Civilization V
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Sun, 17th Mar 2013 18:44    Post subject:
@inz: No vassal states and so far there is no indication that they will return. Loved to milk civs for resources too Very Happy

@Reg67: Best civ to get into would be civ 5. Civ 4 is much more unforgiving, starts with no cooper or horses nearby could be very hard, pillaged improvements get destroyed while in civ5 they get damaged making it easy and less annoying to recover. I think the only thing in civ 5 which is harder than in civ 4 is managing economy as there are nor sliders it's quite easy to fall behind in science or get bankrupt.

And here is the manual for civ 5 --> http://cdn.steampowered.com/Manuals/8930/Civ_V_Manual_EN_Combined.pdf?t=1361297049

Also both games have game concept sections in in-game encyclopedia.


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Areius




Posts: 14860

PostPosted: Sun, 17th Mar 2013 18:49    Post subject: *****
*****


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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Sun, 17th Mar 2013 19:13    Post subject:
Both are intuitive and have fairly good tutorials. But i understand the old school thinking. I also love a disc, a manual and a nice box. Unfortunately, in our days, most of the releases are in a dvd case with a few pages manual (if not directly on disc) and no box with nice things (t-shirts, collectible cards, maps and so on).
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Reg67




Posts: 5432

PostPosted: Mon, 18th Mar 2013 18:28    Post subject:
Thanks for all the tips chaps, I really appreciate it.

I have ordered both Civ 4 complete (with both expansions) was £8.00 inc delivery so can't grumble at that.

A couple more questions if you would be so kind?

Do these games come with an auto patch system? The reason i ask is there seems to be an overwhelming amount of patches so this would be handy. if not do I need to install the patches in order or does each consecutive patch contain the content of the preceeding ones? (if that makes sense?) I doubt it to be honest as the size increase would be huge with each release.


Thanks
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PickupArtist




Posts: 9918

PostPosted: Mon, 18th Mar 2013 18:32    Post subject:
only install the last expansion and use ingame patch link, should have everything then i think, at least on steam thats how it works
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Mon, 18th Mar 2013 18:51    Post subject:
Reg67 wrote:
Thanks for all the tips chaps, I really appreciate it.

I have ordered both Civ 4 complete (with both expansions) was £8.00 inc delivery so can't grumble at that.

A couple more questions if you would be so kind?

Do these games come with an auto patch system? The reason i ask is there seems to be an overwhelming amount of patches so this would be handy. if not do I need to install the patches in order or does each consecutive patch contain the content of the preceeding ones? (if that makes sense?) I doubt it to be honest as the size increase would be huge with each release.


Thanks


Civ 5 has an autopatch system. Civ 4 patches are cumulative. You can grab them from dlh.net or patches-scrolls.de.

You need Civ 4 patch 1.074, Civ 4 Warlords patch 2.13, Civ 4 : Beyond The Sword patch 3.19, Colonization patch 1.01f.
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Reg67




Posts: 5432

PostPosted: Sat, 23rd Mar 2013 08:09    Post subject:
Well I bought them both and what a waste of money, no different than the cracked versions. Neither have a manual and Civ 5 is bloody Steam! I might as well have got it from there.
Anyway enough moaning, I have a couple of really basic questions about Civ 5. Please don't laugh Smile

I am just working through the tutorial at the moment.

1.Is there some sort of logistics screen where I can see how many farms etc I have, which city is researching/building what, How much food to population ratio, how many raw materials I have, do I need to build more farms,mines? etc etc. I am sure all this information is there but at the moment it seems so random, just build whatever the hell you want with no consequences.


2.If I have 2 cities and I start one lot of workers building a route to at one and workers at the other building a route will they meet?

3. the 'build a road' option seems rather haphazard, they just seem to build a road anywhere, so, related to my question above am I better using the route to option or build a road option?

I have a lot more questions, I shall of course try and answer them myself by trial and error and reading up, but my first thoughts on Civ 5 is its very 'messy' nothing seems ordered, I like to know what is going on in which city but is seems so random. It also seems so rushed.

Thanks for any replies.
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Sat, 23rd Mar 2013 09:06    Post subject:
I remember that Civ4 had a city production screen where you could see what the city was doing(units, buildings, wonders). Also it had a military screen where you could see your units and upgrade them easily.

One worker unit/city is usually enough. And, yes they can meet. You can also select the option for the workers to not destroy any existing improvement on a tile.

Roads are needed as they speed the movement, giving you a strategic advantage when at war. Pumping units fast towards the borders is priceless.

And dammit, i was so sure that the Complete Edition had a manual. Forgot that it was the time when they've made the transition from CD to DVD.

