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Posted: Sat, 1st Jun 2013 03:52 Post subject: |
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Yeah, happened to me as well (had to reload for it to work). Man, this interactive journal kinda makes you scary of technology.
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Posted: Sat, 1st Jun 2013 03:54 Post subject: |
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It was told so expertly too, I was reading that - listening to the audio logs, watching the news casts - and actually thinking "God, this is like looking into the future" Chilling stuff.
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Posted: Sat, 1st Jun 2013 04:08 Post subject: |
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Looks like duncan harris already have the game and its drool worthy for screenshooting
http://deadendthrills.com/
3080, ps5, lg oled
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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ixigia
[Moderator] Consigliere
Posts: 64946
Location: Italy
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Posted: Sat, 1st Jun 2013 04:24 Post subject: |
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That journal was bloody good, thanks for posting it! 
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Pitzzu
Posts: 247
Location: Israel
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Posted: Sat, 1st Jun 2013 08:58 Post subject: |
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Well, I just finished it as well. Really awesome stuff! I really loved the music actually. I presume it's by the same composer that did the music for the game (or that it even is music from the game), which means the game should have a great soundtrack. Let's hope they didn't fuck up on the gameplay part.
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Posted: Sat, 1st Jun 2013 09:55 Post subject: |
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sabin1981 wrote: | Has anyone checked out the behind-the-scenes "in character" information?
http://journal.remembermegame.com/en/
The interactive journal written by Antoine, the developer that created the Sensen memory stuff in-game. Really clever! I enjoyed that immensely. |
Thanks for the link. Chilling effect. Loved the mention of Gibson, Sterling and Stephenson. Though everything looks more Sterling too me. Remember the Shaper-Mechanist universe?! The journal gave me a bit of the same vibe.
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Posted: Sat, 1st Jun 2013 11:08 Post subject: |
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IsoDemo for XBOX360 testers is out
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Posted: Sat, 1st Jun 2013 11:10 Post subject: |
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And same for DerpStation3
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Posted: Sat, 1st Jun 2013 12:07 Post subject: |
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Quote: | Some things:
1) Game is ridiculously pretty, was ported by QLOC (Ace Combat: Assault Horizon PC), and features high-res textures and shadows.
2) I wish I could turn all the motion blur off. Still searching the ini files for the blur on the character.
3) It has an 'HQ supersampling' feature to deal with the otherwise quite noticeable shader aliasing. I'm running that at ~4K and am pretty sure it's going to toast these two 670s by Monday.
4) Animation is lovely like Tomb Raider. Hair is lovely like Alice: Madness Returns.
5) This early access build might well be retail and has everything unlocked UE3-wise. Nothing is tamper-proofed at all.
6) More shots to come this w/e. Lots more if it keeps this up. |
http://www.neogaf.com/forum/showpost.php?p=60548177&postcount=90
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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tonizito
Posts: 51098
Location: Portugal, the shithole of Europe.
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Posted: Sat, 1st Jun 2013 12:13 Post subject: |
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IamAWESOME wrote: | Quote: | 2)I wish I could turn all the motion blur off. Still searching the ini files for the blur on the character. |
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Weird that he says that nothing is tamper proof (as in, you can turn shit on and off) but that he's unable to turn off motion blur, though.
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sat, 1st Jun 2013 12:23 Post subject: |
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I am really looking forward to this, hit-pause combat aside, I've been drooling over this since it was revealed last E3.
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Posted: Sat, 1st Jun 2013 13:31 Post subject: |
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so any word on the length?
