ARMA 3
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dannofdawn




Posts: 2227

PostPosted: Wed, 6th Mar 2013 02:20    Post subject:
I do feel the explosions can be better, the FX itself looks really dated.
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4treyu




Posts: 23125

PostPosted: Wed, 6th Mar 2013 02:21    Post subject:
Well it's Alpha (yeah, it has begun Razz) so I'm not worried by that.
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Deadpoetic6




Posts: 35

PostPosted: Wed, 6th Mar 2013 02:26    Post subject:
Well I got my answer, my G73sw can only run it in 1600x900 with everything set to LOW

arf
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Norton86




Posts: 20

PostPosted: Wed, 6th Mar 2013 02:49    Post subject:
explosions have always looked bad in arma(mods are gonna fix this bohemia is not i bet)
Voice work is better than arma2, but still needs work

Love the new animations, weapons systems(would like better menu's) and the physics are a nice touch.
I am looking forward to what else if comming to ARMAIII
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Interinactive
VIP Member



Posts: 29446

PostPosted: Wed, 6th Mar 2013 02:56    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:34; edited 1 time in total
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nLight




Posts: 388
Location: Sweden
PostPosted: Wed, 6th Mar 2013 03:33    Post subject:
Interinactive wrote:
How do you bring up way points in the editor? I don't get the new layout, I can only spawn objects and people


F4
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celltech




Posts: 366

PostPosted: Wed, 6th Mar 2013 08:21    Post subject:


Last edited by celltech on Fri, 3rd Aug 2018 09:52; edited 1 time in total
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warriormax
Banned



Posts: 3644

PostPosted: Wed, 6th Mar 2013 09:25    Post subject:
I've heard that it starts fine with dummy acc but its not working for me. I mean it just goes to the ARMA 3 store page and thats it.
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celltech




Posts: 366

PostPosted: Wed, 6th Mar 2013 09:37    Post subject:


Last edited by celltech on Fri, 3rd Aug 2018 09:52; edited 1 time in total
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Interinactive
VIP Member



Posts: 29446

PostPosted: Wed, 6th Mar 2013 10:08    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:34; edited 1 time in total
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Hellifant




Posts: 2008
Location: getMoreMoney
PostPosted: Wed, 6th Mar 2013 10:54    Post subject:
m3th0d2008 wrote:
The game runs ace on my i52500k and 560TI.



mh im glad to hear it, got the same rig Smile
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moosenoodles




Posts: 18411

PostPosted: Wed, 6th Mar 2013 12:33    Post subject:
Damn they done good, I like the changes, the gear ui etc and general display for items etc is really good, the editor has some nice stuff in it, can see future missions being made with some handy toolsets added for making unique stuff here.

love the AI, they really dont feel robotic to fight against no more to me, they are vulnerable just as I am instead of lock on aimbot modes they used to be..
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warriormax
Banned



Posts: 3644

PostPosted: Wed, 6th Mar 2013 13:05    Post subject:
I've tried the alpha with the ALI crack. Damn its GOOD! Its 100 times more optimized than ARMA 2. I am running this one maxed out pretty smooth! I am getting it definitely!
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Breezer_




Posts: 10797
Location: Finland
PostPosted: Wed, 6th Mar 2013 13:10    Post subject:
What is your guys definition of "smooth"? It can drop to 15fps even on 3770K + GTX Titan @ 1080p. Havent tried it yet myself, bought it yesterday tho Razz
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moosenoodles




Posts: 18411

PostPosted: Wed, 6th Mar 2013 13:21    Post subject:
Breezer_ wrote:
What is your guys definition of "smooth"? It can drop to 15fps even on 3770K + GTX Titan @ 1080p. Havent tried it yet myself, bought it yesterday tho Razz


just running mission with 40 enemy 8 vehicles.

Still on Dual core e6600 @ 3.6ghz 4gb elcheapo ocz gold ram, and my trusty 4870 1gb ati card.. No slow down, no glitches, only time I see very very minute steps in a frame is when I open more the map ive not seen as it pulls in resources. thats it, other than that fluid as fook.

Smooth you say? Id have to go yes so far so good..

this pc is like 5years old or more now and still going strong Razz

you probably will ask for resolution next so, 1770 window mode on 24" run all games that way due to wanting move mousey between screens.

Textures High (seen no difference really with ultra txtures)
shadows High (anything lower is pointless arma always runs better and still goes for arma3 with shadows higher than lower)

stopped using AA in arma since they put in FXAA/SMAA I find FXAA High lovely to use and good for the eyes on building textures etc..

Im surprised as fuck how well its running in alpha, and again on such an old rig, but this may change with early arma3 release, the arma fan base went through with arma2 a few bad ass patches that pushed perfomance one way then the other in the past at early stages of the game, but settled down eventually.. The new cpu's since that came out after arma2 had a spate of bad performance until patches settled it down. Maybe same is happening here as some top end rigs and cards I see really low performance I think for the system they have.

what im liking the most and probably annoyed a ton of people with some drivers, is when in arma2 you would look at the ground and up normalyl the lighting would change and go fucking bright as hell and you could not see anything. They fixed that for me anyhow once in arma2 and then next patch and to the end as it is now it was back again.

