Call of Juarez: Gunslinger
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JBeckman
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Posts: 34518
Location: Sweden
PostPosted: Wed, 29th May 2013 12:09    Post subject:
EDIT: Accidentally posted this in the wrong thread, deleted now. Smile


I wonder if the game was originally meant to be more open, I've been using the developer exe - http://forum.cheatengine.org/viewtopic.php?t=565225 - and flying around the the map and what's interesting is that the actual map is pretty big and nearly all locations are connected and even have paths between them, you can fly form the farm where the game starts and then to the town, mines, bridge and logging camp to name some areas.
(There's still a few different levels but many of them seem to only have minor changes to them such as the time of day settings though some differ such as most forest maps having a separate map though all their locations are connected as well.)






(Those are all on the same level.)

Unless it has some other explanation, game engine must be pretty capable since it streams all this pretty quickly though in turn the LOD distance is pretty poor.
(Shadows for example kinda pop-up as you walk around.)
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michu64




Posts: 455

PostPosted: Wed, 29th May 2013 12:44    Post subject:
For me main menu doesn't display correctly. I only see the background (inside of a western bar) and no other visual style like menu buttons or so. When I manage to start the game mouse doesn't work and I can't move crosshair. I had exactly the same problem with Dead Island Riptide (same dev). Even developer dont have any idea why this is happening. Anyone know maybe solution for this ? Sad

http://cloud-2.steampowered.com/ugc/576738480389658958/1A8A7AEC2A938B73A8516CC865AA7F041E10292C/
http://cloud-2.steampowered.com/ugc/576738480389674164/B88A8AE0BDEA6B95ED14FBCE7D2412D5F2895367/
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JBeckman
VIP Member



Posts: 34518
Location: Sweden
PostPosted: Wed, 29th May 2013 15:05    Post subject:
If it's happening to both this and Dead Island it must be something with Chrome Engine 5

Tried running the game with admin privileges?
(And making sure nothing is accessing or blocking the game, anti-virus programs for example.)

Graphics card, GPU drivers and did you override any settings for it?
(Forcing some AA mode that's not fully compatible with these games for instance.)

Do you have all the prerequisites installed?
(The game shouldn't start otherwise but DirectX June 2010, VC++ runtimes, .Net 3.5/4.5 and so on.)

Have you tried running the game in windowed mode?
(If you can get the game to use that, maybe manually editing the config file if it's available.)

No overlay or other program like that?
(Windows Explorer customization, OSD function from Afterburner or such, maybe Fraps even if it's not been updated recently.)
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michu64




Posts: 455

PostPosted: Wed, 29th May 2013 17:12    Post subject:
I already tried everything like you said + even more and still no luck.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 31st May 2013 18:02    Post subject:
Well, I just finished it! I found it a very good game actually. And it is a proper CoJ game as well, just a bit different than the first two. It's obviously a game of a much smaller caliber, but that doesn't mean that it's beneath the previous games at all. It's pretty much CoJ combined with Bastion. The storytelling in this is absolutely awesome! Cool characters as well! I'm glad they made this game, I really am. It's also a better shooter than the previous games. Also, this game may not be some technical masterpiece (the draw distance is quite bad actually), but oh my, does it look gorgeous most of the time! The visual style makes it look really cool.

I could have sworn Silas' voice actor is the same guy that voiced Ray, but apparently he isn't. He did voice other characters in Bound in Blood and The Cartel though.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 31st May 2013 18:12    Post subject:
DarkRohirrim wrote:

I could have sworn Silas' voice actor is the same guy that voiced Ray, but apparently he isn't.


Yeah, he was very close to Ray and more than once I caught myself listening to his inflections and thinking... "Hmmm, IS that Marc Alaimo?" I had to go to IMDb just to finally see for myself.
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ixigia
[Moderator] Consigliere



Posts: 64932
Location: Italy
PostPosted: Sat, 1st Jun 2013 02:21    Post subject:
Just finished it too, really a pleasant surprise. It has its flaws (a tad short, not exactly hard and with some uninspired moments) but overall I found it thoroughly enjoyable both gameplay and story-wise (including the ending(s)).

