watching the earth like that, is like watching my room from the outside. Looks nice n clean from the outside, but once you step foot in(on) it, you´ll notice how dirty it actually is.
Official Statement on DLC and the future of KSP
byadnonimon
Published on 12th April 2013 00:1019 Comments
Hello everyone.
We've been following closely the ongoing debate about Expansion Packs and DLC on KSP, and after Felipe's previous explanation about the things that sparked the discussion, we've noticed that there are still a few areas that were left pending and that require an explanation:
Above all, is the admittedly quite grey area concerning what constitutes an update or an expansion to KSP and most importantly, what our promise of "all future updates for free" actually means.
We realize there is more than one way to interpret that. Regardless of whether 'updates' implies 'expansions' or not, it's quite obvious now that we need to rephrase that statement so everyone knows exactly what they're getting when they purchase the game.
However, it became clear to us that many might have already taken that statement to mean something else than we did when they bought the game, and so had a different notion of what it was they were getting with their initial purchase.
So given that this was a point of confusion, and that we believe that no matter what, a promise is a promise, we are including Expansions in what you can expect to get for free if you have already bought the game. Also, for those considering purchasing the game, we will maintain this promise for all purchases made until the end of this month (April, 2013).
We have to admit though, up until now, we hadn't considered Expansion Packs to be the same as updates to KSP. That was in large part because we really had no plans for actual expansions at all.
But as you can imagine, over the course of the 2 and a half years we've been developing KSP, we've come across many ideas that we thought were very cool, but didn't really fit the original scope of the game. Those would have led us astray from our vision of the complete game, not to mention that they could take many months, if not years, to implement.
Those ideas are massive undertakings, which is why we'd like to have them as optional additions, so we could have them without having to stretch the scope (and deadlines) for the main game.
So this is what we mean when we say Expansion Packs for KSP. We're not talking about small content bundles, we're talking about major game-changing sets of features, like Multiplayer, or Colonization. Things that add not just content, but new gameplay possibilities. Things that might not fit the initial concept very well, but we think are too cool to just cut off forever.
Please keep in mind though, that this isn't us announcing or promising any particular Expansion Packs yet. We're still quite a long way from that. Our one focus right now is to complete KSP, that is why career mode is the priority now. Once we get to what we can call a complete game, we'll see where we go next from there.
We hope that this clears away all of the confusion surrounding this topic, and also that no one is left with the impression that we would ever do anything to upset our players. We take pride in being very open and honest about what we do and how we do it, and we all felt very hurt at some of the accusations that were thrown at us these last few days.
Above all else, our goal is to make an outstanding game, and we sincerely hope everyone sees that we have nothing but the best intentions towards our work and our community. As always, we will be listening wholeheartedly to our community's feedback, concerns and ideas throughout this whole process and we will not slack off.
Here's a big thanks to everyone for all the continued support, and a heartfelt apology to all those who felt wronged in any way over this matter.
Sincerely,
-- The KSP Dev Team
Holly hell, all future expansions for free if you already own the game or buy it before the end of the month !
Hurry the fuck up guys
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When you really think about it, this game is monstrous, a truly amazing game, i love it, but i still suck at it. lol. This game is up there in my list of the most UNIQUE greatests games ever created along with Dwarf Fortress.
Zomg that trailer!
I agree with Lopin. The learning curve is MASSIVE.
Cannot really ask for them to add anything more awesome. They are adding stuff in a quite rapid speed already. What i would like to see is populated planets Would be even more awesome when orbiting Kermin to pass over lighted up cities.
While a kerbal won't be able to stand, a rover can still drive around in it. There are two other videos that show the building method used as well as the failed attempts to have stuff in it (thanks to the game-physics, it requires geosync orbit or the tires on the rover would pop because of the relative ground speed).
While a kerbal won't be able to stand, a rover can still drive around in it. There are two other videos that show the building method used as well as the failed attempts to have stuff in it (thanks to the game-physics, it requires geosync orbit or the tires on the rover would pop because of the relative ground speed).
Fascinating stuff, I really have to get this game
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
This patch fixes most of the issues encountered on the 0.20 release. Here's the changelog:
Bug Fixes and Tweaks:
Tweaked the logic for part-to-part collisions. Things should be much less likely to explode on contact.
Reverted the Mun's height values, so landmarks and bases shouldn't spawn below ground anymore (mind 20.0 saves though).
Tweaked part components on EVA so they start up with the right values.
Tweaked the suspension on the new Medium Rover Wheels, to fix jittering.
Fixed the too-low resolution on planetary diffuse and normal maps.
Fixed the screen resolution not being properly applied on game start.
Fixed some situations where the 'Control From Here' selection would be lost on resuming a game save.
Fixed a serious issue with the Cupola Pod that could cause spontaneous unplanned vessel disassembly.
Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources.
Fixed the scale of Gilly in the Tracking Station scene.
Fixed a few issues with flags behaving weirdly after they were toppled down.
Fixed the camera jitter when walking around on EVA.
A note for Linux users:
We're aware of the issue with the mouse wheel input. This seems to be a Unity bug however, introduced in the new 4.1 version (0.19 was built with an older version). We're in touch with Unity support on this matter, but unfortunately, there is nothing we can do on our end to fix this problem. We apologize for the inconvenience, and hope a fix will be released soon. More information here.
You can find the new version as a full download on the KSPStore, or if you have the Steam version, you'll be updated automatically.
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