Battlefield 4
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tonizito




Posts: 51077
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 27th Mar 2013 20:08    Post subject:
That's what happens when you plan to return to the green team, breezer I Am Disappoint


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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escalibur




Posts: 12074

PostPosted: Wed, 27th Mar 2013 20:24    Post subject:
madness wrote:
Battlefield 4 Uses New AMD Bird Rendering Technology: PecksFX


http://www.p4rgaming.com/?p=1711


No, no, no, no, no, no, no, no, no..
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garus
VIP Member



Posts: 34200

PostPosted: Wed, 27th Mar 2013 20:29    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 22:00; edited 1 time in total
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Breezer_




Posts: 10747
Location: Finland
PostPosted: Wed, 27th Mar 2013 20:36    Post subject:
tonizito wrote:
That's what happens when you plan to return to the green team, breezer I Am Disappoint


What happens?
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tonizito




Posts: 51077
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 27th Mar 2013 20:40    Post subject:
Breezer_ wrote:
tonizito wrote:
That's what happens when you plan to return to the green team, breezer I Am Disappoint


What happens?
Er... that site, and that news article?
Well, guess what... Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Breezer_




Posts: 10747
Location: Finland
PostPosted: Wed, 27th Mar 2013 20:42    Post subject:
That directcompute is here to stay? Yeah no problem on that one, since it works both ways, AMD is just much better on it at the moment.
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tonizito




Posts: 51077
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 27th Mar 2013 20:44    Post subject:
Think "The Onion" + videogames.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Wed, 27th Mar 2013 20:46    Post subject:
I'm not sure who's trolling who anymore now
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Tr1ples1xer




Posts: 246

PostPosted: Wed, 27th Mar 2013 20:47    Post subject:
Breezer_ wrote:
That directcompute is here to stay? Yeah no problem on that one, since it works both ways, AMD is just much better on it at the moment.


yep AMD is bringing very inovative and important gameplay FX to games these days in the likes of tressFX and now pecksFX, the future is AMD for sure Laughing Rolling Eyes
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escalibur




Posts: 12074

PostPosted: Wed, 27th Mar 2013 20:51    Post subject:
garus wrote:
PecksFX?





So life-like!



Ultimate photo realistic effects powered by AMD.


http://www.youtube.com/watch?&v=XTYE-JOVUZc&hd=1
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Breezer_




Posts: 10747
Location: Finland
PostPosted: Wed, 27th Mar 2013 20:52    Post subject:
Dunno what to say... My point is that its nice that they will start to use Directcompute for this kind of effects, but the names are retarded? Also directcompute could work both sides equally if Nvidia would not have gimped in compute power. Lets take PhysX for example, there is no way for AMD to make it run good, since its only optimized for Nvidia CUDA, now similar effects can be done on directcompute for both sides which is more efficient way.
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Wed, 27th Mar 2013 21:02    Post subject:
Breezer, please tell me you're trolling now or have moved off the "PecksFX" thing and are talking about TressFX.

Because PecksFX is a joke. Literally. It's not real.


No BF4 beta in my list in Origin yet btw Sad
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Breezer_




Posts: 10747
Location: Finland
PostPosted: Wed, 27th Mar 2013 21:08    Post subject:
Im talking about directcompute and its efficient way to make extra effects similar to PhysX, which can work both sides equally unlike PhysX.
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MinderMast




Posts: 6172

PostPosted: Wed, 27th Mar 2013 21:09    Post subject:
To be fair, it's not that difficult to believe such things are real after my horses started running faster... I still like to think that one was a joke as well Very Happy
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 27th Mar 2013 21:11    Post subject:
Werelds wrote:
Breezer, please tell me you're trolling now or have moved off the "PecksFX" thing and are talking about TressFX.

Because PecksFX is a joke. Literally. It's not real.


No BF4 beta in my list in Origin yet btw Sad



its hilarious, isn't it Smile I am surprised more people aren't talking about like its real yet Smile
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Breezer_




Posts: 10747
Location: Finland
PostPosted: Wed, 27th Mar 2013 21:29    Post subject:
More hilarious is that people after seeing that the BF4 demo runned on dual GPU 7990 card... Comments like this started to appear in overclock.net. I wonder how the comments would be if they would have said "3x Titans in the PC that runned the demo".