All in all happy with it so far and enjoying the editor for the moment, back into mp later but need to see what new changes this editor brings.
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Kamikaze666




Posts: 3550

PostPosted: Wed, 6th Mar 2013 13:38    Post subject:
Maybe dx11 effects slow the game down?


Quote:
PC awesome button = Uninstall!
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Breezer_




Posts: 10797
Location: Finland
PostPosted: Wed, 6th Mar 2013 13:41    Post subject:
Ah well im going to home now, gonna test it out how it runs 1440p maxed out (gonna use FXAA or SMAA since MSAA gives in every game like 100% performance hit).
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moosenoodles




Posts: 18411

PostPosted: Wed, 6th Mar 2013 13:43    Post subject:
Kamikaze666 wrote:
Maybe dx11 effects slow the game down?


maybe im on dx10 or forced I guess right now or 10.1 whatever it is for me., but I never liked it to be honest i think trusty old dx9 is still the way to keep going.. Very Happy
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4treyu




Posts: 23125

PostPosted: Wed, 6th Mar 2013 14:33    Post subject:
Hey I'm a complete newcomer to the ARMA series, what would be the best community sites for it?

I already bookmarked this Armaholic site with the custom scenarios and mission packs for downloads. Which other sites are good?
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Wed, 6th Mar 2013 14:52    Post subject:
4treyu wrote:
Hey I'm a complete newcomer to the ARMA series, what would be the best community sites for it?

I already bookmarked this Armaholic site with the custom scenarios and mission packs for downloads. Which other sites are good?

The official forum:
http://forums.bistudio.com/forum.php
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 6th Mar 2013 17:21    Post subject:
Hellifant wrote:
m3th0d2008 wrote:
The game runs ace on my i52500k and 560TI.



mh im glad to hear it, got the same rig Smile


It's a night&day difference to ArmA2. I still can't believe that it runs so good. You can get even more frames out of it if you tweak it right without losing much visual quality.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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human_steel




Posts: 33269

PostPosted: Wed, 6th Mar 2013 17:24    Post subject:
When is the final version coming out?
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Deadpoetic6




Posts: 35

PostPosted: Wed, 6th Mar 2013 17:32    Post subject:
human_steel wrote:
When is the final version coming out?


I'm guessing in minimum 6 months.

I *think* I read september somewhere
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Breezer_




Posts: 10797
Location: Finland
PostPosted: Wed, 6th Mar 2013 17:58    Post subject:
Well i tried it, overall looks pretty sick Razz, and runs pretty good. Used 2500 overall visibility, 2560x1440, Ultra FXAA and everything else maximum. Visibility if cranked to the max rapes FPS absolutely, while doesnt look much better at all than 2500 setting. PS. Game is very good, nice improvements over Arma II, definately not for COD bro´s Smile There is some minor issues with GPU usage tho, has to do something with CPU usage (doesnt use very good my i7).


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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Wed, 6th Mar 2013 18:04    Post subject:
Someone on Steam discussions mentioned,that the game uses only 1 core,didn't check that yet (that place is a mess atm,just have a look)
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Surray




Posts: 5409
Location: Europe
PostPosted: Wed, 6th Mar 2013 18:47    Post subject:
BettyShikle wrote:
Someone on Steam discussions mentioned,that the game uses only 1 core,didn't check that yet (that place is a mess atm,just have a look)



Just started the helicopter mission to try it out




One core does see a lot more usage than the others as I'm sure it carries the main thread but it looks good to me.
Can't ever expect a game to be perfectly spread out over n cores.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Wed, 6th Mar 2013 19:08    Post subject:
Wtf, they already have wastelands running on the arma 3 alpha? ROFL

http://www.404games.co.uk/forum/index.php?/topic/1676-404wasteland-102-for-arma3-now-with-groups-and-missions/

Looks like you just have to search wastelands in the mission file, no need for you to grab anything, only server admins need to download something Smile

Can't believe they are already starting to get stuff up and going.

Now WTF is dayz Smile


i5 -3570k
8GB DDR 3
Gigabyte GTX 980 Ti Gaming G1
32GB of terrible skill @ FPS games.
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Breezer_




Posts: 10797
Location: Finland
PostPosted: Wed, 6th Mar 2013 19:21    Post subject:
Its amazing how nicely this game responds to tweaking... Usually in PC games, its same do you use low or ultra, same result in FPS Very Happy Im now running pretty much steady 60fps with mixed Very high / High @ 2560x1440 + FXAA ultra. Looks also amazing still, cant really tell difference compared to maximum settings.
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Wed, 6th Mar 2013 19:23    Post subject:
Seems like Arma2-content is as easily portable as initially suspected.


Yes, yes I'm back.
Somewhat.
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Paintface




Posts: 6877

PostPosted: Wed, 6th Mar 2013 19:28    Post subject:
fisk wrote:
Seems like Arma2-content is as easily portable as initially suspected.


very important for me cause i am not into this futueristic/ prototype setting. I need my T72s and AKs. Now i hope as promised they will deliver a content system with internal download manager so people dont have to go to websites to download maps and addons
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