It's a linear arcade shooter done right, with neat style and satisfying shooting, made it more interesting by the interactive narrative that dynamically "plays" with you. Razz The good voice acting (btw, I too thought it was the same guy who voiced Ray) and characters contribute to make it a worthy entry to the franchise. A 7,5/10 for me. Now would be great if we could have a 100% proper CoJ game, too.
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goose12




Posts: 15

PostPosted: Sat, 1st Jun 2013 09:41    Post subject:
Hi, anyone an idea where to find the awesome Soundtrack??

Thx
g.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 1st Jun 2013 17:11    Post subject:
Finished it too.
Overall it was pretty okay for what it was!

And the song he sings near the end: "O Death". BEAUTIFUL!



Last edited by Bob Barnsen on Sat, 1st Jun 2013 17:14; edited 1 time in total
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KillerCrocker




Posts: 20488

PostPosted: Sat, 1st Jun 2013 17:13    Post subject:


tho the song only reminded me of "compass" song from red dead redemption Crying or Very sad


3080, ps5, lg oled

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 1st Jun 2013 17:17    Post subject:
I still can't believe it's a different voice actor. That's Ray through and through, haha!
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pikachupi




Posts: 4180

PostPosted: Sat, 1st Jun 2013 18:39    Post subject:
finished it too Very Happy
yea, that blues song was something great Smile
the game was nice loved the graphics,i loved it more after 2 hours+ and one thing i didn't like was the barrels expltions..so 2D...so superficial,but overall,the series came back to the right path i guess:)
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streetunder




Posts: 4125

PostPosted: Sat, 1st Jun 2013 21:26    Post subject:
JBeckman wrote:
EDIT: Accidentally posted this in the wrong thread, deleted now. Smile


Unless it has some other explanation, game engine must be pretty capable since it streams all this pretty quickly though in turn the LOD distance is pretty poor.
(Shadows for example kinda pop-up as you walk around.)


That is the first level of the game right?

I tried to turn left, the game puts me on the right path.

Im sure, this was meant to be like previous COJ games but they decided to go a different way.

Id love to see a COJ next-gen game, open like the first
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JBeckman
VIP Member



Posts: 34518
Location: Sweden
PostPosted: Sat, 1st Jun 2013 21:33    Post subject:
Yeah I started on the first level and toggled the free-camera option and just looked around the area, the only thing missing is the forest themed levels which are also all tied together like that.
(But with many variations to change weather, lighting and various tweaks, plus of course scripting and the like so it's not quite like you are warped from one end of the map to another though the loading times are still only a few seconds long at most.)

Thus why I wondered if it wasn't originally planned to be more open, surely mapping each level separately would have been less costly on the system performance which instead is alleviated by very aggressive LOD scaling.
(But the streaming is really effective, Chrome Engine 5 is pretty efficient by now, that bodes well for that new game they are working on.)
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locke89




Posts: 2812
Location: Poland
PostPosted: Sun, 2nd Jun 2013 16:27    Post subject:
Just finished it. Fantastic game. It's the first, true FPS since SW: Republic Commando (well, it's more tactical, but still FPS) that I actually finished so that says it all Very Happy One thing is bad about it: it gives as a sneak peak of what we could have had if RDR was ported to PC, ehhhhhh. Such a fucking shame.
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rgb#000
Banned



Posts: 5118

PostPosted: Sun, 2nd Jun 2013 22:25    Post subject:
locke89 wrote:
Just finished it. Fantastic game. It's the first, true FPS since SW: Republic Commando (well, it's more tactical, but still FPS) that I actually finished so that says it all Very Happy One thing is bad about it: it gives as a sneak peak of what we could have had if RDR was ported to PC, ehhhhhh. Such a fucking shame.