Quote:
I knew that demo had some stutter to it Very Happy


Quote:
I saw stuttering


Quote:
I was thinking the same thing, it didn't look smooth enough


7xxx series is know for this so called major "frame latency", which cannot be seen unless you have diagrams from fraps or slow motion camera. Worst in case scenario for this is Far Cry 3 which looks absolute horrendous, horrible stuttering, but that has something to do with the game engine.
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totallymichael




Posts: 181

PostPosted: Wed, 27th Mar 2013 23:20    Post subject:
In the video at 9:17 the explosion is completely mind blowing. And confusing. I've watched it over and over and as far as I can tell it's completely volumetric, including the fireball. Buuuut that should not be possible at all on current hardware. It would take tens of thousands of volumetric particles to create that effect. And it's definitely not an animated texture on a sprite. Maybe they're using real volumetric smoke, but faking the explosion inside it somehow? I really want somebody from Dice to explain how they did this. Either way, it's by far the most realistic real-time explosion I've ever seen so congrats to them.

Also, I'm glad they finally have at least some real-time reflections. They still left it out on the smaller puddles though.
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Breezer_




Posts: 10747
Location: Finland
PostPosted: Wed, 27th Mar 2013 23:22    Post subject:
That explosion really caught my eye aswell, especially the smoke. Its somehow scripted for sure, no way there is physics involved.
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totallymichael




Posts: 181

PostPosted: Wed, 27th Mar 2013 23:32    Post subject:
Breezer_ wrote:
That explosion really caught my eye aswell, especially the smoke. Its somehow scripted for sure, no way there is physics involved.


Oh yeah, it's scripted for sure. You can just see how much different the smaller explosions right before it look. They smaller ones look pretty standard. But the big one, goddamn. It's seriously CG quality. I need to stop watching it cause not knowing is driving me insane.
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NeceSSaryEVIL




Posts: 121
Location: Portugal
PostPosted: Wed, 27th Mar 2013 23:34    Post subject:
Battlefield 4 - Limited edition with B2C - Back to Caspian.
Cool Face
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garus
VIP Member



Posts: 34200

PostPosted: Thu, 28th Mar 2013 01:03    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 22:00; edited 2 times in total
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human_steel




Posts: 33269

PostPosted: Thu, 28th Mar 2013 01:05    Post subject:
garus wrote:
Werelds wrote:
Breezer, please tell me you're trolling now or have moved off the "PecksFX" thing and are talking about TressFX.

Because PecksFX is a joke. Literally. It's not real.


No BF4 beta in my list in Origin yet btw Sad


Why is the beta starting?

Dat question. Laughing
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Breezer_




Posts: 10747
Location: Finland
PostPosted: Thu, 28th Mar 2013 01:09    Post subject:
totallymichael wrote:
Breezer_ wrote:
That explosion really caught my eye aswell, especially the smoke. Its somehow scripted for sure, no way there is physics involved.


Oh yeah, it's scripted for sure. You can just see how much different the smaller explosions right before it look. They smaller ones look pretty standard. But the big one, goddamn. It's seriously CG quality. I need to stop watching it cause not knowing is driving me insane.


Either its some very nicely made particle smoke a.k.a "everytime the same" or its some GPU physics driven realtime smoke which i highly doubt. That smoke atleast can be done with PhysX, there is even realtime demo which you download. If it really is some directcompute effect, then its gonna be very demanding, 2 cards needed for it.
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ixigia
[Moderator] Consigliere



Posts: 64941
Location: Italy
PostPosted: Thu, 28th Mar 2013 01:26    Post subject:
Too bad that all those sexy explosions and destruction will be much less attractive in multiplayer, like it happened with BF3 Razz. It's understandable though. However, they're still miles better than the competition, where fire and smoke are basically one single sprite. Laughing

Modern Warfare 4 will revolutionize everything though, with the best Quake 3 engine implementation to date.
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Breezer_




Posts: 10747
Location: Finland
PostPosted: Thu, 28th Mar 2013 01:28    Post subject:
CS 1.6 smoke sprites were awesome at high resolutions (1600x1200), fps dropped nearly to single digits, since it was so fucking heavy for GPU (like millions of sprites Very Happy). Thank god we got particles after that Laughing
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The_Zeel




Posts: 14922

PostPosted: Thu, 28th Mar 2013 01:34    Post subject:
the big explosion is definitely scripted, its from the sp campaign anyway.
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garus
VIP Member



Posts: 34200

PostPosted: Thu, 28th Mar 2013 01:57    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 22:00; edited 1 time in total
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ixigia
[Moderator] Consigliere



Posts: 64941
Location: Italy
PostPosted: Thu, 28th Mar 2013 02:05    Post subject:
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Mythril




Posts: 699
Location: Playing Hunt: Showdown
PostPosted: Thu, 28th Mar 2013 02:21    Post subject:
Hahah very funny. I like the "Micheal Bay approves" comment at the end.


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scaramonga




Posts: 9800

PostPosted: Thu, 28th Mar 2013 02:51    Post subject:
I hope this never sees the light of day, serious!
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