Bioshock: Infinite
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Tue, 26th Mar 2013 15:50    Post subject:
consolitis wrote:
Normal has the standard UE3 dof blur which I hate. Alternate even antialias the picture a little Shocked (look at that chimney or what it is)


Yeah the alternate looks REALLY nice Very Happy


Fuck it requote for new page Razz

sausje wrote:
Here another better one just for you consolitis:

Normal:


Alternate:


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)


Last edited by sausje on Tue, 26th Mar 2013 15:51; edited 2 times in total
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Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Tue, 26th Mar 2013 15:50    Post subject:
About the cemetery bit

 Spoiler:
 


"Why don't you zip it, Zipfero?" - fraich3
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templ




Posts: 256
Location: Sirius
PostPosted: Tue, 26th Mar 2013 15:52    Post subject:
I think the game looks gorgeous. I'll take great art design over flashy graphics any day.

Can't choose between normal and alternate post processing, though. Alternate clearly looks better on screen shots, but I found normal more suitable during gameplay. Now, if it just wouldn't blur the scene so much, that'd be great.
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Mister_s




Posts: 19863

PostPosted: Tue, 26th Mar 2013 16:02    Post subject:
The attention to detail in this game is amazing. While there are some crappy textures, the art style and the little details make it look beautiful. The atmosphere completes the experience with some great music and good sound effects.

They do recycle character models a lot though, that's a bit disappointing. The framelock thing is also strange since in some areas it locks at 60 and in other areas it locks at 30 (while I get 70+ in the same area without it). Strange.

edit: the checkpoint system also really sucks since it seems to save rarely.

edit: aaaand forcing Vsync through CCC doesn't work. Goddammit.


Last edited by Mister_s on Tue, 26th Mar 2013 16:08; edited 5 times in total
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 26th Mar 2013 16:02    Post subject:
Disabling bloom completely (by turning DephtOfField to False, because that's how UE3 games work for some reason) makes the game kind of ugly, so I stuck with the alternate option since it makes it much more pleasant to the eye. I don't know how nobody noticed, but with alternate there's no edge glow on objects from the bloom (on most of them that is...). As for the DOF, I don't really know, they're both fine depending on the scene, but both are also a bit overdone in most scenes.
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Tue, 26th Mar 2013 16:08    Post subject:
DarkRohirrim wrote:
Disabling bloom completely (by turning DephtOfField to False, because that's how UE3 games work for some reason) makes the game kind of ugly, so I stuck with the alternate option since it makes it much more pleasant to the eye. I don't know how nobody noticed, but with alternate there's no edge glow on objects from the bloom (on most of them that is...). As for the DOF, I don't really know, they're both fine depending on the scene, but both are also a bit overdone in most scenes.


I said that last page -.-'
Or am I a nobody? Razz


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Tue, 26th Mar 2013 16:17    Post subject:
Who are you? Confused

 Spoiler:
 


Lutzifer wrote:
and yes, mine is only average
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Tue, 26th Mar 2013 16:20    Post subject:
StrEagle wrote:
Who are you? Confused

 Spoiler:
 


Your stalker Cool Face

 Spoiler:
 




Anyway, seems that i'm not the only one with stuttering issues, quite alot on guru3d forums complaining about it aswell.


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Tue, 26th Mar 2013 16:21    Post subject:
I have 10 characters on SS but none named after me Razz

I have them too. Started after I hit the fare.


Lutzifer wrote:
and yes, mine is only average
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Tue, 26th Mar 2013 16:22    Post subject:
sausje wrote:
StrEagle wrote:
Who are you? Confused

 Spoiler:
 


Your stalker Cool Face

 Spoiler:
 




Anyway, seems that i'm not the only one with stuttering issues, quite alot on guru3d forums complaining about it aswell.



Yeah, although I haven't had a chance to play yet, people are saying it is an issue with VRAM running out. The game reaching well over 2GB in some cases.

Going to have to check with MSIAfterBurner when I get home. Really hope this is not the case.


| BenQ XL2420T 24" 120Hz | Ducky Shine III 9008 White LED - Brown MX | Logitech G9x |
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suprman




Posts: 651
Location: On Your mum!
PostPosted: Tue, 26th Mar 2013 16:24    Post subject:
I'm seeing files on usenet now, but not sure which ones to grab?? most are 8 odd GB is that correct??


