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hahe
Posts: 1685
Location: US
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Posted: Thu, 25th Aug 2005 19:51 Post subject: |
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Advent.Rising.PROPER.CloneDVD-MiRROR is out:)
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Posted: Thu, 25th Aug 2005 20:25 Post subject: |
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Nuked, "reason: only.proper.mds.needed" on some sites.
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Posted: Thu, 25th Aug 2005 20:33 Post subject: |
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whatever..nuked or not..
CLONE
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Mcs[NBK]
Posts: 341
Location: Germany/Heilbronx
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Posted: Thu, 25th Aug 2005 20:35 Post subject: |
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mhh is this a halo clone ? the pics look so 
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Posted: Thu, 25th Aug 2005 20:35 Post subject: |
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Posted: Thu, 25th Aug 2005 20:39 Post subject: |
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have somone tested Advent.Rising.PROPER.CloneDVD-MiRROR with anti-blaxx
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Posted: Thu, 25th Aug 2005 21:21 Post subject: |
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jaapie:
mirror worked burnt, with a120 1.9.5.2802, LG gsa4160b.
just make sure u burn RPMS to disc, and when done burning, enable RPMS under emulation in a120 and it'll work fine. i didnt even need anti blaxx for it.
nogrp didnt work for shit no matter what i did.
EDIT:
ignore lame sheep nukers that nuke claming only proper mds needed, but didnt really try copying the mds from mirror release to see that nogrp still didnt work since nogrp was too lazy to check their image up, and have the nerve to claim that groups are too lazy.
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Posted: Thu, 25th Aug 2005 22:09 Post subject: |
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[d3th] wrote: | jaapie:
mirror worked burnt, with a120 1.9.5.2802, LG gsa4160b.
just make sure u burn RPMS to disc, and when done burning, enable RPMS under emulation in a120 and it'll work fine. i didnt even need anti blaxx for it.
nogrp didnt work for shit no matter what i did.
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i don't wanna burned it. Because i only burn games when my Hdd's are full
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Posted: Thu, 25th Aug 2005 23:11 Post subject: why isnt it apacked? |
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the Ut installers didnt commpres the data that are insatled if its packed it will be smaller and faster to DL!!!! evry game with UT engine and installer hasnt commpresed install data!!
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Posted: Fri, 26th Aug 2005 01:21 Post subject: |
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jaapie18 wrote: | [d3th] wrote: | jaapie:
mirror worked burnt, with a120 1.9.5.2802, LG gsa4160b.
just make sure u burn RPMS to disc, and when done burning, enable RPMS under emulation in a120 and it'll work fine. i didnt even need anti blaxx for it.
nogrp didnt work for shit no matter what i did.
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i don't wanna burned it. Because i only burn games when my Hdd's are full |
you dont have to burn it, you can mount it to.
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Posted: Fri, 26th Aug 2005 08:45 Post subject: |
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so drownage you know for sure that it works with anti-blaxx
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Posted: Fri, 26th Aug 2005 10:29 Post subject: |
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I can also confirm that the proper mds from Mirror works. So, the "wearenogroup" lamers should go and hide under a rock and never come out again.
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Posted: Sat, 27th Aug 2005 00:29 Post subject: |
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damn im starting to hate this 16:9 ratio in the game is there anyway to changing it i posted earlyer on how to change it but it worked only once since then i cant change it to 4:3
I teleported home one night
With Ron and Sid and Meg.
Ron stole Meggie's heart away
And i got Sidneys leg.
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Posted: Sat, 27th Aug 2005 11:37 Post subject: |
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Posted: Sat, 27th Aug 2005 13:46 Post subject: |
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Cyp, what file did you edit for the xbox version to fix the aspect ratio? Default.ini? If so, could you tell me what you did to it.
Also, did you manage to discover any alterations that would stabilise it's performance too. Sorry to ask so much.
Thanks in advance.
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Posted: Sat, 27th Aug 2005 13:56 Post subject: |
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cleaning up.
reopen soon
Cleaned up and open again.
NO REQUESTS
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Posted: Sat, 27th Aug 2005 15:52 Post subject: |
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KillaK wrote: | Cyp, what file did you edit for the xbox version to fix the aspect ratio? Default.ini? If so, could you tell me what you did to it.
Also, did you manage to discover any alterations that would stabilise it's performance too. Sorry to ask so much.
Thanks in advance. |
well i only changed this line Widescreen=True to this Widescreen=False in all the reders lists theres also a patch to the xbox game that changes the aspect ratio
as for improving the pc ver open mydefault.ini this can be done even in the most simple way edit the default.ini as you like and copy all the things into mydefault.ini or just tune these settings not that they change the game much but its a nice change to say the least hehehe
[Engine.Engine]
DetectedVideoMemory=32(change this to the size of the 3d mem on your card(128/256/512)
also change this
[D3DDrv.D3DRenderDevice]
UseTrilinear=False
HighDetailActors=False
SuperHighDetailActors=False
Use16bit=False
DetailTextures=False
to this
[D3DDrv.D3DRenderDevice]
UseTrilinear=True
HighDetailActors=True
SuperHighDetailActors=True
Use16bit=False
DetailTextures=True
you can also add the line Widescreen=False to the D3DDrv list one thing tho it changes the screen ratio only once after you close the game it will return to widescreen for some reason
indeed the game makers sure did some improvemnts on the unreal warefare engine
BTW those who complain about shadows not being in the game well change this line BlobShadows=Flase to this BlobShadows=True
it should be in [WinDrv.WindowsClient] list in the mydefault.ini
that puts shadows in the game but dont expect realtime shadows or anything like that lol
theres plenty of more things you can do in this game you can usualy search in ut2004 forums for every command that the game uses or any other game that uses the warfare engine
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Posted: Sun, 28th Aug 2005 04:37 Post subject: |
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is there a mini image for this game yet? don't want to keep a 6 gig file on my drive just to mount
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Sun, 28th Aug 2005 07:03 Post subject: |
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is there any way to have Anti-Aliasing in this game? its really sad that such a potentially beautiful game is "ruined" by not allowing AA. not even forced AA works, sigh..
CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Posted: Sun, 28th Aug 2005 11:57 Post subject: |
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change the line LevelOfAnisotropy=1 to any number you like 2/4/6/8/16
should work
I teleported home one night
With Ron and Sid and Meg.
Ron stole Meggie's heart away
And i got Sidneys leg.
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