State of Decay
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karak




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PostPosted: Tue, 14th May 2013 01:50    Post subject:
sabin1981 wrote:
If it's not due to exclusivity, than that's even better in my eyes. I'd rather have them take their time on the PC version because they want the best quality, than instead holding back a finished copy just because of some exclusivity bullshit.

Agreed completely. With this being content complete I don't see how the PC version could be behind and since its more powerful hardware I assume it would also be easier to polish to a presentable state. I have to say. This came out of the blue for me. I wasn't following it at all and what a great surprise.

When the PC version comes the first thing I can see is people modding it. Using Xbox tools its got a ton of PC files in there you could mod. .ini and so forth. I would LOVE to see some mods.
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sabin1981
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PostPosted: Tue, 14th May 2013 01:52    Post subject:
I can't wait to get my claws on it, that's for sure! All the vids, previews and now mini-reviews from those playing the PartnerNet release, well they're certainly painting a picture of "WANT!" Very Happy
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ixigia
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PostPosted: Tue, 14th May 2013 02:16    Post subject:
karak wrote:
sabin1981 wrote:
If it's not due to exclusivity, than that's even better in my eyes. I'd rather have them take their time on the PC version because they want the best quality, than instead holding back a finished copy just because of some exclusivity bullshit.

Agreed completely. With this being content complete I don't see how the PC version could be behind and since its more powerful hardware I assume it would also be easier to polish to a presentable state. I have to say. This came out of the blue for me. I wasn't following it at all and what a great surprise.

When the PC version comes the first thing I can see is people modding it. Using Xbox tools its got a ton of PC files in there you could mod. .ini and so forth. I would LOVE to see some mods.

That would be great, it all depends on the level of 'encryption' of the files but I believe that since this is a SP-only game, there won't be any particular restrictions to the moddability. The game is using the CryEngine 3 if google is correct, not extremely mod-friendly but it's doable I guess. *back to waiting*
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warriormax
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PostPosted: Tue, 14th May 2013 06:52    Post subject:
karak wrote:
(better optimized than the current 360 leak) . And the 360 has 0 bugs I could find though it does have frameerate and pop-in issues and is content complete.

Those a hardware related problems, they are not because of "bad leak".
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karak




Posts: 145

PostPosted: Wed, 15th May 2013 02:33    Post subject:
warriormax wrote:
karak wrote:
(better optimized than the current 360 leak) . And the 360 has 0 bugs I could find though it does have frameerate and pop-in issues and is content complete.

Those a hardware related problems, they are not because of "bad leak".

Never said it was. I said that the game will be better optomized than the current leak.
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prudislav
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PostPosted: Sat, 1st Jun 2013 10:15    Post subject:
http://undeadlabs.com/2013/06/news/almost/
they need to meet final part of XBLA certification test (5th or next wendesday for XBLA)
Quote:
I promise we will let you know the very second we get notice State of Decay has cleared certification.
After that, our job is not done. We have a PC build of the game to finish and deliver. We will certainly want to fix a few bugs that slipped through (we saw a few in the video streams today that we jumped on immediately). And we have super secret plans for a few other treats to roll out in the future that Sanya would shoot me for even mentioning.


Last edited by prudislav on Sat, 1st Jun 2013 12:04; edited 1 time in total
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randir14




Posts: 4950

PostPosted: Sat, 1st Jun 2013 12:02    Post subject:
Good to know they're still working on a PC version.

A bit of useless trivia: the Sanya he mentions is Sanya Thomas, former community manager for Dark Age of Camelot and Warhammer Online.
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sabin1981
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PostPosted: Sat, 1st Jun 2013 12:33    Post subject:
However, it's not all sunshine and roses I'm afraid. This is regarding the 360 version that IGN did a playthrough commentary of yesterday -- it was a mess. Screen tearing all over the place, horrible framerate (many people report 15fps and worse later in the game), stuttering animations, "sliding" characters, just overall janky looking gameplay. Amazingly fun looking, but janky.



http://www.nfohump.com/forum/viewtopic.php?p=2201799#2201799

Quote:

"Please note, IGN's graphics were dramatically better than what you saw in the abortive Twitch stream yesterday, because that's the difference a month makes. The Twitch channel hostess was using an older build. IGN also has been totally honest with you. The tearing was their equipment - framerate and the sliding was not.

Now I'll add my own honesty, although this is in a bunch of other threads (and why I'm sort of wondering why anyone thinks the forum's all rainbows and unicorn poop - we don't flinch from the dark side, here): The sliding is not going to get fixed. It's an engine issue, and you see it in multiple AAA games, let alone our XBLA game. I also do not believe the frame is going to get better. I'm positive the animations are final.

