Bioshock: Infinite
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4treyu




Posts: 23174

PostPosted: Sat, 30th Mar 2013 19:55    Post subject:
Stormwolf wrote:
Or a Comwell rise to power DLC.


Sure, thouh I'd expect them to explain first who this "Comwell" is.
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dannofdawn




Posts: 2227

PostPosted: Sat, 30th Mar 2013 19:57    Post subject:
me7 wrote:
They could also keep Booker as the playable character and show us the actual battle of Wounded Knee. It could explain how Booker became the man he is in the game with a lot of shooting action.


Where there are no Vigors, Skyhook, gear, and our weapons are limited to revolvers and carbines while massacring Natives men, women and children alike? Yeah a lot of shooting action alright. It would make a terrible DLC. There has to be gameplay too and just not story telling.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73255
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sat, 30th Mar 2013 20:06    Post subject:
me7 wrote:
They could also keep Booker as the playable character and show us the actual battle of Wounded Knee. It could explain how Booker became the man he is in the game with a lot of shooting action.

Read about the real event:
http://en.wikipedia.org/wiki/Wounded_Knee_Massacre

To me this does not make a good game.
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dakiller




Posts: 359

PostPosted: Sat, 30th Mar 2013 20:59    Post subject:
Mind fuck of a game, i have spent far longer trying to figure it out, than i did playing it
(not a bad thing at all)

one question: who the fuck is the dead guy in the chair in the lighthouse?????
(hardly a spoiler as it's first section)
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human_steel




Posts: 33269

PostPosted: Sat, 30th Mar 2013 21:02    Post subject:
dakiller wrote:
one question: who the fuck is the dead guy in the chair in the lighthouse?????
(hardly a spoiler as it's first section)

Probably one of the many Booker's from another parallel universe that failed in succeeding his mission.
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dakiller




Posts: 359

PostPosted: Sat, 30th Mar 2013 21:05    Post subject:
@human_steel
i assumed that i suppose,But it seems to me it must mean something specific that i just missed,
perhaps not, i loved this game heh
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dannofdawn




Posts: 2227

PostPosted: Sat, 30th Mar 2013 21:06    Post subject:
human_steel wrote:
dakiller wrote:
one question: who the fuck is the dead guy in the chair in the lighthouse?????
(hardly a spoiler as it's first section)

Probably one of the many Booker's from another parallel universe that failed in succeeding his mission.


Then why would they put him there? I think it is just what it appears to be. The guy in charge of maintaining the lighthouse. Since he is not part of the plan, might as well use him to lead Booker the right way.
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dakiller




Posts: 359

PostPosted: Sat, 30th Mar 2013 21:20    Post subject:
@dannofdawn

ok that makes sense sorta
never even occurred to me that it was just the poor sap that watched the lighthouse
seemed like some sort of clue tho, and just who was there to kill him? and if so why where they not there to kill our hero?


as i said i loved this game
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Sinnorfin




Posts: 1

PostPosted: Sat, 30th Mar 2013 21:30    Post subject: Performance
Not sure if it was mentioned or if its a special case but thought i'd share that

Deleting the xEngine.ini and starting the game solved all the performance problems for me.
It was unplayable on low, now its flawless on highest.
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mug2k




Posts: 698
Location: UK
PostPosted: Sat, 30th Mar 2013 21:32    Post subject:
Are the weapon upgrades just stat based or do you get some visual/sound differences ?.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Sat, 30th Mar 2013 21:34    Post subject:
mug2k wrote:
Are the weapon upgrades just stat based or do you get some visual/sound differences ?.


Just stats, no visuals. Which I was hoping for since it was in Bioshock. Sad


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mug2k




Posts: 698
Location: UK
PostPosted: Sat, 30th Mar 2013 21:35    Post subject:
Prefetian wrote:
mug2k wrote:
Are the weapon upgrades just stat based or do you get some visual/sound differences ?.


Just stats, no visuals. Which I was hoping for since it was in Bioshock. Sad


Damn that's really disappointing.
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human_steel




Posts: 33269

PostPosted: Sat, 30th Mar 2013 21:39    Post subject:
dannofdawn wrote:
human_steel wrote:
dakiller wrote:
one question: who the fuck is the dead guy in the chair in the lighthouse?????
(hardly a spoiler as it's first section)

Probably one of the many Booker's from another parallel universe that failed in succeeding his mission.


Then why would they put him there? I think it is just what it appears to be. The guy in charge of maintaining the lighthouse. Since he is not part of the plan, might as well use him to lead Booker the right way.

