Tomb Raider (Tomb Rambo 2013)
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Tue, 12th Mar 2013 13:59    Post subject:
nightfox wrote:
long way to go for the devs to reach uncharted 2 though


I went on steam to find this game but i couldn't. why are you making things up? Scratch Head

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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Tue, 12th Mar 2013 14:01    Post subject:
Drowning_witch wrote:
nightfox wrote:
long way to go for the devs to reach uncharted 2 though


I went on steam to find this game but i couldn't. why are you making things up? Scratch Head

 Spoiler:
 

No that's just you puny country, whatever the shit it is, that doesn't exist. Reaction
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TheCracker




Posts: 113

PostPosted: Tue, 12th Mar 2013 16:46    Post subject:
Guys, I downloaded the Skidrow-Version and the Skidrow-Update but the videos don't play for me :/ What am I doing wrong?
And what's the difference between fullscreen and exclusive fullscreen?
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Areius




Posts: 14854

PostPosted: Tue, 12th Mar 2013 16:54    Post subject:
TheCracker wrote:
Guys, I downloaded the Skidrow-Version and the Skidrow-Update but the videos don't play for me :/ What am I doing wrong?
And what's the difference between fullscreen and exclusive fullscreen?

Full screen = the usual full screen.
Exclusive full screen = windowed mode without borders.

Or the other way around Wink


PC: Yes. Console: No.
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Divvy




Posts: 1452

PostPosted: Tue, 12th Mar 2013 16:58    Post subject:
The other way around.
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Areius




Posts: 14854

PostPosted: Tue, 12th Mar 2013 17:02    Post subject:
Divvy wrote:
The other way around.

Look who finally got an avatar, nice

When I typed it, I already thought it would make more sense the other way around Smile


PC: Yes. Console: No.
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consolitis
VIP Member



Posts: 27318

PostPosted: Tue, 12th Mar 2013 17:07    Post subject:
TheCracker wrote:
Guys, I downloaded the Skidrow-Version and the Skidrow-Update but the videos don't play for me :/ What am I doing wrong?
And what's the difference between fullscreen and exclusive fullscreen?


Maybe it works.. -> Disable SSAA if you're using it.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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TheCracker




Posts: 113

PostPosted: Tue, 12th Mar 2013 18:04    Post subject:
Doesn't work, no
It's just the very first intro-video that isn't playing Sad
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Tue, 12th Mar 2013 19:13    Post subject:
LeoNatan wrote:

No that's just you puny country, whatever the shit it is, that doesn't exist. Reaction


Croatia is a superpower, so you just come at me bro Laughing

ill unleash the football vandals on you. Challenge Accepted
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difm




Posts: 6618

PostPosted: Tue, 12th Mar 2013 21:09    Post subject:
MinderMast wrote:
difm wrote:
Guys. I need help.
My game has black screen instead of proper videos. Sounds are alright, but only black screen when a video should play.
Press SPACE to skip is visible too.

Any ideas? Steam cache is verified.

Disable SSAA.
I had the same thing during those "video" sequences. You can disable it just when it starts and re-enable it after it ends.


Thanks, it worked. You're the man.


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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Tue, 12th Mar 2013 23:41    Post subject:
just finished, 80% clocked in at 12 hours.

Immensely fun for me, love the gunplay, puzzle's were easy but still fun, story gave gave me lulz toward the end. 8.5/10

I am pleased, on to the next now.


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4treyu




Posts: 23124

PostPosted: Wed, 13th Mar 2013 08:21    Post subject:
Well, finished the game (78% competion).

All in all a very well done game with very high production values. Technically it's a great achievement (excepting the useless/awkward TressFX that is), with gorgeous graphics and beautiful art direction. The devs also managed to deliver a great atmosphere, one that continually motivates you to keep exploring and to frequently take a tour from your direct path to the objective.