In other words, if any of you are here for hyper-realistic graphics, you should not buy the game. It is not going to make you happy, you will not like it, and it will not change enough for you to ever like it. I wish you well, and truly honestly hope you find a forum for a game you WILL like. This. Isn't. It. I'm not going to play host to endless dissections of the visual imperfections, because it is what it is. What on earth would be the point about ranting about something that isn't going to change? It's not me suppressing negativity, it's me stipulating the issue up front. There's nothing to discuss, although you're totally welcome to mention it if it's relevant to a discussion of gameplay.

I've been paying attention to the early reviews. All of them acknowledge the issues, and say that if you like this kind of game, it just doesn't matter that much. In my own experience, that is true of any game. Give it a shot. The demo will be free. If the game doesn't do it for you, no harm no foul, and see above about wishing you the best. If it does, the forum's here for you to discuss it. "


I just think that's a rotten lousy excuse "It's not going to change, deal with it, if you don't like it then don't buy it" -- it's just a cop-out cheap way of pushing a dodgy product and not having to fix it. Of course this is regarding the 360 version and, perhaps, the PC will be able to out-muscle the engine and use sheer brute force to improve the framerate. Screen tear was from IGN's equipment (thankfully.....) but the rest really does need to be fixed - it's simply unacceptable to try to launch the game in the technical state it's in, then say "oh well, don't buy it if you don't like it" At least the developers are honest up front, but that honest doesn't really sweeten the sour taste of resignation Wink
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D34Dite




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PostPosted: Sat, 1st Jun 2013 12:34    Post subject:
isodemo first, then possible purchase men


when there is no more room in hell, the D34D will walk the earth
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sabin1981
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PostPosted: Sat, 1st Jun 2013 14:59    Post subject:
Sinsarmor wrote:
Undead Labs put up a nice blog post about the release date

http://undeadlabs.com/2013/06/news/almost/


I'll say one thing for the devs, they really are open about the development process. I'm crossing my fingers for a more optimised, or brute-forced, PC version though -- because many people have complained about the appalling framerate, something which may either hamper certification or, worse, show that MS's ideal of "acceptable framerate" is frighteningly low grinhurt
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warriormax
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PostPosted: Sat, 1st Jun 2013 15:02    Post subject:
Do you think they will release the PC version till the end of july ?
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sabin1981
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PostPosted: Sat, 1st Jun 2013 15:04    Post subject:
Well there's no certification process for the PC unless you're going through Steam and even then, apparently it's a fairly short process compared to PSN/XBLA. If they've already got a build up and running then I don't think it will be long after XBLA launch before we see the PC version.
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Mutantius
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PostPosted: Sat, 1st Jun 2013 16:46    Post subject:
sabin1981 wrote:
However, it's not all sunshine and roses I'm afraid. This is regarding the 360 version that IGN did a playthrough commentary of yesterday -- it was a mess. Screen tearing all over the place, horrible framerate (many people report 15fps and worse later in the game), stuttering animations, "sliding" characters, just overall janky looking gameplay. Amazingly fun looking, but janky.



http://www.nfohump.com/forum/viewtopic.php?p=2201799#2201799

Quote:

"Please note, IGN's graphics were dramatically better than what you saw in the abortive Twitch stream yesterday, because that's the difference a month makes. The Twitch channel hostess was using an older build. IGN also has been totally honest with you. The tearing was their equipment - framerate and the sliding was not.

Now I'll add my own honesty, although this is in a bunch of other threads (and why I'm sort of wondering why anyone thinks the forum's all rainbows and unicorn poop - we don't flinch from the dark side, here): The sliding is not going to get fixed. It's an engine issue, and you see it in multiple AAA games, let alone our XBLA game. I also do not believe the frame is going to get better. I'm positive the animations are final.

In other words, if any of you are here for hyper-realistic graphics, you should not buy the game. It is not going to make you happy, you will not like it, and it will not change enough for you to ever like it. I wish you well, and truly honestly hope you find a forum for a game you WILL like. This. Isn't. It. I'm not going to play host to endless dissections of the visual imperfections, because it is what it is. What on earth would be the point about ranting about something that isn't going to change? It's not me suppressing negativity, it's me stipulating the issue up front. There's nothing to discuss, although you're totally welcome to mention it if it's relevant to a discussion of gameplay.

