Metal Gear Solid: Ground Zeroes
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Hfric




Posts: 12017

PostPosted: Thu, 7th Mar 2013 16:51    Post subject:
Interinactive wrote:
There's a little girl in a few of the games

It could also be a rape scene, but we couldn't have something like that in such a mature industry Rolling Eyes
you mean like the soft porn scene from MASS EFFECT turned XBOX into a SEXBOX

that fulled EA PR to make another game that had ... gore and sex as a marketing thing



Laughing

oh wait

dit i forgot about the new tombraider thing and that rape scene Laughing and the media that trashed it saying it was made by male sexist pigs ... the thing is the story was written by Rhianna Pratchett
and that
http://www.computerandvideogames.com/353942/poll-results-media-manufactured-tomb-raider-rape-scandal/

Laughing

like i said on a another forum Americans are a retarded bunch government by mass media bot by politics , its the land of blood and gore but show a nipple and you go to hell


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lametta




Posts: 2614

PostPosted: Thu, 7th Mar 2013 18:11    Post subject:
Ill just leave this here

What have been once seen cant be unseen :
 Spoiler:
 
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Interinactive
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Posts: 29446

PostPosted: Fri, 8th Mar 2013 13:04    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:34; edited 1 time in total
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JBeckman
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Posts: 34976
Location: Sweden
PostPosted: Fri, 8th Mar 2013 13:27    Post subject:
The sword wielding thing refers to the 1998 PSX version I believe.
(And I don't think Metal Gear was used much in the old NES version, some super mainframe which you had to bomb with 8 or so C4 packs.)

(Then again the sword wield stuff also refers to a later installment of MegaMan I believe.)
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Interinactive
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Posts: 29446

PostPosted: Fri, 8th Mar 2013 13:28    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:34; edited 1 time in total
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JBeckman
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Posts: 34976
Location: Sweden
PostPosted: Fri, 8th Mar 2013 13:31    Post subject:
Well I barely remember the game, I played through it with a friend many years ago but that's one of the only scenes I still remember somewhat clearly.

I don't know much about the Mega Man installments either but I think it refers to a event from one of the SNES (Super famicom?) installments which would be before Metal Gear Solid if so.
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consolitis
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Posts: 27318

PostPosted: Tue, 12th Mar 2013 13:47    Post subject:
http://www.edge-online.com/news/kojima-touts-potential-of-pilot-episodes-for-next-gen-game-development/

Quote:
Game developers could release TV-style ‘pilot episodes’ for games on next-gen platforms to gauge interest before fully committing to a three or four year project, says Hideo Kojima.

The Metal Gear legend also told us that next-gen game development could be more social and based on user feedback. He spoke to us as part of his Metal Gear Rising: Revengeance world tour.

When asked whether new consoles could mean bigger development teams, Kojima replied: “It’s possible to make many things more realistic, but that doesn’t mean you should. You have to prioritise, and that is what’s going to separate the teams that succeed from the teams that don’t. A very deep, 20-30 hour game might need a bigger team and take three or four years.”

“[But] I think there’s a different way of tackling this problem: something similar to a TV series, where you can use pilot episodes to test the waters before you jump completely into the project… It can be distributed via download channels, so the player can try it out before production continues. Something like that wouldn’t take that long to create, maybe a year, and if it’s successful, you can continue.”


He added that next-generation consoles could encourage greater community interaction during the development process. “I think there’ll be a social aspect to game creation, because it will be more interactive. You’ll get user feedback, and I think there’ll be this back-and-forth between users and creators.”

Kojima was speaking as part of the next Edge magazine’s cover feature, in which we reveal how Konami’s next-gen game engine will power the next Pro Evolution Soccer title. It goes on sale March 14th.

He also revealed his first impressions of PS4 in a story we posted on Friday.


I like the idea. It's kinda like Kickstarter for non-indies. They work on a prototype and release it for a cheap price. If people "vote with their wallets" that they like it, they expand the concept to a full fledged game.

The idea is good, in theory; I just don't know what would happen practically: would people show enough interest in games that are not pew pew..?


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Interinactive
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Posts: 29446

PostPosted: Tue, 12th Mar 2013 13:51    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:33; edited 1 time in total
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consolitis
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Posts: 27318

PostPosted: Tue, 12th Mar 2013 22:13    Post subject:
https://twitter.com/geoffkeighley/status/311578455814844416

Quote:
This should be interesting: Heading off to interview Moby Dick Studio Head CEO Joakim Mogren.