The gameplay, as everyone knows by now, is not what people got used to expect from a Tomb Raider game. This one is packed with a lot more action and combat than the previous entries in the series but it does it in a very good manner, and the combat is implemented in a very superior way when compared to the auto-aim, jump, jump, dodge, lame mechanics of old. I have to admit that in some sections there were way more QTE that I'd had liked to see, and I also think they weren't really well implemented, but at least it wasn't too hard to get used to them. Finally, you could say it's disappointing that puzzles could've defitinely been better and more extensive, also don't have so many small tombs as optional/side stuff. I guess that's an area where there's a lot of room for improvement and it's part of why this game wouldn't stand a chance for GoTY on my book. However, I'm positive that in the sequels we'll get a much more adventurous Lara, who will have to solve way more numerous and harder riddles in her quests Smile

Story was as "whatever" as the ones from the previous titles I've played, and like I mentioned before, voice acting was really awful, I'm thinking for instance that they might have brought someone's annoying uncle to play Matthias or something :\ The girl playing Lara did an ok job, I liked her (assumed natural) british accent, though I agree with many people that she overdid it a bit with the moaning, albeit only a few times was I annoyed by it. For the most part I didn't notice.

My final verdict is that this game is a 87/100, best game of the year so far, but that isn't saying much considering the upcoming heavy weights (a certain BSI? some game about a subway system?) I'm afraid little Lara won't stand a chance against many of those.
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Interinactive
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Posts: 29446

PostPosted: Wed, 13th Mar 2013 11:57    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:33; edited 1 time in total
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tonizito
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Posts: 51399
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 13th Mar 2013 12:01    Post subject:
Interinactive wrote:
I like it, I'll keep playing till I finish it.

There are some things that would make it 11 billion times better; No forced fucking firefights for fucks sake, the ability to sneak when you like, crouch, run, NO quick time events, a world that wasn't so linear, longer tombs, and an actual element of survival. That would have made it great.

I'll elaborate on quick time events... because this game is a great example of why they are the poorest excuses for game design ever conceived. You only need to compare it to a real game to see why. Imagine a fight in (whatever, let's use Morrowind as an example)... you try to kill a soldier with a sword and he puts an arrow through you as you crumple up and die. Now imagine reloading and trying to kill him the exact same way every time till you did it an exact way without deviating. How fucking boring is that? But you don't have to, you can come back and fight with magic, arrows, your fists, with a companion, you can even run away. QTEs are nothing but lazy game design, what the fuck is there to even 'enjoy'? Doing exactly what they want you to till you 'succeed'? I bet the people that enjoy these are the same sort of people that want trophies for coming 6th place in a race.

Instead of fighting a wolf, you press some buttons in a linear sequence. Instead of climbing a chasm, you mash some buttons. Instead of doing anything game related, you're essentially progressing through a passive sequence that serves no purpose in relation to gameplay at all, through something better handled by a cinematic.

People who defend them are the worst kind of gamers. They're cheapening the experience and you lap it up
Facepalm
Oh snap! Aww Yeah

Guess you don't find them "immersive", then? Philosopheraptor


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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timechange01
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Posts: 6650

PostPosted: Wed, 13th Mar 2013 21:04    Post subject:
I too hate QTEs. I find them annoying, not easy, just annoying

This game ties with Underworld as my two favorite Tomb Raider games. I can't deny the awesomeness of Underworld, freaking loved that game!



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Divvy




Posts: 1452

PostPosted: Wed, 13th Mar 2013 21:23    Post subject:
I'd rather just sip my beverage, watch the friggin' cinematic and enjoy the graphics than focus on scanning for QTE prompts.
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Wed, 13th Mar 2013 23:39    Post subject:
Interinactive wrote:
People who defend them are the worst kind of gamers. They're cheapening the experience and you lap it up Facepalm


I would agree with you if it was done in EVERY game the way TR did it, but since it's not, nope.

The thing is that this belongs to a certain genre in my books, a genre that is meant to tell a story and make it basically, a semi-interactive movie.

Fair enough to make that statement of yours if this was going to be applied to every game, but since we got QTE's for quite a long time already, and not even 1/10th of the games releases has such an excessive amount of QTE's, i'm not going to worry at all about it.

Hell, you even KNEW that this game was going to be mostly about QTE's (atleast if you watched video's beforehand or even read about it), yet you still play, even till the very end.
If you are really against them, then stop playing the game now and uninstall, otherwise you are just contradicting yourself, because even tho you hate them, you can't stop playing and do them "just for the sake of it". Wink


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Divvy




Posts: 1452

PostPosted: Thu, 14th Mar 2013 00:02    Post subject:
I really don't think I spent 50% of gaming time in QTE's. More like 1%, if even that.
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sausje
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Posts: 17716
Location: Limboland, Netherlands
PostPosted: Thu, 14th Mar 2013 00:04    Post subject:
No ofc not if you count the seconds, but the whole game was build around QTE events when it comes to cutscenes and storyparts..