The guy in charge of maintaining the lighthouse could be a person on a regular shift from Columbia. And his/her main job was to not only maintain the place, but keep it from prying eyes and outside people that could reveal a means of visiting Columbia (and we know Comstock was preparing the city and its people of setting, through his heir as well, "flames on the mountains of men", the Sodom below, meaning it was of high importance that they kept the place secure and secluded). And one of the infinite versions of Booker might have somehow figured out this was a type of transportation rocket silo to Columbia and was willing to unveil the location to people that were interested in the lost landmark city, and thus was whacked off by Columbian guards or the people in general responsible of warding the lighthouse.


Last edited by human_steel on Sat, 30th Mar 2013 21:41; edited 1 time in total
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Ic3man_SLO




Posts: 448

PostPosted: Sat, 30th Mar 2013 21:40    Post subject: Re: Performance
Sinnorfin wrote:
Not sure if it was mentioned or if its a special case but thought i'd share that

Deleting the xEngine.ini and starting the game solved all the performance problems for me.
It was unplayable on low, now its flawless on highest.


WTF?!..that really helped..how come this was not mentioned anywhere else before ?

Thank you sir Smile


Last edited by Ic3man_SLO on Sat, 30th Mar 2013 21:44; edited 1 time in total
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kryon




Posts: 1345

PostPosted: Sat, 30th Mar 2013 21:43    Post subject: Re: Performance
Ic3man_SLO wrote:
Sinnorfin wrote:
Not sure if it was mentioned or if its a special case but thought i'd share that

Deleting the xEngine.ini and starting the game solved all the performance problems for me.
It was unplayable on low, now its flawless on highest.


WTF?!..that really helped..how come this was not mentioned anywhere else ?

Thank you sir Smile


I highly doubt that this is the solution.


Interinactive wrote:
Achievement unlocked: More unoptimised than a Ubishit game


No worries. The Division is just around the corner. Devil Troll
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Ic3man_SLO




Posts: 448

PostPosted: Sat, 30th Mar 2013 21:45    Post subject: Re: Performance
kryon wrote:
Ic3man_SLO wrote:
Sinnorfin wrote:
Not sure if it was mentioned or if its a special case but thought i'd share that

Deleting the xEngine.ini and starting the game solved all the performance problems for me.
It was unplayable on low, now its flawless on highest.


WTF?!..that really helped..how come this was not mentioned anywhere else ?

Thank you sir Smile


I highly doubt that this is the solution.


Yeah but at least the micro stuttering is gone..well except when the textures load / stream from HDD when you go to another place / room / level


Last edited by Ic3man_SLO on Sat, 30th Mar 2013 21:50; edited 1 time in total
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Casus




Posts: 4429

PostPosted: Sat, 30th Mar 2013 21:48    Post subject:
The guy at the lighthouse is the warden. The note on the door is meant for the warden - and it's sent by Comstock to get the warden to stop Booker.

He's been killed by the Luteces.
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dakiller




Posts: 359

PostPosted: Sat, 30th Mar 2013 21:55    Post subject:
Casus wrote:
The guy at the lighthouse is the warden. The note on the door is meant for the warden - and it's sent by Comstock to get the warden to stop Booker.

He's been killed by the Luteces.


? the note on the door is to booker, seems pretty clear to me at least
why do you think otherwise? and where do we see the Luteces intervening so directly?
if so why not drown booker in the damn rowboat lol

edit: damn perhaps you are correct
mebbe i am forming memories ala the luteceses explaination Very Happy
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human_steel




Posts: 33269

PostPosted: Sat, 30th Mar 2013 22:11    Post subject:
Casus is right. The note on the door is for Booker left by the Luteces. We can also see a note on the dead body "Don't disappoint us!" also presumably left by the Luteces. And finally we have another note somewhere in the lighthouse saying "Be prepared. He's on his way. You must stop him. ... C." which is most likely left for the lighthouse warden by Comstock.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sat, 30th Mar 2013 22:21    Post subject:
i must say, im getting interested in the dlc. MY hope, is that theyre smart, and instead of 'introducing something new' (i dont want to see 'new, powerful enemeies introduced'... i mean, where the fuck were the giant mechanical spiders being ridden elite guards with laser guns when i was busy killing my way through their ranks... what... did comstock think they were an unfair advantage or something Very Happy)

nah, i want the devs to expand or even add back things that didnt make it into the game.


i agree that the luteces NEED to be a dlc, uncovering their backstory or atleast developing their mystery even further. i also DEFINATELY want a songbird dlc... such an iconic part of the story needs expansion. id also like a new area in the city opened up to make the city seem more expansive. i mean you saw so many floating parts, and the opening of the story, with different areas connecting to others, it really helped give a sense of scale and traversing someting large - but later in the game, the city felt kind of small, and you do revisit areas you were earlier. NOT a complaint, just an observation - id like to explore more of the city is all.

i just hope that the dlc EXPANDS on the mysteries already established in the game, rather than just being new 'cool, but irrelevant' sidestories that happen during the game - that would quite upset me at the wasted opportunity.

please oh please make some story dlc that inserts into the game. that'd be a dream.




