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Posted: Fri, 5th Apr 2013 02:43 Post subject: |
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Forest battles were always quite difficult to manage because you couldn't see through the trees very well. Always tried to avoid them. Hopefully they have improved it with a possibility to hide the trees a little bit
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Posted: Fri, 5th Apr 2013 08:33 Post subject: |
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Them screenies look epic hope they finally make the game we all wanted it to be battles more realistic and the difficulty units better.
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-=Cartoon=-
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Posted: Fri, 5th Apr 2013 09:18 Post subject: |
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Sin317
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Posted: Fri, 5th Apr 2013 09:27 Post subject: |
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screens ? you mean concept arts , right ?
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Posted: Fri, 5th Apr 2013 09:54 Post subject: |
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You can clearly see that those are ingame shots. Maybe some touch with photoshop to aliasing, but thats it, nothing special tbh.
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HubU
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Posted: Fri, 5th Apr 2013 10:45 Post subject: |
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I soiled my knickers a bit...
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Sin317
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Posted: Fri, 5th Apr 2013 10:48 Post subject: |
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Breezer_ wrote: | You can clearly see that those are ingame shots. Maybe some touch with photoshop to aliasing, but thats it, nothing special tbh. |
heavily touched up, maybe, yes. emphasis on heavily.
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Posted: Fri, 5th Apr 2013 11:37 Post subject: |
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I want to see the campaign map and the interface, I don't care about the battles.
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locke89
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Posted: Fri, 5th Apr 2013 12:19 Post subject: |
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Who the fuck cares about shots from that perspective in Total War game, for fuck's sake, it's not an FPS.
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JBeckman
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Posted: Fri, 5th Apr 2013 13:52 Post subject: |
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Some people just can not let others enjoy what they believe, can they? you say something and it is shot down instantly.
Game looks fantastic, if they can improve on the reliability of Shogun 2 and add it to the Roman world I am excited. Will get this game regardless, have them all since Shogun 1.
Have a nice day.
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tonizito
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sanchin
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Posted: Thu, 11th Apr 2013 18:22 Post subject: |
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Badrien
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Posted: Thu, 11th Apr 2013 19:33 Post subject: |
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I wonder if they will release this on a next gen console?
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LeoNatan
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Posted: Thu, 11th Apr 2013 19:37 Post subject: |
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thudo
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Posted: Thu, 11th Apr 2013 19:44 Post subject: |
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WOW..thats an RTS looking like that!?!?
Strategy Eye-Candy indeed evolves..
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Posted: Thu, 11th Apr 2013 20:23 Post subject: |
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I gave up on expecting anything good for CA after Empire. Their games have the same trouble that was in Medieval 1 for fuck sake.
They make more complex sieges, animations and maps with all the eye-candy but pathfinding is attrocious, controls are totally unresponsive and they are trying to stop modding (which was the best part of Rome and Medieval 2 for me).
This one will be good for 2 hours. Then you'll find out diplomacy is totally broken and RT combat is more of a chore than fun.
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Sin317
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Posted: Tue, 23rd Apr 2013 15:11 Post subject: |
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Posted: Tue, 23rd Apr 2013 16:17 Post subject: |
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Posted: Tue, 23rd Apr 2013 16:20 Post subject: |
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omg i still see this horrible cavalry pathfining where horses move in this lose formation crap letting many enemies escape ...
and using white lines they cloned from their musket fire crap as arrow animations .... have they no shame ....
so much time and effort they putting in this scenario .... play it twice and its boring cause its the same scripted shit everytime .... i dont want to play linear scenario crap, i want total random shit on campaign map ffs .... piss of with your scenarios.
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Posted: Tue, 23rd Apr 2013 17:13 Post subject: |
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Seems like a scripted fight to me, I wonder what will it look like in real game.
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Posted: Tue, 23rd Apr 2013 18:32 Post subject: |
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That was quite fucking epic!
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Posted: Tue, 23rd Apr 2013 18:43 Post subject: |
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Means nothing to me. I want to see randomly generated battles. With that said, I love the overrall improvements to game.
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Posted: Tue, 23rd Apr 2013 18:44 Post subject: |
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hmm.. didnt they say that the overview mode is just for larger picture and that you cant issue orders in that screen? They've seem to change it, which is quite good.
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