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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Thu, 14th Mar 2013 01:52    Post subject:
Interinactive wrote:
instead of playing them through for the things we do like, we should permanently erase and condemn them for life. My mistake.

People do that all the time, just have a look at this thread. QTE's are like 1% of the game yet 90% of the thread. Personally i dont mind them and i couldnt care less if they are in the game or not as long as they're part of the cutscenes and the gameplay dont suffer because of that. Way more to the point is if you like/care about what actually happens in the cutscene, or find it interesting.. than the fact that you have to press some button to pass through it.
Interinactive wrote:
(Note to self: Be more like sausje).

Laughing


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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Thu, 14th Mar 2013 02:31    Post subject:
Guys can we get some more <3<3 in here and less, "you are the hurrest"?


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cyclonefr




Posts: 7013

PostPosted: Thu, 14th Mar 2013 03:40    Post subject:
You mash L1/R1 (yeah, I'm not talking about LEFT/RIGHT on a keyboard for a purpose), rather than climbing, because you can climb the normal way in all other parts of the game and sometimes, real gameplay can't use cinematic camera or script events to tell the story.

Also, have in mind that mashing L1/R1 is a nice touch, because it simulates the need to really have a hard time, making it a little exhausting, rather than just climbing by holding the "UP" button (cuz that's all it is, when you properly climb in a real gameplay sequence). You really feel it's hard, your arms arent tired, but your fingers are, at least for 10sec, and that's what they are trying to achieve.

If you played Heavy Rain (you probably did not), you would have noticed many QTE are done like that, making you unconfortable to achieve things that would be unconfortable in real life too. Moving an analog stick to achieve the same thing is too easy, and doesn't reproduce this feeling.

Yes, as usual as know you will disagree with me, I was just stating you the purpose of QTE, at least in TR, because you don't seem to understand its point. Now you do.

Crystal Dynamics thought it would be much more stressful to put a QTE sequences for wolves attack, rather than just spamming your bow/gun to them (you can do that before they jump on you anyway sometimes). That's the phenomenom of surprise, the camera helps a lot. Imagine this camera, without a QTE, that would be pretty lame and hard to AIM don't you think ?

BTW, I'm not trophy whore, I hate them and I couldn't care less. But when I play a game, I'd rather try to feel closer to the character, and if some sequences in the game helps me do so (maybe not in your case, to each his own right ?), then it's welcomed.

Most of the game is still proper gameplay, so be happy that's not like Quantic Dreams games, where 90% of the game is just a QTE. I guess that every people that loved their games are trophy whores then.

So I guess I'm a trophy whore after all, because I mean, that's all I could be since I like QTEs (to an extend, I'm not sure how I would react if 100% of TR was just a DVD movie).

And yeah tonizito, for me (and for some other people), believe it or not, QTE are immersive, and helps thanks to the camera lock the dev sometimes force.

Just imagine, watching a movie in a theater, and having complete control of a scene ? Yeah, that could be good for some parts, and that's when you have proper gameplay, just like you'd rather leave the camera work for action scenes in a James Bond movie, rather than you trying to do the camera work all by yourself.

I guess you are all working in movie productions or something, and always happen to have a nice dramatic camera when you are having proper gameplay Very Happy

Sorry, but I don't feel afraid at all when I use a shotgun on a wolf i see far away. But I do when I see a wolf jumping on me out of nowhere. Finally, if they had let you freely shot the wolf and kept the locked camera work, so you could press the Mouse button to shoot it, instead of doing the QTE, I don't think it would have helped either : hiding a QTE with a so-called gameplay sequence is really weak.

They tried to do so in Tomb Raider Underworld, with the big slowdowns somehow, but really, it was a lame attempt in hiding QTE, and I didn't see any point to do so.

But hey, that's just my opinion here, I'm not forcing you into buying it, but I'm defending myself here because as usual, people that don't agree are usually insulted, here we are trophy whores because we like QTEs.