Disclaimer: Grammatical and spelling mistakes are purposely left in my posts to weed out anally retentive trolls.
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Janz




Posts: 13997

PostPosted: Tue, 26th Mar 2013 16:25    Post subject:
Kein wrote:
Janz wrote:
Janz wrote:
game crashes always at the same position for me,when going up to columbia in that rocket thing. appcrash and gfx driver gets restored... gtx 570, 314.22 drivers... any suggestions?


nobody? never had any problems with a ue3 engine game... drivers and redist are up2date

Try to lower all the GFX setting first and then check if it still crashes.


set it from ultra to high, now the game crashes 3 secs later, lol Very Happy try low now and will raise it again on the next checkpoint
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Tue, 26th Mar 2013 16:27    Post subject:
im weird I know, but can somoene comment on gameplay maybe? closer to system shock 2 then bioshock series, or further, or very similar to bio 1 and 2?


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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Mchart




Posts: 7314

PostPosted: Tue, 26th Mar 2013 16:30    Post subject:
It's about the same as bioshock but with some added things that you can use to help you out.
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Tue, 26th Mar 2013 16:32    Post subject:
tw1st wrote:

Yeah, although I haven't had a chance to play yet, people are saying it is an issue with VRAM running out. The game reaching well over 2GB in some cases.

Going to have to check with MSIAfterBurner when I get home. Really hope this is not the case.



Someone on guru3d actually measured 2.7GB vram peak usage Neutral

http://forums.guru3d.com/showpost.php?p=4562602&postcount=391


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Kein
Banned



Posts: 6102

PostPosted: Tue, 26th Mar 2013 16:33    Post subject:
Drowning_witch wrote:
im weird I know, but can somoene comment on gameplay maybe? closer to system shock 2 then bioshock series, or further, or very similar to bio 1 and 2?

Disappointed there is no actual headshot.

Janz wrote:
Kein wrote:
Janz wrote:


nobody? never had any problems with a ue3 engine game... drivers and redist are up2date

Try to lower all the GFX setting first and then check if it still crashes.


set it from ultra to high, now the game crashes 3 secs later, lol Very Happy try low now and will raise it again on the next checkpoint

What is your system, amount of RAM and vram?
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Tue, 26th Mar 2013 16:36    Post subject:
Anynoe know how I can move them game from my HDD to my SDD without having to re-install it via steam?
Is that even possible?
I noticed that the game "lags" and my HDD starts being utilized more when what it seems to do is load textures and that's sometimes annoying. Sad


Edit:
nevermind...
Seems I found it and it's a hassle to do. Sad




Last edited by Mr.Tinkles on Tue, 26th Mar 2013 16:38; edited 1 time in total
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Tue, 26th Mar 2013 16:37    Post subject:
Prefetian wrote:
Anynoe know how I can move them game from my HDD to my SDD without having to re-install it via steam?


http://www.traynier.com/software/steammover Wink


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Tue, 26th Mar 2013 16:39    Post subject:
sausje wrote:
Prefetian wrote:
Anynoe know how I can move them game from my HDD to my SDD without having to re-install it via steam?


http://www.traynier.com/software/steammover Wink


Haha, thanks...
I read this https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129 and it seemed like too much work. Very Happy

Merci Mr.Dutchy! Very Happy


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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 26th Mar 2013 16:45    Post subject:
sausje wrote:
I said that last page -.-'
Or am I a nobody? Razz

You were talking about the blur. I was talking about the bloom, so nope, you didn't say it or maybe you're referring to that as blur? In which case, sorry, but that's not what I call it so I couldn't have known. Smile And the game runs pretty nice considering how it looks, but it just feels very jittery and it does have random fps drops for no reason.
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Janz




Posts: 13997

PostPosted: Tue, 26th Mar 2013 16:46    Post subject:
so, lowered it to very low. and it didnt crashed again. up in columbia i set it back to ultra, no problems so far... very strange. but i think will set it to high, got some bad slowdowns while the game is reloading/streaming new areas
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Tue, 26th Mar 2013 16:49    Post subject:
DarkRohirrim wrote:
sausje wrote:
I said that last page -.-'
Or am I a nobody? Razz

You were talking about the blur. I was talking about the bloom, so nope, you didn't say it or maybe you're referring to that as blur? In which case, sorry, but that's not what I call it so I couldn't have known. Smile And the game runs pretty nice considering how it looks, but it just feels very jittery and it does have random fps drops for no reason.