The Gold Edition (Civ4+ Warlords) had two posters, the manual and a Behind Scenes DVD. I expected that the complete edition would have at least the same stuff.

Personally, i caught Civ Chronicles Edition ( quite a few years ago) and completed Civ4 by buying the expansions separately. From what i see, Civ Chronicles it's quite expensive you can find it new and fairly expensive if you buy it used.

Base Civ4 was not as good as Civ3 Complete. But after the expansions were shelled out the game became tremendously better. As for Civ5, it finally shaped in after the release of the first expansion and the so called fall patch. It became playable and finally brought back some old concepts, while delivering some new. And a new expansion will be out in the summer (civ release dates were always around june/july).
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Sat, 23rd Mar 2013 11:54    Post subject:
Reg67 wrote:
Well I bought them both and what a waste of money, no different than the cracked versions. Neither have a manual and Civ 5 is bloody Steam! I might as well have got it from there.
Anyway enough moaning, I have a couple of really basic questions about Civ 5. Please don't laugh Smile

I am just working through the tutorial at the moment.

1.Is there some sort of logistics screen where I can see how many farms etc I have, which city is researching/building what, How much food to population ratio, how many raw materials I have, do I need to build more farms,mines? etc etc. I am sure all this information is there but at the moment it seems so random, just build whatever the hell you want with no consequences.


You can access Economic Overview screen by going "Additional Information" --> "Economic Overview".



But all this information is not really necessary. With more food cities grow faster, with more production cities produce stuff faster.



Resources are limitless and act only as limiters. For example, with 4 iron you can produce 4 units requiring iron, with 3 horses you can produce 3 units requiring horses. As units die / disband you get resources back. Some buildings require resources too. The amount of resources you have is shown at the top of the screen.



Unfortunately, the luxury resources are hidden into "Additional Information" --> "Economic Overview" --> "Resources & Happiness" tab.



In general, in Civ 5 you just build whatever the hell you want as long as your money allows you to. Buildings have maintenance cost. In Civ4 buildings have no maintenance, so you just build whatever the hell you want with no consequences.

Reg67 wrote:
2.If I have 2 cities and I start one lot of workers building a route to at one and workers at the other building a route will they meet?
3. the 'build a road' option seems rather haphazard, they just seem to build a road anywhere, so, related to my question above am I better using the route to option or build a road option?

Can't answer about automation options, I always control workers manually. At the beginning of the game, I try to have 1 worker per 2 cities and never go more than 6 workers. I dedicate one worker to build roads between cities and on hills at map choke points. The roads in Civ5 have maintenance cost, so they mostly build to connect cities. In Civ4 you build roads everywhere, cause they are free.


Last edited by WhiteBarbarian on Sat, 23rd Mar 2013 21:26; edited 1 time in total
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Sat, 23rd Mar 2013 21:26    Post subject:
PAXEast Firaxis panel about 5 minutes from now @ http://www.twitch.tv/2k


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nos




Posts: 293

PostPosted: Sat, 23rd Mar 2013 22:37    Post subject:
Reg67 wrote:

2.If I have 2 cities and I start one lot of workers building a route to at one and workers at the other building a route will they meet?

I have a lot more questions, I shall of course try and answer them myself by trial and error and reading up, but my first thoughts on Civ 5 is its very 'messy' nothing seems ordered, I like to know what is going on in which city but is seems so random. It also seems so rushed.


Yes, workers will meet, a "route to is cancelled" or similar, will appear as one worker is normally still building the last piece of road.

Civ 5 is a mess, the info is either difficult to find or just absent, the Civilopedia used to contain everything you wanted to know, now I have to alt-tab and do a web search for half the stuff.
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Imoen




Posts: 892

PostPosted: Sat, 23rd Mar 2013 23:19    Post subject:
Civilization V’s Next Expansion—Brave New World—Releases In North America On July 9th

http://kotaku.com/5992103/?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow
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inz




Posts: 11914

PostPosted: Sun, 24th Mar 2013 00:41    Post subject:


Quote:
2K Announces Sid Meier’s Civilization® V: Brave New World Expansion Pack

Second massive expansion for critically acclaimed Civilization V features new gameplay systems, strategies, scenarios and more

NEW YORK--(BUSINESS WIRE)--2K and Firaxis Games announced today that Sid Meier's Civilization® V: Brave New World, the second expansion pack for the award-winning Civilization V, is currently in development and will be released this summer for Windows-based PC and brought to the Mac® by Aspyr Media. Sid Meier's Civilization V: Brave New World brings a massive amount of new gameplay to the Civilization V experience, providing gamers with even more rewarding ways to achieve world domination.


