Kerbal Space Program
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Silent_Lurker




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PostPosted: Tue, 2nd Apr 2013 14:05    Post subject:


Note taken : never ever install games updates/mods on April 1st


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Silent_Lurker




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PostPosted: Wed, 3rd Apr 2013 23:25    Post subject:
http://vimeo.com/55073825

I just wanted to share this here.

20 minutes of pure awesomeness. Wink


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Morphineus
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PostPosted: Wed, 3rd Apr 2013 23:59    Post subject:
fascinating stuff! Smile


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Stinky244




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PostPosted: Fri, 5th Apr 2013 21:14    Post subject:
Silent_Lurker wrote:
http://vimeo.com/55073825

I just wanted to share this here.

20 minutes of pure awesomeness. Wink


This video brought a tear into my eye. It was that amazing.
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Silent_Lurker




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PostPosted: Fri, 5th Apr 2013 21:18    Post subject:
Wink


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Hellifant




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PostPosted: Sat, 6th Apr 2013 13:55    Post subject:
watching the earth like that, is like watching my room from the outside. Looks nice n clean from the outside, but once you step foot in(on) it, you´ll notice how dirty it actually is.
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Silent_Lurker




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PostPosted: Wed, 10th Apr 2013 20:22    Post subject:
Very Happy


Also this is getting intersting :

http://imgur.com/a/B0lj7


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Stinky244




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PostPosted: Wed, 10th Apr 2013 20:44    Post subject:
Yes bases in SPACE. Now if i can just get a rocket properly out the Kerbin system...
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Morphineus
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PostPosted: Wed, 10th Apr 2013 23:18    Post subject:
Sweeet! Bases, eventho I can get barely into space with my own designs xD


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Silent_Lurker




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PostPosted: Fri, 12th Apr 2013 11:04    Post subject:
Quote:
Official Statement on DLC and the future of KSP
byadnonimon
Published on 12th April 2013 00:1019 Comments
Hello everyone.

We've been following closely the ongoing debate about Expansion Packs and DLC on KSP, and after Felipe's previous explanation about the things that sparked the discussion, we've noticed that there are still a few areas that were left pending and that require an explanation:

Above all, is the admittedly quite grey area concerning what constitutes an update or an expansion to KSP and most importantly, what our promise of "all future updates for free" actually means.

We realize there is more than one way to interpret that. Regardless of whether 'updates' implies 'expansions' or not, it's quite obvious now that we need to rephrase that statement so everyone knows exactly what they're getting when they purchase the game.

However, it became clear to us that many might have already taken that statement to mean something else than we did when they bought the game, and so had a different notion of what it was they were getting with their initial purchase.

So given that this was a point of confusion, and that we believe that no matter what, a promise is a promise, we are including Expansions in what you can expect to get for free if you have already bought the game. Also, for those considering purchasing the game, we will maintain this promise for all purchases made until the end of this month (April, 2013).

We have to admit though, up until now, we hadn't considered Expansion Packs to be the same as updates to KSP. That was in large part because we really had no plans for actual expansions at all.

But as you can imagine, over the course of the 2 and a half years we've been developing KSP, we've come across many ideas that we thought were very cool, but didn't really fit the original scope of the game. Those would have led us astray from our vision of the complete game, not to mention that they could take many months, if not years, to implement.

Those ideas are massive undertakings, which is why we'd like to have them as optional additions, so we could have them without having to stretch the scope (and deadlines) for the main game.

So this is what we mean when we say Expansion Packs for KSP. We're not talking about small content bundles, we're talking about major game-changing sets of features, like Multiplayer, or Colonization. Things that add not just content, but new gameplay possibilities. Things that might not fit the initial concept very well, but we think are too cool to just cut off forever.

Please keep in mind though, that this isn't us announcing or promising any particular Expansion Packs yet. We're still quite a long way from that. Our one focus right now is to complete KSP, that is why career mode is the priority now. Once we get to what we can call a complete game, we'll see where we go next from there.

We hope that this clears away all of the confusion surrounding this topic, and also that no one is left with the impression that we would ever do anything to upset our players. We take pride in being very open and honest about what we do and how we do it, and we all felt very hurt at some of the accusations that were thrown at us these last few days.

Above all else, our goal is to make an outstanding game, and we sincerely hope everyone sees that we have nothing but the best intentions towards our work and our community. As always, we will be listening wholeheartedly to our community's feedback, concerns and ideas throughout this whole process and we will not slack off.

Here's a big thanks to everyone for all the continued support, and a heartfelt apology to all those who felt wronged in any way over this matter.

Sincerely,

-- The KSP Dev Team


Holly hell, all future expansions for free if you already own the game or buy it before the end of the month !

So Much Win

Hurry the fuck up guys Wink


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Silent_Lurker




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PostPosted: Mon, 22nd Apr 2013 17:06    Post subject:
Guys, only a few days left to buy the game along with all future addons for free.

Don't say you weren't advised, next month Wink


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Morphineus
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PostPosted: Mon, 22nd Apr 2013 21:24    Post subject:
Does that go for buying from their website or steam?
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Silent_Lurker




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PostPosted: Mon, 22nd Apr 2013 21:48    Post subject:
Either Wink


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Morphineus
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PostPosted: Mon, 22nd Apr 2013 22:00    Post subject:
Shjweeet, thanks Silent_lurker. Time to get 'legal' then Very Happy
They deserve it Smile


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Silent_Lurker




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PostPosted: Mon, 22nd Apr 2013 22:09    Post subject:


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Silent_Lurker




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PostPosted: Thu, 25th Apr 2013 10:04    Post subject:



Now I have to try to do this in the game Smile


Edit :

http://www.gamespot.com/kerbal-space-program/videos/kerbal-space-program-rocket-science-made-simple-6407511/