Last edited by chiv on Sat, 30th Mar 2013 22:25; edited 1 time in total
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dakiller




Posts: 359

PostPosted: Sat, 30th Mar 2013 22:25    Post subject:
human_steel wrote:
Casus is right. The note on the door is for Booker left by the Luteces. We can also see a note on the dead body "Don't disappoint us!" also presumably left by the Luteces. And finally we have another note somewhere in the lighthouse saying "Be prepared. He's on his way. You must stop him. ... C." which is most likely left for the lighthouse warden by Comstock.


yup

i was obviously affected by timeline nosebleeds

still does that mean one of comstock's men was in the chair? if so who killed him?
alternate Booker?

it still has holes
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Sat, 30th Mar 2013 22:29    Post subject:
dakiller wrote:
human_steel wrote:
Casus is right. The note on the door is for Booker left by the Luteces. We can also see a note on the dead body "Don't disappoint us!" also presumably left by the Luteces. And finally we have another note somewhere in the lighthouse saying "Be prepared. He's on his way. You must stop him. ... C." which is most likely left for the lighthouse warden by Comstock.


yup

i was obviously affected by timeline nosebleeds

still does that mean one of comstock's men was in the chair? if so who killed him?
alternate Booker?

it still has holes


Well, the note says us, as in plural. My guess it would have been the Luteces.


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Mchart




Posts: 7314

PostPosted: Sat, 30th Mar 2013 22:46    Post subject:
I think you are looking into that small detail way to much. Anyone could have killed him. Doesn't really matter who did though. Not relevant to the major story arc.
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Mchart




Posts: 7314

PostPosted: Sat, 30th Mar 2013 22:50    Post subject:
Songbird DLC isn't really needed IMO. There isn't much mystery around him/her. They peered into the 'future' at Rapture and saw how the big brothers were made, and used that technology to make a big flying retard.
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Grine




Posts: 152

PostPosted: Sat, 30th Mar 2013 22:56    Post subject:
Where do I upgrade the weapons?
im already long time in game and didn't see any option to upgrade?
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73255
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sat, 30th Mar 2013 23:02    Post subject:
Grine wrote:
Where do I upgrade the weapons?
im already long time in game and didn't see any option to upgrade?

In one of the vending machine types. There is one for bullets and health (I think that's the $ one). then there is one for vigor upgrades and one for weapon upgrades.
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dakiller




Posts: 359

PostPosted: Sat, 30th Mar 2013 23:05    Post subject:
Mchart wrote:
I think you are looking into that small detail way to much. Anyone could have killed him. Doesn't really matter who did though. Not relevant to the major story arc.


so?

I think you aren't looking deep enough
prove to me you are correct?
you can't
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sat, 30th Mar 2013 23:15    Post subject:
Mchart wrote:
Songbird DLC isn't really needed IMO. There isn't much mystery around him/her. They peered into the 'future' at Rapture and saw how the big brothers were made, and used that technology to make a big flying retard.


-possible spoilers, dont read below if you aint done.-

no, i dont mean telling you exactly about his history of its creation NECESSARILY, i mean have more with him IN it, perhaps demonstrating more of the relationship between her and the bird. I kept thinking that the bird would be a bigger theme of the game, and i just felt in the end it barely made an appearance, and when it did it was generally impotent. this is supposed to be a thing she both loves and hates, and has an extreme love and protectiveness of her... but it only shows up like 3 times?

so yeah, id just like a dlc that builds on their relationship and makes the songbird more important in the story, rather than its origin.


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rejer13




Posts: 477
Location: Behind you
PostPosted: Sat, 30th Mar 2013 23:58    Post subject:
The first game iwant dlc for.


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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sun, 31st Mar 2013 00:30    Post subject:
chiv wrote:
-possible spoilers, dont read below if you aint done.-


-.-' then why not use a spoiler tag?


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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