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Posted: Thu, 4th Apr 2013 09:10 Post subject: |
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Posted: Thu, 4th Apr 2013 09:16 Post subject: |
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yup, playing this game maxed out at 60fps on a 27" IPS screen is sure amazing experience
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Posted: Thu, 4th Apr 2013 09:44 Post subject: |
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Game is gorgeous no doubt. However, I still have some hope a patch will be released in the near future and fix those annoying level loading stuttering...
Interinactive wrote:
Achievement unlocked: More unoptimised than a Ubishit game
No worries. The Division is just around the corner. Devil Troll
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Posted: Thu, 4th Apr 2013 11:07 Post subject: |
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Posted: Thu, 4th Apr 2013 11:09 Post subject: |
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Krest wrote: | Can someone help me with a bug on plaza of zeal. After I enter the good times club (before going to the gunsmith) or the gunsmith first, when I try to exit back to the plaza, game is stuck on the loading screen. Left it for like 5 minutes, and it is still on the loading screen. I tried restarting the chapter several times, but every time I try to enter back to plaza, it just gets stuck on the loading screen.
I have ali123 with FLT crack.
Thanks. |
If you made any .ini tweaks change them back to the defaults. I had the same problem and that fixed it.
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garus
VIP Member
Posts: 34200
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Posted: Thu, 4th Apr 2013 11:57 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 22:00; edited 1 time in total
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Posted: Thu, 4th Apr 2013 18:25 Post subject: |
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Posted: Thu, 4th Apr 2013 18:33 Post subject: |
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Wow, some people are really hatin' on this game on those forums.
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 4th Apr 2013 18:36 Post subject: |
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haters gonna hate - pure trolling from my Point of view
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Posted: Thu, 4th Apr 2013 19:02 Post subject: |
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Posted: Thu, 4th Apr 2013 20:32 Post subject: |
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djcyrax wrote: |
If you made any .ini tweaks change them back to the defaults. I had the same problem and that fixed it. |
Thanks man, that fixed it.
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Posted: Thu, 4th Apr 2013 21:10 Post subject: |
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prudislav wrote: |
haters gonna hate - pure trolling from my Point of view |
Did you played Bio 1?
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 4th Apr 2013 21:12 Post subject: |
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streetunder wrote: | prudislav wrote: |
haters gonna hate - pure trolling from my Point of view |
Did you played Bio 1? |
missing only Minervas den and Replaying BS1
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Posted: Fri, 5th Apr 2013 00:50 Post subject: |
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prudislav wrote: | streetunder wrote: | prudislav wrote: |
haters gonna hate - pure trolling from my Point of view |
Did you played Bio 1? |
missing only Minervas den and Replaying BS1 |
So, i cant see why you are calling it hate, they mention good valid points.
BTW, why the hell theres two weapon limit in Bioshock Infinite?
How the game is so easy? i played it on HARD, handyman is the only enemy who gives a challenge.
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W123
Posts: 2500
Location: USA
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Posted: Fri, 5th Apr 2013 07:31 Post subject: |
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Holy shit what an ending. Spoiler: | that sets the standard for games to come.. instead of giving me a lame 5 minute prerendered cinematic they actually wrote in a proper ending. i cant think of another game that wrapped itself up as nicely. Games like BG and Fallout have nice summaries of your actions, good deeds and misconduct... but this was something else. |
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Posted: Fri, 5th Apr 2013 08:51 Post subject: |
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+ a mechanical humanoid bird
this combination of ideas is most likely not a coincidence, they were probably inspired by the sierra game to some extent.
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Posted: Fri, 5th Apr 2013 09:00 Post subject: |
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Finished this yesterday. I thought that the gameplay got pretty boring after a few hours and the vigors were more or less useless. In the end I stopped using them completely and it didn't hinder me at all.
I liked the story though and I thought that the last 5 minutes of the game was excellent.
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Posted: Fri, 5th Apr 2013 09:17 Post subject: |
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The_Zeel wrote: |
+ a mechanical humanoid bird
this combination of ideas is most likely not a coincidence, they were probably inspired by the sierra game to some extent. |
They could just as well have been inspired by a season on Fringe as it deals in similar themes (much more similar than mentioned Sierra game). A lot of games/movies have dealt with parallel universes in the past. Doesn't really mean to me Infinite was inspired by any of them. But that isn't even what makes the story great, it's just a good background for the story. All the little nuances, events and characters are what make it truly stand out for me.
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Neon
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Location: Poland
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garus
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Posted: Fri, 5th Apr 2013 11:29 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 22:00; edited 1 time in total
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tw1st
Posts: 6112
Location: New Jersey
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Posted: Fri, 5th Apr 2013 15:14 Post subject: |
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The_Zeel wrote: | BearishSun wrote: | The_Zeel wrote: |
+ a mechanical humanoid bird
this combination of ideas is most likely not a coincidence, they were probably inspired by the sierra game to some extent. |
They could just as well have been inspired by a season on Fringe as it deals in similar themes (much more similar than mentioned Sierra game). A lot of games/movies have dealt with parallel universes in the past. Doesn't really mean to me Infinite was inspired by any of them. But that isn't even what makes the story great, it's just a good background for the story. All the little nuances, events and characters are what make it truly stand out for me. |
you dont get it, its the combination:
lighthouse + stolen baby + parallel universes + mechanical humanoid bird
show me another example except for the sierra game that has all of these in common with infinite | CHALLENGE FUCKING ACCEPTED

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Posted: Fri, 5th Apr 2013 15:17 Post subject: |
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i said except for the sierra game
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Posted: Fri, 5th Apr 2013 15:22 Post subject: |
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The_Zeel wrote: | i said except for the sierra game |
Myst 4
ps. damn if i didn't knew better then i would say they aped sierras Lighthouse from start to finish just changed few things in the beginning ...
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Posted: Fri, 5th Apr 2013 15:41 Post subject: |
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The_Zeel wrote: | BearishSun wrote: | The_Zeel wrote: |
+ a mechanical humanoid bird
this combination of ideas is most likely not a coincidence, they were probably inspired by the sierra game to some extent. |
They could just as well have been inspired by a season on Fringe as it deals in similar themes (much more similar than mentioned Sierra game). A lot of games/movies have dealt with parallel universes in the past. Doesn't really mean to me Infinite was inspired by any of them. But that isn't even what makes the story great, it's just a good background for the story. All the little nuances, events and characters are what make it truly stand out for me. |
you dont get it, its the combination:
lighthouse + stolen baby + parallel universes + mechanical humanoid bird
show me another example except for the sierra game that has all of these in common with infinite |
No, you didn't get it. It might have those four things in common with the sierra game, but it has MANY more things in common with Fringe.
Parallel universes, stolen child, two fathers fighting for the child, tear across the universes, crazy scientist (Lutece <-> Walter), ability to open tears using machines or in rare cases human (Olivia), evil/good versions of the same characters across the universes, etc.
But my point is actually that those things are not nearly enough in either case to make it conclude that Bioshock Infinite was directly influenced by either of those. There were many games/movies that deal with the same topic, it probably derives a little from all of them.
Implying that it's a copy of the sierra game based on those few similarities is just silly.
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