding potential is just stupid though. Expect no modding.

I had read somewhere that every 'build' action in the game is sent back to the server for authorization. So all the objects/plots you can build and drawn from a list on EA's server, and when you go to build them it has to get a response back from the server first. It sort of operates like a MMO would, but it isn't.


Long as they don't take the path SC4 did, of just disappearing with no updates after launch...and me NEEDING mods to fix problems that needing fixing. I don't really care if it has mods myself.
Only reason I used mods in SC4 Like NAM and such, was to fix the traffic, work levels, and such that should have been fixed in the game to start with.

So if they can get patched the problems that may show up, I wont need mods to fix bugs Razz (which the devs are doing a better job of, they had HUGE discussions on the dev beta forums with members about issues. feedbacks tweaks needed)


Releasing patches to games that were made more then a decade ago wasn't exactly a cheap or easy process.
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DXWarlock
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PostPosted: Mon, 4th Mar 2013 08:59    Post subject:
They didnt make any patches after Rushhour less than a year after vanilla release. IT had and has huge bugs that was in place day 1 of both it and the expansion.
Not talking about patching it now. Talking about how it was dropped after RH didn't address the issues as they had hoped..and just gave up.

And reasons for it, or lack of updates Im not saying it wasnt hard. Was more pointing out the only reason me (personally) ever used mods was to fix what shouldn't have been broken to start with Smile

So if the game plays welll enough on its own with no big issues, Mods or ablility to are a sidepoint to me.
Maybe its my playstyle in games... I've always seen mods for most games I play as a "I'm bored of this game now, how can I change it to squeeze out a few more hours of liking it"


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.


Last edited by DXWarlock on Mon, 4th Mar 2013 09:02; edited 1 time in total
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Mchart




Posts: 7314

PostPosted: Mon, 4th Mar 2013 09:02    Post subject:
DXWarlock wrote:
They didnt make any patches after Rushhour less than a year after vanilla release. IT had and has huge bugs that was in place day 1 of both it and the expansion.
Not talking about patching it now. Talking about how it was dropped after RH didn't address the issues as they had hoped..and just gave up.

And reasons for it, or lack of updates Im not saying it wasnt hard. Was more pointing out the only reason me (personally) ever used mods was to fix what shouldn't have been broken Smile

So if they game plays welll enough on its own with no big issues, Mods or ablility to are a sidepoint to me


That was exactly what I was talking about. The costs of patching even a game made today in 2013 are huge. Imagine how expensive it was to release a patch for a game made over a decade ago? They released the expansion and EA wasn't going to give them any money. You can't release a patch for a title like that without spending tens of thousands of dollars.
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DXWarlock
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Location: Florida, USA
PostPosted: Mon, 4th Mar 2013 09:05    Post subject:
No i agree, Why i'm saying I hope they don't do that here too..and drop the ball before its said and done since its online, pushing out a patch is easy as its auto done, no need to hope people go digging around looking for a patch on some random site to download.

If it can play on its own without needing mods to make 'something work right', The future of its moddablity isn't a game breaker for me. but If it can get mods, great!


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gemiko




Posts: 464
Location: Proland
PostPosted: Mon, 4th Mar 2013 10:05    Post subject:
How many hours till this gets released ??
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