“Brave New World is destined to continue the strong Civilization lineage that already includes massive expansions such as Civilization IV: Beyond the Sword and Civilization V: Gods & Kings.”

“Civilization V: Brave New World continues the strong tradition of ambitious expansion packs that fans have come to expect from the Civilization franchise,” said Sarah Anderson, senior vice president of marketing for 2K. “Brave New World is destined to continue the strong Civilization lineage that already includes massive expansions such as Civilization IV: Beyond the Sword and Civilization V: Gods & Kings.”

Sid Meier’s Civilization V: Brave New World provides new depth and replayability through the introduction of international trade and a focus on culture and diplomacy. The player’s influence around the world will be impacted by creating a number of Great Works across a variety of crafts, choosing an ideology for their civilization, and proposing global resolutions in the new World Congress. As players move through the ages of history, they will make critical decisions that influence relationships with all civilizations in the game world.


“After adding a number of great new features to Civilization V with the Gods & Kings expansion, the team continued to search for ways to create even more exciting gameplay through new systems and features,” said Sid Meier, director of creative development for Firaxis Games. “We’re happy to bring our fans another ambitious expansion that will provide hours and hours of new Civilization experiences.



Key features include:

New Civilizations, Units and Buildings: The expansion features nine new civilizations, each with unique traits, units, buildings and all-new leaders, including Casimir III of Poland.

New Culture Victory: Spread your culture across the globe, dominating all other cultures. Create masterpieces with Great Artists, Writers, and Musicians that are placed in key buildings across your empire, like Museums, Opera Houses and even the Great Library. Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts. Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world.

World Congress: The importance of diplomacy is intensified and city-state alliances are more important than ever. Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the World Games and the use of nuclear weapons. Game-changing resolutions, vote trading, intrigue, and a new lead into the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before.

International Trade Routes: Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. The number of trade routes increases through the advancement of economics and technologies, the creation of wonders and the unique abilities of your civilization. Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your own empire?

New Wonders: Eight new Wonders are introduced, including the Parthenon, Broadway, the Uffizi, and more.

New Game Scenarios: Two new scenarios let gamers fight the “War Between the States” and embark on the epic Scramble for Africa. Fight the American Civil War from either the Union or Confederate side, as you focus on the critical action in the Eastern theatre of operations between the capital cities of Richmond and Washington. In “Scramble for Africa”, the great colonial powers of the world are racing to explore the Dark Continent and extend their reach into its interior. Search for great natural wonders in the heart of Africa, as you explore a dynamically-generated continent each time you play.



Sid Meier’s Civilization V: Brave New World is not yet rated by the ESRB and will be available for Windows-based PC and Mac this summer. For more information on Sid Meier’s Civilization V: Brave New World, please visit www.civilization.com or become a fan on Facebook.


Nice, from what I hear even with G&K the diplomacy isn't quite there yet, so that ought to be a welcome change if they put some real effort into it.

Edit: added full press release.


Last edited by inz on Sun, 24th Mar 2013 02:58; edited 3 times in total
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Clevesa




Posts: 3694

PostPosted: Sun, 24th Mar 2013 02:03    Post subject:
inz wrote:
"The expansion will feature nine new civilisations, eight new Wonders, and a host of new gameplay features including expanded trade and diplomacy."

Nice, from what I hear even with G&K the diplomacy isn't quite there yet, so that ought to be a welcome change if they put some real effort into it.


Wonderful news! I didn't even know they were working on another expansion. G&K was nice, even though I didn't really see anything exceptional with the religious stuff, couldn't quite grasp what it added to the game. I agree with you about the diplomacy, it can be 10 times better then what it is now. It feels very simplified, and you can't really simulate real pacts or agreements. Also, hope they are going to improve the way the AI contracts diplomacy, because something the choices they make are really unreasonable.
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Reg67




Posts: 5432

PostPosted: Sun, 24th Mar 2013 09:51    Post subject:
Is it at all possible to slow the rate at which time passes? By this I mean the actual rate the years pass. It just seems so rushed. I would like to spend more time in each era, partly because by the time I have all the units I desire time has moved on and they are obsolete! but also because i am a beginner Smile

I have used the obvious epic,marathon settings but as I am sure you all know these just slow the rate at which a unit is developed/researched.

I did read up a bit about changing an xml file but if someone knows a mod or easy way to do what I want?


