You can only upgrade your cars in MP, not in the SP, which is just fucking nuts. I guess they needed the extra RAM for the live-action actors and the faux Twitter >_>
Exactly! That was such a strange decision..not that I particularly care heh, since the mehish career and handling are already a no-go for me, but still, it would have been an interesting addition.
I think I'll reinstall Shift 2 with mods, at least some basic skills are required there and the career is more entertaining (albeit far from perfect)
Yes Shit 2 beats the hell outta GRID 2. In moments like this you realize how good the bad games are. Its like with ACM. After playing it I realized how good AvP 2010 actually was. And now its the same. Why I bashed Shit 2? Its soo great game and with some mods touching the handling its even better.
Already uninstalled. Its so borring and repetitive that it was either the game or my will to live. And its like you race 40 seconds, than wait for menus 2 minuted, between every fecking round theres loading and loading...my God.
I tried to like it, but no. I think Grid 1 is superior in pretty much everything gameplay related. No cockpit view, too drifty, lame resource system, no car tweaking whatsoever... They downgraded my upgrade.
I like it. It looks pretty nice and plays fun. Kinda reminds me of nfs underground2 and old most wanted.
It is not a simulation game whatsoever to that point, that I don't even understand people being mad at it not being a racing sim. It's a speedracer arcade racing game etc etc etc. Grid always was kinda that
And the replay feature is drool worth.
Slow analog play speed adjustment and crashes
3080 | ps5 pro
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It is not a simulation game whatsoever to that point, that I don't even understand people being mad at it not being a racing sim. It's a speedracer arcade racing game etc etc etc. Grid always was kinda that
Except nobody complained about it not being a sim. People are disappointed because they were expecting a worthy successor and got a streamlined flashy&drifty racer designed for gamers with low attention span instead.
Now I'm getting convinced that this guy has to be purposelly trolling when he does these videos
No he isn't. You should watch his Motorstorm: Apoc playthrough - hits a brick wall with 200kmh straight - "Its not me man, its the game!" Not everybody is good at racing games
I finally tried the online career mode.
You earn XP & cash money after a race.
You level up.
You unlock cars by reaching certain levels.
You need to buy cars after unlocking them.
You unlock patterns/sponsors by reaching certain levels.
You need to buy visual customizations per car.
You can upgrade cars several times. New upgrade levels are also unlocked at higher player level than it was needed to unlock and buy the car. Upgrades can boost the car from one tier to another.
Less menu gobbling before a race.
Post-race bokeh is still boring as fuck and unskippable.
Why is this not part of the single player career?
Everything about the multi is good except the races - THE MAIN THING. I had the luxury to always start from last place or second to last so I can just stay in the back until the inevitable clulsterfuck happens in the first 10 seconds and everyone crashes so I can dodge to the podium or drive through crashed ghost cars.
After about 40 online races I ran into 2-3 derps who were just there to smash anyone who gets close, but then again I do get matchmade with other white-green players who are mostly disciplined (so far i saw white-green-yellow-orange) but even if you want to race like a normal person there's just too much chance that the slightest error of one racer will crash half of the field in the beginning.
The next thing that is bad is that after someone crashes, or does a flashback or is even just driving in a straight line (lol), the game makes them transparent for a few seconds which means you can drive through them but you never know when that crashed player you're racing "over" is going to become solid again and you'll both crash if you're very near each-other.
Not the best of explanations but the ghost-to-solid transformation after bad driving is pretty random and can fuck up other players.
That's the online multi. Not worth fullprice...except if you can find a good community and only race in custom events (which do have options for collisions, AI drivers, maunal/auto shifting and other general restrictions).
Last edited by archermac on Fri, 31st May 2013 17:46; edited 2 times in total
You earn XP & cash money after a race.
You level up.
You unlock cars by reaching certain levels.
You need to buy cars after unlocking them.
You unlock patterns/sponsors by reaching certain levels.
You need to buy visual customizations per car.
You can upgrade cars several times. New upgrade levels are also unlocked at higher player level than it was needed to unlock and buy the car. Upgrades can boost the car from one tier to another.
Less menu gobbling before a race.
In other words, exactly how the game should be I guess this was a deliberate decision to force people into multiplayer (read: defeat piracy)
um... you can actually smoothly adjust the speed of the replay via the analog sticks? I know this was possible in the 1st grid, but here I just cant make it work even tho I use the xbox pad. Any ideas?
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