Laughing


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Lazloisdavrock




Posts: 263
Location: a place
PostPosted: Wed, 13th Mar 2013 04:39    Post subject:
tldr, this not coming to Pc?


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Mchart




Posts: 7314

PostPosted: Wed, 13th Mar 2013 04:47    Post subject:
The NES Metal Gear isn't even considered to be a real Metal Gear game by Kojima. It's just such a shit game, and I feel sorry for all the people that played that and thought it was 'Metal Gear'.
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consolitis
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Posts: 27318

PostPosted: Fri, 15th Mar 2013 10:45    Post subject:
Lazloisdavrock wrote:
tldr, this not coming to Pc?


Likely coming, not officially announced yet though (but there are hints).

consolitis wrote:
https://twitter.com/geoffkeighley/status/311578455814844416

Quote:
This should be interesting: Heading off to interview Moby Dick Studio Head CEO Joakim Mogren.


Laughing


Interview: http://www.youtube.com/watch?feature=player_embedded&v=yRpbxBDA1-Q



Kojima is such a wonderful troll, I love him!

There's a crazy theory going on:

Quote:
So, /v/ posted a theory.

Joakim is 100% CGI in that trailer. This is an elaborate tech demo for the Fox Engine.
- It explains why the two are never in the same frame together
- It explains the bandages
- It explains why the game being on the Fox Engine was the big reveal.

If you look at his cheek during the interview, the shading seems suspicious. And the closer you look at it, I have a hard time believing he is actually there.


I don't believe it Razz

 Spoiler:
 


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Fri, 15th Mar 2013 15:07    Post subject:
Kojima is such a master troll. Laughing Laughing
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djaoni




Posts: 8061

PostPosted: Fri, 15th Mar 2013 15:22    Post subject:
Never realized we had semi-Norwegian accents here in Sweden.
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me7




Posts: 3942

PostPosted: Fri, 15th Mar 2013 15:34    Post subject:
consolitis wrote:
There's a crazy theory going on:

Quote:
So, /v/ posted a theory.

Joakim is 100% CGI in that trailer. This is an elaborate tech demo for the Fox Engine.
- It explains why the two are never in the same frame together
- It explains the bandages
- It explains why the game being on the Fox Engine was the big reveal.

If you look at his cheek during the interview, the shading seems suspicious. And the closer you look at it, I have a hard time believing he is actually there.


I don't believe it Razz

 Spoiler:
 


I had the same idea watching the video. Something about "Joakim" just doesn't look lifelike...
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The_Zeel




Posts: 14922

PostPosted: Fri, 15th Mar 2013 15:36    Post subject:
haha, kojima is a genius Laughing
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consolitis
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Posts: 27318

PostPosted: Fri, 15th Mar 2013 15:42    Post subject:
me7 wrote:
consolitis wrote:
There's a crazy theory going on:

Quote:
So, /v/ posted a theory.

Joakim is 100% CGI in that trailer. This is an elaborate tech demo for the Fox Engine.
- It explains why the two are never in the same frame together
- It explains the bandages
- It explains why the game being on the Fox Engine was the big reveal.

If you look at his cheek during the interview, the shading seems suspicious. And the closer you look at it, I have a hard time believing he is actually there.


I don't believe it Razz

 Spoiler:
 


I had the same idea watching the video. Something about "Joakim" just doesn't look lifelike...


Fake/exaggerated accent, behaving weird, bandaged head etc. But CGI? Nope. Don't believe this.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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consolitis
VIP Member



Posts: 27318

PostPosted: Mon, 18th Mar 2013 13:34    Post subject:
http://metalgearsolid.nl/?p=6887

Quote:
Next week, during the GDC, Hideo Kojima is presenting the Fox Engine and Metal Gear Solid Ground Zeroes in a long presentation. Today, he was in the mocap studio, and he brought a ‘secret weapon’ with him for GDC. It sits in a box which can be seen on the picture below.



TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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JBeckman
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Posts: 34976
Location: Sweden
PostPosted: Mon, 18th Mar 2013 14:06    Post subject:
Porn magazines?
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The_Zeel




Posts: 14922

PostPosted: Mon, 18th Mar 2013 14:08    Post subject:
yep, with that amount you can distract a whole army.
luckily the game is set in the past, before SOP had boner control.
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JBeckman
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Posts: 34976
Location: Sweden
PostPosted: Mon, 18th Mar 2013 14:10    Post subject:
Yeah it was possible to use playboy magazines for that purpose in Metal Gear Solid 4 wasn't it?

