Advent Rising
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hahe




Posts: 1685
Location: US
PostPosted: Thu, 25th Aug 2005 02:09    Post subject:
veseo wrote:
Cyp wrote:
veseo wrote:


wtf .. Advent Rising was supposed to be the first game of a trilogy


majesco wont be publishing the 2nd n 3rd game so the game lost its publisher now im not sure if anyone will pick it up Sad

thats bad .. hope someone picks it up Sad


Yeah poor sales killed it. Same thing happened with Beyond Good & Evil (and that was a really good game). That was also suppose to be a trilogy.
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drownage




Posts: 33

PostPosted: Thu, 25th Aug 2005 03:34    Post subject:
veseo wrote:
Cyp wrote:
veseo wrote:


wtf .. Advent Rising was supposed to be the first game of a trilogy


majesco wont be publishing the 2nd n 3rd game so the game lost its publisher now im not sure if anyone will pick it up Sad

thats bad .. hope someone picks it up Sad


yeah hope someone picks it up even though the game sucked
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rsca




Posts: 263

PostPosted: Thu, 25th Aug 2005 19:51    Post subject:
Advent.Rising.PROPER.CloneDVD-MiRROR is out:)
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ShadowCast




Posts: 43

PostPosted: Thu, 25th Aug 2005 20:25    Post subject:
Nuked, "reason: only.proper.mds.needed" on some sites.


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wildwing
Banned



Posts: 639

PostPosted: Thu, 25th Aug 2005 20:33    Post subject:
whatever..nuked or not..
CLONE
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Mcs[NBK]




Posts: 341
Location: Germany/Heilbronx
PostPosted: Thu, 25th Aug 2005 20:35    Post subject:
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rsca




Posts: 263

PostPosted: Thu, 25th Aug 2005 20:35    Post subject:
lame nuke lmao
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jaapie18




Posts: 2446
Location: Holland
PostPosted: Thu, 25th Aug 2005 20:39    Post subject:
have somone tested Advent.Rising.PROPER.CloneDVD-MiRROR with anti-blaxx
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Cyp




Posts: 285

PostPosted: Thu, 25th Aug 2005 20:59    Post subject:
Mcs[NBK] wrote:
mhh is this a halo clone ? the pics look so Smile


advent rising is not fps so not a clone Smile

advent rising dosent really clone anything from halo apart for the story about bad aliens trying to kill evrything lol
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[d3th]




Posts: 10

PostPosted: Thu, 25th Aug 2005 21:21    Post subject:
jaapie:

mirror worked burnt, with a120 1.9.5.2802, LG gsa4160b.
just make sure u burn RPMS to disc, and when done burning, enable RPMS under emulation in a120 and it'll work fine. i didnt even need anti blaxx for it.

nogrp didnt work for shit no matter what i did.

EDIT:
ignore lame sheep nukers that nuke claming only proper mds needed, but didnt really try copying the mds from mirror release to see that nogrp still didnt work since nogrp was too lazy to check their image up, and have the nerve to claim that groups are too lazy.
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jaapie18




Posts: 2446
Location: Holland
PostPosted: Thu, 25th Aug 2005 22:09    Post subject:
[d3th] wrote:
jaapie:

mirror worked burnt, with a120 1.9.5.2802, LG gsa4160b.
just make sure u burn RPMS to disc, and when done burning, enable RPMS under emulation in a120 and it'll work fine. i didnt even need anti blaxx for it.

nogrp didnt work for shit no matter what i did.


i don't wanna burned it. Because i only burn games when my Hdd's are full
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ElyziuM




Posts: 9
Location: Sweden
PostPosted: Thu, 25th Aug 2005 22:30    Post subject:
The xbox version of Advent Rising was good but it had to many slow downs on the xbox so I have been waiting for the PC release since then Very Happy
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Smurf_mE




Posts: 262
Location: SlovaKIA
PostPosted: Thu, 25th Aug 2005 23:11    Post subject: why isnt it apacked?
the Ut installers didnt commpres the data that are insatled if its packed it will be smaller and faster to DL!!!! evry game with UT engine and installer hasnt commpresed install data!!


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drownage




Posts: 33

PostPosted: Fri, 26th Aug 2005 01:21    Post subject:
jaapie18 wrote:
[d3th] wrote:
jaapie:

mirror worked burnt, with a120 1.9.5.2802, LG gsa4160b.
just make sure u burn RPMS to disc, and when done burning, enable RPMS under emulation in a120 and it'll work fine. i didnt even need anti blaxx for it.

nogrp didnt work for shit no matter what i did.


i don't wanna burned it. Because i only burn games when my Hdd's are full


you dont have to burn it, you can mount it to.
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jaapie18




Posts: 2446
Location: Holland
PostPosted: Fri, 26th Aug 2005 08:45    Post subject:
so drownage you know for sure that it works with anti-blaxx
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Cyp




Posts: 285

PostPosted: Fri, 26th Aug 2005 09:00    Post subject:
well the mds from mirror works like a charm on the mdf from dvdclone

mount the mds with daemon tools and turn securom/rpms emulation on then just play the game i know it works cuz im playing it right now Smile


Last edited by Cyp on Fri, 26th Aug 2005 10:03; edited 1 time in total
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MrLeech




Posts: 6

PostPosted: Fri, 26th Aug 2005 10:29    Post subject:
I can also confirm that the proper mds from Mirror works. So, the "wearenogroup" lamers should go and hide under a rock and never come out again.
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RohiR