I've been paying attention to the early reviews. All of them acknowledge the issues, and say that if you like this kind of game, it just doesn't matter that much. In my own experience, that is true of any game. Give it a shot. The demo will be free. If the game doesn't do it for you, no harm no foul, and see above about wishing you the best. If it does, the forum's here for you to discuss it. "


I just think that's a rotten lousy excuse "It's not going to change, deal with it, if you don't like it then don't buy it" -- it's just a cop-out cheap way of pushing a dodgy product and not having to fix it. Of course this is regarding the 360 version and, perhaps, the PC will be able to out-muscle the engine and use sheer brute force to improve the framerate. Screen tear was from IGN's equipment (thankfully.....) but the rest really does need to be fixed - it's simply unacceptable to try to launch the game in the technical state it's in, then say "oh well, don't buy it if you don't like it" At least the developers are honest up front, but that honest doesn't really sweeten the sour taste of resignation Wink


Well its their first title and we dont know how many $$$ Microsoft has poured into this. I think the game itself, is an achievement in regards to it being a arcade title afterall. Undead Labs have never been shy of their future goals and its obvious they are putting alot of the newer techs into those. For the price and the scope of the project i couldnt care any less, I know I ain't getting an AAA title.
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Areius




Posts: 14731

PostPosted: Sat, 1st Jun 2013 16:46    Post subject:
Steam takes roughly one-two weeks to get something up.


PC: Yes. Console: No.
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sabin1981
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PostPosted: Sat, 1st Jun 2013 16:47    Post subject:
Mutantius wrote:
For the price and the scope of the project i couldnt care any less, I know I ain't getting an AAA title.


In my opinion, that's no excuse for the performance issues and glitches. I'm not talking about visual quality - I think the game looks pretty good actually - I'm talking about 15fps performance and constant stuttering/hitching.
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Mutantius
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PostPosted: Sat, 1st Jun 2013 16:54    Post subject:
sabin1981 wrote:
Mutantius wrote:
For the price and the scope of the project i couldnt care any less, I know I ain't getting an AAA title.


That's no excuse for the performance issues and glitches.


Well some of those can, and will, likely get fixed in patches. Also we dont know the full story behind some of the problems, It wouldn't surprise me one bit if Microsoft has tried to push this out asap, causing the team to take a few shortcuts. Though the dev could also just be incompetent, but I'll guess we'll know after the release Smile
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MEGAtexture




Posts: 913

PostPosted: Sat, 1st Jun 2013 16:55    Post subject:
the image quality in this game is horrible on the xbox360, i suspect they wont be redoing stuff for the pc version since they are on a tight budget, and by horrible i mean HORRIBLE, lowres textures doesnt begin to explain it
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ixigia
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Location: Italy
PostPosted: Sun, 2nd Jun 2013 04:30    Post subject:
Yeah, looks very alpha/beta-ish in the video, certainly doesn't give me the impression of being a complete and polished title. One can only hope that they put some minimal effort into the PC version without throwing us the usual straight port (doubtful). The textures and lighting are basic to say the least, and sadly being a XBLA game doesn't help with all the silly limitations. But if it's as good as people say I might even tolerate the extreme roughness, I mean it's not that DayZ is much better from this point of view. Razz
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prudislav
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PostPosted: Mon, 3rd Jun 2013 20:37    Post subject:
They passed XBLA certification.
from livestream
Quote:
"We didn't start the PC port until we finished this."
"The PC version is in progress"
"No ETA on PC version until we finish."
"PC not being ignored. - coming later!"


Last edited by prudislav on Mon, 3rd Jun 2013 21:09; edited 2 times in total
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human_steel




Posts: 33269

PostPosted: Mon, 3rd Jun 2013 20:44    Post subject:
But, at least, the PC version is something having firm and solid roots into their objectives list, correct?
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sabin1981
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PostPosted: Mon, 3rd Jun 2013 21:10    Post subject:
Yes, they've promised a PC version from the start --- though they tend to brush over that on the forum, it's hard finding concrete info about it. At least now they're outright stating PC version is coming, just not "yet" >_<
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prudislav
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PostPosted: Mon, 3rd Jun 2013 21:12    Post subject:
yep watched whole livestream and only thing they said about PC port i posted above. Other than that game looks pretty good (at least for my taste)
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prudislav
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PostPosted: Thu, 6th Jun 2013 00:25    Post subject:
Game is getting pretty good reviews Smile cant wait for port
Polygon review: http://www.polygon.com/game/state-of-decay/4956
Quote:
My impulse is to excuse State of Decay's problems in light of everything it does well. By tying so many systems together with tough choices and the constant spectre of death hanging over it, Undead Labs has created something singular. Small complaints notwithstanding, State of Decay is one of the most cohesive, terrifying and engaging open-world games I've ever played.
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MannyK




Posts: 1405
Location: Brazil
PostPosted: Thu, 6th Jun 2013 00:39    Post subject:
Can`t wait to play state of decay on 2017!