360's are dirt cheap, just buy it and play RDR, it's worth it (and you will find out that there are other great games you probably didn't even know about). Or are your silly anti-console principles so strong that you would rather not experience a great game to uphold them?

you know these people who act here like they are biggest PC elitists actually have consoles, they just don't talk much about it Wink
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locke89




Posts: 2812
Location: Poland
PostPosted: Sun, 2nd Jun 2013 23:51    Post subject:
I hate playing shooters with pad and no game will convert me in that regard, regardless of how good it is.
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rubim




Posts: 221

PostPosted: Mon, 3rd Jun 2013 00:19    Post subject:
locke89 wrote:
I hate playing shooters with pad and no game will convert me in that regard, regardless of how good it is.


Third Person Shooters are not that bad on the controller, i would still prefer a keyboard and mouse.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 3rd Jun 2013 00:52    Post subject:
Finally got around to completing this and it was an absolute blast, really enjoyable game from start to finish -- it was even fun hunting down those damned collectables, if only for the fun little facts and bios Smile
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 3rd Jun 2013 07:35    Post subject:
locke89 wrote:
I hate playing shooters with pad and no game will convert me in that regard, regardless of how good it is.

same here, i even tried RDR on X360, but i just cnat stand gamepad for shooters (even for 3rd person ones)
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Mon, 3rd Jun 2013 12:32    Post subject:
sabin1981 wrote:
Finally got around to completing this and it was an absolute blast, really enjoyable game from start to finish -- it was even fun hunting down those damned collectables, if only for the fun little facts and bios Smile

Yup, this is how collectables are done right!
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demde




Posts: 6514
Location: Lake Karachay
PostPosted: Wed, 12th Jun 2013 07:32    Post subject:
Patch 1.02 out and they have added steamstub protection

Reaction


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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JBeckman
VIP Member



Posts: 34518
Location: Sweden
PostPosted: Wed, 12th Jun 2013 08:01    Post subject:
http://store.steampowered.com/news/10846/
(Nice to be able to toggle off the golden skin effect, at least until there's one for the sawn-off rifle so it doesn't look so out of place.)

!RenderViewportProportion(i, i) //Change aspect ratio and add/remove letterbox.
//RenderViewportProportion(-1, -1) - force full screen
//RenderViewportProportion(x, y) - maintain aspect ratio of x:y (default: 1280, 672)
//RenderViewportProportion(0, 0) - set defaults, same as RenderViewportProportion(1280, 672)
//Partial support only. Use at your own risk.

That was added to the config file.



RenderViewportProportion(-1, -1)
(I'm sure there's a better value as the above examples kinda show but this works for me.)
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Shocktrooper




Posts: 4467

PostPosted: Wed, 12th Jun 2013 12:33    Post subject:
remove letterbox? finally! too bad I already finished it.
could see only about two thirds of the screen on 16:10
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Spaceghost1




Posts: 494

PostPosted: Wed, 12th Jun 2013 14:07    Post subject:
I will buy this when it goes on sale. Hopefully it will be in the steam summer sale.
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lolozaur




Posts: 26310

PostPosted: Wed, 12th Jun 2013 14:09    Post subject:
you can get it for 12$ on gmg, dont think they will go below 33% on the sale, maybe at all
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7thunders




Posts: 1480

PostPosted: Wed, 12th Jun 2013 21:09    Post subject:
Call.of.Juarez.Gunslinger.Update.v1.02-RELOADED
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JBeckman
VIP Member



Posts: 34518
Location: Sweden
PostPosted: Fri, 21st Jun 2013 20:16    Post subject:
michu64 wrote:
I already tried everything like you said + even more and still no luck.


Looks like Techland solved that main menu problem. Smile
http://store.steampowered.com/news/10912/
Quote:


Fixed:
- problem with main menu missing and gameplay issues observed on some regional settings
- overlapping texts in controller layout settings in Russian localization
- outro subtitles line breaking in English localization

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michu64




Posts: 455

PostPosted: Sat, 22nd Jun 2013 00:34    Post subject:
thanks for the info but i fix that error before update Smile
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4treyu




Posts: 22985

PostPosted: Sat, 22nd Jun 2013 00:42    Post subject:
lolozaur wrote:
you can get it for 12$ on gmg, dont think they will go below 33% on the sale, maybe at all


I agree, too soon for it to go below that. That's why I'll be patient cat and wait for the christmas sale and get it for half-price or even less (and then finally play it) Very Happy
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