Posts: 143

PostPosted: Fri, 26th Aug 2005 13:56    Post subject:
Advent Rising (c) Majesco *PROPER* *CloneDVD* MIRROR 95x15 MB<-- i don't think so Razz maybe 95x50MB ? Wink

(on the front page)
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conan123




Posts: 9
Location: Space
PostPosted: Sat, 27th Aug 2005 00:03    Post subject:
WTF I hate clone releases let them come whit a proper crack this is so easy Embarassed
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Cyp




Posts: 285

PostPosted: Sat, 27th Aug 2005 00:29    Post subject:
damn im starting to hate this 16:9 ratio in the game is there anyway to changing it i posted earlyer on how to change it but it worked only once since then i cant change it to 4:3


I teleported home one night
With Ron and Sid and Meg.
Ron stole Meggie's heart away
And i got Sidneys leg.
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ms_bug




Posts: 397

PostPosted: Sat, 27th Aug 2005 02:45    Post subject:
Has anyone tried burning the NOGRP release with MiRROR .mds and playing it? Does it work? I don't wanna keep 4GB on my hard drive all the way, need to free up some space Smile
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JiGSaW
VIP Member



Posts: 4196

PostPosted: Sat, 27th Aug 2005 11:06    Post subject:
Cyp wrote:
damn im starting to hate this 16:9 ratio in the game is there anyway to changing it i posted earlyer on how to change it but it worked only once since then i cant change it to 4:3


How is the game good or bad? Wink
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Cyp




Posts: 285

PostPosted: Sat, 27th Aug 2005 11:37    Post subject:
JiGSaW wrote:
Cyp wrote:
damn im starting to hate this 16:9 ratio in the game is there anyway to changing it i posted earlyer on how to change it but it worked only once since then i cant change it to 4:3


How is the game good or bad? Wink



nah man the game is great already finished it Smile

just this 16:9 annoy me i fixed that on the xbox(also had 16:9 by default) by editing the files but the pc ver i cant change it for some reason Confused
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KillaK




Posts: 333

PostPosted: Sat, 27th Aug 2005 13:46    Post subject:
Cyp, what file did you edit for the xbox version to fix the aspect ratio? Default.ini? If so, could you tell me what you did to it.

Also, did you manage to discover any alterations that would stabilise it's performance too. Sorry to ask so much.

Thanks in advance.
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skidrow
Moderator



Posts: 8691

PostPosted: Sat, 27th Aug 2005 13:56    Post subject:
cleaning up.

reopen soon

Cleaned up and open again.

NO REQUESTS


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Cyp




Posts: 285

PostPosted: Sat, 27th Aug 2005 15:52    Post subject:
KillaK wrote:
Cyp, what file did you edit for the xbox version to fix the aspect ratio? Default.ini? If so, could you tell me what you did to it.

Also, did you manage to discover any alterations that would stabilise it's performance too. Sorry to ask so much.

Thanks in advance.



well i only changed this line Widescreen=True to this Widescreen=False in all the reders lists theres also a patch to the xbox game that changes the aspect ratio

as for improving the pc ver open mydefault.ini this can be done even in the most simple way edit the default.ini as you like and copy all the things into mydefault.ini or just tune these settings not that they change the game much but its a nice change to say the least hehehe

[Engine.Engine]
DetectedVideoMemory=32(change this to the size of the 3d mem on your card(128/256/512)


also change this
[D3DDrv.D3DRenderDevice]
UseTrilinear=False
HighDetailActors=False
SuperHighDetailActors=False
Use16bit=False
DetailTextures=False

to this

[D3DDrv.D3DRenderDevice]
UseTrilinear=True
HighDetailActors=True
SuperHighDetailActors=True
Use16bit=False
DetailTextures=True

you can also add the line Widescreen=False to the D3DDrv list one thing tho it changes the screen ratio only once after you close the game it will return to widescreen for some reason

indeed the game makers sure did some improvemnts on the unreal warefare engine

BTW those who complain about shadows not being in the game well change this line BlobShadows=Flase to this BlobShadows=True

it should be in [WinDrv.WindowsClient] list in the mydefault.ini

that puts shadows in the game but dont expect realtime shadows or anything like that lol


theres plenty of more things you can do in this game you can usualy search in ut2004 forums for every command that the game uses or any other game that uses the warfare engine
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KillaK




Posts: 333

PostPosted: Sat, 27th Aug 2005 17:23    Post subject:
Cyp, thanks for the detailed response (and response in general), but I was actually asking if you managed to edit default.ini on the xbox version to increase it's framerate stability.

And thanks for the widescreen fix Smile
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goot
Banned



Posts: 739

PostPosted: Sun, 28th Aug 2005 04:37    Post subject:
is there a mini image for this game yet? don't want to keep a 6 gig file on my drive just to mount
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Sun, 28th Aug 2005 07:03    Post subject:
is there any way to have Anti-Aliasing in this game? its really sad that such a potentially beautiful game is "ruined" by not allowing AA. not even forced AA works, sigh..


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Cyp




Posts: 285

PostPosted: Sun, 28th Aug 2005 11:57    Post subject:
change the line LevelOfAnisotropy=1 to any number you like 2/4/6/8/16

should work


I teleported home one night
With Ron and Sid and Meg.
Ron stole Meggie's heart away
And i got Sidneys leg.
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