Thanks.
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Areius




Posts: 14860

PostPosted: Sun, 24th Mar 2013 10:03    Post subject: *****
*****


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PickupArtist




Posts: 9918

PostPosted: Sun, 24th Mar 2013 16:46    Post subject:
tried playing mp with a friend... was fucking godawfull .. having ti wait for each other to press turn next , no real cooperative modes .. just shit ...
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Areius




Posts: 14860

PostPosted: Sun, 24th Mar 2013 17:07    Post subject: *****
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scaramonga




Posts: 9800

PostPosted: Mon, 25th Mar 2013 20:46    Post subject:
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Ace170780




Posts: 472

PostPosted: Mon, 25th Mar 2013 20:54    Post subject:
Clevesa wrote:
inz wrote:
"The expansion will feature nine new civilisations, eight new Wonders, and a host of new gameplay features including expanded trade and diplomacy."

Nice, from what I hear even with G&K the diplomacy isn't quite there yet, so that ought to be a welcome change if they put some real effort into it.


Wonderful news! I didn't even know they were working on another expansion. G&K was nice, even though I didn't really see anything exceptional with the religious stuff, couldn't quite grasp what it added to the game. I agree with you about the diplomacy, it can be 10 times better then what it is now. It feels very simplified, and you can't really simulate real pacts or agreements. Also, hope they are going to improve the way the AI contracts diplomacy, because something the choices they make are really unreasonable.



Religion can have an impact. For example let's say your judisim and one of the other civs is Christianity. Well based off the selections he picked for his religion there is one that if the city you are attacking is following your religion you get +30 strength when attacking those cities which makes it harder for you to defend. That's just one example. Another is them pushing their religion on your cities to the point where it converted you may notice people are unhappy you are losing money/culture etc based on the perks you had picked this can severly impact you if you don't keep the other civs from converting your cities religion. Sorry it's not 100% clear but these are 2 scenarios where I've noticed religion have an impact.
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prudislav
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Location: The land of beer and porn
PostPosted: Sun, 31st Mar 2013 21:35    Post subject:
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peter980




Posts: 1977

PostPosted: Mon, 6th May 2013 08:09    Post subject:
Is this release any good:
Sid Meier's Civilization V: Gods and Kings - Game of the Year Edition [Rus/Eng] (1.0.2.44/DLC) RePack by R.G. Revenants
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Mon, 6th May 2013 08:28    Post subject:
peter980 wrote:
Is this release any good:
Sid Meier's Civilization V: Gods and Kings - Game of the Year Edition [Rus/Eng] (1.0.2.44/DLC) RePack by R.G. Revenants


The one that i use. Drawbacks: you can't have steam open if you use that release, you need to add steam_api.dll to the antivirus exclusion list (false positive).
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peter980




Posts: 1977

PostPosted: Mon, 6th May 2013 08:31    Post subject:
Thanks!

Does release includes all files?

I'm often skeptical, since there are so many releases that had issues.
FLT with missing stuff, 3DMGAME patches without patched DLC content, no complete release with all languages since old skidrow patches, etc...

Anyway, this should work for me, since it's EN/RU, and I only need English.
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Mon, 6th May 2013 08:57    Post subject:
Well, it's a repack. It has only the English/Russian languages. Otherwise, all the DLC's, the updated base game and Gods and Kings expansion are there. So if you look only for english or russian, i'd say that you have all the files.

And, yeah it's been a while since a complete release was out. Maybe after the new expansion is out, we'll see again a complete release. Prophet seems to release a lot of old games lately, games that are updated to their latest patch.
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scaramonga




Posts: 9800

PostPosted: Tue, 7th May 2013 01:13    Post subject:
peter980 wrote:
Is this release any good:
Sid Meier's Civilization V: Gods and Kings - Game of the Year Edition [Rus/Eng] (1.0.2.44/DLC) RePack by R.G. Revenants


Buy the game u miserable fucker!, its been cheap enough lately, and still is come to think of it Wink

Very Happy
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human_steel




Posts: 33269

PostPosted: Tue, 7th May 2013 01:15    Post subject:
But getting that release is still the least expensive way to play the game. Cool Face
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scaramonga




Posts: 9800

PostPosted: Tue, 7th May 2013 01:38    Post subject:
human_steel wrote:
But getting that release is still the least expensive way to play the game. Cool Face


Not if I give the miserable fucker it for nothing its not? Very Happy

Hey Pete? PM me and you can have the game for free, but I ain't givin you a discount on it! Wink
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Tue, 7th May 2013 07:08    Post subject:
Rofl! He's not the only cursed one! Very Happy

When the Gold Edition came out on sale, i was broke. Missed every sale so far for various reasons. Might manage to grab it in the summer sales (hopefully) Sad

Can't watch the sales, because of various life reasons (freelancer here, lots of work - thank God for that, as the last year i was living on fumes).
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Tue, 7th May 2013 07:20    Post subject:
Funny scaramonga, you never offered me a copy of the game// Sad how about this Xmas I get you something off STEAM, and you get me The whole Civ V, all DLC version.. off STEAM?


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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