Can't have worked out too well for Playboy though as I can only think of Mafia 2 as the one other game using it.
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The_Zeel




Posts: 14922

PostPosted: Mon, 18th Mar 2013 14:11    Post subject:
JBeckman wrote:
Yeah it was possible to use playboy magazines for that purpose in Metal Gear Solid 4 wasn't it?

Can't have worked out too well for Playboy though as I can only think of Mafia 2 as the one other game using it.


yea it was, but not anymore in revengeance, because of sop.
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nnyxx




Posts: 123

PostPosted: Mon, 18th Mar 2013 17:52    Post subject:
consolitis wrote:
http://metalgearsolid.nl/?p=6887

Quote:
Next week, during the GDC, Hideo Kojima is presenting the Fox Engine and Metal Gear Solid Ground Zeroes in a long presentation. Today, he was in the mocap studio, and he brought a ‘secret weapon’ with him for GDC. It sits in a box which can be seen on the picture below.



The Box represents PC. PC Port Confirmed


Perhaps the box is CG
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Mon, 18th Mar 2013 18:16    Post subject:
secret weapon

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archermac




Posts: 459

PostPosted: Mon, 18th Mar 2013 20:14    Post subject:
It's a bigass FOX printer - the next generation of 3D printers utilizing the power of FOX Engine. Kojima will print out a nanomachine powered Joakim Mogren and our minds will be blown. Life is CG.
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0wen




Posts: 3566

PostPosted: Mon, 18th Mar 2013 20:18    Post subject:
That box is just where he keeps Joakim Mogren. He only lets him out for interviews.
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consolitis
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Posts: 27318

PostPosted: Mon, 18th Mar 2013 23:09    Post subject:
http://metalgearsolid.nl/?p=6853

Kojima on Metal Gear Solid Ground Zeroes – freedom, pacing and stealth

Quote:
In Ground Zeroes for example, you are free, it really happens in real time. You are free to choose your own equipment, choose the route you want to take. All of this happens at the same pace as it would in reality. The stress is important in a game of this genre. We ourselves, when we play it for 2 or 3 hours, we are exhausted.

Certain players will be able to discover passages, in which they will find no enemies in their path. On the other hand, others will find less ideal solutions, and they will be forced to engage in action scenes. This is how we are working, asking ourselves questions, to find out wether it’s playable or not.

As far as stealth is concerned, you don’t normally just start in a building. If you look at spy and action movies, how the hero gets to that point is a very important part of the story and part of the action. Do they get there by plane or by some sort of disguise? There are so many different ways they can approach that element of infiltration. That’s something that we couldn’t really accomplish on the MSX or the first PlayStation due to technical limitations.

But now that we finally had the power of the PS2, that’s something that became possible. It’s something that I wanted to do very early on in the series so when it became possible I decided to try and implement that into gameplay. But my ultimate goal really is to give players even more freedom, not only to figure out how they’re going to get there but really have everything factor into it. So, do you want to get there by helicopter, do you want to get there by plane, are you going to ride in a vehicle or are you going to take a bike? Basically to have all of these options available to the player.

Up until now Metal Gear has more or less been set on one path like you’re on a set rail to get from point A to point B with a certain amount of freedom between. What I want to do is create a true open world experience where the player has all these options available to them and really limitless gameplay. That’s what I’m trying to accomplish with my next project, Ground Zeroes.


As far as the next generation goes, we can already be sure that in terms of visuals, sound and the processing speed, the framerate, all will be improved. So we will be able to express ourselves more easily. But at this moment, while working I say to myself that the next machines are also about the cloud, social, the ability to use different devices like the tablets, and it is with this in mind that I develop my projects.


My body is ready Drooling Frap Frap Guy Drooling Frap Frap Guy


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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BLaM!
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PostPosted: Mon, 18th Mar 2013 23:12    Post subject:
wow , really promising I really hope he can deliver all that..
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ixigia
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Location: Italy
PostPosted: Mon, 18th Mar 2013 23:14    Post subject:
If after this constant teasing he'll go all lolol silly no PC version I will genuinely Rage
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Neon
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Location: Poland
PostPosted: Mon, 18th Mar 2013 23:25    Post subject:
I'm 99% sure there won't be a PC version. Sad I'm just going on the hunch though.
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