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Posted: Sat, 1st Jun 2013 13:39 Post subject: |
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Posted: Sat, 1st Jun 2013 13:41 Post subject: |
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from that Neogaf thread
Quote: | [SystemSettings]
bUseMaxQualityMode=False
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=False
MotionBlurPause=False
MotionBlurSkinning=0
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
FilteredDistortion=False
DropParticleDistortion=False
bAllowDownsampledTranslucency=True
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=True
UpscaleScreenPercentage=False
Fullscreen=False
AllowD3D11=False
AllowOpenGL=False
AllowRadialBlur=False
AllowSubsurfaceScattering=True
AllowImageReflections=True
AllowImageReflectionShadowing=True
bAllowSeparateTranslucency=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
MaxDrawDistanceScale=1
ShadowFilterQualityBias=0
MaxAnisotropy=4
MaxMultiSamples=1
bAllowD3D9MSAA=False
bAllowTemporalAA=False
TemporalAA_MinDepth=500
TemporalAA_StartDepthVelocityScale=100
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=1120
MaxWholeSceneDominantShadowResolution=1344
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=.25
ResX=1920
ResY=1080
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=1.27324
PreShadowResolutionFactor=.5
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=False
TessellationFactorMultiplier=1.0
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
ShadowFilterRadius=2
ShadowDepthBias=.012
PerObjectShadowTransition=60
CSMSplitPenumbraScale=.5
CSMSplitSoftTransitionDistanceScale=4
CSMSplitDepthBiasScale=.5
CSMMinimumFOV=40
CSMFOVRoundFactor=4
UnbuiltWholeSceneDynamicShadowRadius=20000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=1.0
FractureDirectSpawnChanceScale=1.0
FractureRadialSpawnChanceScale=1.0
FractureCullDistanceScale=1.0
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
HighPrecisionGBuffers=False
MobileFeatureLevel=0
MobileFog=True
MobileSpecular=True
MobileBumpOffset=True
MobileNormalMapping=True
MobileEnvMapping=True
MobileRimLighting=True
MobileColorBlending=True
MobileVertexMovement=True
MobileLODBias=-0.5
MobileBoneCount=75
MobileBoneWeightCount=2
MobileUsePreprocessedShaders=True
MobileFlashRedForUncachedShaders=False
MobileWarmUpPreprocessedShaders=True
MobileCachePreprocessedShaders=False
MobileProfilePreprocessedShaders=False
MobileUseCPreprocessorOnShaders=True
MobileLoadCPreprocessedShaders=True
MobileSharePixelShaders=True
MobileShareVertexShaders=True
MobileShareShaderPrograms=True
MobileEnableMSAA=False
MobileContentScaleFactor=1.0
MobileVertexScratchBufferSize=150
MobileIndexScratchBufferSize=10
ApexLODResourceBudget=1000000000000000000000.0
ApexDestructionMaxChunkIslandCount=2147483647
ApexDestructionMaxChunkSeparationLOD=1.0
bEnableParallelAPEXClothingFetch=False
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024, LODBias=0,MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048, LODBias=0,MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1024, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1024, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1024, LODBias=0,MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024, LODBias=0,MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512, LODBias=0,MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_Sharpen3)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen3)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048, LODBias=0,MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_NoMipmaps)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048, LODBias=0,MinMagFilter=linear, MipFilter=point);QLOC
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen1)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen1, NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso, MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=256, LODBias=0,MinMagFilter=aniso, MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinM agFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,M inMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinM agFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinM agFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0 ,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=line ar,MipFilter=linear) |
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Posted: Sat, 1st Jun 2013 14:08 Post subject: |
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When is this coming out? I completed like a bunch of games I had in my backlog and now I got nothing to play D:
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Posted: Sat, 1st Jun 2013 14:11 Post subject: |
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H4wkeye wrote: | When is this coming out? I completed like a bunch of games I had in my backlog and now I got nothing to play D: |
4 to 6 days
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Posted: Sat, 1st Jun 2013 14:40 Post subject: |
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deelix is late. He should have already finished it. The game is out for a day already
3080, ps5, lg oled
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Posted: Sat, 1st Jun 2013 14:41 Post subject: |
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Posted: Sat, 1st Jun 2013 14:47 Post subject: |
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since deelix didnt finish it yet we can safely assume its a 30+ hours fucking titan of a game.
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Posted: Sat, 1st Jun 2013 14:48 Post subject: |
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Posted: Sat, 1st Jun 2013 14:49 Post subject: |
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Posted: Sat, 1st Jun 2013 14:56 Post subject: |
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sabin1981 wrote: | Has anyone checked out the behind-the-scenes "in character" information?
http://journal.remembermegame.com/en/
The interactive journal written by Antoine, the developer that created the Sensen memory stuff in-game. Really clever! I enjoyed that immensely. |
HYPED
i hope it isn't a 50fov consoul port with mouse accel :<
edit: derp just saw it's ue3 without encoded ini's, winning!
Last edited by languid2 on Sat, 1st Jun 2013 14:59; edited 1 time in total
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Posted: Sat, 1st Jun 2013 14:57 Post subject: |
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fuck me. not watching that.
Reading journal again. More carefully this time
3080, ps5, lg oled
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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