What is Banished?
Welcome to the world of Banished! In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.
The objective of the game is to keep the population alive and grow it into a successful culture. Options for feeding the people include hunting and gathering, agriculture, trade, and fishing. However, sustainable practices must be considered to survive in the long term.
Survival
Surviving the winters will be among your greatest challenges. Your tailors can make clothing, your people can build houses and burn firewood. But necessities have a price—Cutting down forests reduces the deer population you can hunt. Although your foresters can plant new trees, the cures for many diseases can only be found in forests that have existed for decades.
Farming for many seasons in one place will ruin the soil. Taking fish and game faster than they reproduce will lead to extinction, and your starvation.
Wandering nomads can join your town to grow the population quickly, but allowing them in increases the chance of illnesses from far off lands!
Gameplay
The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.
Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.
There are eighteen different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand.
The success or failure of a town depends on the appropriate management of risks and resources.
Let me see: Caesar 2, Settlers, Castles, Emperor: Rise of the Middle Kingdom, Pharaoh, Cleopatra.
Yes: I'd say that is plenty of combat in a city builder. Especially period city builders. O could add more, but i think those examples are more than enough.
Q: Why isn’t this on Steam Greenlight and/or Kickstarter?
A: I wanted the game to be fairly polished before showing it off to a large group of people, and I wanted something concrete to show before asking for any sort of crowd-sourcing. I’ve been thinking about these things and how/when/if they’ll be done. I’ll certainly post news should they happen.
I like this guy already. The game looks good too. Will buy/play. TY for heads up.
This game either needs combat or economics (like Caesar), otherwise it will get boring very quickly. Simply building something and waiting for eternity ain't cutting it imo.
The creator of the game does talk about combat on his site. He is considering adding it later (via patch/addon), but it will remain optional. I welcome the choice.
Can't wait, this should scratch some gaming itches that I have quite nicely. Finally a game that does what I've been asking for in the Anno series for ages: stockpile graphs. It would be so helpful to have a handy graph in-game that would show the amounts of fish (for example) in an island's storage over time so I would know that it is time to build another fishery since the supply started dropping. Instead, now we have to use third party calculators to have an accurate assessment of the required amount.
Everything seems so perfect here (thanks for the new videos Zmed!), finally a pure city builder done right after all the disappointments? I certainly hope so..
And it's all made by one single dev which makes it even more impressive.
“I’m no longer adding new content to the game. From here on out it’s all testing features, fixing bugs, and smoothing out the gameplay experience. I know everyone wants to hear a firm release date, but I’m not giving one out today. I should have a definite date to share soon.”
Looking forward to this one, loooks and sounds really great.
But just what exactly is the ultimate goal of the game? Is it possible to "win", or is it something like e.g. Don't Starve, i.e. survive as long as possible?
Well, something like an ultimate goal to achieve is always nice (even if it's like 'reach turn XX' or 'survive until year yyyy'), otherwise I get bored after a while.
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