Fuckin consoles
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sabin1981
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PostPosted: Thu, 6th Jun 2013 02:16    Post subject:
prudislav wrote:
Game is getting pretty good reviews Smile cant wait for port
Polygon review: http://www.polygon.com/game/state-of-decay/4956
Quote:
My impulse is to excuse State of Decay's problems in light of everything it does well. By tying so many systems together with tough choices and the constant spectre of death hanging over it, Undead Labs has created something singular. Small complaints notwithstanding, State of Decay is one of the most cohesive, terrifying and engaging open-world games I've ever played.


It was all sounding so awesome ... until...

Quote:

I didn't know that State of Decay's world continued when I exited the game until I came back the next day to find morale low and one of my survivors dead.


Deal breaker. No ifs, ands or buts, that's a deal breaker right there. I can deal with permadeath, I can deal with survivors having personality conflicts that may or may not end up destroying your camp, but a persistent world that continues when I'm not there? No. Thank. You. The very possibility of not playing for a few hours, or a day, or however the hell long I feel like not playing for, only to load up and see my camp as a smoking ruin and everyone dead because... "lol! Zombie horde attacked you while you were not playing!" or "While you were gone, your survivors turned on each other, Lord of the Flies style!" is incredibly disappointing Sad

There needs to be an option to disable this otherwise it's a deal breaker and god damn you Undeadlabs Sad Crying or Very sad
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randir14




Posts: 4950

PostPosted: Thu, 6th Jun 2013 03:13    Post subject:
Yeah I saw something related to that when I was watching their live stream. One of the buildings they showed takes 1 or 2 real-life days to complete.


Last edited by randir14 on Thu, 6th Jun 2013 03:14; edited 1 time in total
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sabin1981
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PostPosted: Thu, 6th Jun 2013 03:13    Post subject:
*sigh* Sad
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ixigia
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PostPosted: Thu, 6th Jun 2013 04:35    Post subject:
Wow, that is hands down one of the worst ideas/features ever made. It really makes no sense, hell it wouldn't even make sense in a MMO, let alone in a single player game.

I too truly hope there's a way to disable that, because otherwise I don't know if I'm even gonna bother. Like you said, one spends hours trying to save people and gather resources, then accidentally finds the whole camp destroyed and friends slaughtered just because 'fuck you, you shouldn't work and stay away from me!'
Such an overly attached game, worse than a woman Laughing Very Happy
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warriormax
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PostPosted: Thu, 6th Jun 2013 06:44    Post subject:
ixigia wrote:

I too truly hope there's a way to disable that

There will be a way Rolling Eyes -> trainers J Browman
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prudislav
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PostPosted: Thu, 6th Jun 2013 19:55    Post subject:
sabin1981 wrote:

Quote:

I didn't know that State of Decay's world continued when I exited the game until I came back the next day to find morale low and one of my survivors dead.


Deal breaker. No ifs, ands or buts, that's a deal breaker right there. I can deal with permadeath, I can deal with survivors having personality conflicts that may or may not end up destroying your camp, but a persistent world that continues when I'm not there? No. Thank. You. The very possibility of not playing for a few hours, or a day, or however the hell long I feel like not playing for, only to load up and see my camp as a smoking ruin and everyone dead because... "lol! Zombie horde attacked you while you were not playing!" or "While you were gone, your survivors turned on each other, Lord of the Flies style!" is incredibly disappointing Sad

There needs to be an option to disable this otherwise it's a deal breaker and god damn you Undeadlabs Sad Crying or Very sad

Explained now:

Quote:
State of Decay is a persistent world game. What that means is that time continues to pass when you are not online.

If you left:
- your community in pretty good shape, morale wise, and
- cars in parking spaces near your base and food in the kitchen,
- weapons in need of repair in the lockers near your workbench,
- and sufficient time has passed,


You will come back and find that people are happy, repaired cars and weapons, and possibly some new stuff from the things your survivors did while you weren't there. Their lives continue, as independently as you saw them living when you were online.

If you left:
- Morale sliding, and
- Too many infestations (please note, we're ACTIVELY working on a change where we reduce how much square footage is considered in this calculation to make it a little less...insane...), and
- Vaguely ominous warnings about someone looking sick, and
- Not enough beds for people to sleep in


You will come back to find the shit has hit the fan.

It continues on the path you set.

PLEASE NOTE: The pace of progression slows the longer you are offline. If you are offline for one day, you will see a pretty sizable chunk of change. If you are offline for two, you'll see a bit more than that. But the difference between a week and a month is minor. We expect that our players are adults, and adults sometimes need to be away from a game for months at a time.

I am kinda OK with that
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