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Silent_Lurker




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PostPosted: Sat, 27th Apr 2013 11:18    Post subject:



Awesome


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Lopin18




Posts: 3359
Location: US
PostPosted: Sat, 27th Apr 2013 14:37    Post subject:
When you really think about it, this game is monstrous, a truly amazing game, i love it, but i still suck at it. lol. This game is up there in my list of the most UNIQUE greatests games ever created along with Dwarf Fortress.
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Stinky244




Posts: 623
Location: Estonia
PostPosted: Sat, 27th Apr 2013 19:25    Post subject:
Zomg that trailer!
I agree with Lopin. The learning curve is MASSIVE.
Cannot really ask for them to add anything more awesome. They are adding stuff in a quite rapid speed already. What i would like to see is populated planets Smile Would be even more awesome when orbiting Kermin to pass over lighted up cities.
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Benn00




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PostPosted: Sun, 28th Apr 2013 00:04    Post subject:
Wowwwww that trailer...amazing
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ace2kx




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PostPosted: Sun, 28th Apr 2013 00:59    Post subject:
Woah good trailer mon.
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Silent_Lurker




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Location: France
PostPosted: Sat, 11th May 2013 19:01    Post subject:
Nothing to do with KSP but :

http://www.nasa.gov/multimedia/nasatv/index.html

Live stream of the ISS station, the two guys are already spacewalking for 4 hours already attempting to fix the ammonia leak which started last night.


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zmed




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Location: Orbanistan
PostPosted: Sat, 18th May 2013 16:50    Post subject:
A working "gravity"ring. Very Happy



While a kerbal won't be able to stand, a rover can still drive around in it. There are two other videos that show the building method used as well as the failed attempts to have stuff in it (thanks to the game-physics, it requires geosync orbit or the tires on the rover would pop because of the relative ground speed).
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tonizito
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PostPosted: Sat, 18th May 2013 17:37    Post subject:
zmed wrote:
A working "gravity"ring. Very Happy



While a kerbal won't be able to stand, a rover can still drive around in it. There are two other videos that show the building method used as well as the failed attempts to have stuff in it (thanks to the game-physics, it requires geosync orbit or the tires on the rover would pop because of the relative ground speed).
Fascinating stuff, I really have to get this game So Much Win


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Silent_Lurker




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Location: France
PostPosted: Wed, 22nd May 2013 22:20    Post subject:
V 0.20 OUT !

Quote:
Patchnotes:

7 new Parts and 2 IVA Spaces
Cupola with IVA

Small Lander with IVA

2 new Probe cores

New large docking clamp

New Medium wheel

Attachable command seats for kerbals



Customizable Flags for your space program

Kerbals on Eva can plant flags with editable plaques

23 Stock flags to choose from.

Flags are Moddable, Make your own flag!



Editor Improvements

Added Flag interface to editor

The Editor no longer requires you to start with a command pod when building a ship.

The Editor now allows deleting or replacing the first part of your ship.



Optimizations and New Features

Vessel Filtering for the tracking station

Added Kerbal Knowledge base for vessel and planetary information

Upgraded scene loader and refresh logic

Added Game Database and repogrammed part loaders.

Mods and stock parts can now have their own folders for organization

New Loading Screens

Optimization of Memory Usage (Approximately 30% average reduction in usage)

Upgraded debug menu allows parts and cfg files to be reloaded while the game

Bug Fixes!




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Last edited by Silent_Lurker on Wed, 22nd May 2013 22:52; edited 1 time in total
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zmed




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PostPosted: Wed, 22nd May 2013 22:41    Post subject:
Sounds good and great trailer. Very Happy
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Silent_Lurker




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Location: France
PostPosted: Wed, 29th May 2013 23:35    Post subject:
0.20.1 Patch is out :

Quote:
This patch fixes most of the issues encountered on the 0.20 release. Here's the changelog:

Bug Fixes and Tweaks:


Tweaked the logic for part-to-part collisions. Things should be much less likely to explode on contact.
Reverted the Mun's height values, so landmarks and bases shouldn't spawn below ground anymore (mind 20.0 saves though).
Tweaked part components on EVA so they start up with the right values.
Tweaked the suspension on the new Medium Rover Wheels, to fix jittering.
Fixed the too-low resolution on planetary diffuse and normal maps.
Fixed the screen resolution not being properly applied on game start.
Fixed some situations where the 'Control From Here' selection would be lost on resuming a game save.
Fixed a serious issue with the Cupola Pod that could cause spontaneous unplanned vessel disassembly.
Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources.
Fixed the scale of Gilly in the Tracking Station scene.
Fixed a few issues with flags behaving weirdly after they were toppled down.
Fixed the camera jitter when walking around on EVA.


A note for Linux users:
We're aware of the issue with the mouse wheel input. This seems to be a Unity bug however, introduced in the new 4.1 version (0.19 was built with an older version). We're in touch with Unity support on this matter, but unfortunately, there is nothing we can do on our end to fix this problem. We apologize for the inconvenience, and hope a fix will be released soon. More information here.


You can find the new version as a full download on the KSPStore, or if you have the Steam version, you'll be updated automatically.


http://forum.kerbalspaceprogram.com/content.php/180-0-20-1-Revision-Patch-is-out%21


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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Thu, 13th Jun 2013 20:53    Post subject:
KSP -33% off this weekend !

14.73€ or $15.40 (WTF ?)

Here ya go : http://store.steampowered.com/app/220200/


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Silent_Lurker




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Location: France
PostPosted: Fri, 14th Jun 2013 18:03    Post subject:


Pffchh


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Silent_Lurker




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Location: France
PostPosted: Sun, 16th Jun 2013 23:22    Post subject:


A Mod that put a sort of career mode.
Just in case you find the game too "easy" Laughing


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