Heh, yeah with the blurring i basically meant what you said better, my lack in English sometimes is horrible, i know Razz


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Kein
Banned



Posts: 6102

PostPosted: Tue, 26th Mar 2013 16:52    Post subject:
Drowning_witch wrote:
im weird I know, but can somoene comment on gameplay maybe? closer to system shock 2 then bioshock series, or further, or very similar to bio 1 and 2?

Also this annoyed the hell out of me:

1. When you are in aim mode you lose HUD crosshair and your mouse movement being slowed down by 40%-50%. After a while I realized aiming is rather pointless when you can shoot more precise in normal mode with constant-speed movement and crosshair. Besides, close up isn't that strong and it does not remove the weird "fog of war" in distance (it exist even in the houses, what).

2. Similar situation with running. Your free-look is limited as well and mouse speed reduced. This is kinda pathetic, because the only reason for that could be so-called "realism" but at the same time this realism being shattered in pieces by the fact that you can shoot 2-3 bullets into a cop's face from 1 meter distance and he still survive it!

3. Fire powers seems to be pointless, all the enemies I throw it at easily avoid it (unless you are very close but in this case it makes small amount of sense using it, you can just melee them).

4. The headshot thing I mentioned before. There is no way to conserve ammo carefully, you literally spent 100-150 bullets for 4-5 enemies. Basically, resource management a-la dead space. Not a bad thing but I don't feel the value of ammo and noticeable difference between weapons. Easy come easy go.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Tue, 26th Mar 2013 16:59    Post subject:
thanks Mchart and Kein
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Tue, 26th Mar 2013 17:18    Post subject:
Prolly the best comparisment between normal and alternate post processing:

Normal:


Alternate:


DEFO better Very Happy


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)


Last edited by sausje on Tue, 26th Mar 2013 17:24; edited 2 times in total
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Tue, 26th Mar 2013 17:18    Post subject:
Need some help. I seem to have some issue with wet surfaces. Is this supposed to look like that? The first screen actually looks better than how it looks in game. There are a lot more of those white thingies, guess they flicker and the screenshot captures only some of them. The 2nd and 3rd are more or less accurate.

 Spoiler:
 


Screens are on medium setting I switched to for testing, but the issue is the same on ultra/high.


ASUS GTX 660 2GB, AMD Phenom II X4 955 BE, MSI 870-G45, 4GB DDR3 1333, Plextor M5 Pro 128GB, WD Red 1TB



Last edited by JanKowalski82 on Tue, 26th Mar 2013 17:26; edited 1 time in total
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Tue, 26th Mar 2013 17:21    Post subject:
Noticed when turning FXAA off wet surfaces look uglier. use FXAA.


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Janz




Posts: 13997

PostPosted: Tue, 26th Mar 2013 17:25    Post subject:
@Kein: Old Q9550, 4GB RAM and GTX570 with 1280mb

but as i said above (didnt saw your post with the question). lowered it to get up and raised it again. no problems expect the reloading thing so far
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gold24




Posts: 926

PostPosted: Tue, 26th Mar 2013 17:26    Post subject:
does flt version have all the dlc and bonus items?as well?
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Kein
Banned



Posts: 6102

PostPosted: Tue, 26th Mar 2013 17:31    Post subject:
Janz wrote:
@Kein: Old Q9550, 4GB RAM and GTX570 with 1280mb

but as i said above (didnt saw your post with the question). lowered it to get up and raised it again. no problems expect the reloading thing so far

Game requires A LOT of RAM (besides VRAM) on ULTRA-HIGH/HIGH. Be sure to close browser, AV, and all other non-critical programs on the background. It should have listed 4Gb as a MINIMUM requirement.

JanKowalski82 wrote:
Need some help. I seem to have some issue with wet surfaces. Is this supposed to look like that? The first screen actually looks better than how it looks in game. There are a lot more of those white thingies, guess they flicker and the screenshot captures only some of them. The 2nd and 3rd are more or less accurate.

[...]

Screens are on medium setting I switched to for testing, but the issue is the same on ultra/high.


Yep, same here.
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