No we are not and respect that. Thanks and have a nice day !

PS : one day, people that hate QTE, plz do yourself a favor, and have a PS3 lent to you so you can try Heavy Rain. That way, it would cure you from the "I have some QTE in a game, these ruin it !!!!111" disease (yeah I know, most people here have a principle : not touching a PS3 cuz it's not a master race).
Don't worry, that's normal, eventually you will open your eyes one day and see that sadly, if a game isn't on PC, it doesn't mean it sucks. Yeah, I thought too that Super Mario Bros sucked, sadly, I gotta admit it doesn't !

Interinactive wrote:
I like it, I'll keep playing till I finish it.

There are some things that would make it 11 billion times better; No forced fucking firefights for fucks sake, the ability to sneak when you like, crouch, run, NO quick time events, a world that wasn't so linear, longer tombs, and an actual element of survival. That would have made it great.

I'll elaborate on quick time events... because this game is a great example of why they are the poorest excuses for game design ever conceived. You only need to compare it to a real game to see why. Imagine a fight in (whatever, let's use Morrowind as an example)... you try to kill a soldier with a sword and he puts an arrow through you as you crumple up and die. Now imagine reloading and trying to kill him the exact same way every time till you did it an exact way without deviating. How fucking boring is that? But you don't have to, you can come back and fight with magic, arrows, your fists, with a companion, you can even run away. QTEs are nothing but lazy game design, what the fuck is there to even 'enjoy'? Doing exactly what they want you to till you 'succeed'? I bet the people that enjoy these are the same sort of people that want trophies for coming 6th place in a race.

Instead of fighting a wolf, you press some buttons in a linear sequence. Instead of climbing a chasm, you mash some buttons. Instead of doing anything game related, you're essentially progressing through a passive sequence that serves no purpose in relation to gameplay at all, through something better handled by a cinematic.

People who defend them are the worst kind of gamers. They're cheapening the experience and you lap it up Facepalm
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TheSaint
Dalai Lama



Posts: 6586
Location: Cook Islands
PostPosted: Thu, 14th Mar 2013 07:37    Post subject:
It took me quite some time to clean up this thread. Please stay on-topic..
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consolitis
VIP Member



Posts: 27318

PostPosted: Thu, 14th Mar 2013 07:38    Post subject:
PumpAction wrote:
Guys can we get some more <3<3 in here and less, "you are the hurrest"?


<3<3

 Spoiler:
 


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Thu, 14th Mar 2013 07:56    Post subject:
consolitis wrote:
game stil is..

Ah never mind
Still crap?! You mean it hasnt changed at all since release or since the last time you posted? Still sucks? God damit
Oh, nvm, i get it. You're constantly keeping us to date with your opinion, just in case. Hey.. no biggie.. i'll wait for tomorrow, maybe it will get better


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consolitis
VIP Member



Posts: 27318

PostPosted: Thu, 14th Mar 2013 08:10    Post subject:
It's called a joke Smile Even if it's lame Razz


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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4treyu




Posts: 23124

PostPosted: Thu, 14th Mar 2013 08:25    Post subject:
People here will learn in time what is worth replying to and what is not Smile
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Thu, 14th Mar 2013 15:58    Post subject:
http://blogs.amd.com/play/2013/03/05/tomb-raider-tressfx/

Nice read on the tech being used in the game (not only TressFX).


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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trollpower




Posts: 2314

PostPosted: Thu, 14th Mar 2013 16:36    Post subject:
sausje wrote:
http://blogs.amd.com/play/2013/03/05/tomb-raider-tressfx/

Nice read on the tech being used in the game (not only TressFX).

truly amazing AMD PR article.

also wtf is this shit?

I can play it with TressFX enabled on gts450... yet gtx650ti is not enough... Laughing
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Thu, 14th Mar 2013 16:40    Post subject:
trollpower wrote:
sausje wrote:
http://blogs.amd.com/play/2013/03/05/tomb-raider-tressfx/

Nice read on the tech being used in the game (not only TressFX).

truly amazing AMD PR article.

also wtf is this shit?

I can play it with TressFX enabled on gts450... yet gtx650ti is not enough... Laughing


at what framerate and resolution then?

Because they clearly state that UNDER 30 isn't playable and they tested at 1080p...


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